The Greenvale Wallhugger Phenomenon

The Greenvale Wallhugger Phenomenon

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Posted by: Harmadda.5971

Harmadda.5971

How often has this happened to you?

You are in WvW on a server that is outnumbered by the other two you fight against. You work hard to take Greenvale supply camp against those odds and after you capture it you find the enemy Devona players camped in back of the supply camp.

You cannot harm them. They can harm you.

You don’t have many options.

The Devona team taunts you as they plan to either:

A. Wait for the backup they called to come and flank you from behind.
B. Wait for you to get tired and leave, so they can quickly retake the camp.

Either way, you quickly lose the camp.

The problem of course is the fact that on that particular map the Devona spawn zone is right next to Greenvale. The immunity buff which grants them invulnerability stretch into the back of Greenvale for some reason.

Here is an example of a Guild using the exploit after we (the always outnumbered) took over Greenvale. Note that I am aware I cannot harm the players, although the people around me obviously were unaware.

This in my opinion really cheapens the game. It’s a very underhanded tactic that was not intended for WvW. It’s also very frustrating for the players who actually do utilize skill and patience in order to win a zone.

They even mock you while cheating.

- H

(edited by Harmadda.5971)

The Greenvale Wallhugger Phenomenon

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Posted by: Haishao.6851

Haishao.6851

I think Arenanet should completely remove invulnerability from GW2.

The Greenvale Wallhugger Phenomenon

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Posted by: Zenyatoo.4059

Zenyatoo.4059

I think Arenanet should completely remove invulnerability from GW2.

unfortunately this would enable teams to camp spawn points in WvW. You could go to sleep, and wake up to find that the entire enemy team is camping all 4 of your spawns.

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Posted by: Harmadda.5971

Harmadda.5971

I agree, I don’t think it should be removed.
I do however think it should be adjusted to not have such a long range.

Clearly and oversight, but an exploitable one nonetheless.

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Posted by: Harmadda.5971

Harmadda.5971

I also want to point out that although the guild using this exploit is “Baltimore Style”, I am not singling them out specifically as plenty of Devona’s were using this exploit to seize the zone over and over.

It happens TOO often and is quite annoying and unfair.

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Posted by: Harmadda.5971

Harmadda.5971

Has this already been fixed?

I noticed five Dev’s running back to the mountain again today for the immunity buff but they didn’t seem to have protection unless they were on top of it.

Maybe they were in the wrong spot or something though, but we did kill them back there.

-H

(edited by Harmadda.5971)

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Posted by: JudgeD.5673

JudgeD.5673

I’ve wondered why a “Baltimore Style” thief would be invincible at that camp. He took out 5 of us cause we could not kill him. I find this to be unfair.

The Robertsons – Julie, Lyana, Adrian, and Lewis
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)

The Greenvale Wallhugger Phenomenon

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Posted by: Harmadda.5971

Harmadda.5971

Anyone from Devona that stood in that area is invincible.

They just need to pull back the radius on that buff and that would stop the cheaters from running back there and camping.