The Mystic Coins Inbalance

The Mystic Coins Inbalance

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Posted by: Amaimon.7823

Amaimon.7823

As I move about, I think it would be fair that laurels should be convertable to Mystic Coins.. in say a.. 5 to 1 ratio?

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Posted by: OriOri.8724

OriOri.8724

I don’t know if I want to have a laurel exchange for them. I would rather have a way we can work for them, such as a reward track specifically for legendary crafting that yields mystic coins. Only repeatable a certain number of times (I think a good limit is once per unlocked, 1st tier legendary collection).

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Posted by: Xiahou Mao.9701

Xiahou Mao.9701

I don’t know if I want to have a laurel exchange for them. I would rather have a way we can work for them, such as a reward track specifically for legendary crafting that yields mystic coins. Only repeatable a certain number of times (I think a good limit is once per unlocked, 1st tier legendary collection).

They’ve already stated they intend to add more rewards to the end of the Gift of Battle reward track that are suitable for Legendary crafting. Presumably, this means Mystic Clovers, as right now it doesn’t drop any. I don’t think it would be the end of the world if they added on, say, five Mystic Coins to the end of that reward track. Toss the WvW community a bone.

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Posted by: Malediktus.3740

Malediktus.3740

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

One of my 30 accounts (Malediktus.9250).

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Posted by: mtpelion.4562

mtpelion.4562

I think Mystic Coins also have a chance to drop from the daily Fractal Chests, so that’s another avenue people can take to farm them.

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Posted by: Gotejjeken.1267

Gotejjeken.1267

This is one area where the daily change hurt BAD. Used to get 1 a day then 20 for the month. So a max of 51 a month.

Gotta love the wiki history comments though:

“I get that these are to be used in the mystic forge, but how? This forge thing is kittening me off, anet gives players these coins for completing dalies, yet they seem to be unusable and just junk”

From 2012 lol

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Posted by: Hexinx.1872

Hexinx.1872

i remember when mystic coins were less than 5 silver each … times change… inflation of almost 1800% over 3 or so years … seems pointless to bother with the legendaries now. They’ve even gone up higher than t6 bloods which used to always be the hottest commodity.

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Posted by: OriOri.8724

OriOri.8724

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

And this is a problem why? Besides, how many people are realistically going to do the GoB reward track 25 times a month so they can get 5 mystic coins from it each time? None. And if someone really has finished all the other one time reward tracks and also completed the repeatable ones enough times to have completed all of the dungeon sets as well as gotten all of the triumphant and legacy armor then I really don’t see a problem with rewarding such dedication by giving them mystic coins.

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Posted by: Behellagh.1468

Behellagh.1468

It’s not inflation if new uses cause supply to be outstripped by demand.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: Obtena.7952

Obtena.7952

There is plenty of reason to increase supply. 82 of them as someone mentioned earlier… I happen to believe its more then that as there are numerous food/consumable recipes that take these as well. The problem is that they tie in with legendaries. As i said before, these are obtainable at about the same rate of T6 mats droprates, so it doesnt make sense to keep them that rare.

The cost is not a good reason. Neither is the recipes they are used in. If people can’t get past the FACT that the TP is driven by supply and demand and make suggestions that are inline with that philosophy, you are wasting your time. Price reflects all that, so the idea that the price is ‘wrong’ and demand needs to change makes little sense. We also know Anet monitors all these things and will adjust if they think it needs to be.

but you cant farm it yourself. i cant sell laurels on the tp.

Thread isn’t about laurels so …

you misunderstand my post. I wasnt complaining about the cost on the tp, but rather the rarity of them being aquired. I completely understand supply/demand economics. but Anet has their hand on the throttle of how much of these enter the game. They dont need to be so tightly regulated as their value is directly tied to legendaries… which are hugely gated by T6 mats, which happened to be aquired in very similar amounts and timeframe as MC’s. Thats why I said they need to be less rare, as a timegate is already in place in the form of T6 mats.

So you think Anet should open the flow a little more because there is already a timegate in place for T6 mats on Legendaries? I have to disagree with that because if you just buy them on the TP, the timegate for both is zero. Again, the primary approach to getting these mats is not to earn them yourself, it’s to use the TP.

See the problem is that there is no inbalance … everyone gets coins but not everyone uses them. Some of those sell them at prices people are willing to pay and it is in sufficient quatity because their are always a reasonable amount on the TP to buy. If there was absolutely NO mystic coins on the TP, then people could have a reason to complain about the lack of coins.

(edited by Obtena.7952)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

For what it’s worth,

  • Bolt (the weapon) currently runs ~3400 gold on the TP.
  • In May 2014, it also ran about 3400 gold on the TP.

So while the cost of mystic coins might be significantly higher today (roughly 75 silver) compared to May 2014 (under a silver each), it hasn’t impacted the legendary market that much. It’s perhaps even more affordable now to acquire a legendary weapon.

There’s no doubt that mystic coins are more expensive and that there are more sinks now then before. But that, alone, doesn’t mean that there’s an imbalance or that ANet needs to take action to address the current market value.

Mystic coins are only needed in luxury items and it seems okay to me that some of the components of those desired-but-unneeded-items have gone up in price.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Amaimon.7823

Amaimon.7823

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

that’s about a 10th of what you need for 77 clovers with a drop of 0-2 on the 10 coins.

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Posted by: Seera.5916

Seera.5916

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

that’s about a 10th of what you need for 77 clovers with a drop of 0-2 on the 10 coins.

That would put that on par with mystic clover acquisition through log in rewards so not sure that that amount per month would be unreasonable.

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Posted by: Malediktus.3740

Malediktus.3740

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

that’s about a 10th of what you need for 77 clovers with a drop of 0-2 on the 10 coins.

what? On average you need 231 mystic coins to forge 77 clovers. Not sure how 150 coins can be 1/10 of what you need to craft 77 clovers.

One of my 30 accounts (Malediktus.9250).

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Posted by: Ayrilana.1396

Ayrilana.1396

Better off increasing the number of mystic clovers that players obtain as this would have less of an impact than increasing the number of mystic coins.

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Posted by: Amaimon.7823

Amaimon.7823

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

that’s about a 10th of what you need for 77 clovers with a drop of 0-2 on the 10 coins.

what? On average you need 231 mystic coins to forge 77 clovers. Not sure how 150 coins can be 1/10 of what you need to craft 77 clovers.

Here’s your basic math. Drop rates per 10 is 0-2 so if we take 2 is the best case scenario we get: 10 coins to 2clovers. 5 coins per clover. That means 77 clovers cost 77*5 coins in the best case scenario if you managed with 231 mystic coins I would almost report you for cheating, as 385 is the best case scenario. Meaning 400-450 would be a reasonable answer since 0 on 10 its more rare than 2 on 10.

So maybe 150 is 1/10th was a bit of an exaggeration as its a bit more close to 1/5th

(edited by Amaimon.7823)

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Posted by: Ayrilana.1396

Ayrilana.1396

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

that’s about a 10th of what you need for 77 clovers with a drop of 0-2 on the 10 coins.

what? On average you need 231 mystic coins to forge 77 clovers. Not sure how 150 coins can be 1/10 of what you need to craft 77 clovers.

Here’s your basic math. Drop rates per 10 is 0-2 so if we take 2 is the best case scenario we get: 10 coins to 2clovers. 5 coins per clover. That means 77 clovers cost 77*5 coins in the best case scenario if you managed with 231 mystic coins I would almost report you for cheating, as 385 is the best case scenario. Meaning 400-450 would be a reasonable answer since 0 on 10 its more rare than 2 on 10.

So maybe 150 is 1/10th was a bit of an exaggeration as its a bit more close to 1/5th

Drop rate is roughly 30-33%. You’re basing yours on a very small sample size that is subjected to a high degree of variation due to RNG.

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Posted by: Nausicca.6038

Nausicca.6038

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

that’s about a 10th of what you need for 77 clovers with a drop of 0-2 on the 10 coins.

what? On average you need 231 mystic coins to forge 77 clovers. Not sure how 150 coins can be 1/10 of what you need to craft 77 clovers.

Here’s your basic math. Drop rates per 10 is 0-2 so if we take 2 is the best case scenario we get: 10 coins to 2clovers. 5 coins per clover. That means 77 clovers cost 77*5 coins in the best case scenario if you managed with 231 mystic coins I would almost report you for cheating, as 385 is the best case scenario. Meaning 400-450 would be a reasonable answer since 0 on 10 its more rare than 2 on 10.

So maybe 150 is 1/10th was a bit of an exaggeration as its a bit more close to 1/5th

Report me for cheating please. After 3 legendaries, I never had to spend more than a stack for 77 clovers.

VoxL, NSPPT

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Posted by: Arya.3841

Arya.3841

I used 360 mystic coins to craft The Flameseeker Prophecies so I can feel your pain… Mystic clovers are a terrible thing. I just wish it was used only for legendaries and not almost all the skins in this game…

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Posted by: mtpelion.4562

mtpelion.4562

On average, it takes 3.2 Mystic Coins to forge 1 Mystic Clover. Since you need 77 Mystic Clovers it should take 247 forges (which means 247 Mystic Coins) to get the number you need.

150 Mystic Coins is 60.7% of the 247 you will need to forge your Clovers (again, on average).

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Posted by: abaddon.3290

abaddon.3290

honestly im surprised no one has complained about pvp having the only real option to farm mystic clovers.

im bad at sarcasm

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Posted by: Hesacon.8735

Hesacon.8735

honestly im surprised no one has complained about pvp having the only real option to farm mystic clovers.

Wvw and spvp rewards track and bloodstone fen both can drop clovers.

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Posted by: Amaimon.7823

Amaimon.7823

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

that’s about a 10th of what you need for 77 clovers with a drop of 0-2 on the 10 coins.

what? On average you need 231 mystic coins to forge 77 clovers. Not sure how 150 coins can be 1/10 of what you need to craft 77 clovers.

Here’s your basic math. Drop rates per 10 is 0-2 so if we take 2 is the best case scenario we get: 10 coins to 2clovers. 5 coins per clover. That means 77 clovers cost 77*5 coins in the best case scenario if you managed with 231 mystic coins I would almost report you for cheating, as 385 is the best case scenario. Meaning 400-450 would be a reasonable answer since 0 on 10 its more rare than 2 on 10.

So maybe 150 is 1/10th was a bit of an exaggeration as its a bit more close to 1/5th

Drop rate is roughly 30-33%. You’re basing yours on a very small sample size that is subjected to a high degree of variation due to RNG.

2 legendaries, ad ininfintum. And guild mates, I don’t call that a small sample size. In my experience and those of many close to me I find that 30% number extremely overbuffed

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Posted by: mtpelion.4562

mtpelion.4562

2 legendaries, ad ininfintum. And guild mates, I don’t call that a small sample size. In my experience and those of many close to me I find that 30% number extremely overbuffed

That is an incredibly small sample size. Small enough that it is completely meaningless in any kind of factual discussion about the statistics involved.

It belongs in a different thread about how unfairly you’ve been treated by RNG.

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Posted by: TheGrimm.5624

TheGrimm.5624

I admit, I like that the coins have value now. Its actually nice to see them in the daily reward, I remember in the day pondering just trashing them when space was low.

I wouldn’t be surprised to see them as additions to the new zones event loots, but I would never want to see them return to junk loot value either.

Having 2 of them in the end reward track chest with the mystic clovers could potentially work but would love to see the stats on how many of those are completed daily before going there. Might lean more toward an RNG bag in the there that could provide 0,1,2,5,10 in the final reward track chest.

And sorry, but I am one of those that like to have items of value in game else what’s the point in having them. Course I just completed H.O.P.E and like how much time/steps/materials it required to make, adds more value to it for me.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

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Posted by: Ayrilana.1396

Ayrilana.1396

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

that’s about a 10th of what you need for 77 clovers with a drop of 0-2 on the 10 coins.

what? On average you need 231 mystic coins to forge 77 clovers. Not sure how 150 coins can be 1/10 of what you need to craft 77 clovers.

Here’s your basic math. Drop rates per 10 is 0-2 so if we take 2 is the best case scenario we get: 10 coins to 2clovers. 5 coins per clover. That means 77 clovers cost 77*5 coins in the best case scenario if you managed with 231 mystic coins I would almost report you for cheating, as 385 is the best case scenario. Meaning 400-450 would be a reasonable answer since 0 on 10 its more rare than 2 on 10.

So maybe 150 is 1/10th was a bit of an exaggeration as its a bit more close to 1/5th

Drop rate is roughly 30-33%. You’re basing yours on a very small sample size that is subjected to a high degree of variation due to RNG.

2 legendaries, ad ininfintum. And guild mates, I don’t call that a small sample size. In my experience and those of many close to me I find that 30% number extremely overbuffed

I’ve crafted enough mystic clovers for about 15 legendaries and have gotten around the 30-33% that others have seen when they all aggregate their results. It’s been roughly that percentage since game launch based on players continuously forging mystic clovers and posting their results.

Also keep in mind that players tend to reach the average of 30-33% with the more attempts that they do. Someone doing the recipe for 1 clover is more likely to hit that average with a stack of all of the components versus someone doing the recipe for 10. It’s the difference between doing 250 attempts versus 25.

A regular coin has a 50% probability to land on either side. The outcomes for heads and tails could be drastically different if you only did 10 flips versus 100.

(edited by Ayrilana.1396)

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Posted by: Hexinx.1872

Hexinx.1872

I went 0 – 9 on 10 stack tries (90 coins down, no clovers) … it was heart breaking.

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Posted by: zxstanyxz.8769

zxstanyxz.8769

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

that’s about a 10th of what you need for 77 clovers with a drop of 0-2 on the 10 coins.

what? On average you need 231 mystic coins to forge 77 clovers. Not sure how 150 coins can be 1/10 of what you need to craft 77 clovers.

Here’s your basic math. Drop rates per 10 is 0-2 so if we take 2 is the best case scenario we get: 10 coins to 2clovers. 5 coins per clover. That means 77 clovers cost 77*5 coins in the best case scenario if you managed with 231 mystic coins I would almost report you for cheating, as 385 is the best case scenario. Meaning 400-450 would be a reasonable answer since 0 on 10 its more rare than 2 on 10.

So maybe 150 is 1/10th was a bit of an exaggeration as its a bit more close to 1/5th

Drop rate is roughly 30-33%. You’re basing yours on a very small sample size that is subjected to a high degree of variation due to RNG.

2 legendaries, ad ininfintum. And guild mates, I don’t call that a small sample size. In my experience and those of many close to me I find that 30% number extremely overbuffed

i’d say this is a slightly higher sample size…

https://wiki.guildwars2.com/wiki/Mystic_Clover/Drop_rate

30.83% chance

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Posted by: Ayrilana.1396

Ayrilana.1396

I went 0 – 9 on 10 stack tries (90 coins down, no clovers) … it was heart breaking.

Should do the recipe for 1. You’d have had a 71% probability of getting 25 or more mystic clovers.

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Posted by: JaddynnStarr.5201

JaddynnStarr.5201

There is plenty of reason to increase supply. 82 of them as someone mentioned earlier… I happen to believe its more then that as there are numerous food/consumable recipes that take these as well. The problem is that they tie in with legendaries. As i said before, these are obtainable at about the same rate of T6 mats droprates, so it doesnt make sense to keep them that rare.

The cost is not a good reason. Neither is the recipes they are used in. If people can’t get past the FACT that the TP is driven by supply and demand and make suggestions that are inline with that philosophy, you are wasting your time. Price reflects all that, so the idea that the price is ‘wrong’ and demand needs to change makes little sense. We also know Anet monitors all these things and will adjust if they think it needs to be.

but you cant farm it yourself. i cant sell laurels on the tp.

Thread isn’t about laurels so …

you misunderstand my post. I wasnt complaining about the cost on the tp, but rather the rarity of them being aquired. I completely understand supply/demand economics. but Anet has their hand on the throttle of how much of these enter the game. They dont need to be so tightly regulated as their value is directly tied to legendaries… which are hugely gated by T6 mats, which happened to be aquired in very similar amounts and timeframe as MC’s. Thats why I said they need to be less rare, as a timegate is already in place in the form of T6 mats.

So you think Anet should open the flow a little more because there is already a timegate in place for T6 mats on Legendaries? I have to disagree with that because if you just buy them on the TP, the timegate for both is zero. Again, the primary approach to getting these mats is not to earn them yourself, it’s to use the TP.

See the problem is that there is no inbalance … everyone gets coins but not everyone uses them. Some of those sell them at prices people are willing to pay and it is in sufficient quatity because their are always a reasonable amount on the TP to buy. If there was absolutely NO mystic coins on the TP, then people could have a reason to complain about the lack of coins.

But don’t you see? You can buy BOTH. Theres no need to have a gate when they are purchasable. We have seen an 800% increase in price simply due to anet increasing its use by 100% on one item. I understand the market and how it moves and changes, and I’m ok with the market naturally making those shifts. But this is different as its a direct artificial manipulation by anet.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

5 mystic coins for a reward track would be way too much. Essentially 150 mystic coins per month for every WvW player.

that’s about a 10th of what you need for 77 clovers with a drop of 0-2 on the 10 coins.

what? On average you need 231 mystic coins to forge 77 clovers. Not sure how 150 coins can be 1/10 of what you need to craft 77 clovers.

Here’s your basic math. Drop rates per 10 is 0-2 so if we take 2 is the best case scenario we get: 10 coins to 2clovers. 5 coins per clover. That means 77 clovers cost 77*5 coins in the best case scenario if you managed with 231 mystic coins I would almost report you for cheating, as 385 is the best case scenario. Meaning 400-450 would be a reasonable answer since 0 on 10 its more rare than 2 on 10.

So maybe 150 is 1/10th was a bit of an exaggeration as its a bit more close to 1/5th

Your estimates are misleading your conclusions.

  • If the true odds are 30%, then getting at least 77 clovers from 250 single-recipe attempts has a probability of over 41%.
  • The odds for 77+ from 231 attempts are just over 15% — that’s nothing close to “cheating”.
  • The odds for 77+ from 300 attempts are over 95%, so 300 coins etc is a reasonable number to set aside, presuming you aren’t getting clover from the 28-day loyalty chest or PvP/WvW reward tracks.

The math isn’t actually “simple” — it follows a binomial formula (you get a clover… or you don’t), so people good at math refer to it as simple algebra, which isn’t simple to a lot of people. Fortunately, there are websites that help you calculate things like this without understanding the math. My current favorite is Stat Trek


Your estimate goes wrong with your very first assumption:

Drop rates per 10 is 0-2

No, the drop rate for ten attempts runs from zero to ten; the best case scenario is 10 (not two). The average (for 10 attempts) is three, not one (as a 0-2 rate would imply).


Shorter story:

  • 300 is plenty to reserve for getting 77 (using the single-clover recipe)
  • A lot of people won’t need as many.
John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

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Posted by: Ayrilana.1396

Ayrilana.1396

There is plenty of reason to increase supply. 82 of them as someone mentioned earlier… I happen to believe its more then that as there are numerous food/consumable recipes that take these as well. The problem is that they tie in with legendaries. As i said before, these are obtainable at about the same rate of T6 mats droprates, so it doesnt make sense to keep them that rare.

The cost is not a good reason. Neither is the recipes they are used in. If people can’t get past the FACT that the TP is driven by supply and demand and make suggestions that are inline with that philosophy, you are wasting your time. Price reflects all that, so the idea that the price is ‘wrong’ and demand needs to change makes little sense. We also know Anet monitors all these things and will adjust if they think it needs to be.

but you cant farm it yourself. i cant sell laurels on the tp.

Thread isn’t about laurels so …

you misunderstand my post. I wasnt complaining about the cost on the tp, but rather the rarity of them being aquired. I completely understand supply/demand economics. but Anet has their hand on the throttle of how much of these enter the game. They dont need to be so tightly regulated as their value is directly tied to legendaries… which are hugely gated by T6 mats, which happened to be aquired in very similar amounts and timeframe as MC’s. Thats why I said they need to be less rare, as a timegate is already in place in the form of T6 mats.

So you think Anet should open the flow a little more because there is already a timegate in place for T6 mats on Legendaries? I have to disagree with that because if you just buy them on the TP, the timegate for both is zero. Again, the primary approach to getting these mats is not to earn them yourself, it’s to use the TP.

See the problem is that there is no inbalance … everyone gets coins but not everyone uses them. Some of those sell them at prices people are willing to pay and it is in sufficient quatity because their are always a reasonable amount on the TP to buy. If there was absolutely NO mystic coins on the TP, then people could have a reason to complain about the lack of coins.

But don’t you see? You can buy BOTH. Theres no need to have a gate when they are purchasable. We have seen an 800% increase in price simply due to anet increasing its use by 100% on one item. I understand the market and how it moves and changes, and I’m ok with the market naturally making those shifts. But this is different as its a direct artificial manipulation by anet.

The price increase is largely due to a handful of players and everyone else willing to pay a higher price.

Edit: Added on to my statement with what’s in italics.

(edited by Ayrilana.1396)

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Posted by: Obtena.7952

Obtena.7952

There is plenty of reason to increase supply. 82 of them as someone mentioned earlier… I happen to believe its more then that as there are numerous food/consumable recipes that take these as well. The problem is that they tie in with legendaries. As i said before, these are obtainable at about the same rate of T6 mats droprates, so it doesnt make sense to keep them that rare.

The cost is not a good reason. Neither is the recipes they are used in. If people can’t get past the FACT that the TP is driven by supply and demand and make suggestions that are inline with that philosophy, you are wasting your time. Price reflects all that, so the idea that the price is ‘wrong’ and demand needs to change makes little sense. We also know Anet monitors all these things and will adjust if they think it needs to be.

but you cant farm it yourself. i cant sell laurels on the tp.

Thread isn’t about laurels so …

you misunderstand my post. I wasnt complaining about the cost on the tp, but rather the rarity of them being aquired. I completely understand supply/demand economics. but Anet has their hand on the throttle of how much of these enter the game. They dont need to be so tightly regulated as their value is directly tied to legendaries… which are hugely gated by T6 mats, which happened to be aquired in very similar amounts and timeframe as MC’s. Thats why I said they need to be less rare, as a timegate is already in place in the form of T6 mats.

So you think Anet should open the flow a little more because there is already a timegate in place for T6 mats on Legendaries? I have to disagree with that because if you just buy them on the TP, the timegate for both is zero. Again, the primary approach to getting these mats is not to earn them yourself, it’s to use the TP.

See the problem is that there is no inbalance … everyone gets coins but not everyone uses them. Some of those sell them at prices people are willing to pay and it is in sufficient quatity because their are always a reasonable amount on the TP to buy. If there was absolutely NO mystic coins on the TP, then people could have a reason to complain about the lack of coins.

But don’t you see? You can buy BOTH. Theres no need to have a gate when they are purchasable. We have seen an 800% increase in price simply due to anet increasing its use by 100% on one item. I understand the market and how it moves and changes, and I’m ok with the market naturally making those shifts. But this is different as its a direct artificial manipulation by anet.

No, there is no gate if you can buy both because as I’ve already pointed out, TP is the primary way to get mystic coins. I don’t see a problem with Anet controlling the flow of some mats. I suspect it’s actually good for the economy if they have some knobs they can control.

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Posted by: FrizzFreston.5290

FrizzFreston.5290

With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.

But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.

But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.

It’s not being influenced by just a handful of players. Tons of people are impatient to buy and tons are more patient to sell.

John Smith: “you should kill monsters, because killing monsters is awesome.”

The Mystic Coins Inbalance

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Posted by: mtpelion.4562

mtpelion.4562

With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.

But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.

The VAST majority of players do not use their Mystic Coins. Thus, higher sell prices are good for the VAST majority of players because they can get more gold for the things they aren’t using.

A minority of players want to use other player’s Mystic Coins, but don’t want to pay for them, so they ask for ways to harm the majority of players in order to personally profit from lower prices.

That’s really what this thread is all about.

Server: Devona’s Rest

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Posted by: Obtena.7952

Obtena.7952

With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.

But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.

Only a handful? You can’t be serious … EVERY player contributes to mystic coins entering the game when they log in. I see you’re trying to play that ‘players manipulating the market’ card here. Always a path to failure, especially when every player is involved. Nice try.

(edited by Obtena.7952)

The Mystic Coins Inbalance

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Posted by: DancingMad.8504

DancingMad.8504

There is a single mistake in logic in this thread. People defending the current price (80s sell price) are claiming that you have your free coins by logging in and you are paying from the priviledge of getting your legendary early. THIS IS WRONG. Buying them fromTP is the ONLY option.

Assuming you don’t want to buy and want to gather all your mystic coins from your log in reward, you will have to wait 1 year for your legendary. 1 year. This is a ridiculous amount of time for a shiny weapon that it’s only merits are ….sparkling. A weapon in a freaking video game. A VIDEO GAME. Think of it. "Well , i geared up, explored all the areas, done all the events in this game, i think it’s time for my legendary! What, i have to wait a year? Oh well, i will make another cool weapon while i wait. What, those need mystic coins too? Well, what is a year and some months? "

So as anyone sane can understand, buying the coins from the TP is not a price so you can have the “priviledge” of buying your legedary early, it’s the only option (for anyone with a life at least). This is a fact.

Like seriously, the way of thinking of many people here ranges from naive to straight up moronic. I dread to think how much advantage people here are being taken care of irl.

I remember making 4 of my legendaries back in the day with mystic coins costing like what, 10s? If Anet wants to maintain the cost of the legendaries they can do it more naturally, like saying adding extra materials, or something, but letting the only feasible way of aquiring large amounts of an item being …buying it from the (easily manipulated) TP is dump.

(edited by DancingMad.8504)

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Posted by: Ayrilana.1396

Ayrilana.1396

Then players can farm the anomaly for their daily and get 30 mystic coins a month along with the 20 from the login rewards. There’s your way to farm them.

The Mystic Coins Inbalance

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There is a single mistake in logic in this thread. People defending the current price (80s sell price) are claiming that you have your free coins by logging in and you are paying from the priviledge of getting your legendary early. THIS IS WRONG. Buying them fromTP is the ONLY option.

Assuming you don’t want to buy and want to gather all your mystic coins from your log in reward, you will have to wait 1 year for your legendary. 1 year. This is a ridiculous amount of time for a shiny weapon that it’s only merits are ….sparkling. A weapon in a freaking video game. A VIDEO GAME. Think of it. "Well , i geared up, explored all the areas, done all the events in this game, i think it’s time for my legendary! What, i have to wait a year? Oh well, i will make another cool weapon while i wait. What, those need mystic coins too? Well, what is a year and some months? "

So as anyone sane can understand, buying the coins from the TP is not a price so you can have the “priviledge” of buying your legedary early, it’s the only option (for anyone with a life at least). This is a fact.

Like seriously, the way of thinking of many people here ranges from naive to straight up moronic. I dread to think how much advantage people here are being taken care of irl.

I remember making 4 of my legendaries back in the day with mystic coins costing like what, 10s? If Anet wants to maintain the cost of the legendaries they can do it more naturally, like saying adding extra materials, or something, but letting the only feasible way of aquiring large amounts of an item being …buying it from the (easily manipulated) TP is dump.

Legendary are luxury items. We should expect to pay through the nose for them. If you don’t want to wait the year, then sure, it will cost you extra. I don’t see a problem with the cost.

There’s a completely different argument to be made, however:

  • People asked to have more control over crafting their legendary.
  • ANet responded with collections, which largely give you the option of pay or farm (at least, in terms of materials).
  • Mystic Clovers represent an exception to this — there’s no other mechanic in PvE to farm clover, aside from buying m-coins off the TP and forging.

However, if that’s the argument, then ANet could offer alternative PvE sources of clover. (There are already WvW and PvP sources, including the Gift of Battle reward track, which is required.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

Assuming you don’t want to buy and want to gather all your mystic coins from your log in reward, you will have to wait 1 year for your legendary. 1 year. This is a ridiculous amount of time for a shiny weapon that it’s only merits are ….sparkling.

That’s why Anet gave us the choice to buy or collect. There is nothing ridiculous about purposefully avoiding to buy coins, then having to wait a year to ‘earn’ them from log ins. People are complaining that they don’t like any of the options they have, so they want yet another option that suits their liking … talk about feeling entitled. Sorry, MMO’s don’t work that way. You don’t get to dictate what you’re willing to do for a reward.

(edited by Obtena.7952)

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Posted by: Ashen.2907

Ashen.2907

This is a ridiculous amount of time for a shiny weapon that it’s only merits are ….sparkling.

Honestly I see it from a different point of view. The idea of spending a, “ridiculous amount of time,” for an item with actual game play merits, stats needed to continue to advance in game through content, competitively, or whatever is so much worse. If I am going to spend a lot of time working toward something in game I would much rather have it be a purely cosmetic option than something mechanically necessary to be competitive or to progress.

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Posted by: abaddon.3290

abaddon.3290

Assuming you don’t want to buy and want to gather all your mystic coins from your log in reward, you will have to wait 1 year for your legendary. 1 year. This is a ridiculous amount of time for a shiny weapon that it’s only merits are ….sparkling.

That’s why Anet gave us the choice to buy or collect. There is nothing ridiculous about purposefully avoiding to buy coins, then having to wait a year to ‘earn’ them from log ins. People are complaining that they don’t like any of the options they have, so they want yet another option that suits their liking … talk about feeling entitled. Sorry, MMO’s don’t work that way. You don’t get to dictate what you’re willing to do for a reward.

people are making suggestions and voicing their opinons. voicing your opinions does not equal dictating. talking down to people isnt needed. you can remain productive without it.

im bad at sarcasm

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Posted by: FrizzFreston.5290

FrizzFreston.5290

With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.

But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.

Only a handful? You can’t be serious … EVERY player contributes to mystic coins entering the game when they log in. I see you’re trying to play that ‘players manipulating the market’ card here. Always a path to failure, especially when every player is involved. Nice try.

Well I shouldve quoted Ayrilana, who has since fixed her statement.

So youre right that its technically not a handful of players. But a full assessment can only be done by ArenaNet themselves. (There’s alot of speculation here) Either way, theres a good reason not to sell mystic coins, if you dont want to be depending on the market youre better off keeping them. Im sure not everyone gets all mystic weapons, all legendaries if just one at all. But keeping them for those goals seems smart.

Anyway, its a within a game, with designed economy with control over the acquisition of materials. Arenanet could very well change the acquisition if it kittenes enough people off. Since its a game, made for entertainment, economy above all isnt an argument that follows off that. Even if theres people buying them and people selling them, doesn’t mean the price is balanced, as that entirely depends on the size of those. It seems to me that only a very small amount is in circulation, and the huge majority is lying somewhere. Whether that is everyone or just a few is still not affecting the outcome of the price of them on the TP. And thus has the same effect on people who do need more mystic coins.

Being said that buying them on the TP is the main acquisition, that just doesn’t work when only a minority of people sells them. And considering the very low amount on the TP, that sounds very true. And if the majority of mystic coins is on only a handful of players, then thats even worse.

Painting it as a non issue, when it clearly is an issue for some people is very self centered imo anyway. Its a game, economy prices are designed and influenced by ArenaNet and design choices. There is no reason where things cant be changed because some holy believe that economy is fair.(lol) Sure it balances itself out. But whether that balance is actually desired is obviously not always the case.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

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Posted by: Behellagh.1468

Behellagh.1468

And thus this is a problem. If the price is high and you think one day you won’t use them, you don’t sell them which in turn keeps the price high, which encourages more hoarding by players who aren’t using them currently.

Don’t know how many notice the day the Ley Line Anomalies appeared and the price dropped into the 50s for a few hours until it looked as if very little of the new supply is trickling onto the TP.

We are heroes. This is what we do!

RIP City of Heroes

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.

But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.

Only a handful? You can’t be serious … EVERY player contributes to mystic coins entering the game when they log in. I see you’re trying to play that ‘players manipulating the market’ card here. Always a path to failure, especially when every player is involved. Nice try.

Well I shouldve quoted Ayrilana, who has since fixed her statement.

So youre right that its technically not a handful of players. But a full assessment can only be done by ArenaNet themselves. (There’s alot of speculation here) Either way, theres a good reason not to sell mystic coins, if you dont want to be depending on the market youre better off keeping them.

That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.

So really, there isn’t a good reason to not sell mystic coins, because making mats available to players through the market is clearly their intention.

Like I’ve already said, the only time there is an inbalance is if there are no mats on the TP for players to buy, even though mats are entering the game. Then you can suspect a few things are happening (player manipulation or not large enough influx) and Anet should intervene.

(edited by Obtena.7952)

The Mystic Coins Inbalance

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Posted by: Seera.5916

Seera.5916

With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.

But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.

Only a handful? You can’t be serious … EVERY player contributes to mystic coins entering the game when they log in. I see you’re trying to play that ‘players manipulating the market’ card here. Always a path to failure, especially when every player is involved. Nice try.

Well I shouldve quoted Ayrilana, who has since fixed her statement.

So youre right that its technically not a handful of players. But a full assessment can only be done by ArenaNet themselves. (There’s alot of speculation here) Either way, theres a good reason not to sell mystic coins, if you dont want to be depending on the market youre better off keeping them.

That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.

So really, there isn’t a good reason to not sell mystic coins, because making mats available to players through the market is clearly their intention.

Like I’ve already said, the only time there is an inbalance is if there are no mats on the TP for players to buy, even though mats are entering the game.

There is a good reasons to not sell mystic coins: having plans to make an item in game that requires mystic coins in the future and wanting to hold on to the amount needed when one is below the amount required.

Trading Post doesn’t create or destroy supply. It only moves it around. Drops are what generates supply. Demand causes players who do not want the item to sell it to others who do. If demand is high and supply is low, prices tend to rise.

I think you meant that ANet means for the Trading Post to determine the value of the mats.

The Mystic Coins Inbalance

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Posted by: FrizzFreston.5290

FrizzFreston.5290

With TP being apparently “The” way of getting Mystic Coins and only a handful of players being able to influence other people’s gameplay so negatively I would say that that sounds very close to griefing imo.

But hey, all is fine because it’s good for the economy. Which totally matters if people aren’t enjoying themselves.

Only a handful? You can’t be serious … EVERY player contributes to mystic coins entering the game when they log in. I see you’re trying to play that ‘players manipulating the market’ card here. Always a path to failure, especially when every player is involved. Nice try.

Well I shouldve quoted Ayrilana, who has since fixed her statement.

So youre right that its technically not a handful of players. But a full assessment can only be done by ArenaNet themselves. (There’s alot of speculation here) Either way, theres a good reason not to sell mystic coins, if you dont want to be depending on the market youre better off keeping them.

That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.

So really, there isn’t a good reason to not sell mystic coins, because making mats available to players through the market is clearly their intention.

Like I’ve already said, the only time there is an inbalance is if there are no mats on the TP for players to buy, even though mats are entering the game. Then you can suspect a few things are happening (player manipulation or not large enough influx) and Anet should intervene.

You are not in the position to dictate what ArenaNet wants. But good try.

To guess at their intentions is funny, when there are numerous occassions, where they did adjust things. Mystic Coins themselves, very recently got an additional method. The LeyLine anomaly is not that old, and it had not that much effect. So who are you to say they will not do a one up (granted, or a one down) on that. You couldve had this same argument before the leyline anomaly even existed, and still it was changed.

You claim no change is needed, but you have no argument beyond “this is what Anet wants” which is a company who build this game on changing things over and over.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

The Mystic Coins Inbalance

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Posted by: Obtena.7952

Obtena.7952

I don’t dictate what Anet wants, I just observe how the game works … for more than 4 years now this is how it’s worked. I don’t need to guess. I open my eyes, I read dev posts, I study JS’s threads and posts. i see other mats that cost more and others that cost less … nothing makes Mystic coins exceptional here. Anet doesn’t set the prices and they don’t have target values for mats. Prices are determined by what players are willing to post to sell and others are willing to pay.

This isn’t about Anet does or doesn’t change stuff .. it’s about if what people are suggesting is sensible and inline with how the game works. Just claiming the price is unreasonable to solicit change is NOT how the game works, ever. Anet does intervene, but not because a few people aren’t willing to pay the PT value for mats. That’s just ridiculous and we have been told as much.

The fact is that Mystic coins as a mat, it’s any different than any other mat on the TS and the price isn’t unreasonable just because a fraction of players don’t want to pay current values for them. It’s simply perspective … and as people think a narrow perspective is appropriate to need this changed? So explain to me why Anet needs to intervene all of the sudden to address the ‘problem’ because of perspective?

Here is some alternate perspective for you … people think mystic coins are too expensive? I think they are too cheap. here is the kicker .. you’re going to tell me that my perspective is ‘wrong’ because of ‘not fair’ or some other BS like that … why? because ’i’m greedy’ or whatever. You guys don’t get that there is no such thing as a ‘fair price’. The price is whatever people are willing to pay ; fair’s got nothing to do with it. The market isn’t driven by fairness.

(edited by Obtena.7952)

The Mystic Coins Inbalance

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Posted by: mauried.5608

mauried.5608

The TP is not a forcible place of exchange.
Players who dont want particular items are not required to have to sell them on the TP.
Likewise there is nothing on the TP that cant be obtained from within the game.
To quote an old saying from the goblins in WOW, “Time is money”.
And nothing is more true than in an MMO.
The price of items for sale between players is directly related to the time taken to acquire the items.
The only minor criticism of GW2 is that there are many items in the game that have a non obvious function, and many players will choose to keep an item if they dont know its use, in case its needed later in the game.