The Moot collection requires event failure!

The Moot collection requires event failure!

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Posted by: Kurr.4179

Kurr.4179

Am I understanding this wrong :

http://wiki.guildwars2.com/wiki/The_Moot_I:_The_Experimental_Mace

You need to get the Giant Shark Tooth :
http://wiki.guildwars2.com/wiki/Giant_Shark_Tooth

Which drops from this guy :
http://wiki.guildwars2.com/wiki/Giant_Shark

Which only spawns with this event :
http://wiki.guildwars2.com/wiki/Kill_the_giant_shark_in_Sipedon_Deeps

Which only happens when this event fails :
http://wiki.guildwars2.com/wiki/Prevent_krait_from_kidnapping_Okarinoo_quaggans

As otherwise you cannot fail another event :
http://wiki.guildwars2.com/wiki/Rescue_the_kidnapped_quaggans_before_they_reach_Sipedon_Deeps

Which is required to spawn the shark.

Come on… this is so annoying. This is as bad as the Kraitkin 1 collection requiring you to kill the Dune Soarer (a very rare spawn in Dry Top) and HOPE 1 collection requiring you to kill 1 specific Veteran Mosquito that spawns rarely.

I’ve done every tier 1 collection (except missing a few small things like this) and most of them are pretty fun but this is just boring. I just spent 30 minutes waiting here, asking in map chat for people to let the event fail. Obviously some people chose not to so I’m stuck waiting until next time, watching other people once again do the event as I helplessly wait.

(edited by Kurr.4179)

The Moot collection requires event failure!

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Posted by: Kurr.4179

Kurr.4179

No one else finds this atrocious? I was really hoping to get a dev response that they would look into it. This collection requires a map to fail 2 consecutive events to even attempt!

The Moot collection requires event failure!

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Posted by: Pandaman.4758

Pandaman.4758

There have been other threads with people complaining about needing events to fail to get their collection items and, yes, it absolutely is an inexcusably bad design choice.

I remember an early interview where a dev (Colin, I think it was?) said something along the lines of never wanting players to feel bad when another player showed up (granted this was regarding loot drops), but whoever picked the events for these collections clearly didn’t think about that at all.

The Moot collection requires event failure!

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Posted by: Kraggy.4169

Kraggy.4169

No one else finds this atrocious? I was really hoping to get a dev response that they would look into it. This collection requires a map to fail 2 consecutive events to even attempt!

Others already posted threads:

https://forum-en.gw2archive.eu/forum/game/gw2/Stop-Gating-Collections-Behind-Event-Fails

There have been others.

The Moot collection requires event failure!

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Posted by: Vayne.8563

Vayne.8563

Needing an event to fail is bad design. I’d have expected this particular lesson to be something Anet had already learned. I can only assume different developers worked on the legendary collections than those that worked on the told trait system, because it had the same issues.

The Moot collection requires event failure!

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Posted by: Endless Soul.5178

Endless Soul.5178

Didn’t someone say in another thread that you can get this same tooth in Southsun?

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

The Moot collection requires event failure!

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Welcome to Fail Wars… it took great creative intelligence to come up with this rewarding way of gameplay… I think ANET deserves a payrise for bringing the community together in total harmony once more…..oh wait!