The Gift of Battle
Gift battle is put there as an incentive for players to try out WvW. Since it only takes ~8-10 hours to get it, I don’t think it is too unreasonable.
If you truly dislike WvW, just try doing easy dailies. Your biggest mistake is not to start on this early.
I am mostly a PvE player but I actually find WvW way more enjoyable than world completion for the second or third time.
The BoH Vendor has nothing to do with it. You don’t recognize the Big Spender daily achievement? Walking from the waypoint to the Seige vendor is hardly active WvW gameplay. How about the Karmic converter that randomly gives a Box of WvW Supplies?
Try to remain current.
Wow and tie well over 80 days to get enough dailies to complete a reward track that can be Afk’ed through 4 hrs bahahaha
That’s pointless when it generally takes longer than that to collect all the other resources and components and gifts needed to make a Legendary weapon.
The OP clearly states the Gift of Battle is the last thing he needs, why drag it out over 20-80 days of dailies, when you can bash it out in 4-6hrs active play?
Maybe when he makes another legendary, he will passively do the track via the daily method, but that is not what the OP is wanting, since it is the last thing he needs right now.
(edited by Haleydawn.3764)
So we want to get gift of battle by doing more PvE? Hmm… hmmmmmm…
You get 1 token daily by completing the Obsidian Sanctum puzzle and need 250 tokens to buy the gift.
Sounds better than 6 hours or so of casual WvW, right?
So we want to get gift of battle by doing more PvE? Hmm… hmmmmmm…
You get 1 token daily by completing the Obsidian Sanctum puzzle and need 250 tokens to buy the gift.
Sounds better than 6 hours or so of casual WvW, right?
Haha. That sounds even more tedious than the Big Spender method.
Well, it certainly backfired for some players, like myself.
That’s normal. You can never design something with universal appeal. There are those who will like it and those who won’t. Assuming my premise is correct, the success or failure of this change would be measured by the changes in WvW population. So basically only ANet knows. But since they are sticking with the change, I’d guess it has been at least moderately successful.
You can never design something with universal appeal.
I beg to differ and present you the following evidence: kittens.
“4 hours” “6 hours”…
Riiiight. Maybe you guys should try playing on a dead server, or one that is only active when you are at work, or asleep, etc.
I’ve run with a “zerg” for 2 hours straight and hardly seen any advance because the opposing servers simply had far bigger blobs.
Meanwhile we constantly had to waste time hitting the repair station because while we were undermanned, we didn’t get the undermanned buff because of all the people standing around AFK to get their GoB.
As has been suggested before. They need to nuke the reward track, and bring back Map Completion. Give out one Fragment of Battle per map, then forge all four in the mystic forge to obtain the Gift of Battle. The only downside that needs to be covered is whether or not someone might be on a server that is stuck being the same color all the time.
Oh, and while we’re at it, they should remove the tokens you buy with Proof of Heroics that let you just double click to get a Hero Point.
I found progress to be easier on low-activity. I can controll building up my participation (love Outnumbered for that!) by capturing ruins, camps and killing dolyaks.
You can never design something with universal appeal.
I beg to differ and present you the following evidence: kittens.
Point well taken.
“4 hours” “6 hours”…
Riiiight. Maybe you guys should try playing on a dead server, or one that is only active when you are at work, or asleep, etc.
I’ve run with a “zerg” for 2 hours straight and hardly seen any advance because the opposing servers simply had far bigger blobs.
Meanwhile we constantly had to waste time hitting the repair station because while we were undermanned, we didn’t get the undermanned buff because of all the people standing around AFK to get their GoB.
As has been suggested before. They need to nuke the reward track, and bring back Map Completion. Give out one Fragment of Battle per map, then forge all four in the mystic forge to obtain the Gift of Battle. The only downside that needs to be covered is whether or not someone might be on a server that is stuck being the same color all the time.
Oh, and while we’re at it, they should remove the tokens you buy with Proof of Heroics that let you just double click to get a Hero Point.
Progressing the reward track and maintaining Participation doesn’t require a Zerg, or any other players …… literally can be don by slapping yaks taking sentries and so on then all that is needed is to maintain participation by repairing a wall or building siege, or killing a sentry. Then you wait the 4.3 to 8.5 hrs as the reward track ticks.
You don’t have to interact with a single player to advance the reward track, the lack of game mechanic knowledge is astounding on the forums.
Well that’s fine and all I suppose. I’m fairly close to completing it after several days of attempts and genuinely boring gameplay. But as to your point about people having to spend 16-20 hours for the gift of exploration. I get it. But no one is saying that one makes the other okay. Just because we don’t want to do WvW, doesn’t suddenly negate the complaints of the people who primarily enjoy wvw.
One person doesn’t like doing open world, the other doesn’t like wvw. If that’s your argument for why nothing should be changed because the WvW players have it tougher that doesn’t make sense. You should be looking to change THAT part of the game as well. Not coming into other threads and lauding your complaints onto us because you have it harder. Either way, I’m tired. Maybe I’ll come back later.
And let’s not forget that ANet caved to the whinging about Hero Points for elite specs, allowing easy access to them via WvW.
Meanwhile, I’m finding the time estimates being floated around to be utter bunk. 8 hours of, as noted above, genuinely boring gameplay? I’ve already invested quite a bit into this allegedly “AFK gameplay” and the pace of rewards is pathetic. I honestly can’t comprehend how WvW is supposed to feel satisfying.
So we want to get gift of battle by doing more PvE? Hmm… hmmmmmm…
You get 1 token daily by completing the Obsidian Sanctum puzzle and need 250 tokens to buy the gift.
Sounds better than 6 hours or so of casual WvW, right?
Wrong gift.
You: https://wiki.guildwars2.com/wiki/Memory_of_Battle -> https://wiki.guildwars2.com/wiki/Gift_of_War
Thread: https://wiki.guildwars2.com/wiki/Gift_of_Battle
There are two different Gifts that require WvW, which is part of the general complaint.
PvP has only one requirement:
https://wiki.guildwars2.com/wiki/Shard_of_Glory -> https://wiki.guildwars2.com/wiki/Gift_of_Glory
I don’t have to sully anyone else’s PvP experience to buy off my “participation” there. So why is it doubly required for WvW?
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
“4 hours” “6 hours”…
Riiiight. Maybe you guys should try playing on a dead server, or one that is only active when you are at work, or asleep, etc.
I’ve run with a “zerg” for 2 hours straight and hardly seen any advance because the opposing servers simply had far bigger blobs.
Meanwhile we constantly had to waste time hitting the repair station because while we were undermanned, we didn’t get the undermanned buff because of all the people standing around AFK to get their GoB.
As has been suggested before. They need to nuke the reward track, and bring back Map Completion. Give out one Fragment of Battle per map, then forge all four in the mystic forge to obtain the Gift of Battle. The only downside that needs to be covered is whether or not someone might be on a server that is stuck being the same color all the time.
Oh, and while we’re at it, they should remove the tokens you buy with Proof of Heroics that let you just double click to get a Hero Point.
I’m on Aurora Glade, my server has drastically declined in players, we’re teamed up with Ring of Fire right now, it’s better but the enemy zergs are still 2-3x our numbers. I can still keep my 195 up easily because you don’t need a zerg to do that. There’s also Edge where you will find a zerg upon it’s map refreshing.
Hero Points should be obtainable in WvW, since many players don’t want to PvE map complete to play a specialisation in WvW. That’s why they were added in the first place.
Well that’s fine and all I suppose. I’m fairly close to completing it after several days of attempts and genuinely boring gameplay. But as to your point about people having to spend 16-20 hours for the gift of exploration. I get it. But no one is saying that one makes the other okay. Just because we don’t want to do WvW, doesn’t suddenly negate the complaints of the people who primarily enjoy wvw.
One person doesn’t like doing open world, the other doesn’t like wvw. If that’s your argument for why nothing should be changed because the WvW players have it tougher that doesn’t make sense. You should be looking to change THAT part of the game as well. Not coming into other threads and lauding your complaints onto us because you have it harder. Either way, I’m tired. Maybe I’ll come back later.
And let’s not forget that ANet caved to the whinging about Hero Points for elite specs, allowing easy access to them via WvW.
Meanwhile, I’m finding the time estimates being floated around to be utter bunk. 8 hours of, as noted above, genuinely boring gameplay? I’ve already invested quite a bit into this allegedly “AFK gameplay” and the pace of rewards is pathetic. I honestly can’t comprehend how WvW is supposed to feel satisfying.
So we want to get gift of battle by doing more PvE? Hmm… hmmmmmm…
You get 1 token daily by completing the Obsidian Sanctum puzzle and need 250 tokens to buy the gift.
Sounds better than 6 hours or so of casual WvW, right?
Wrong gift.
You: https://wiki.guildwars2.com/wiki/Memory_of_Battle -> https://wiki.guildwars2.com/wiki/Gift_of_War
Thread: https://wiki.guildwars2.com/wiki/Gift_of_BattleThere are two different Gifts that require WvW, which is part of the general complaint.
PvP has only one requirement:
https://wiki.guildwars2.com/wiki/Shard_of_Glory -> https://wiki.guildwars2.com/wiki/Gift_of_GloryI don’t have to sully anyone else’s PvP experience to buy off my “participation” there. So why is it doubly required for WvW?
You can buy memories of battle for dirt cheap no WvW needed for that gift all that you need to do is 4-8.5 hrs of slapping yaks and boom you have your gift of Battle pretty simple, the facts are just that facts you can get the Gift of battle in 4-8.5hrs unless you aren’t maintaining the participation and in WvW you aren’t sullying anyone experience, he’ll the majority of people won’t even notice you in the gamemode.
And side note as stated above you “can” do well over 80 days worth of Big spender and only have to pop into WvW to see if it’s the random daily so expect it to take well over 100 days to get enough daily potions to level the reward track and never have to bother playing the game as intended.
Wow the entitlement is strong still,
I used to think like you, back before I took the time to analyze it logically. Frankly, I’m more in agreement with the OP now, but not for the same reasons.
Consider the following…
- GW2 is NOT one of the few prime MMOs out there. Quite frankly there are dozens out there, and not all on PC, but console, and mobile.
- The design of legendaries while intended to encourage people to go outside their realm of comfort and try new things, this really is NOT a design of carrot, this is a design of stick.
- Experiences of WvW, PvP, and PvE are all different, of which person abilities, play times, server, guild relations, play skill, and their computer’s ability to play the game all factor in. Essentially, every user’s experience will be different and all points are valid.
When I take into consideration all of this, what I determine is that the design is flawed.
Why do we play games? Generically, to have fun.
- When we are forced outside the “realm of fun” for us, that reduces fun and also can put a “bad taste in our mouth” about the game that is hard to get rid of. (please note I said can. experience is different per user.)
- Once the bad taste is present, it will pollute further “fun” in a game.
- once a game is no longer fun, people leave looking for new fun.
People who leave generate no monies for the game. Therefore you want to remove as much “bad taste” from the game as possible to keep people playing, but enough challenge to make it feel rewarding. Aka you’ve got to work the addiction factor.
The hard part about this is that there is also a need to cater to the people sticking around also. So it is a hard line to make happen.
This is where game design runs afoul of beancounter profits. No profits means no job.
And while the Gift of Battle is the focus of the OP, I would imagine it is the Gift of Exploration for the PvP/WvW folks.
Is there a better way over all to design it? To make it fun and keeping to the original intention? Frankly I don’t see it.
Is there a way it could be augmented? Sure. (pvp/wvw) A special one time track could be done. (pve) A special one time quest set that uses a lot of spirit shards perhaps? There are means to make that first legendary more in reach for the AVERAGE player without taking away from the whole.
Last note, I see so many people say it only takes 4-6 hours to get a GoB… Remember, what I stated in my 3rd bullet. User experience varies. It took me about a month to get my GoB via reward track playing WvW every day about an hour each day due to my time and server, and that included Edge. It sucks to be me and that is why I don’t go after legendaries much at all.
Wow the entitlement is strong still,
I used to think like you, back before I took the time to analyze it logically. Frankly, I’m more in agreement with the OP now, but not for the same reasons.
Consider the following…
- GW2 is NOT one of the few prime MMOs out there. Quite frankly there are dozens out there, and not all on PC, but console, and mobile.
- The design of legendaries while intended to encourage people to go outside their realm of comfort and try new things, this really is NOT a design of carrot, this is a design of stick.
- Experiences of WvW, PvP, and PvE are all different, of which person abilities, play times, server, guild relations, play skill, and their computer’s ability to play the game all factor in. Essentially, every user’s experience will be different and all points are valid.
When I take into consideration all of this, what I determine is that the design is flawed.
Why do we play games? Generically, to have fun.
- When we are forced outside the “realm of fun” for us, that reduces fun and also can put a “bad taste in our mouth” about the game that is hard to get rid of. (please note I said can. experience is different per user.)
- Once the bad taste is present, it will pollute further “fun” in a game.
- once a game is no longer fun, people leave looking for new fun.
People who leave generate no monies for the game. Therefore you want to remove as much “bad taste” from the game as possible to keep people playing, but enough challenge to make it feel rewarding. Aka you’ve got to work the addiction factor.
The hard part about this is that there is also a need to cater to the people sticking around also. So it is a hard line to make happen.
This is where game design runs afoul of beancounter profits. No profits means no job.And while the Gift of Battle is the focus of the OP, I would imagine it is the Gift of Exploration for the PvP/WvW folks.
Is there a better way over all to design it? To make it fun and keeping to the original intention? Frankly I don’t see it.
Is there a way it could be augmented? Sure. (pvp/wvw) A special one time track could be done. (pve) A special one time quest set that uses a lot of spirit shards perhaps? There are means to make that first legendary more in reach for the AVERAGE player without taking away from the whole.Last note, I see so many people say it only takes 4-6 hours to get a GoB… Remember, what I stated in my 3rd bullet. User experience varies. It took me about a month to get my GoB via reward track playing WvW every day about an hour each day due to my time and server, and that included Edge. It sucks to be me and that is why I don’t go after legendaries much at all.
Not everything in this game is designed for everyone’s tastes, but everything in game is achievable by everyone, it’s called target audiences, the Legendary Weapons design has been from the inception to require multiple game modes to complete one, and they are the carrot for the players dedicated enough to actually do what is necessary to acquire them, doesn’t seem like to hard of a concept, do X tasks for Y reward, those tasks are laid bare in the gameplay, if someone doesn’t do the task no reward pretty simple.
And again it only takes 4.3-8.5 cumulative hrs total with max participation (takes 5-10 minutes to build) to get GoB, can’t argue this fact. This is not dependent on time of day or population size since neither factor in how many yaks you can slap or how much siege you can build or how many sentries you can kill, so quit trying to use that excuse, you don’t have to take Towers or keeps or anything else, and as stated above you don’t even have to WvW but it will take well over 100 days to get enough big spender dailies to get a GoB without actually playing WvW.
People who leave generate no monies for the game.
You might consider this when labelling the design “flawed”. More people will leave because they have (or perceive to have) nothing more to do in the game than will leave because they were invested enough to start a legendary but found few hours of WvW to be the dealbreaker.
People who leave generate no monies for the game.
You might consider this when labelling the design “flawed”. More people will leave because they have (or perceive to have) nothing more to do in the game than will leave because they were invested enough to start a legendary but found few hours of WvW to be the dealbreaker.
You could say the same for WvWers who have to map complete for legendary weapons.
I hate the idea of pandering to the entitled, but if Anet’s hand was forced the best way to sort it would be to make it so you can purchase a Gift of Battle with a Gift of Exploration and vice versa.
But again this could hurt gw2. Given we don’t know how many pve only players have gotten into WvW because they had to get their gift of battle.
I hate the idea of pandering to the entitled, but if Anet’s hand was forced the best way to sort it would be to make it so you can purchase a Gift of Battle with a Gift of Exploration and vice versa.
ANet already allowed ducking HoT content for elite specs to the WvW crowd that’s phobic of PvE. And it’s honestly a move I applauded then, and still do now. Because it created options; rewards.
WvW folks could get their elite specs purely by staying in WvW, and frustrated PvE folks could sneak into WvW for a little while and finish a random (but probably a harder) hero challenge for their advancement. (…to think of it, I think Mushroom Queen in Tangled Depths was designed specifically for this. -_-)
But anyway, I’d be all for alternate methods of acquisition. Heck, I recall some players saying they have a fat stack of Gifts of Exploration because they can’t find anything they want to do with them. Maybe being able to convert one over to a GoB might get them into making a legendary and embrace a long-term goal.
But again this could hurt gw2. Given we don’t know how many pve only players have gotten into WvW because they had to get their gift of battle.
Forcing players into it just builds resentment. There may be some who learned to enjoy it, and that’s cool, but is populating a suffering game mode worth driving other players away? There are ways spur WvW activity without tricks or blackmail.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
[/quote]But again this could hurt gw2. Given we don’t know how many pve only players have gotten into WvW because they had to get their gift of battle. [/quote]
This exactly. Recently, my husband started the process to make me Bolt and it requires the Gift of Battle. We haven’t done any wvw in so long I don’t even remember the last time because we got so involved in pve. So several of our guild members and I went with him and we had a blast! So much so that we all will be doing it a lot more often even though he got the GoB very quickly.
I hate the idea of pandering to the entitled, but if Anet’s hand was forced the best way to sort it would be to make it so you can purchase a Gift of Battle with a Gift of Exploration and vice versa.
ANet already allowed ducking HoT content for elite specs to the WvW crowd that’s phobic of PvE. And it’s honestly a move I applauded then, and still do now. Because it created options; rewards.
WvW folks could get their elite specs purely by staying in WvW, and frustrated PvE folks could sneak into WvW for a little while and finish a random (but probably a harder) hero challenge for their advancement. (…to think of it, I think Mushroom Queen in Tangled Depths was designed specifically for this. -_-)
But anyway, I’d be all for alternate methods of acquisition. Heck, I recall some players saying they have a fat stack of Gifts of Exploration because they can’t find anything they want to do with them. Maybe being able to convert one over to a GoB might get them into making a legendary and embrace a long-term goal.But again this could hurt gw2. Given we don’t know how many pve only players have gotten into WvW because they had to get their gift of battle.
Forcing players into it just builds resentment. There may be some who learned to enjoy it, and that’s cool, but is populating a suffering game mode worth driving other players away? There are ways spur WvW activity without tricks or blackmail.
Elite Specs aren’t items, you comparison is highly lacking, since players have always been able to acquire Hero points in WvW, and since WvW is directly impacts WvW players and performance while Legendary items don’t directly impact either of those things, again Legendaries are a convenience luxury skinnnothing more.
I am not a PvPer by any stretch, so PvP and WvW terrify me. There’s something about it that just makes my anxiety skyrocket whenever I am in the borderlands, even when I stuck my head in there just to see if there was a zerg/organized group around to run with.
But I find that Edge of the Mists is actually easier for me to deal with. There is slower reward track gain than what you get in the WvW borderlands, even with boosters, but that might be something to look into. There’s frequently zergs running around just capping locations and there’s the occasional skirmish.
Just another suggestion to toss in the hat with the others.
Most PvEers freak out over the idea that an enemy is stronger or smarter then they are. Theres also a very aggressive approach to encounters, as players are extremely opportunistic…… This is also true in PvE modes; except no one really cares that we’ve killed enough things to the point where its considered Genocide.
Death in PvE is so rare, its presumed the game would had to cheat to make it happen. But death is so common in any pvp type mode, that death is just means you have to walk back to a place.
Forcing players into it just builds resentment. There may be some who learned to enjoy it, and that’s cool, but is populating a suffering game mode worth driving other players away? There are ways spur WvW activity without tricks or blackmail.
So compared to WvW, are you saying we arent forced into PvE to get that gift?
Wait what have I even been doing running around with world exploration, where can I buy the gift for zero effort?!
I did the whole gift of battle reward track yesterday, Pop a xp booster if you have one, this gives 50% extra to your reward track, also the bartender in the guild hall offers a boost that gives 10% extra reward track, took 6 hours total on edge of the mists
Forcing players into it just builds resentment. There may be some who learned to enjoy it, and that’s cool, but is populating a suffering game mode worth driving other players away? There are ways spur WvW activity without tricks or blackmail.
So compared to WvW, are you saying we arent forced into PvE to get that gift?
Wait what have I even been doing running around with world exploration, where can I buy the gift for zero effort?!
Well, I dunno. Where have you been? All over Tyria, probably. As was designed.
If you wanted to update that design, maybe actually, oh I dunno, do like the OP and recommend a change?
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
So we want to get gift of battle by doing more PvE? Hmm… hmmmmmm…
You get 1 token daily by completing the Obsidian Sanctum puzzle and need 250 tokens to buy the gift.
Sounds better than 6 hours or so of casual WvW, right?
Except people can attack you during the JP. I’m not sure about the OP, but I’m not interested in combat with other players. Period.
I see all kinds of posts explaining how to get the GoB. However, I’ve seen zero reasons why it is required in the first place. Can someone please explain why a PvE player is required to play PvP? Aren’t we supposed to be able to play the game for fun?
So we want to get gift of battle by doing more PvE? Hmm… hmmmmmm…
You get 1 token daily by completing the Obsidian Sanctum puzzle and need 250 tokens to buy the gift.
Sounds better than 6 hours or so of casual WvW, right?
Except people can attack you during the JP. I’m not sure about the OP, but I’m not interested in combat with other players. Period.
You don’t have to fight other players… period.
I see all kinds of posts explaining how to get the GoB. However, I’ve seen zero reasons why it is required in the first place. Can someone please explain why a PvE player is required to play PvP? Aren’t we supposed to be able to play the game for fun?
You do not have to PvP to get a GoB, though doing so can potentially increase the speed at which you make progress.
You don’t have to fight other players… period.
I didn’t say I don’t want “to fight other players”. I said they can attack me while doing the JP.
Have they changed it to make other players not able to attack you during the JP?
You do not have to PvP to get a GoB, though doing so can potentially increase the speed at which you make progress.
So, there are places where no other players can attack me, but I can still earn the GoB? How can I find these places? Or, is it just that the risks of getting attacked are lower?
You do not have to PvP to get a GoB, though doing so can potentially increase the speed at which you make progress.
So, there are places where no other players can attack me, but I can still earn the GoB? How can I find these places? Or, is it just that the risks of getting attacked are lower?
Watch for the big spender daily. You do not have to leave your own base to complete it. This is not a fast method but there is no exposure to enemy player action at all.
You do not have to PvP to get a GoB, though doing so can potentially increase the speed at which you make progress.
So, there are places where no other players can attack me, but I can still earn the GoB? How can I find these places? Or, is it just that the risks of getting attacked are lower?
You can completely cut out WvW from getting GoB just do the daily big spender, it will just take well over 100 days if lucky.
And you can do your best to avoid players and slap yaks and sentries near owned keeps and towers repeat you don’t have to engage anyone in combat and it’s extremely easy to avoid combat altogether while in regular WvW maps
I see all kinds of posts explaining how to get the GoB. However, I’ve seen zero reasons why it is required in the first place. Can someone please explain why a PvE player is required to play PvP? Aren’t we supposed to be able to play the game for fun?
I will explain it to you when you explain why a PvP player is required to play PvE.
You can run around and kill guards and get credit when it gets captured eventually.
Also go to the desert borderlands. Chances are you won’t actually see other players. Run stealth and mobility— you don’t need a zerg to build up participation. Zergs are better for farming wxp and getting the participation level, but not really needed.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
The solution is not for me “to make it fun”. That is not my job. ANet devs get paid to make WvW fun.
… and yet you advocate Arenanet changing the game to favour you.
I suppose the point is, why should PvE players attend a game mode that, quite frankly, even WvW players seem to constantly loathe?
I am one of those people who seems to constantly loathe WvW, but I don’t constantly loathe it. I am frustrated that the gamemode I love isn’t as good as it could and should be. I and my fellow WvW players vent that frustration regularly. It’s the passion we have for the gamemode that keeps us complaining. Why else would we stick around?
That’s why I find it mindboggling that people want to completely circumvent the best gamemode.
Suggest easier method for obtaining Gift of Battle: “PvE players HAVE to play WvW to get it! You’re wrong and bad for thinking otherwise!!!”
Suggest removing absurdly easy method for obtaining open world HP: “ZOMG! You can’t force WvW players to do PvE!!!!!!! You’re wrong and bad for thinking otherwise!!”
Suggest easier method for obtaining Gift of Battle: “PvE players HAVE to play WvW to get it! You’re wrong and bad for thinking otherwise!!!”
Suggest removing absurdly easy method for obtaining open world HP: “ZOMG! You can’t force WvW players to do PvE!!!!!!! You’re wrong and bad for thinking otherwise!!”
Difference being the open world HP’s are needed to unlock elite specializations which can be directly used in WvW whereas legendary weapons are more towards optional content.
Difference being the open world HP’s are needed to unlock elite specializations which can be directly used in WvW whereas legendary weapons are more towards optional content.
News flash: Elite specs are not required content.
Also, you’re conveniently ignoring the fact that if a person plays WvW as much as some claim to here, they are going to have more than enough proof of heroics to allow them to just walk into any zone in Central Tyria, double click for a few seconds, and instantly have every HP in the zone done. No need to take part in any of the temple events or even mess around trying to find a map where the temples are open.
Other than the renown hearts, Hero Points are the second most tedious part of world completion, and dedicated WvW players get to just click their way through it.
Difference being the open world HP’s are needed to unlock elite specializations which can be directly used in WvW whereas legendary weapons are more towards optional content.
News flash: Elite specs are not required content.
Also, you’re conveniently ignoring the fact that if a person plays WvW as much as some claim to here, they are going to have more than enough proof of heroics to allow them to just walk into any zone in Central Tyria, double click for a few seconds, and instantly have every HP in the zone done. No need to take part in any of the temple events or even mess around trying to find a map where the temples are open.
Other than the renown hearts, Hero Points are the second most tedious part of world completion, and dedicated WvW players get to just click their way through it.
A lot of useful builds require them and they’re a part of active playing whereas legendary weapons are primarily for their visuals. You’re also forgetting the time it takes to unlock the necessary HP’s that could be spent playing WvW. This is different from the gift of battle that was created around WvW participation.
Difference being the open world HP’s are needed to unlock elite specializations which can be directly used in WvW whereas legendary weapons are more towards optional content.
News flash: Elite specs are not required content.
Also, you’re conveniently ignoring the fact that if a person plays WvW as much as some claim to here, they are going to have more than enough proof of heroics to allow them to just walk into any zone in Central Tyria, double click for a few seconds, and instantly have every HP in the zone done. No need to take part in any of the temple events or even mess around trying to find a map where the temples are open.
Other than the renown hearts, Hero Points are the second most tedious part of world completion, and dedicated WvW players get to just click their way through it.A lot of useful builds require them and they’re a part of active playing whereas legendary weapons are primarily for their visuals. You’re also forgetting the time it takes to unlock the necessary HP’s that could be spent playing WvW. This is different from the gift of battle that was created around WvW participation.
If you’re worried about how long it takes to double click your mouse 189times (you don’t have to be in each zone to unlock the various Central Tyrian hero points), you must dread having to sort through loot.
Just because a build that someone else recommends an elite spec, doesn’t mean it’s required. Currently two of the top rated WvW builds on MetaBattle are vanilla Guardian.
Difference being the open world HP’s are needed to unlock elite specializations which can be directly used in WvW whereas legendary weapons are more towards optional content.
News flash: Elite specs are not required content.
Also, you’re conveniently ignoring the fact that if a person plays WvW as much as some claim to here, they are going to have more than enough proof of heroics to allow them to just walk into any zone in Central Tyria, double click for a few seconds, and instantly have every HP in the zone done. No need to take part in any of the temple events or even mess around trying to find a map where the temples are open.
Other than the renown hearts, Hero Points are the second most tedious part of world completion, and dedicated WvW players get to just click their way through it.A lot of useful builds require them and they’re a part of active playing whereas legendary weapons are primarily for their visuals. You’re also forgetting the time it takes to unlock the necessary HP’s that could be spent playing WvW. This is different from the gift of battle that was created around WvW participation.
If you’re worried about how long it takes to double click your mouse 189times (you don’t have to be in each zone to unlock the various Central Tyrian hero points), you must dread having to sort through loot.
Just because a build that someone else recommends an elite spec, doesn’t mean it’s required. Currently two of the top rated WvW builds on MetaBattle are vanilla Guardian.
Oh wow Two builds on one class out of 9 classes….. and again Legendaries are luxury convenience item nothing more. And WvW already had access to HPs before HoT was even a thought…. so……..
Gift of Battle is easy to get and you don’t even need a zerg to do that. Defend/Kill Dolyaks, Capture/Defend Camps and Capture Sentries. You can easly maintain 195 participation (even you can get more by exp booster) by semi afk. The most funny thing is you don’t need to kill actual player to get that.
What bothers me the most is as a mainly WvW player, I’m forced to do 3rd time World Exploration for my 5th legendary and I think Gift of Battle is still easy to get. Needs to be harder.
Difference being the open world HP’s are needed to unlock elite specializations which can be directly used in WvW whereas legendary weapons are more towards optional content.
News flash: Elite specs are not required content.
Also, you’re conveniently ignoring the fact that if a person plays WvW as much as some claim to here, they are going to have more than enough proof of heroics to allow them to just walk into any zone in Central Tyria, double click for a few seconds, and instantly have every HP in the zone done. No need to take part in any of the temple events or even mess around trying to find a map where the temples are open.
Other than the renown hearts, Hero Points are the second most tedious part of world completion, and dedicated WvW players get to just click their way through it.A lot of useful builds require them and they’re a part of active playing whereas legendary weapons are primarily for their visuals. You’re also forgetting the time it takes to unlock the necessary HP’s that could be spent playing WvW. This is different from the gift of battle that was created around WvW participation.
If you’re worried about how long it takes to double click your mouse 189times (you don’t have to be in each zone to unlock the various Central Tyrian hero points), you must dread having to sort through loot.
Just because a build that someone else recommends an elite spec, doesn’t mean it’s required. Currently two of the top rated WvW builds on MetaBattle are vanilla Guardian.Oh wow Two builds on one class out of 9 classes….. and again Legendaries are luxury convenience item nothing more. And WvW already had access to HPs before HoT was even a thought…. so……..
Yep, rare exotic/ascended weapons and armor are optional as well. Not sure how far you’d get without them.
The difference is of course, what is lost when not having these things; ie not having armor, specializations against legendarily.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Oh wow Two builds on one class out of 9 classes….. and again Legendaries are luxury convenience item nothing more. And WvW already had access to HPs before HoT was even a thought…. so……..
Try reading comprehension 101. Two of the best rated builds are vanilla. There are others that are simply rated “great” and such that are also vanilla.
The point still stands. Even one top rated vanilla build is proof that elite specs are not required. The only reason you refuse to understand that is it doesn’t fit into your desire for cheap easy kills.
Oh wow Two builds on one class out of 9 classes….. and again Legendaries are luxury convenience item nothing more. And WvW already had access to HPs before HoT was even a thought…. so……..
Try reading comprehension 101. Two of the best rated builds are vanilla. There are others that are simply rated “great” and such that are also vanilla.
The point still stands. Even one top rated vanilla build is proof that elite specs are not required. The only reason you refuse to understand that is it doesn’t fit into your desire for cheap easy kills.
Nope they are only taken due to Zerg group play nothing more they are there for bunkering in zergs for group support for actual competitive gameplay innsolo Roaming and such where Player numbers are the main factor Elite specs are almost mandatory.
And again Legendaries aren’t required you play no stat advantages what so ever, sorry you want everything given to you for no effort. And WvW HPs take a lot longer to get vs PvE HPs known fact really but hey you wouldn’t know that, just shows WvW players put in more effort over all if they want something
Difference being the open world HP’s are needed to unlock elite specializations which can be directly used in WvW whereas legendary weapons are more towards optional content.
News flash: Elite specs are not required content.
Also, you’re conveniently ignoring the fact that if a person plays WvW as much as some claim to here, they are going to have more than enough proof of heroics to allow them to just walk into any zone in Central Tyria, double click for a few seconds, and instantly have every HP in the zone done. No need to take part in any of the temple events or even mess around trying to find a map where the temples are open.
Other than the renown hearts, Hero Points are the second most tedious part of world completion, and dedicated WvW players get to just click their way through it.A lot of useful builds require them and they’re a part of active playing whereas legendary weapons are primarily for their visuals. You’re also forgetting the time it takes to unlock the necessary HP’s that could be spent playing WvW. This is different from the gift of battle that was created around WvW participation.
If you’re worried about how long it takes to double click your mouse 189times (you don’t have to be in each zone to unlock the various Central Tyrian hero points), you must dread having to sort through loot.
Just because a build that someone else recommends an elite spec, doesn’t mean it’s required. Currently two of the top rated WvW builds on MetaBattle are vanilla Guardian.Oh wow Two builds on one class out of 9 classes….. and again Legendaries are luxury convenience item nothing more. And WvW already had access to HPs before HoT was even a thought…. so……..
Yep, rare exotic/ascended weapons and armor are optional as well. Not sure how far you’d get without them.
The difference is of course, what is lost when not having these things; ie not having armor, specializations against legendarily.
Oh no Ascended has the same stat totals as Legendaries you don’t need them for anything
Difference being the open world HP’s are needed to unlock elite specializations which can be directly used in WvW whereas legendary weapons are more towards optional content.
News flash: Elite specs are not required content.
Also, you’re conveniently ignoring the fact that if a person plays WvW as much as some claim to here, they are going to have more than enough proof of heroics to allow them to just walk into any zone in Central Tyria, double click for a few seconds, and instantly have every HP in the zone done. No need to take part in any of the temple events or even mess around trying to find a map where the temples are open.
Other than the renown hearts, Hero Points are the second most tedious part of world completion, and dedicated WvW players get to just click their way through it.A lot of useful builds require them and they’re a part of active playing whereas legendary weapons are primarily for their visuals. You’re also forgetting the time it takes to unlock the necessary HP’s that could be spent playing WvW. This is different from the gift of battle that was created around WvW participation.
If you’re worried about how long it takes to double click your mouse 189times (you don’t have to be in each zone to unlock the various Central Tyrian hero points), you must dread having to sort through loot.
Just because a build that someone else recommends an elite spec, doesn’t mean it’s required. Currently two of the top rated WvW builds on MetaBattle are vanilla Guardian.Oh wow Two builds on one class out of 9 classes….. and again Legendaries are luxury convenience item nothing more. And WvW already had access to HPs before HoT was even a thought…. so……..
Yep, rare exotic/ascended weapons and armor are optional as well. Not sure how far you’d get without them.
The difference is of course, what is lost when not having these things; ie not having armor, specializations against legendarily.
Oh no Ascended has the same stat totals as Legendaries you don’t need them for anything
That’s my point. Not having an elite spec has much higher chance of impacting things as opposed to not having a legendary. So specializations are less optional than legendaries, even if not mandatory from an absolute sense.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Difference being the open world HP’s are needed to unlock elite specializations which can be directly used in WvW whereas legendary weapons are more towards optional content.
News flash: Elite specs are not required content.
Also, you’re conveniently ignoring the fact that if a person plays WvW as much as some claim to here, they are going to have more than enough proof of heroics to allow them to just walk into any zone in Central Tyria, double click for a few seconds, and instantly have every HP in the zone done. No need to take part in any of the temple events or even mess around trying to find a map where the temples are open.
Other than the renown hearts, Hero Points are the second most tedious part of world completion, and dedicated WvW players get to just click their way through it.A lot of useful builds require them and they’re a part of active playing whereas legendary weapons are primarily for their visuals. You’re also forgetting the time it takes to unlock the necessary HP’s that could be spent playing WvW. This is different from the gift of battle that was created around WvW participation.
If you’re worried about how long it takes to double click your mouse 189times (you don’t have to be in each zone to unlock the various Central Tyrian hero points), you must dread having to sort through loot.
Just because a build that someone else recommends an elite spec, doesn’t mean it’s required. Currently two of the top rated WvW builds on MetaBattle are vanilla Guardian.Oh wow Two builds on one class out of 9 classes….. and again Legendaries are luxury convenience item nothing more. And WvW already had access to HPs before HoT was even a thought…. so……..
Yep, rare exotic/ascended weapons and armor are optional as well. Not sure how far you’d get without them.
The difference is of course, what is lost when not having these things; ie not having armor, specializations against legendarily.
Oh no Ascended has the same stat totals as Legendaries you don’t need them for anything
That’s my point.
And hero points are more mandatory than a legendary that doesn’t provide any advantage that’s my point