The Great Condi FiX!
And with your fixes what would exactly be the difference between bleed and burn then?
And with your fixes what would exactly be the difference between bleed and burn then?
Whats the difference now? You can put 5-10 bleeds on players with 1 skill some times, just like burn thats alot of damage, a condi player SHOULD always have many bleed stacks on a mob/player, in wvw as condi warrior I always have 5-10 bleeds on them.
ATM damage is damage, just gives it different flavor in form of condis. Some classes (Ele, guard) are much better at giving burn where Ranger and thief can do poison. You still have your nitch condi builds also, the ability to KEEP bleed on someone or poison or burn etc.. is huge when condis do more base damage.
If im a Thief and I want to focus on Poison/bleed and I have traits for it, and I can almost always keep it on them Its just like trying to keep 10 bleeds on them now atm. nothing really changes but a easier means to let more players be condi.
the difference is that one stack of burn is all you can do but you need many stacks of bleed to do same dmg, sure the difference aint huge like with poison is completely different as is confusion and torment etc, but with you changes there would be absolutely NO difference at all, you might as well remove burn and replace it with bleeds (or the other way around)
the difference is that one stack of burn is all you can do but you need many stacks of bleed to do same dmg, sure the difference aint huge like with poison is completely different as is confusion and torment etc, but with you changes there would be absolutely NO difference at all, you might as well remove burn and replace it with bleeds (or the other way around)
There is no difference….. Burn and bleed are basically the same, torment and poison does have different flavors.
If you really want Burn different, then change it to be over time it adds more damage, so the longer it stays on the more damage it does.