The LS Schedule vs. The Core Game
Ohhh nooo… you just invoked the wrath of those who say “don’t like it don’t play”, and also those who say “they have more than just one team working on one thing. The LS team is not the same as the core game whatever team”.
These replies are getting old…
On a more serious note, yes.
I agree, although it’s true that the LS team is separate from the bug fixing team it’s still a fact that they have a limited number of resources they’re putting into the game. Sacrifices must be made, you can’t just have all of everything.
There are limitations, there are budgets, resources to manage. Let’s say they had $50,000 a month to invest in their game, just because the LS team and the bug fixing team are different teams doesn’t mean they’re equal, they could very well invest $20,000 in the LS teams and $2,000 on the bug fixing teams.
To those who deny this explain to me why there’s been various full armor sets added to the gem store yet none added to the game since launch? Why not just add 5 new armor sets to the game and gem store every month? Because there are resources to manage and they’re currently investing in one part of the game while neglecting another.
What you said is true, of course they’re not completely neglecting the core game but they most certainly are giving too much attention to the LS.
As for the armor and Gem store point, sales of said armor help paid for it’s creation. It costs X manhours to create, they get Y gems for it where some aggregate percentage is gems paid with cash. The bean counters can measure that item’s success.
There are a couple of dozen of armors per race and weight class for “free” already in the game. A number a locked up behind specialized currency like dungeon and WvW tokens or karma but are available. I wouldn’t mind seeing more added to the mix, but as it is you either do it right, like adding another look per weight class per race per level group or create a new full blown dungeon with a new set of tokens for the armor there. But doing it right takes time.
MMO players have notoriously short attention spans as is so that’s why the emphasis is on the Living Story, new content, every two weeks, gone in four leaving behind some minor change to the world. Is this discussion on “core content” just another way to ask for an expansion, which may already be in the works.
RIP City of Heroes
As for the armor and Gem store point, sales of said armor help paid for it’s creation. It costs X manhours to create, they get Y gems for it where some aggregate percentage is gems paid with cash. The bean counters can measure that item’s success.
There are a couple of dozen of armors per race and weight class for “free” already in the game. A number a locked up behind specialized currency like dungeon and WvW tokens or karma but are available. I wouldn’t mind seeing more added to the mix, but as it is you either do it right, like adding another look per weight class per race per level group or create a new full blown dungeon with a new set of tokens for the armor there. But doing it right takes time.
MMO players have notoriously short attention spans as is so that’s why the emphasis is on the Living Story, new content, every two weeks, gone in four leaving behind some minor change to the world. Is this discussion on “core content” just another way to ask for an expansion, which may already be in the works.
I don’t want an expansion.
This was about fixing some issues in the game as it exists now rather than pushing more LS. From what I have been told by some of my friends, there are event chains that have been broken for weeks on some servers.
How did the thread turn into a “we want moar contents and armors” issue?