This is a compilation of suggestions both from me and some with inspiration from others.
The design for things such as Ascended and Legendary, AP and PvP Ranks have been based on the Manifesto that was released; you are ment to advance and acquire these things through normal gameplay, over time, rather than through hardcore grinding and session playing, which leads to burnout.
THE ASCENDED TIER
The Ascended tier is a divisive subject within the GW2 community, but in the long run I believe it was positive for the game as a whole to add this tier.
In part because it re-vitalised the game and encouraged the creation of community; world tours, mining runs, temple runs, all of these activities and then some started appearing and re-appearing with the addition of Ascended Weapons and then Armors. It gives players a long-term goal to work towards, whilst at the same time ensuring the community remains alive and active. It fulfilled the same function as the HoM did in GW1, to an extent.
In part because Ascended opens up for some interesting mechanics to be used in crafting and the progression towards Legendaries, more of which will be mentioned below.
In part because Ascended allows for an expansion and depth to be added to current gameplay systems, such as Fractals, which will be brought up below.
With this being said, I believe there should be other paths towards gaining the Ascended Gear, as this would encourage people to get involved in more gameplay systems, consume more content and be able to mix-and-match different methods to acquire their sets, choosing what they enjoy the most.
- Fractals of the Mists
The Fractal System is a one with great potential and could be an excellent alternative path to gaining Ascended gear and materials. First of all, however, I believe some additions and modifications need to be made to the Fractals.
The brackets and their reward system could be something along the lines of the following, with the rewards of previous brackets being included in the next brackets, and with the chances of gaining those rewards, and the amount one receives, increasing with each level and bracket increase.
I also believe that boxes should be replaced with a choice of stats, so that one can choose directly whether to receive e.g. Ring with Berserker stats, rather than have the current double RNG of actually getting a box, and then hoping that box contains the desired stats.
- Level 1-10
Ascended Materials - Level 11-20
Ascended Ring (Non-infused) - Level 21-30
Ascended Ring (Infused) - Level 31-40
Ascended Weapon (Non-infused) - Level 41-50
Ascended Weapon (Infused) - Level 51-60
Ascended Armor (Non-infused) - Level 61-70
Ascended Armor (Infused)
You might notice that Infusions have been added to weapons and armors, which is another mechanic that could be used to make Ascended more desirable, intertwine it more with the Fractals and further increase the progression within this tier.
Infusing these Ascended pieces would allow us to progress higher through the Fractal levels, give us a long-term goal to work towards in Infusing our sets and would solve the issue of insufficient AR as one progresses throughout the Fractals, ensuring that it might actually become an “endless” dungeon.
Account-wide Agony Resistance
Considering how Fractal Level is now account-wide, it’s logical for Agony Resistance to become account-wide aswell, to allow our characters to consume content at the current account level they’re at.
For example, Agony Infusions could be removed from gear and added to the character panel, so that infusing gear would add 5 Agony Resistance to the account.
The new +1 Agony Resistance Infusions that drop from Fractals could, once merged into a +5 minimum, then be used to add that much AR to the account.
It’s a quality-of-life measure that would encourage using alts, since one wouldn’t have to grind for so many +1 AR’s to be able to progress past 30 on alts, and would still retain the Infusion System, except adding it to the account, which would also encourage spec experimenting, since one wouldn’t have to switch gear setups and infuse all over again.
- Ascended Salvaging
Allow us to salvage Ascended items in return for Ascended materials, with the added chance of Globs of Dark Matter, perhaps Globs of Ectoplasm and +1 Agony Resistance Infusions.
- Ascended Crafting
Most crafting disciplines at the moment have the ability to craft Ascended Weapons and Armors. I suggest expanding this path even further, allowing Jewellers to craft Ascended backpieces and trinkets.