(edited by Harmadda.5971)
The Greenvale Wallhugger Phenomenon
I think Arenanet should completely remove invulnerability from GW2.
I think Arenanet should completely remove invulnerability from GW2.
unfortunately this would enable teams to camp spawn points in WvW. You could go to sleep, and wake up to find that the entire enemy team is camping all 4 of your spawns.
I agree, I don’t think it should be removed.
I do however think it should be adjusted to not have such a long range.
Clearly and oversight, but an exploitable one nonetheless.
I also want to point out that although the guild using this exploit is “Baltimore Style”, I am not singling them out specifically as plenty of Devona’s were using this exploit to seize the zone over and over.
It happens TOO often and is quite annoying and unfair.
Has this already been fixed?
I noticed five Dev’s running back to the mountain again today for the immunity buff but they didn’t seem to have protection unless they were on top of it.
Maybe they were in the wrong spot or something though, but we did kill them back there.
-H
(edited by Harmadda.5971)
I’ve wondered why a “Baltimore Style” thief would be invincible at that camp. He took out 5 of us cause we could not kill him. I find this to be unfair.
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)
Anyone from Devona that stood in that area is invincible.
They just need to pull back the radius on that buff and that would stop the cheaters from running back there and camping.