The Guardian's Resolve

The Guardian's Resolve

in Guild Wars 2 Discussion

Posted by: oscuro.9720

oscuro.9720

I don’t know where to post this anymore because they have removed class balance forums.
THIS IS NOT A RAGE THREAD!!!
I do not play Warrior or Guardian!!!


This thread is more of a question of the balance between warrior and Guardian defensively.
Let’s just look at the base layout:

Warrior:
Highest base toughness in the game
Highest base health in the game
High base regen available through healing signet

Guardian:
Lowest base health in the game
Highest base toughness in the game
Decent regen offered through Resolve

I think something is a bit off. Let’s compare their passive healing:
Resolve:

Untraited: 84 hps, .06 of healing power (according to the Wiki)

Traited (Absolute Resolution): 105 Hps, .06 of healing power (according to the Wiki)
With 1000 Healing power:
(1000*.06)84 or 105=
60
84 or 105=
144 or 165 Hps

Healing Signet:
362 Hps, .05 of healing power (according to the Wiki)

With 1000 healing power:
(1000*.05)362=
50
362=
412 Hps

Looking at passive regen from just healing signet, warrior wins hands down. HOWEVER, Anet claims that “Through Resolve, guardians passively regenerate health, allowing them to wade into the most dangerous situation and come out alive.” (Anet Guardian description page). 83 health per second barely mitigates anything. I can heal for more passively on my ele using Signet of Restoration.

My point is that the Warrior has high health, toughness, and the highest regen in the game. I feel this should be balanced in the following way:
Resolve:

Untraited:
320 Hps, 0.1% of healing power

Traited:
(Absolute resolution increases heal effectiveness of Resolve by 25%)
320*.25=
400 Hps, .1% of healing power

With 1000 healing power:
Untraited:
420 Hps
Traited:
500 Hps

Also, the healing signet should have its healing reduced to 250 Hps with the same .05% of healing power.
This isn’t even considering Adrenaline Healing.
I know a lot of the warrior players will find this irrational, but taking into consideration the high health and toughness along with incredible damage possibilities, PLUS adrenaline healing, I think this change wouldn’t be too irrational for the class that is meant to have some of the highest sustain.

Just my own thoughts, probably will never happen. Remember I am not a guardian/warrior player, I just want to see the game to be properly balanced the way that it is intended. Believe me, there are so many buffs/nerfs I have ideas about for EVERY class that I think would make most classes pretty equal.
Just striving for balance

The Guardian's Resolve

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Posted by: oscuro.9720

oscuro.9720

Some of the calculations got screwed up with the formatting in the forums.

The Guardian's Resolve

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

Balance on what? Do you mean warrior is better to solo dungeon compare to guardian?

Because as far as I can tell, guardian is by far the best class for pug dungeon.

I used to main a warrior. And I saw what guardian do in dungeon and there’s no turning back.

The Guardian's Resolve

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Posted by: oscuro.9720

oscuro.9720

I’m simply stating across all game modes that this change would make sense to provide more sustain for the class intended to have high sustain through the Virtues. In both WvW and PvE this change would benefit the class and not extremly out balance it IMO. You are looking at this from strictly a dungeon perspective, but I look at the game through all game modes because I play all game modes with most of my focus lying in WvW.

Edit: Typos

The Guardian's Resolve

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Posted by: laokoko.7403

laokoko.7403

well in that case warrior need 40 second group reflect too. And the ability to provide permanent protection to the whole group.

And the ability to heal the whole group without a lot of dps.

This post must be a joke. You act like guardian isn’t top of the chain in zerging wvw or dungeon already.

The Guardian's Resolve

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Posted by: Jerus.4350

Jerus.4350

Remember, Healing signet takes the spot of a healing skill. So where warriors are leaning on their passive regen from the signet a guardian has Shelter, which acts in two ways, a block and a heal (there are others but are more situational overall) The block is a HUGE thing.

The block leads in to the other reason guards are so powerful defensively, active defense. Between Blinds, reflects and Blocks (including Aegis) guardian has a nice advantage in that category. Now Warrior has some blocks, and whirlwind for extra evasion, you really can’t forget the power that blinds have or the power of a skill like Wall of Reflection.

If you’re looking at mainly WvW, yes there is certainly power in that ball of meat that a warrior is, but, I ask you, what do you see people wanting more of? I know in my old guild we ran 1 war, 2 guards, 2 necros in the “frontline” group. Sure Warriors have the passive ability to soak up damage, but that’s not what this game is about, this game highly relies on active defenses. When engaging Dodges are your first line of defense, Applying blinds if people screw up is another thing that has major impacts, that fails, we have shelter to weather the storm. As we wade through the combat we’ll gather up and heal, how? Blasting water fields and Guardian Empower! The actions and skill use has guardians in a fine spot, if not already a bit OP in that realm of team oriented WvW.

Guardians may lack as far as a passive basis is concerned but the active abilities of a guardian make it one of the toughest things around. I somewhat agree with your statement that it wouldn’t “extremely out balance it” but only in the sense that I don’t think it’d have a major impact either way, guardians would still be tough SoB’s with a low HP pool such that if you get caught you’re going down. Where I think it might have an issue though is in smaller skirmishes in the PVP realm (including WvW roaming) where you have slower kills allowing that passive regen to really take hold. In PVE… well a good guardian likely wouldn’t see much difference as you don’t get touched often thanks to blinds/blocks/reflects/dodges

(edited by Jerus.4350)