The Mystic Coins Inbalance
I don’t dictate what Anet wants, I just observe how the game works … for more than 4 years now this is how it’s worked. I don’t need to guess. I open my eyes, I read dev posts, I study JS’s threads and posts. i see other mats that cost more and others that cost less … nothing makes Mystic coins exceptional here. Anet doesn’t set the prices and they don’t have target values for mats. Prices are determined by what players are willing to post to sell and others are willing to pay.
This isn’t about Anet does or doesn’t change stuff .. it’s about if what people are suggesting is sensible and inline with how the game works. Just claiming the price is unreasonable to solicit change is NOT how the game works, ever. Anet does intervene, but not because a few people aren’t willing to pay the PT value for mats. That’s just ridiculous and we have been told as much.
The fact is that Mystic coins as a mat, it’s any different than any other mat on the TS and the price isn’t unreasonable just because a fraction of players don’t want to pay current values for them. It’s simply perspective … and as people think a narrow perspective is appropriate to need this changed? So explain to me why Anet needs to intervene all of the sudden to address the ‘problem’ because of perspective?
Here is some alternate perspective for you … people think mystic coins are too expensive? I think they are too cheap. here is the kicker .. you’re going to tell me that my perspective is ‘wrong’ because of ‘not fair’ or some other BS like that … why? because ’i’m greedy’ or whatever. You guys don’t get that there is no such thing as a ‘fair price’. The price is whatever people are willing to pay ; fair’s got nothing to do with it. The market isn’t driven by fairness.
Not that I think Anet should intervene, but “Mystic Coins, as a mat” ARE entirely different than any other mat in the game. Name a single other mat that has a hard cap purely based on the amount of players current at a particular time. I’m already aware of your appeal to asc. mats, but those are available in BF, randomly, with enough grind/luck. To say, ’they’re the same as any other mat’ is dishonest. I have thousands though and don’t care of the price, for crafting’s sake.
Edit: maybe an argument could be made for quartz as well, but I think that is more of a ‘why bother?’ than an ‘I just can’t’ argument, in most people’s eyes, even though it’s pretty much the same.
Why does that particular uniqueness warrant players to think Anet needs to intervene based on their perception that they are too expensive? I can say that uniqueness is a reason Anet shouldn’t intervene based on my perception that coins are cheap. There isn’t a right or wrong, fair or unfair price here. The whole premise of the thread is completely flawed. OP wants to know where he’s going to get coins if he doesn’t buy them off the TP … the same place everyone else does. If that’s ‘unfair’ to him, then his problem isn’t JUST mystic coins, it’s everything else he has to buy of the TP that he’s not patient enough to go and get on his own. It’s silly when you think about someone complaining about that, considering it’s by DESIGN for over 4 years now. The source is really irrelevant. Gathering node, time gated, whatever. It’s all the same when it gets put on the TP for someone to buy it.
As long as there are coins on the TP and a steady flow ingame, it’s REALLY hard for someone to claim Anet needs to come in and fix anything.
(edited by Obtena.7952)
Why does that particular uniqueness warrant players to think Anet needs to intervene based on their perception that they are too expensive? I can say that uniqueness is a reason Anet shouldn’t intervene based on my perception that coins are cheap.
I mean, Anet gives them for nothing as a log in reward … why do you think they did that in the first place, knowing that they are used in Legendary recipes and how many are needed. Do people here think Anet didn’t think about this when they decided to make them logging rewards? The most egregious thing about these kind of threads is that they always assume Anet are just a bunch of dummies … the OP asks Anet how he’s supposed to get coins if he doesn’t want to buy them off the TP … well duh, like Anet just didn’t think of that or something and the OP somehow provides this deep insight to them? I think not.
To be fair, sometimes ANet does over nerf something. Like they did with dungeon rewards.
I don’t personally think they have with Mystic Coins (or at least not dangerously so like they did with dungeon rewards) but I don’t have all of the numbers, nor does anyone else in this thread. ANet has the numbers and they will adjust accordingly. And knee jerk reactions are very dangerous to the market. They tested the waters with the current events dropping a coin per day for a bit to see how the market would react.
Back in my day, we got a Mystic Coin in the daily! and you know what? people complained that they were worthless! cant please everyone.
Back in my day, we got a Mystic Coin in the daily! and you know what? people complained that they were worthless! cant please everyone.
They were “worthless” until ANet introduced new and widely desirable sinks for them.
RIP City of Heroes
There is a single mistake in logic in this thread. People defending the current price (80s sell price) are claiming that you have your free coins by logging in and you are paying from the priviledge of getting your legendary early. THIS IS WRONG. Buying them fromTP is the ONLY option.
Assuming you don’t want to buy and want to gather all your mystic coins from your log in reward, you will have to wait 1 year for your legendary. 1 year. This is a ridiculous amount of time for a shiny weapon that it’s only merits are ….sparkling. A weapon in a freaking video game. A VIDEO GAME. Think of it. "Well , i geared up, explored all the areas, done all the events in this game, i think it’s time for my legendary! What, i have to wait a year? Oh well, i will make another cool weapon while i wait. What, those need mystic coins too? Well, what is a year and some months? "
So as anyone sane can understand, buying the coins from the TP is not a price so you can have the “priviledge” of buying your legedary early, it’s the only option (for anyone with a life at least). This is a fact.
Like seriously, the way of thinking of many people here ranges from naive to straight up moronic. I dread to think how much advantage people here are being taken care of irl.
I remember making 4 of my legendaries back in the day with mystic coins costing like what, 10s? If Anet wants to maintain the cost of the legendaries they can do it more naturally, like saying adding extra materials, or something, but letting the only feasible way of aquiring large amounts of an item being …buying it from the (easily manipulated) TP is dump.
Legendary are luxury items. We should expect to pay through the nose for them. If you don’t want to wait the year, then sure, it will cost you extra. I don’t see a problem with the cost.
There’s a completely different argument to be made, however:
- People asked to have more control over crafting their legendary.
- ANet responded with collections, which largely give you the option of pay or farm (at least, in terms of materials).
- Mystic Clovers represent an exception to this — there’s no other mechanic in PvE to farm clover, aside from buying m-coins off the TP and forging.
However, if that’s the argument, then ANet could offer alternative PvE sources of clover. (There are already WvW and PvP sources, including the Gift of Battle reward track, which is required.)
I think you bring up a very good point. The current way that mystic clovers/mystic coins are handled in legendary collections is counter intuitive to the rest of the collection process in that it is the only thing you can’t farm yourself in PvE outside of simply waiting. Yes you could do the anomaly every day for a single mystic coin, but thats hardly farming them considering you aren’t limited like that in how you farm the other materials to obtain the legendary. This is a much more elegant way of putting what I was trying to get to with my previous comment.
Back in my day, we got a Mystic Coin in the daily! and you know what? people complained that they were worthless! cant please everyone.
They were “worthless” until ANet introduced new and widely desirable sinks for them.
Problem is that these sinks came after/around the same time that ANet removed the daily acquisition of mystic coins, which meant new sinks were created while at the same time fewer were entering the game. Well its not necessarily a problem per say, but it did lead to inflation in the thousands of %s
MC’s have had a stable price for 5 months. There does not seem to be any measurable imbalance. Please provide evidence for this “imbalance” or shut down this thread please.
Problem is that these sinks came after/around the same time that ANet removed the daily acquisition of mystic coins, which meant new sinks were created while at the same time fewer were entering the game. Well its not necessarily a problem per say, but it did lead to inflation in the thousands of %s
It’s not inflation which is an economy wide effect. It’s a correction.
As long as the volume of sales on the TP hasn’t significantly changed from before to now, Mystic Coins are simply reaching their proper value, previously suppressed by the excess of supply.
The TP is still selling 15-20K mystic coins daily.
RIP City of Heroes
(edited by Behellagh.1468)
Obtena.7952That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.
This is absolutely false. The supply of any material is not dependent of the market. It depends of ANet. ANet IS the market. So, if a product/material is abundant on the market or is as rare as the martian tobaco, this is because ANet wants this.
To come back to the Mystic Coins: In game we have 84 recipes for weapons (other than legendary). If you want to craft all of them, you need 4490 MC. Also you have 5 HoT legendary needing 1250 MC + 385 M. Clovers. And also 20 old legendary needing 1540 M. Clovers. Also you have recipes for crafting boxes/ satchels of armors and recipes for food crafting. I will not count these. You need only for weapons and Legendary 5 740 MC + 1925 M. Clovers. I saw in this post that 30% can be considered an average ratio for converting Coins into Clovers. That means you need around 6 000 M coins to obtain 1925 M Clovers. So, the total of M. Coins for all the weapons and Legendary in game is around 11 500. At a ratio of 20/ months + another 30 from other activities you will need over 270 months to have the coins. That means + 20 years.
Let’s see what arguments can be used against this:
1. Nobody is forced to craft all these.
My question is WHY to not craft. The weapons are in game. I bought the game. I want to craft them. Why to NOT craft? Nobody advertised GW2 as a game with crafting restricted only to some items.
2. You can buy the coins from TP
Really? " play as you want" sounds familiar? I don’t want to buy the coins. I want to have a way to not rely on others for crafting. BTW – selling a gift (the MC are a gift from ANet) seems not a real business. And if TP is really intended as a market, this kind of transactions should be not allowed.
3. The supply of MC in game is greater than the number of MC being used. This is the key: being used. Not needed but being used. The answer can be that other players already calculated they need a lot of MC and started to stack them preparing for the moment they will start to use the MC.
4. Not all the players will craft all these items
Anyone has any solid proof for this? Any statement from a significant percentage of players that they will not craft the items? Theoretically speaking any player can decide to craft all the weapons. But he will have to wait more than 20 years for that. Not to play – to wait
I can continue but the post will be too long.
To conclude: The “imbalance” in the title is not in regard of price only. It is in regard of “number/quantity”.
And please, stop promoting selling in TP of something you receive for free.
A solution for this can be account binding the coins. And after that we can see how desired are these MC. Because the value in gold will be zero. And only the need will dictate how precious we will consider the MC.
Obtena.7952That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.
This is absolutely false. The supply of any material is not dependent of the market. It depends of ANet. ANet IS the market. So, if a product/material is abundant on the market or is as rare as the martian tobaco, this is because ANet wants this.
To come back to the Mystic Coins: In game we have 84 recipes for weapons (other than legendary). If you want to craft all of them, you need 4490 MC. Also you have 5 HoT legendary needing 1250 MC + 385 M. Clovers. And also 20 old legendary needing 1540 M. Clovers. Also you have recipes for crafting boxes/ satchels of armors and recipes for food crafting. I will not count these. You need only for weapons and Legendary 5 740 MC + 1925 M. Clovers. I saw in this post that 30% can be considered an average ratio for converting Coins into Clovers. That means you need around 6 000 M coins to obtain 1925 M Clovers. So, the total of M. Coins for all the weapons and Legendary in game is around 11 500. At a ratio of 20/ months + another 30 from other activities you will need over 270 months to have the coins. That means + 20 years.
Let’s see what arguments can be used against this:
1. Nobody is forced to craft all these.
My question is WHY to not craft. The weapons are in game. I bought the game. I want to craft them. Why to NOT craft? Nobody advertised GW2 as a game with crafting restricted only to some items.2. You can buy the coins from TP
Really? " play as you want" sounds familiar? I don’t want to buy the coins. I want to have a way to not rely on others for crafting. BTW – selling a gift (the MC are a gift from ANet) seems not a real business. And if TP is really intended as a market, this kind of transactions should be not allowed.3. The supply of MC in game is greater than the number of MC being used. This is the key: being used. Not needed but being used. The answer can be that other players already calculated they need a lot of MC and started to stack them preparing for the moment they will start to use the MC.
4. Not all the players will craft all these items
Anyone has any solid proof for this? Any statement from a significant percentage of players that they will not craft the items? Theoretically speaking any player can decide to craft all the weapons. But he will have to wait more than 20 years for that. Not to play – to waitI can continue but the post will be too long.
To conclude: The “imbalance” in the title is not in regard of price only. It is in regard of “number/quantity”.And please, stop promoting selling in TP of something you receive for free.
A solution for this can be account binding the coins. And after that we can see how desired are these MC. Because the value in gold will be zero. And only the need will dictate how precious we will consider the MC.
1. Why to not craft? Some players don’t like the crafting system GW2 has. There’s a reason. Another reason: don’t like the skin of the crafted weapons or armor.
2. I want to sell my excess coins that I’m not using to players who do want to use them. And now you want to take that away from me? How dare you infringe on how I want to play. So you can’t use play how I want here because it goes both ways.
4. Let’s be realistic here. No way does a majority of players want to craft every single recipe that requires mystic coins.
if a product/material is abundant on the market or is as rare as the martian tobaco, this is because ANet wants this.
You really shouldn’t anthropomorphise a games company.
The rest is just a rant based on a false premise and your denial that the TP is and is meant to be the place to buy things from.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
1. Why to not craft? Some players don’t like the crafting system GW2 has. There’s a reason. Another reason: don’t like the skin of the crafted weapons or armor.
2. I want to sell my excess coins that I’m not using to players who do want to use them. And now you want to take that away from me? How dare you infringe on how I want to play. So you can’t use play how I want here because it goes both ways.
4. Let’s be realistic here. No way does a majority of players want to craft every single recipe that requires mystic coins.
1. Why to not craft? Some players don’t like the crafting system GW2 has. There’s a reason. Another reason: don’t like the skin of the crafted weapons or armor.
2. I want to sell my excess coins that I’m not using to players who do want to use them. And now you want to take that away from me? How dare you infringe on how I want to play. So you can’t use play how I want here because it goes both ways.
4. Let’s be realistic here. No way does a majority of players want to craft every single recipe that requires mystic coins.[/quote]
1 – Some people do enjoy the crafting system that GW2 has, and the skins from some/majority of/all the MC weapons. Just because you don’t doesn’t mean that nobody does.
2 – That’s fine if you like to sell your mystic coins on the TP. People will always be willing to buy if you sell for reasonable prices. But that doesn’t mean that those players should be forced to buy MC off the TP if they wish to craft even a handful of the weapons that require them in a reasonable timeframe. Even if you did the anomaly every day, that’s 2 months of waiting just to get 100 mystic coins to craft one of these Exotic skins. That’s absurd to believe that its right to force players who want these skins to buy MC off the TP in order to do so. He brought up a good point that the number of mystic coins you could theoretically need, even just for all the legendaries, is way to high considering the relatively slow method of acquiring them yourself.
4 – You’re right. The amount of players that want all of these skins is a vast minority. However have you considered that some people may have simply given up on them because of the ridiculous aspect of acquiring mystic coins and the sheer number needed? Or have you thought about those players who don’t want all 84 skins + the 20 something legendaries but still want a number of them? The amount of mystic coins needed rises pretty quickly for those skins.
TL;DR Mystic Coins are in a good spot for players that only want a few or no skins that require Mystic Coins to achieve. But for players who want more skins that require MC they are being punished for simply wanting to play the game the way they want to. They would be fine if they were only used for legendaries, but they aren’t. They are used for over 80 different weapon skins that are not legendary weapons, among the recipes for feasts of food.
should everyone who plays need their share of mystic coins, there would never be enough. There are enough mystic coins considering only a small populace actually uses them. So you need like 25 people to generate one person’s need of mystic coins.
Its just either a timesink or a gold sink, whichever you have more of, you use.
but it takes an awful lot of time to generate them sufficiently, since you need almost 400 coins for 77 clovers.
So one person would wait their share of monthly coins, and spen the rest of that time grinding for gold to buy the rest.
- Mystic Clovers represent an exception to this — there’s no other mechanic in PvE to farm clover, aside from buying m-coins off the TP and forging.
However, if that’s the argument, then ANet could offer alternative PvE sources of clover. (There are already WvW and PvP sources, including the Gift of Battle reward track, which is required.)
This is the part I don’t get, why would you use your mystic coins for clovers, the PvP and WvW reward tracks are a pretty consistent path to follow. Now maybe there needs to be reward tracks in other PvE elements as well.
But I think this is more of a mental block for people. I get some people don’t like to PvP or WvW, but legendaries were meant to require all game modes, else why not allow players to bypass map completion with PvP or WvW currencies even further outside of the HPs.
De Mortuis Nil Nisi Bonum.
Remember when these things we’re 3-5 silvers a piece? Got a few months in.. need more? Boom buy them
Now a days.. 81 freaking silvers, umm no thanks. Think how your bills are always rising and your income remains the same LOL
Remember when these things we’re 3-5 silvers a piece? Got a few months in.. need more? Boom buy them
Now a days.. 81 freaking silvers, umm no thanks. Think how your bills are always rising and your income remains the same LOL
Players can earn more gold now than they could back then.
MC’s have had a stable price for 5 months. There does not seem to be any measurable imbalance. Please provide evidence for this “imbalance” or shut down this thread please.
what are you talking about? they use to sell for only 30 silver recently they got as high as 80 silver.
MC’s have had a stable price for 5 months. There does not seem to be any measurable imbalance. Please provide evidence for this “imbalance” or shut down this thread please.
what are you talking about? they use to sell for only 30 silver recently they got as high as 80 silver.
Bolded the part of their post that you missed.
MC’s have had a stable price for 5 months. There does not seem to be any measurable imbalance. Please provide evidence for this “imbalance” or shut down this thread please.
what are you talking about? they use to sell for only 30 silver recently they got as high as 80 silver.
Showing an increase since June 3 and about the same rate since. Slight dip when they introduced them in the event rewards. See 30 silver back on Feb 14th.
De Mortuis Nil Nisi Bonum.
MC’s have had a stable price for 5 months. There does not seem to be any measurable imbalance. Please provide evidence for this “imbalance” or shut down this thread please.
what are you talking about? they use to sell for only 30 silver recently they got as high as 80 silver.
Showing an increase since June 3 and about the same rate since. Slight dip when they introduced them in the event rewards. See 30 silver back on Feb 14th.
that link shows its been going up and up and up and up.it never stopped going up except for the dips. which is normal for a graph to have however those dips never go back down to the original price.sure it was a slow increase until it spiked. but a increase is a increase no matter what.
MC’s have had a stable price for 5 months. There does not seem to be any measurable imbalance. Please provide evidence for this “imbalance” or shut down this thread please.
what are you talking about? they use to sell for only 30 silver recently they got as high as 80 silver.
Showing an increase since June 3 and about the same rate since. Slight dip when they introduced them in the event rewards. See 30 silver back on Feb 14th.
that link shows its been going up and up and up and up.it never stopped going up except for the dips. which is normal for a graph to have however those dips never go back down to the original price.sure it was a slow increase until it spiked. but a increase is a increase no matter what.
It hasn’t been going up and up within the timeframe that people have been saying.
1. Why to not craft? Some players don’t like the crafting system GW2 has. There’s a reason. Another reason: don’t like the skin of the crafted weapons or armor.
2. I want to sell my excess coins that I’m not using to players who do want to use them. And now you want to take that away from me? How dare you infringe on how I want to play. So you can’t use play how I want here because it goes both ways.
4. Let’s be realistic here. No way does a majority of players want to craft every single recipe that requires mystic coins.
1. Why to not craft? Some players don’t like the crafting system GW2 has. There’s a reason. Another reason: don’t like the skin of the crafted weapons or armor.
2. I want to sell my excess coins that I’m not using to players who do want to use them. And now you want to take that away from me? How dare you infringe on how I want to play. So you can’t use play how I want here because it goes both ways.
4. Let’s be realistic here. No way does a majority of players want to craft every single recipe that requires mystic coins.
1 – Some people do enjoy the crafting system that GW2 has, and the skins from some/majority of/all the MC weapons. Just because you don’t doesn’t mean that nobody does.
2 – That’s fine if you like to sell your mystic coins on the TP. People will always be willing to buy if you sell for reasonable prices. But that doesn’t mean that those players should be forced to buy MC off the TP if they wish to craft even a handful of the weapons that require them in a reasonable timeframe. Even if you did the anomaly every day, that’s 2 months of waiting just to get 100 mystic coins to craft one of these Exotic skins. That’s absurd to believe that its right to force players who want these skins to buy MC off the TP in order to do so. He brought up a good point that the number of mystic coins you could theoretically need, even just for all the legendaries, is way to high considering the relatively slow method of acquiring them yourself.
4 – You’re right. The amount of players that want all of these skins is a vast minority. However have you considered that some people may have simply given up on them because of the ridiculous aspect of acquiring mystic coins and the sheer number needed? Or have you thought about those players who don’t want all 84 skins + the 20 something legendaries but still want a number of them? The amount of mystic coins needed rises pretty quickly for those skins.
TL;DR Mystic Coins are in a good spot for players that only want a few or no skins that require Mystic Coins to achieve. But for players who want more skins that require MC they are being punished for simply wanting to play the game the way they want to. They would be fine if they were only used for legendaries, but they aren’t. They are used for over 80 different weapon skins that are not legendary weapons, among the recipes for feasts of food. [/quote]
1. There you go assuming. I said some people don’t like crafting. I like crafting and I’m working towards crafting my own precursor and legendary.
2. My point there was that he was suggesting that coins become account bound, yet claimed play how you want.
4. I still highly doubt if you include those who gave up that it would come close to a majority of players, which is what the person I quoted was claiming.
I don’t know if the coins are in the best spot, but I know that due to the supply in people’s inventory that ANet has to be careful about how quickly they change the supply or demand or the price could tank too low and not climb.
MC’s have had a stable price for 5 months. There does not seem to be any measurable imbalance. Please provide evidence for this “imbalance” or shut down this thread please.
what are you talking about? they use to sell for only 30 silver recently they got as high as 80 silver.
Showing an increase since June 3 and about the same rate since. Slight dip when they introduced them in the event rewards. See 30 silver back on Feb 14th.
that link shows its been going up and up and up and up.it never stopped going up except for the dips. which is normal for a graph to have however those dips never go back down to the original price.sure it was a slow increase until it spiked. but a increase is a increase no matter what.
Correct, price went up based on various factors such as supply, demand, liquid currency in the market, speculators, people finishing precursor journeys, and various things. But there was a 4-5 months of a stable price and then another 3 months (of a higher price) after that. And what was original price? You can’t count the regular price as the price when there was little demand for the item. Silk had value and is now junk loot, leather was junk and now has value. What is regular in this case?
De Mortuis Nil Nisi Bonum.
- Mystic Clovers represent an exception to this — there’s no other mechanic in PvE to farm clover, aside from buying m-coins off the TP and forging.
However, if that’s the argument, then ANet could offer alternative PvE sources of clover. (There are already WvW and PvP sources, including the Gift of Battle reward track, which is required.)
This is the part I don’t get, why would you use your mystic coins for clovers, the PvP and WvW reward tracks are a pretty consistent path to follow. Now maybe there needs to be reward tracks in other PvE elements as well.
Which is why I said, if the argument about mystic coins is due to clovers, then folks should request new methods of acquiring clover in PvE. Keep in mind that some people hate PvP of any kind and asking them to do PvP at all is a non-starter. (This subset of the community also is dragged, kicking and screaming, into WvW for the Gift of Battle; they’ll only do the minimum, which amounts to 7 clover; not enough for a legendary.)
But I think this is more of a mental block for people. I get some people don’t like to PvP or WvW, but legendaries were meant to require all game modes, else why not allow players to bypass map completion with PvP or WvW currencies even further outside of the HPs.
I don’t think it’s a “mental block” — some people just don’t like all three game modes.
Regardless, this thread is about mystic coins, not clover. My point (quoted above) is that the lack of clover farmability in PvE is an issue that can be entirely separated from mystic coin supply. As a result, it’s not an effective argument to use to support the theory that there’s a problem in the supply of mystic coins.
Regardless, this thread is about mystic coins, not clover. My point (quoted above) is that the lack of clover farmability in PvE is an issue that can be entirely separated from mystic coin supply. As a result, it’s not an effective argument to use to support the theory that there’s a problem in the supply of mystic coins.
Agree, I think people inter-mix these too much. If the issue with the coins is for conversion to clovers, there are other sources, or additional sources should be requested.
De Mortuis Nil Nisi Bonum.
Obtena.7952That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.
This is absolutely false. The supply of any material is not dependent of the market. It depends of ANet. ANet IS the market. So, if a product/material is abundant on the market or is as rare as the martian tobaco, this is because ANet wants this.
No, it’s not absolutely false; a huge percentage of the supply for almost everything is through the TP. It’s always been that way and maybe you’re in denial but it is intended by Anet; you can tell this simply by recognizing where most mats are available for players.
Anet can only make mats available to players; Anet does NOT put the mats on the TP for players to buy them. Players are the ones that make them available to each other, through the TP and only players. I can assure you that Anet doesn’t set up a whole economic system, just to starve it of mats (or drown people in them) so it fails. That would be dumb for them to do that and when they see things are starved or drowning, they do make adjustments.
(edited by Obtena.7952)
Obtena.7952That’s just it though … Anet does want the supply of many, if not most of the mats to depend on the market, otherwise the market doesn’t really do what it’s supposed to.
This is absolutely false. The supply of any material is not dependent of the market. It depends of ANet. ANet IS the market. So, if a product/material is abundant on the market or is as rare as the martian tobaco, this is because ANet wants this.
No, it’s not absolutely false; a huge percentage of the supply for almost everything is through the TP. It’s always been that way and maybe you’re in denial but it is intended by Anet; you can tell this simply by recognizing where most mats are available for players.
Anet can only make mats available to players; Anet does NOT put the mats on the TP for players to buy them. Players are the ones that make them available to each other, through the TP and only players. I can assure you that Anet doesn’t set up a whole economic system, just to starve it of mats (or drown people in them) so it fails. That would be dumb for them to do that and when they see things are starved or drowning, they do make adjustments.
I think both of you are correct with the context you think supply is in.
If by supply you mean the number out there in the game that have not been used then Cristalyan is correct. ANet does determine supply.
If by supply you mean those on the TP available for purchase then Obtena is correct.
It’s important to recognize the difference between both in this thread because the basic complaint is that there are not enough coins supplied to players from Anet, which makes purchasing coins supplied from players on the TP undesirable to some people. I don’t actually understand that complaint though because 1) the price points that people choose to define ‘undesirable price’ are completely arbitrary and frankly, pretty nonsensical to begin with and 2) TP is intended to be the primary way that most mats are bought and sold by players, so again, nonsense to complain that it’s hard to get mats if you don’t want to use the TP.
(edited by Obtena.7952)
ANet’s core game economy strategy is to randomly distribute items that is mostly not useful for you, therefore you need to sell it to someone you wants it while you need to buy what you want from others, so you have to use the TP which just happens to sink 15% of the gold exchanged.
RIP City of Heroes