The New CDI Topics

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Posted by: SoPP.7034

SoPP.7034

Don’t worry, I’ll repeat myself as much as neccessary
There won’t get lost something ^^

Wall of text incoming.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: nethykins.7986

nethykins.7986

not to sound like an ungreatful kitten , I really appreciate that you engage with the community, but I cannot help but say this. I want to add that I am aware this has to come from other departments, but you work in the same company no? confront them.

where is the topic on Charr armour? it really HAS to come, or at least some sort okittennowledgement(why does this get kittened? lol) that its being worked on, because currently its an insult to any Charr player on how much we are getting flipped off regarding any kind of new armour, almost NOTHING looks good on a Charr!

I’m really tired of being part of the group that always gets half kitten d work, look at the gorgeous art work you made of the Charr, how kitten they looked.. ingame.. not so much.. sure you can make them look decent.. but that’s only possible with loads of cultural because almost no dungeon armour looks good on them.

I apologise if I sounded rude in any shape or form, that was not my intention merely a bit annoyed at this point, feels like were being ignored completely.

Just to chime in: Regardless of you – and other Charr enthusiasts – being put on the tail end of the creative cycle (no pun intended), it also just makes the art team look sloppy.
And if there’s an issue with charr armour now…then how is it going to be when/if Kodan or Tengu races are playable. You’d potentially turn a cool race into looking like crud because of cutting corners. Oh well.

To be honest, I wouldn’t be surprised if the answer was “Hardly anyone plays charr, so hardly anyone was talking about it, so we never brought it up as a concern”

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Posted by: gidorah.4960

gidorah.4960

i think i am mostly disappointed that you didnt keep your word about getting a redo on population balance for wvw as the next topic and are going to make players waste the next vote getting it to the top again.

(edited by gidorah.4960)

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Posted by: BATMAN.6794

BATMAN.6794

For the WvW /EOTM side: Currently we have 3 maps that are exactly the same in The Mists War. If there could be some variation of the 3 home borderlands like how EOTM is with the jungle, snow, and dessert themes that would be cool. Id like to see not just those 3 environments either, more new terrain and climate types would bring alot of fun to gw2. Towers and Keeps in WvW are also the same in those 3 borderlands. If there was like for example bridges over moats to get inside a keep, or moving the keep lord up higher in storys of the tower so you have to run up 2-3 flights of stairs to get to it, that would be cool. 1 last idea would be to not just have only 3 different maps like I just mentioned, but to interchange the maps to a different theme every 6 months or so to keep us constantly changing our tactics and gameplay. For example a snow, dessert,jungle theme the first 6 months then the next 6 months be like a swamp,beaches, and a volcanic theme, and then the next 6 months be a randomization of the 6 or 9 or 12 maps etc…. Anyways those are my ideas and I know its alot but anything is possible right.

Desert Borderlands suck bring back alpine til new ones are revamped

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Posted by: timmyf.1490

timmyf.1490

i think i am mostly disappointed that you didnt keep your word about getting a redo on population balance for wvw as the next topic and are going to make players waste the next vote getting it to the top again.

“WvW: What aspects of Edge of The Mists do you think could carry over to the rest of WvW and how? "

You don’t think that the color-matching server-mixing that’s used in EOTM is an appropriate topic that could potentially address your concerns?

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: Psientist.6437

Psientist.6437

Will we see any of the technical changes from CDI process evolution 2, such as CDI threads being stickied?

Rules on first post only go to #6 and have reached #9 within the thread.

edit: I found the list you are referencing from the CDI process 2 thread. Perhaps it should be better placed.

“No! You can’t eat the ones that talk!
They’re special! They got aspirations.”
Finn the human

(edited by Psientist.6437)

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Posted by: gidorah.4960

gidorah.4960

i think i am mostly disappointed that you didnt keep your word about getting a redo on population balance for wvw as the next topic and are going to make players waste the next vote getting it to the top again.

“WvW: What aspects of Edge of The Mists do you think could carry over to the rest of WvW and how? "

You don’t think that the color-matching server-mixing that’s used in EOTM is an appropriate topic that could potentially address your concerns?

not really

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Posted by: videoboy.4162

videoboy.4162

i think i am mostly disappointed that you didnt keep your word about getting a redo on population balance for wvw as the next topic and are going to make players waste the next vote getting it to the top again.

Maybe, with all the comments and complaints that they’ve gotten over the imbalance, they’ve been working behind the scenes to come up with a solution to this problem.

Also, I don’t recall them promising the next CDI would be specifically about Imbalance. That’s a pretty narrow topic for an entire CDI and seems to involve more technological solutions, than what people that aren’t working with their programs could efficiently give.

Given the way EotM works and the way they’ve set up this new Tournament structure instead of Leagues, I’d say there is fair evidence to support that theory.

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Posted by: gidorah.4960

gidorah.4960

i think i am mostly disappointed that you didnt keep your word about getting a redo on population balance for wvw as the next topic and are going to make players waste the next vote getting it to the top again.

Maybe, with all the comments and complaints that they’ve gotten over the imbalance, they’ve been working behind the scenes to come up with a solution to this problem.

Also, I don’t recall them promising the next CDI would be specifically about Imbalance. That’s a pretty narrow topic for an entire CDI and seems to involve more technological solutions, than what people that aren’t working with their programs could efficiently give.

Given the way EotM works and the way they’ve set up this new Tournament structure instead of Leagues, I’d say there is fair evidence to support that theory.

it was already the topic of the first wvw cdi it was voted the #1 concern/ problem by the players then the cdi went bad when anet didnt show up to it in any meaningful way. chris saw the problem and said he would give a redo on it to show how important he took the cdi process as a whole. he also said a few other things about how anet would handle the wvw cdi’s like giving summaries from the wvw dev’s these also never happened you can go look at this thread in the wvw section. it is not as pleasant and helpful as this one because the communication is not as good. chris has like 7 replies here there is 0 in the wvw section and putting devon in charge of the wvw cdi really just seems like its going to be like the first one all over again. the new tournament structure doesnt fix that bg or jq will win because of population imbalance the tournament is already decided and it depends on if jq had recruited enough euro guilds or bg enough sea guilds. until they sort the population issues out these tournaments are decided before the fights happen and thats why we need a real talk on population before anything else.

(edited by gidorah.4960)

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Posted by: videoboy.4162

videoboy.4162

Your concerns (in that response) address only Tier 1. That’s hardly WvW as a whole. You pretty much left out everything else I said. LOL

It just looks to me like they’re actively trying to figure out a solution, judging by their experiment with EotM. If they are, I don’t see why they’d have another CDI that was specifically about Imbalance.

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Posted by: gidorah.4960

gidorah.4960

Your concerns (in that response) address only Tier 1. That’s hardly WvW as a whole. You pretty much left out everything else I said. LOL

It just looks to me like they’re actively trying to figure out a solution, judging by their experiment with EotM. If they are, I don’t see why they’d have another CDI that was specifically about Imbalance.

don’t be silly the coverage and population imbalance problems arent just on t1. the winners of every tier is predetermined based on population and it only changes when servers recruit or lose guilds. the changes they have mode don’t fix the base problem at all they should have another cdi on it because it is still the number 1 problem in wvw and anyone who actualy plays wvw knows this and they didnt have a conversation on it the first time. anet not wanting to talk about it didnt make it go away and the tournament and eotm doesnt do anything for the problem itself. the torunament is only going to highlight the population disparity and eotm will simply bleed players from unfun lower pop servers and alleviate the ques in t1.

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Posted by: Psyche.2361

Psyche.2361

I can only have opinions about the fractals since ive done it alot….so much infact that i can do it with my team at 30+ lvl without any AR at all.
But if i do that it gets alot harder of course and annoying XD

When it comes to fractals then variation is a bit non existant because you hardly get some of them, yes its random but i havent done the dolphin one for a few months now. So i hope you could take a look at that.
Every instance should have the same chance to appear right?

The rewarding is also not so good since as many here say, you get 1.2 gold for 30 or more minutes which means we spend more time in fractals than a dungeon thats about 10 minutes long, therefor we should get a bit more rewards for it in gold.
( i think the same about the arah- dungeon since it has become an elite and almost impossible for less experienced players to get through, ie 20 gold for one run ive heard)
Maybe you could increase the amount of gold every 10 lvls in fractals because it gets harder and harder and would make sence?

I have tons of rings that i dont know what to do with, i have given some to my other characters and have some as change for diffrent use.
But it would be nice to get something else like accessory or more fractal weapons or even t6 materials or some materials for the ascended stuff that can be used in crafting.
The shard-drop is also to low now that the need has increased with the crafting of ascended, it would be nice to see that one more often, not to often just a little more.
I mean…its very annoying when you need it but dont get any drops, then you can end up waiting for like 2-4 months for them to drop and thats even if you play it everyday.

More stuff to buy with the pristine relic aswell as the regular one.

As for ideas for more instances….ive seen alot of good suggestions in here alredy.
Like the old ones with ossa or shiro.
I know you have said gw2 is a whole new game….but you cant take away the lore it has and that you have created.
So with this you could reach out to new players aswell as veterans like me who enjoyed the first guildwars.

Hope this was of some use ^^

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Posted by: videoboy.4162

videoboy.4162

Your concerns (in that response) address only Tier 1. That’s hardly WvW as a whole. You pretty much left out everything else I said. LOL

It just looks to me like they’re actively trying to figure out a solution, judging by their experiment with EotM. If they are, I don’t see why they’d have another CDI that was specifically about Imbalance.

don’t be silly the coverage and population imbalance problems arent just on t1. the winners of every tier is predetermined based on population and it only changes when servers recruit or lose guilds. the changes they have mode don’t fix the base problem at all they should have another cdi on it because it is still the number 1 problem in wvw and anyone who actualy plays wvw knows this and they didnt have a conversation on it the first time. anet not wanting to talk about it didnt make it go away and the tournament and eotm doesnt do anything for the problem itself. the torunament is only going to highlight the population disparity and eotm will simply bleed players from unfun lower pop servers and alleviate the ques in t1.

I didn’t say that they were T1 problems. I said that you only addressed Tier 1.

I went and checked that thread like you suggested. Based on what Devon’s closing post says, they do see the issues with imbalance and are actively working to find the best way to address it. It also sounds like there is no reason whatsoever to have a repeat CDI, because the Devs got a lot of info out of it to help them out.

My point is: You shouldn’t insult the Devs and/or act like they aren’t addressing problems, just because they aren’t actively speaking to the community about them at the moment.

(edited by videoboy.4162)

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Posted by: Cactus.2710

Cactus.2710

Your concerns (in that response) address only Tier 1. That’s hardly WvW as a whole. You pretty much left out everything else I said. LOL

It just looks to me like they’re actively trying to figure out a solution, judging by their experiment with EotM. If they are, I don’t see why they’d have another CDI that was specifically about Imbalance.

don’t be silly the coverage and population imbalance problems arent just on t1. the winners of every tier is predetermined based on population and it only changes when servers recruit or lose guilds. the changes they have mode don’t fix the base problem at all they should have another cdi on it because it is still the number 1 problem in wvw and anyone who actualy plays wvw knows this and they didnt have a conversation on it the first time. anet not wanting to talk about it didnt make it go away and the tournament and eotm doesnt do anything for the problem itself. the torunament is only going to highlight the population disparity and eotm will simply bleed players from unfun lower pop servers and alleviate the ques in t1.

I didn’t say that they were T1 problems. I said that you only addressed Tier 1.

I went and checked that thread like you suggested. Based on what Devon’s closing post says, they do see the issues with imbalance and are actively working to find the best way to address it. It also sounds like there is no reason whatsoever to have a repeat CDI, because the Devs got a lot of info out of it to help them out.

My point is: You should insult the Devs and/or act like they aren’t addressing problems, just because they aren’t actively speaking to the community about them at the moment.

Nonsense. On at least three different occasions (once directly to me) Chris has promised to have someone summarize what ANet gleaned from the first WvW CDI on population imbalance … i.e., which ideas coming from the player base fit Anet’s view of what WvW should be and which ideas were worth further investigation. We have gotten nothing of the sort each time, and there sure as hell isn’t anything collaborative about tossing ideas over a wall with zero feedback on them.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: videoboy.4162

videoboy.4162

Your concerns (in that response) address only Tier 1. That’s hardly WvW as a whole. You pretty much left out everything else I said. LOL

It just looks to me like they’re actively trying to figure out a solution, judging by their experiment with EotM. If they are, I don’t see why they’d have another CDI that was specifically about Imbalance.

don’t be silly the coverage and population imbalance problems arent just on t1. the winners of every tier is predetermined based on population and it only changes when servers recruit or lose guilds. the changes they have mode don’t fix the base problem at all they should have another cdi on it because it is still the number 1 problem in wvw and anyone who actualy plays wvw knows this and they didnt have a conversation on it the first time. anet not wanting to talk about it didnt make it go away and the tournament and eotm doesnt do anything for the problem itself. the torunament is only going to highlight the population disparity and eotm will simply bleed players from unfun lower pop servers and alleviate the ques in t1.

I didn’t say that they were T1 problems. I said that you only addressed Tier 1.

I went and checked that thread like you suggested. Based on what Devon’s closing post says, they do see the issues with imbalance and are actively working to find the best way to address it. It also sounds like there is no reason whatsoever to have a repeat CDI, because the Devs got a lot of info out of it to help them out.

My point is: You should insult the Devs and/or act like they aren’t addressing problems, just because they aren’t actively speaking to the community about them at the moment.

Nonsense. On at least three different occasions (once directly to me) Chris has promised to have someone summarize what ANet gleaned from the first WvW CDI on population imbalance … i.e., which ideas coming from the player base fit Anet’s view of what WvW should be and which ideas were worth further investigation. We have gotten nothing of the sort each time, and there sure as hell isn’t anything collaborative about tossing ideas over a wall with zero feedback on them.

There’s a really big difference between a summary and rehashing an entire thread.

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Posted by: mahri.8410

mahri.8410

Hi. I have a simple question that probably everyone is asking. The CDI was live for some time. Everyone is suggesting. So far, what actually got implemented in game due to CDI topics ? What was the real impact of the CDI on the game?

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Posted by: aspirine.6852

aspirine.6852

Will there be a new use of spending Karma my dear Devs from Anet?
Like many people around we have fully upgraded lvl 80’s and now have less need of Karma unless it’s spending on karma to gold.
Thank you.

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Posted by: Nike.2631

Nike.2631

Hi. I have a simple question that probably everyone is asking. The CDI was live for some time. Everyone is suggesting. So far, what actually got implemented in game due to CDI topics ? What was the real impact of the CDI on the game?

The Living Story CDI looks to have had a number of effects on the pacing and delivery of the current arc starting about 2 months after the thread closed. we’ve seen signs they’re tinkering with the Commander’s tag after the close of a thread on the same.

We know their Living Story episode development cycle is about 4 months long. Other groups may move from concept to push-to-Live faster or slower, but basically you always have to expect a bit of a gap between the thread closing and any sort of visible impact.

Still, drawing those lines between input and result is something they’ve said they need to better incorporate into the process.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Cactus.2710

Cactus.2710

i think i am mostly disappointed that you didnt keep your word about getting a redo on population balance for wvw as the next topic and are going to make players waste the next vote getting it to the top again.

Here’s how this discussion will go:
Players: Move people out of servers that have WvW overpopulation, and prevent new players from transferring in.
ArenaNet: No, this is a user-hostile idea.
Players: We have no other ideas.
ArenaNet: Likewise.

That was pretty lame. Go scan the original Population Imbalance CDI and you’ll find dozens of ideas on how to deal with the problem. Many of them probably aren’t viable and some may even be conflicting, but there is stuff to work with there and all of it was, as far as anyone can tell, totally ignored.

I’ll say it again … there is nothing COLLABORATIVE about a one way flow of information.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Sirendor.1394

Sirendor.1394

Sorry, but I actually want to know this:

What are we supposed to expect from the previous CDI’s? Are you still working on them, made decisions or are they not being used at all?

Judging from the WvW CDI… nothing came from it and the only thing we hear is “It’s all going as intended”, while a lot of players are continuously stating the problems WvW has. How can you ignore it like that?

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: timmyf.1490

timmyf.1490

The CDI is a way for Anet to listen, not a way for them to explain or promise. The word “collaborative” was a poor choice. I’d say “community feedback initiative” would be a better choice.

Chris is quite clear in the rules to say that they make no promises and can’t talk about what they’re working on.

I think it’d be awesome if they hung out with us and chatted about the game, but that’s not what it is. That doesn’t mean it’s not useful.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: StriderShinryu.6923

StriderShinryu.6923

The CDI is a way for Anet to listen, not a way for them to explain or promise. The word “collaborative” was a poor choice. I’d say “community feedback initiative” would be a better choice.

Chris is quite clear in the rules to say that they make no promises and can’t talk about what they’re working on.

I think it’d be awesome if they hung out with us and chatted about the game, but that’s not what it is. That doesn’t mean it’s not useful.

Well, the choice of the word collaborative was a good choice given the initial proposal of the CDI. What was initially proposed, however, apparently either wasn’t sustainable or intended. While I am not the most positive person on these boards, I still prefer to believe that ANet did really intend to be more collaborative in the discussion process but just found out they couldn’t be as collaborative as they wanted due to a code of development secrecy and/or a lack of time/resources.

I do believe that now, unfortunately, the C should be replaced by Community instead of Collaborative since the Community participation in what are largely just developer “funded” suggestion topics is more true to reality.

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Thanks all for your thoughts on the topics.

Note moving forward those that continually pull the thread away from its core regardless of the topic will have their posts removed.

The CDI is a community\dev design think tank nothing more nothing less.

I will be locking the thread later today in preparation for the start of the topics early next week.

Chris

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Posted by: mercury ranique.2170

mercury ranique.2170

Im mostly a PvE player. And the one thing I do not find enjoyable is fractals.

The first reason for this is the level system. I don’t have the illusion it will be removed, but it works towards elitism and I personally dislike that. Also the fact that you need specialised equipment that you need to gather through many other resources is something I don’t really fancy. However, I don’t think those things will change. the exit on that speedway is behind us and no use looking back.

My dislikeness off the fractals however is also bout the difficultlevel or more the tricklevel.

Fractals to me have a high level of learn the right tricks and tweaks. The need to bring a certain weapon(hammer) to break seals, and pass that hot potato round is a kidsgame and has less to do with traditonal MMO’s. Also I dislike being forced to use different skills. I take time to make a build, and then I would like to use it. Play as you are is important for me and I dislike that in fractals I’m forced to be a dolphin or use a hammer.

So what would I like to see in future fractals??
Better and harder to kill enemy’s. Make it less a game of tricks and more a game of player skill. A fight like Mallyx would be a great example (without the video skipping trick).

For those who didn’tplay GW1, in GW2 it would translate as follows:
Don’t use boons. Mallyx removes your boons and deal near-lethal damage
Don’t use conditions. Mallyx feast on it and fully heals himself to full health
He teleports you to random locations in the map
If you have light or medium armor he pulls you to him all the time
He knocks you down for 10 seconds (and don’t use stabillity cause it is a boon).

On top of that there are some area effects, constantly active. The first is +10% cooldown on all skills. The second is a constant torment (so if you move you damage yourself), the third is that you have a 50% change to miss and the last is that you take near lethal damage if you have a succesfull block or evade.

He has a big healthpool and he hits really really hard.

So, if you never have killed him and you read this you will imagine he is impossible to kill. The opposite is true, but it requires very special tactics and teamwork.

I’m not saying they should introduce something that hard, but am using it as an example where it comes to down to understanding of skills, traits, stats and weapons to puzzle a way where it is doable to make the kill.

tl;dr – to grasp my interest in fractals, make future fractals where the tricks are less and the fights harder and more technical.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: timmyf.1490

timmyf.1490

I take time to make a build, and then I would like to use it.

<snip>

For those who didn’tplay GW1, in GW2 it would translate as follows:
Don’t use boons. Mallyx removes your boons and deal near-lethal damage
Don’t use conditions. Mallyx feast on it and fully heals himself to full health

This is a great example of why the CDI is so useful. It brings players together to talk about things that we might not have thought about alone. If use-the-build-you-want is the rule, then “don’t apply boons or conditions” rules out a huge variety of builds. Guardians would be totally left out, even on a direct damage build, because of virtues. Tons of traits have passive conditions on crit, so that’d make those players completely useless.

Anyway, as somebody who does Fractals occasionally, but would like to do them more (if just a few things were different), I’m very excited for this CDI. I’ll wait for the official thread to share my ideas. :-D

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: Milou.2701

Milou.2701

Hello comrades!

I’m very glad you brought this topic, I’m a very experienced playing in MMOs, and Guild Wars 2 is the best game by design and character-wise uniqueness that I’ve ever played and enjoyed.

So I will also help improve this game even more and make it more epic and amazing. I’ll start with the most obvious and sensitive issue that needs to be addressed:

Rangers (oh yea..)

— Trapper’s expertise -> make it passive and improve its range (traps should have ground targeting by default, radius should be larger and the range as well, because traps are the sole signature of a ranger profession, they should excel at using them)

— Damage: it should be increased somehow, because it is very low. and condition damage can easily be dispelled in PvP, and it is not as good in PvE due to the lack of time in some dungeons.

— Pets: there should be more options to control the pets, and improve their survivability. Also, there should be 3 stances [Guard] [avoid combat] and [Assist] where the pet would only and strictly do whatever his master is doing. if the ranger attacks, he attacks, if the ranger does nothing, he does nothing unless commanded.

— Ranger’s Spirits, all 4 of them: it’s unfortunate to say, they are simply useless. Long CD with no real usefulness whatsoever. it would be better to add new skills that give boons to the party, it would make rangers more wanted for WvW and dungeons, as well as other places.

— Main hand sword: so buggy, it prevents you from dodging and avoiding attack, due to its structure. the ranger should have free movements when using the 1 hand sword.

— Off hand axe: [Whirling defense]: why do we have to stay still when using it? while all other classes, such as warriors can move while whirling?

— Short bow: [Cross fire]: keep the same skill features and add an AoE theme to it. [quick shot] should have a 3s stealth added to it since it’s an escape skill mainly. it would help us survive in PvE a lot.

— The animation of Short bow and long bow: believe it when I say this, but animation matters a lot. Wouldn’t it better to add alter the arrows animation? like a lightning arrow, or some cool things..


The most important thing: when you hear the word ranger, and when you read its description in the character creation screen, you get this notion that rangers are like hunters, they should excel in throwing traps, short bow and long bow ect..
So, why is it that Warriors have a better BOW skills than a ranger?
—————————————————————————————————————————————————————-
That is just some food for thoughts.

Thank you,
Your sincere player, Milou.

(edited by Milou.2701)

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Posted by: gidorah.4960

gidorah.4960

hey chris
have you seen the reaction to this in the wvw section?
is there a reason you havent gone there to assure them it isnt a joke that many of them take it for?
is there a reason you haven’t done many of the things you have said you would do to fix the problems you created by ignoring the first wvw cdi like having a redo on population balance and having summaries of the thread?

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Posted by: mercury ranique.2170

mercury ranique.2170

I take time to make a build, and then I would like to use it.

<snip>

For those who didn’tplay GW1, in GW2 it would translate as follows:
Don’t use boons. Mallyx removes your boons and deal near-lethal damage
Don’t use conditions. Mallyx feast on it and fully heals himself to full health

This is a great example of why the CDI is so useful. It brings players together to talk about things that we might not have thought about alone. If use-the-build-you-want is the rule, then “don’t apply boons or conditions” rules out a huge variety of builds. Guardians would be totally left out, even on a direct damage build, because of virtues. Tons of traits have passive conditions on crit, so that’d make those players completely useless.

Anyway, as somebody who does Fractals occasionally, but would like to do them more (if just a few things were different), I’m very excited for this CDI. I’ll wait for the official thread to share my ideas. :-D

I did say I translated his skills a bit to GW2 language. It actually did it with removing enchantments. The bottom message is that it took several weeks before the first group killed him, and a lot more before people found optimum solutions, unfortunally, the meta at the end was to pull him away by skipping the video and running out so half of his abillity’s where off. Thats why I also added the skipping video bit.

But the thing is it required out of the box thinking cause all known tactics where useless against him

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: Nike.2631

Nike.2631

The most depressing thing about the boss you’ve described is that it would be yet another sack of hit points that responds only to direct damage.

I’m waiting patiently for the boss that can only be beaten by striping its 200 stacks of Defiant before it kills you. Normal damage does NOTHING.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: mercury ranique.2170

mercury ranique.2170

The most depressing thing about the boss you’ve described is that it would be yet another sack of hit points that responds only to direct damage.

I’m waiting patiently for the boss that can only be beaten by striping its 200 stacks of Defiant before it kills you. Normal damage does NOTHING.

Again, it is an example from a different game, simply cause gw2 doesnt have something close to it. Direct damage against Mallyx was useless as well.

You have a valid point. I like the mechanic of some guildbounty’s (wich you are slightly referring to) but it is still too visable. A good fractal boss would be one that you need to break your mind over. Even if you find the tactic and understand it, it takes time and cooperation and coordination for the party to actually do it. So you are on the right track with your 200 stacks of defiant, but not getting there yet. Also, if we actually design such a boss, the pleasure of finding the key to the puzzle would be gone as well. so it something Anet should do.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: petespri.6548

petespri.6548

Specifically, I keep waiting to see some simple things:

1- Bug fixes for engineers and many other classes.

Other than listing them (already done) what is there to talk about? Beyond the conversation we’ve already had…

ArenaNet: That is a nice list. Thank you.

Players Everywhere: No, not “thank you”. FIX IT.

2- A graphics option to reduce/eliminate particle effect.

Another truly short conversation I think…

ArenaNet: Yeah, that’s a problem. We should add something like that to the menu structure.

Players Everywhere: Duh!

3- An option to filter TP armor not only by slot but also by light, medium, heavy.

See item 2. Word for word.

4- Increased build variety for classes. Instead of doing minor balancing changes to just a few skills to a few classes every couple of months, you are going to need to do some serious over-hauling to get some classes more than 2 or 3 builds. The game didn’t release at a close-to-balanced state to make such small changes like you have been doing. Make some bigger ones to some classes to get them some more variety to play styles!

Lets see what kind a stampede we get from looking at one class real hard before having every single “I love my main and all other professions can suck it” player show up at the same time

Thanks for your hard work Chris, and all of Anet! I do mean that sincerely! I love the game that you made, I just wish you were spending your time on the basic stuff of the game instead of where it is allocated now.

I don’t think having 4 people set to “outward-facing chat mode” is going to grind the entire enterprise to a halt . I suspect most of the bug-squashing coders are still chained to their desks… where they belong .

You are right, what I am looking for is for them to actually allocate those debugging coders to content that has been broken since betas instead of doing bugfixes on new content they are looking at. Yes, I want a simple one line quote that says “We will fix this by the next patch (or 8 weeks from now, etc)” because IMO, releasing new content that has bugs without fixing the old stuff or adding features that have been needed since release is very poor decision making. Who values living story and prioritizing that over very long standing bugs and features that are desperately needed…. especially when it’s your own game?

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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I am locking the thread as I hope most are now aware of the topics.

Have a good weekend all.

Chris

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

I am locking the thread as I hope most are now aware of the topics.

Have a good weekend all.

Chris

Quick Update. The new topics will open on Wednesday 19th February. Thanks for your patience and I apologize for the delay.

Chris