The GW2 mouse interface vs. GW1

The GW2 mouse interface vs. GW1

in Guild Wars 2 Discussion

Posted by: montiman.9842

montiman.9842

The GW1 mouse interface was sooo nice. Just point the cursor at a spot and click the left mouse button and your character automatically went there. Or while going there you could change direction by just holding the button down and moving the mouse. If you held the right mouse button down and moved the mouse it would show up or down on the terrain. The center mouse wheel would zoom the view.

Now after installing GW2 iI find that it is nothing like that and it is a pain in the a— to navigate.

Yea I know that I can reassign the keyboard / mouse functions, but it is still not the same. I have assigned to center (mouse3) button as “W” but I still have to hold down the center button and the right button at the same time to walk and change direction simultaneously.
Any comments?

The GW2 mouse interface vs. GW1

in Guild Wars 2 Discussion

Posted by: Chuo.4238

Chuo.4238

Apparently click-to-move is difficult to program in a 3-D world, and especially underwater.

To be honest, though, I find I prefer not having click-to-move because I don’t wind up accidentally clicking somewhere and going there. I’m comfortable now with the WASD and autorun, and it works fine for me.

What I do miss is being able to select an NPC or interactable object, press the spacebar, and have my character walk over to the NPC or object.

The GW2 mouse interface vs. GW1

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Agreed. in simpler terms – Pathfinding algorithms do not exist for controlled characters. Only NPC’s/Enemies AI.

The GW2 mouse interface vs. GW1

in Guild Wars 2 Discussion

Posted by: Urthona.3198

Urthona.3198

Programming difficulty aside, there’s also the fact that the GW2 control scheme is what most MMOs use and therefore what most players are used to. The GW1 control scheme is very difficult for someone used to typical MMOs to adapt to and is one of the main reasons I didn’t play it much. The GW1 control scheme is also very impractical for a platformer, which is a big element of GW2.

The GW2 mouse interface vs. GW1

in Guild Wars 2 Discussion

Posted by: Morgoth Bauglyr.9726

Morgoth Bauglyr.9726

If you had the NPC pathfinding on your character, you’d pull out your hair after 5 minutes.

The GW2 mouse interface vs. GW1

in Guild Wars 2 Discussion

Posted by: montiman.9842

montiman.9842

Thanks for the replies, but most of what was said was kinda Greek to me. GW1 was a 3D environment was it not?, and a LOT of people played (and still do) GW1 so they must have liked it.
I think the programmers did an awesome job with GW1 and I loved all of the world and the interface worked great for me. Maybe I’m just an old fart (not telling my age) who is not used to newfangled interfaces. I would have thought that GW2 was the old way and GW1 was the new and improved

The GW2 mouse interface vs. GW1

in Guild Wars 2 Discussion

Posted by: MrMacAndCheese.3907

MrMacAndCheese.3907

lrn2adapt

The first time you played anything, you had to learn the controls, and then how to win.

Try that again.