The Guardian's Resolve
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Balance on what? Do you mean warrior is better to solo dungeon compare to guardian?
Because as far as I can tell, guardian is by far the best class for pug dungeon.
I used to main a warrior. And I saw what guardian do in dungeon and there’s no turning back.
I’m simply stating across all game modes that this change would make sense to provide more sustain for the class intended to have high sustain through the Virtues. In both WvW and PvE this change would benefit the class and not extremly out balance it IMO. You are looking at this from strictly a dungeon perspective, but I look at the game through all game modes because I play all game modes with most of my focus lying in WvW.
Edit: Typos
well in that case warrior need 40 second group reflect too. And the ability to provide permanent protection to the whole group.
And the ability to heal the whole group without a lot of dps.
This post must be a joke. You act like guardian isn’t top of the chain in zerging wvw or dungeon already.
Remember, Healing signet takes the spot of a healing skill. So where warriors are leaning on their passive regen from the signet a guardian has Shelter, which acts in two ways, a block and a heal (there are others but are more situational overall) The block is a HUGE thing.
The block leads in to the other reason guards are so powerful defensively, active defense. Between Blinds, reflects and Blocks (including Aegis) guardian has a nice advantage in that category. Now Warrior has some blocks, and whirlwind for extra evasion, you really can’t forget the power that blinds have or the power of a skill like Wall of Reflection.
If you’re looking at mainly WvW, yes there is certainly power in that ball of meat that a warrior is, but, I ask you, what do you see people wanting more of? I know in my old guild we ran 1 war, 2 guards, 2 necros in the “frontline” group. Sure Warriors have the passive ability to soak up damage, but that’s not what this game is about, this game highly relies on active defenses. When engaging Dodges are your first line of defense, Applying blinds if people screw up is another thing that has major impacts, that fails, we have shelter to weather the storm. As we wade through the combat we’ll gather up and heal, how? Blasting water fields and Guardian Empower! The actions and skill use has guardians in a fine spot, if not already a bit OP in that realm of team oriented WvW.
Guardians may lack as far as a passive basis is concerned but the active abilities of a guardian make it one of the toughest things around. I somewhat agree with your statement that it wouldn’t “extremely out balance it” but only in the sense that I don’t think it’d have a major impact either way, guardians would still be tough SoB’s with a low HP pool such that if you get caught you’re going down. Where I think it might have an issue though is in smaller skirmishes in the PVP realm (including WvW roaming) where you have slower kills allowing that passive regen to really take hold. In PVE… well a good guardian likely wouldn’t see much difference as you don’t get touched often thanks to blinds/blocks/reflects/dodges
(edited by Jerus.4350)