The LS Schedule vs. The Core Game

The LS Schedule vs. The Core Game

in Guild Wars 2 Discussion

Posted by: Ashabhi.1365

Ashabhi.1365

I was chatting with a friend in game this evening and it came to my attention that there is a growing problem with the Living Story schedule.

Don’t get me wrong… I like some of them, and it does give us something new to do every couple of weeks, even if it is only for a few days until we blow through the achievements. So, this thread is NOT about the LS itself. Like it or hate it, it’s there for the foreseeable future.

The problem is that there are some technical issues in the game that need to be addressed, however, from all appearances, they are being ignored.

My friend is on TC. He told me that all the temples (except for Grenth) are broken and cannot complete. On JQ there are broken temples and event chains as well, although not as many as appears to be on TC.

If one were to look in the “bugs” forums, not one thing on the first page is “Fix the LS…” It’s all things that are wrong with the core game.

What worries me about this is that it seems that getting a less-than-stellar LS pushed is more important than the core game.

I have been a supporter of ANet from the beginning. I have defended them through some unpopular decisions, and I still love the game in general.

But, I have to tell you. As long as the Living Story takes precedence over fixing the core game, my disappointment grows.

My suggestion for a fix?

Slow down the LS. Give us one a month, but make it worth the wait. Secondly, devote more resources for fixing the issues we already have in the game. Thirdly, let us know what you’re working on, instead of giving us a “patch update” the day of (or after) it drops. Finally, be more transparent in letting us know what is being worked on, and what is on the back burner for a while.

I do love this game. I just don’t want to see it die because the game itself is broken because we have to many LS updates.

TL;DR:
Fix the game… Let the LS wait.

Level 80 Elementalist

The LS Schedule vs. The Core Game

in Guild Wars 2 Discussion

Posted by: Delryn.7235

Delryn.7235

Ohhh nooo… you just invoked the wrath of those who say “don’t like it don’t play”, and also those who say “they have more than just one team working on one thing. The LS team is not the same as the core game whatever team”.

These replies are getting old…

On a more serious note, yes.

I agree, although it’s true that the LS team is separate from the bug fixing team it’s still a fact that they have a limited number of resources they’re putting into the game. Sacrifices must be made, you can’t just have all of everything.

There are limitations, there are budgets, resources to manage. Let’s say they had $50,000 a month to invest in their game, just because the LS team and the bug fixing team are different teams doesn’t mean they’re equal, they could very well invest $20,000 in the LS teams and $2,000 on the bug fixing teams.

To those who deny this explain to me why there’s been various full armor sets added to the gem store yet none added to the game since launch? Why not just add 5 new armor sets to the game and gem store every month? Because there are resources to manage and they’re currently investing in one part of the game while neglecting another.

What you said is true, of course they’re not completely neglecting the core game but they most certainly are giving too much attention to the LS.

The LS Schedule vs. The Core Game

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

As for the armor and Gem store point, sales of said armor help paid for it’s creation. It costs X manhours to create, they get Y gems for it where some aggregate percentage is gems paid with cash. The bean counters can measure that item’s success.

There are a couple of dozen of armors per race and weight class for “free” already in the game. A number a locked up behind specialized currency like dungeon and WvW tokens or karma but are available. I wouldn’t mind seeing more added to the mix, but as it is you either do it right, like adding another look per weight class per race per level group or create a new full blown dungeon with a new set of tokens for the armor there. But doing it right takes time.

MMO players have notoriously short attention spans as is so that’s why the emphasis is on the Living Story, new content, every two weeks, gone in four leaving behind some minor change to the world. Is this discussion on “core content” just another way to ask for an expansion, which may already be in the works.

We are heroes. This is what we do!

RIP City of Heroes

The LS Schedule vs. The Core Game

in Guild Wars 2 Discussion

Posted by: Ashabhi.1365

Ashabhi.1365

As for the armor and Gem store point, sales of said armor help paid for it’s creation. It costs X manhours to create, they get Y gems for it where some aggregate percentage is gems paid with cash. The bean counters can measure that item’s success.

There are a couple of dozen of armors per race and weight class for “free” already in the game. A number a locked up behind specialized currency like dungeon and WvW tokens or karma but are available. I wouldn’t mind seeing more added to the mix, but as it is you either do it right, like adding another look per weight class per race per level group or create a new full blown dungeon with a new set of tokens for the armor there. But doing it right takes time.

MMO players have notoriously short attention spans as is so that’s why the emphasis is on the Living Story, new content, every two weeks, gone in four leaving behind some minor change to the world. Is this discussion on “core content” just another way to ask for an expansion, which may already be in the works.

I don’t want an expansion.

This was about fixing some issues in the game as it exists now rather than pushing more LS. From what I have been told by some of my friends, there are event chains that have been broken for weeks on some servers.

How did the thread turn into a “we want moar contents and armors” issue?

Level 80 Elementalist