The New Dailies -- Feedback welcome

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Posted by: Ayrilana.1396

Ayrilana.1396

That’s awesome. Now I can be 2/3 of the way on completing the daily from doing just a single activity. Tonight is going to be a great night!

I hope you’re not taking delight in other’s misfortune, or are you just antagonizing them? lol…

@LA GW – obviously it’s designed this way, the whole point of this change is to coerce people into other/certain areas. Still it hasn’t come up too much so not to worry, log in for laurels and log out.

Nope. If I were to do fractals today, I could complete 2/3 of what’s needed for the daily. I must admit that the two achievements are a little redundant though.

Edit: Meh. Just saw the level range and don’t feel like doing pug groups again at that level.

(edited by Ayrilana.1396)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

- snip -

I guess you didn’t exclude yourself in your opening statement. If you re-read my quote you kindly included in your post you will see I said the new dailies can be done faster, not requires less work. Unless of course your definition of less work somehow translates in to done faster. I guess you must have a specific situation in mind.

I also never stated that they are real achievements. You make it sound like I was claiming they are some kind of ultimate challenge to tell your grand children one day. All I was trying to convey was that because you get achievement points, it should take a little bit of effort. Otherwise they might as well just give AP away in the Log In rewards.

The old system may have taken you more effort but I got the impression, from some of the posts in this thread, that many people did them during their normal play, and therefore required no effort.

Sorry, no. By stating that dailies "should’ require some effort and that the old dailies required no effort, you are in fact stating that the new dailies are requiring more effort (Zero < Some Effort).

Joe works two jobs. Job A requires more tasks and time, but he enjoys it. Job B requires less tasks and time, but he dislikes it. Job B still requires less effort regardless of his preference. So, yes, the new dailies can be done with less effort, but only in specific content.

You either want them to take more effort or you want them to take less effort. At the end of the day, how much effort it takes is not that important, and wasn’t the main crux of my post. What is important is the purpose of the dailies and whether they are achieving that. The new system is starting to achieve its goals, the old system wasn’t.

If it was not an important point, why include it? You’re including it because implying that people want “something” for “nothing” is a tactic to invalidate their position. Whether you intended the point to be a debating tactic or not, it is one and is thus fair game for refuting.

So, now we’re back to the purpose of the new dailies v. the purpose of the old ones. What evidence do you have that the new dailies are achieving their purpose? Are more people doing dailies now as opposed to before? How would you know?

If you look at the history of the daily system, the purpose has changed as of Dec. 16. That’s ANet’s prerogative. However, the old dailies did achieve their purpose. People logged in and played to do them. ANet has shifted that purpose to the login rewards, because apparently concentrating large numbers of players in specific areas while encouraging others to log in but not play is preferable.

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Posted by: Devildoc.6721

Devildoc.6721

Fractal dailies should never take up 2 categories on the same day. I say this and I even do fractals.

the “Daily Fractal” generic achievement needs to be removed. ASAP. It encourages people to join the group, stay for 1 fractal out of the group of 4, and then leave, requiring the group to go searching for a replacement.

Zapp – 80 Asura Afromancer

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Posted by: Rin.1046

Rin.1046

They should rename the game to Reward Wars 2, as it seems that is the only thing you people care about.

Seriously, is getting a small amount of AP and a few minor rewards really that important to you, that you feel you don’t want to play the game anymore? You say you enjoy a particular part of the game and claim the dailies are taking you away from that, but you are not seeing the truth of it. And the truth of it is, the reward is taking you away from the gameplay you enjoy. That is a decision YOU have made. It is not a compulsory action Anet has forced you to do. You either enjoy the gameplay, and get loot that way, or you chase a small amount of extra loot by doing other stuff that you might not always enjoy. It’s your choice and no-one is forcing you to make it one way or the other.

Again, the point of the dailies is to reward players for trying different things, not cater to your loot addiction. If you don’t like the dailies, don’t do them. It’s not a big loss. If you want the rewards, put in the effort for them. It doesn’t take long.

It’s not like the dailies are the only way of acquiring the rewards they provide is it? Not now the laurels are part of the log in rewards. There are no rewards from the dailies that you cannot get doing other things in the game, so it seems very selfish to me when I see people complaining about 1 or 2 dailies they don’t enjoy or can’t do. Either that or you’re simply not understanding the purpose of the dailies.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Steele.8230

Steele.8230

I don’t like fractals. I do wvw or mists very seldom. I do like to role play and just do pve stuff but you’re making me a 2nd class player although I’m willing to bet you’ve gotten more money from me buying stuff/gems then most players. If you continue to put 2 fractals as part of the daily I’ll probably hang on for a short time to see if it is a trend and if I see it is I’ll leave. I’ve got 5 80s and 9 characters. My wife plays also and has an extra character and 4 80s and plays with me but if I go she will also cause she doesn’t like to do fractals either.
What you should do is have enough for both to complete the dailies by doing their own thing. Add another item to the dailies and keep the requirement to complete it at 3 items plus the competionist. This would keep everyone happy, playing and spending money.

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Posted by: Pockets.3201

Pockets.3201

They should rename the game to Reward Wars 2, as it seems that is the only thing you people care about.

Seriously, is getting a small amount of AP and a few minor rewards really that important to you, that you feel you don’t want to play the game anymore? You say you enjoy a particular part of the game and claim the dailies are taking you away from that, but you are not seeing the truth of it. And the truth of it is, the reward is taking you away from the gameplay you enjoy. That is a decision YOU have made. It is not a compulsory action Anet has forced you to do. You either enjoy the gameplay, and get loot that way, or you chase a small amount of extra loot by doing other stuff that you might not always enjoy. It’s your choice and no-one is forcing you to make it one way or the other.

Again, the point of the dailies is to reward players for trying different things, not cater to your loot addiction. If you don’t like the dailies, don’t do them. It’s not a big loss. If you want the rewards, put in the effort for them. It doesn’t take long.

It’s not like the dailies are the only way of acquiring the rewards they provide is it? Not now the laurels are part of the log in rewards. There are no rewards from the dailies that you cannot get doing other things in the game, so it seems very selfish to me when I see people complaining about 1 or 2 dailies they don’t enjoy or can’t do. Either that or you’re simply not understanding the purpose of the dailies.

The purpose of dailies is to waste our time, like similar activities in other MMOs. Keep people busy with non-content and a little reward.

Personally, I do them for the AP, because I’d like the rest of the Radiant armor and they are less unpleasant, and more steady, than many of the other achievements I have available to me.

Its not about loot since the game rarely ever gives me any loot, no matter what content I’m doing. Just garbage. Or containers I need to open to get to the garbage, which is largely what the daily chests are.

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Posted by: Astralporing.1957

Astralporing.1957

It is not a compulsory action Anet has forced you to do.

They may not have actually forced anyone to switch to playerstyles they dislike (or stop playing), but they are definitely encouraging that kind of behaviour with this new daily achievements design.

Seriously, is getting a small amount of AP and a few minor rewards really that important to you, that you feel you don’t want to play the game anymore?

No. Seeing devs be more concerned in teaching players pet tricks to improve their precious metrics than in providing a game that is actually fun is what diminishes my interest.

Also, the fact that the double fractal daily “event” wasn’t fixed yet, and was allowed to happen again tells me everything i need to know about how really welcome the feedback is.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Steele.8230

Steele.8230

They should rename the game to Reward Wars 2, as it seems that is the only thing you people care about.

Seriously, is getting a small amount of AP and a few minor rewards really that important to you, that you feel you don’t want to play the game anymore? You say you enjoy a particular part of the game and claim the dailies are taking you away from that, but you are not seeing the truth of it. And the truth of it is, the reward is taking you away from the gameplay you enjoy. That is a decision YOU have made. It is not a compulsory action Anet has forced you to do. You either enjoy the gameplay, and get loot that way, or you chase a small amount of extra loot by doing other stuff that you might not always enjoy. It’s your choice and no-one is forcing you to make it one way or the other.

Again, the point of the dailies is to reward players for trying different things, not cater to your loot addiction. If you don’t like the dailies, don’t do them. It’s not a big loss. If you want the rewards, put in the effort for them. It doesn’t take long.

It’s not like the dailies are the only way of acquiring the rewards they provide is it? Not now the laurels are part of the log in rewards. There are no rewards from the dailies that you cannot get doing other things in the game, so it seems very selfish to me when I see people complaining about 1 or 2 dailies they don’t enjoy or can’t do. Either that or you’re simply not understanding the purpose of the dailies.

I enjoy the game with my wife and family. It’s fun to go kill a champion with the family and a few friends and discuss what we picked up. None of us is into player vs player. It just seems since the World Tournament in China that the desire of GW2 is try to push everyone into player vs player through fractals. It’s a shame because I can see players leaving because they are going to start looking around at new games when before they wouldn’t have. I think it’s just the feeling that the game is going more for pvp type action then anything else. I watch and see what happens but I’ve already stopped rezzing npcs and on days like today with 2 fractals I’ll log in and log off.

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Posted by: Vayne.8563

Vayne.8563

I suspect there will be changes to the dailies. Obviously not between patches, but I’m sure some of this stuff will get taken on board.

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Posted by: Rin.1046

Rin.1046

- snip -

- snip -

Sorry, no. By stating that dailies "should’ require some effort and that the old dailies required no effort, you are in fact stating that the new dailies are requiring more effort (Zero < Some Effort).

Joe works two jobs. Job A requires more tasks and time, but he enjoys it. Job B requires less tasks and time, but he dislikes it. Job B still requires less effort regardless of his preference. So, yes, the new dailies can be done with less effort, but only in specific content.

That is a matter of perspective. For example, your job analogy may require less physical effort on Joe’s part but might require greater mental effort due to the stress of doing something he doesn’t like.

What you find easy or difficult will be different to me and others. I also never said I thought the old system took zero effort, I said that was the impression I got from other posters and that is why I added that point.

- snip -

If it was not an important point, why include it? You’re including it because implying that people want “something” for “nothing” is a tactic to invalidate their position. Whether you intended the point to be a debating tactic or not, it is one and is thus fair game for refuting.

Fair comment. It was a poorly worded paragraph on my part. The point I was trying to make was that people were focusing too much on how easy/difficult the dailies are, and that is not that important in the grand scheme of things, because people’s perspectives vary from each other.

What I feel we should be focusing on is whether the dailies are working as intented, and not causing too many problems, not whether the dailies are making everyone happy. Its clear they are not pleasing everyone, and they never will, because no matter what Anet does someone somewhere will not like it. But there are many players (in this thread and in game) that do like them, and as I will explain below, they seem to be achieving better results. People are entitled to their opinion of course, but perspective is important.

So, now we’re back to the purpose of the new dailies v. the purpose of the old ones. What evidence do you have that the new dailies are achieving their purpose? Are more people doing dailies now as opposed to before? How would you know?

It seems clear to me that, due to the types of activities we had, it was not just about getting as many players do the dailies as possible. It was what the dailies could encourage the players to do. And the same is true of the new system. If it was merely to get players doing dailies, and nothing else, why have region/zone specific mob kills or gathering? The fact that there were regions in the old system, and specific zones in the new, suggests to me that they are trying to direct players to certain areas. Otherwise we would have been able to kill any mobs in any part of the game.

If you look at the history of the daily system, the purpose has changed as of Dec. 16. That’s ANet’s prerogative. However, the old dailies did achieve their purpose. People logged in and played to do them. ANet has shifted that purpose to the login rewards, because apparently concentrating large numbers of players in specific areas while encouraging others to log in but not play is preferable.

Of course Anet will change their direction from time to time, they said from the start that they want to try new things, so sometimes things will need to change.

The dailies system has never just been about getting people to log in. It had multiple functions, from time gating materials to directing players (as stated above). The reason I say that the new system is working better is primarily because we now have zone specific events, instead of region wide, and every time I have gone to a zone for my daily it has been full of players. With region wide events players could jump to their ‘easy’ zone to get the daily done quickly, therefore having the problem of some zones remaining empty or spreading the players out too thin. There was many an occasion when I struggled (that’s struggled, not failed) to get events done in a particular zone, due to lack of player presence.

Of course I will happily stand corrected if any of the devs wish to comment on this, but it seems evident to me that, to some degree, the new system is working better than the old. It is not a perfect system, but it is a step in the right direction in my opinion.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Rin.1046

Rin.1046

I suspect there will be changes to the dailies. Obviously not between patches, but I’m sure some of this stuff will get taken on board.

I agree, Vayne. It feels like the structure of a new system, with remnants of the old system still attached to it. I am sure they will refine it in time.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

-snip-

Fair enough, I suppose.

Dailies at launch were just a little extra reward for playing. Under the original system, they could be completed anywhere except Orr (not enough kill variety) or PvP. While the system has evolved multiple times, adding less general tasks, this iteration offers less freedom as to where. The older iterations all allowed for completion with no, or a minimum, of directed play. Sure, there were tasks like “Shiverpeak Events,” but most days had Recycler, 5 events and 20 Gathers, and there were a lot of other more generic tasks.

As to the “new” purpose… well, I thought mega-servers were supposed to be the cure to empty zones. If there now needs to be a second system to congregate players, I’m not sure what that says about the game. However, enticed direction may be serving a different purpose — trying to expose PvE-only players to the PvP game modes, or to specific content like the Meta-train. As to whether that’s working or not, I’m not sure.

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Posted by: Vayne.8563

Vayne.8563

Also if Anet has called the log in rewards dailies and give this other stuff another name, there’d have been a lot less people complaining I think. It really is a different thing.

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Posted by: Serophous.9085

Serophous.9085

Also if Anet has called the log in rewards dailies and give this other stuff another name, there’d have been a lot less people complaining I think. It really is a different thing.

You know what? since people are so upset on getting AP and rewards, I agree. You log in, get 10 AP and the prize. The other stuff is allll optional. Everyone is happy.

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Posted by: CMM.6712

CMM.6712

Also if Anet has called the log in rewards dailies and give this other stuff another name, there’d have been a lot less people complaining I think. It really is a different thing.

You know what? since people are so upset on getting AP and rewards, I agree. You log in, get 10 AP and the prize. The other stuff is allll optional. Everyone is happy.

Then they would complain that the people that did the tasks got more rewards though. ALWAYS something to beach about evidently.

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Posted by: Vayne.8563

Vayne.8563

Also if Anet has called the log in rewards dailies and give this other stuff another name, there’d have been a lot less people complaining I think. It really is a different thing.

You know what? since people are so upset on getting AP and rewards, I agree. You log in, get 10 AP and the prize. The other stuff is allll optional. Everyone is happy.

I think we should get 5 on log in and 5 for the daily (maybe even keep it at 10 for the daily).

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Posted by: Beldin.5498

Beldin.5498

Wonder when we get a daily where we have to do 2 fractals and 2 dungeons .. maybe Arah and Aetherpath ..

Else i must just think about the soup kitten from Seinfeld : No daily for you !!

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: LA GW.6753

LA GW.6753

They’re trying to use this to inflate participation metrics and squeeze as much out of existing content as they can, under the pretense of ‘making it better’.

ANet? Pay attention, please.

WE DON’T WANT YOU TO ‘MAKE IT BETTER’. WE WANT YOU TO STOP MESSING UP GAME CONTENT THAT IS FINE WITH YOUR RESTRICTIONS ON OUR CHOICES.

For almost a year they’ve been on a campaign to turn ‘play it your way’ into ‘YOU MUST DO IT THIS WAY OR ELSE’. Guess what? OR ELSE is going to turn into ‘so long and thanks for nothing, losers!’ for a lot of players if you keep it up.

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Posted by: Filaha.1678

Filaha.1678

They’re trying to use this to inflate participation metrics and squeeze as much out of existing content as they can, under the pretense of ‘making it better’.

ANet? Pay attention, please.

WE DON’T WANT YOU TO ‘MAKE IT BETTER’. WE WANT YOU TO STOP MESSING UP GAME CONTENT THAT IS FINE WITH YOUR RESTRICTIONS ON OUR CHOICES.

For almost a year they’ve been on a campaign to turn ‘play it your way’ into ‘YOU MUST DO IT THIS WAY OR ELSE’. Guess what? OR ELSE is going to turn into ‘so long and thanks for nothing, losers!’ for a lot of players if you keep it up.

I’m still playing my way. Many people are still playing their way.

Nothing is stopping you from playing your way.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I’m still playing my way.

Steadily working on Mawdrey again. Sigh.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Agrotera.1254

Agrotera.1254

For what it is worth here are my suggestions. Make the pve, pvp and WvW each have 5 options instead of 4. It gives people slightly more flexibility.

For pve make it 4 events in a particular region instead of zone, that will hopefully stop the zergs. Also would it be nice if we didn’t get any more double fractuals in one day, although if it is raised to 5 choices that wouldn’t be as much of an issue. The logging, mining and gathering could remain as is, as could the view a vista, those I have no issue with.

For pvp, there are usually, correct me if I am wrong, 2 that say something about winning as a Mesmer or winning as a Thief? Just add one more profession to the list per day, problem solved and it again makes things slightly more flexible.

Sorry, I can’t really comment on wvw as I have never actually taken part or explored that part of the game yet (oh the shame how dare I)

What I can comment on is the prevailing attitude that seems to be very common here. Too many people have the attitude that everyone is supposed to play the game the way that they think it should be played. Bottom line is, this is a game. It is something that we do for enjoyment and anything that detracts from that enjoyment, if it continues, could very well drive us away.

You like the dailys because you enjoy pvp or wvw or the fractuals, gratz, for you everything works out great. But there are people who do not like the fractuals, or pvp, or wvw, or whatever, and that is their choice to make.

What it all comes down to is everyone has the right to enjoy the game playing it the way that they want to play it, not the way that others think that they should. The current dailys are preventing that for some people. Has anyone ever heard of compromise? That is what we need here, a little compromise. For those that like the dailys, fine. For those that don’t what harm is there in tweaking them just a little to bring back the fun for those who have lost if?

you can’t fix stupid

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Posted by: Pockets.3201

Pockets.3201

I’m still playing my way.

Steadily working on Mawdrey again. Sigh.

Good luck. I only recently got that done myself.

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Posted by: CMM.6712

CMM.6712

They’re trying to use this to inflate participation metrics and squeeze as much out of existing content as they can, under the pretense of ‘making it better’.

ANet? Pay attention, please.

WE DON’T WANT YOU TO ‘MAKE IT BETTER’. WE WANT YOU TO STOP MESSING UP GAME CONTENT THAT IS FINE WITH YOUR RESTRICTIONS ON OUR CHOICES.

For almost a year they’ve been on a campaign to turn ‘play it your way’ into ‘YOU MUST DO IT THIS WAY OR ELSE’. Guess what? OR ELSE is going to turn into ‘so long and thanks for nothing, losers!’ for a lot of players if you keep it up.

Speak for yourself, the mouse in your pocket does not count.

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Posted by: Steele.8230

Steele.8230

They’re trying to use this to inflate participation metrics and squeeze as much out of existing content as they can, under the pretense of ‘making it better’.

ANet? Pay attention, please.

WE DON’T WANT YOU TO ‘MAKE IT BETTER’. WE WANT YOU TO STOP MESSING UP GAME CONTENT THAT IS FINE WITH YOUR RESTRICTIONS ON OUR CHOICES.

For almost a year they’ve been on a campaign to turn ‘play it your way’ into ‘YOU MUST DO IT THIS WAY OR ELSE’. Guess what? OR ELSE is going to turn into ‘so long and thanks for nothing, losers!’ for a lot of players if you keep it up.

Speak for yourself, the mouse in your pocket does not count.

I guess you haven’t been paying attention! He’s not by himself!

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Posted by: Krynos.1293

Krynos.1293

I hate the new daily achievements system. I used to enjoy doing the daily stuff. Now, like others, I feel like ANet is trying to “force” me to do content I don’t enjoy. So it’s either do it, or do without.

My friend and I quit after the traits patch, but we recently started trying to get back into playing GW2, but now we don’t even complete our daily achievements any more. We used to enjoy running them together. Now we don’t finish them because we refuse to do content we hate doing. I log in to have fun playing the game as I want to play it. And I miss having the choices in daily achievements I used to have. Now, my friend and I have started logging in to see what they are and receive the log-in reward, then we log right back out when we see the craptastic selection of PvE daily choices. It’s getting to the point we’re not bothering to do even that any more, and looking to, once again, get into another game.

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Posted by: Imarion.1650

Imarion.1650

Today, in the 4 pve dailies I had 2 fractals, which I do not want to do.
Anyway 1 of the 2 fractals was beyond my reach.

I so lost motivation to play and simply disconnected to get fun in another game.
Since this new daily system has been put in place I did them 5 times.

To put it simply: I have no time to both run all over tyria and do several things for the dailies AND do whatever I want.

Another thing: I play exclusively my necro in pvp. I tried other classes but I can’t play them. Today the necro is in the list, great. This has not been the case since at least one week. The fact is, as I said above, I lost motivation, so now I do not even bother.

As said million times before, give us back the generic dailies:

  • replace the “4 events in queensdale” by “4 events”.
  • for pvp: check the most played character and add to the selection (=> the 2 random classes + the most played one). Or even better, add a generic task so that at least we can do them with our prefered class if it is not selected.
  • for WvW: ensure we can do all of them in EOTM. I’m on a bad server so WvW is not an option for me.

Imarion

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Posted by: Krynos.1293

Krynos.1293

Today, in the 4 pve dailies I had 2 fractals, which I do not want to do.
Anyway 1 of the 2 fractals was beyond my reach.

I so lost motivation to play and simply disconnected to get fun in another game.
Since this new daily system has been put in place I did them 5 times.

To put it simply: I have no time to both run all over tyria and do several things for the dailies AND do whatever I want.

Imarion

This is what happened to me, and was the reason for coming here to make my post just above yours. My buddy wasn’t even home yet, but we were talking on TS (him on the phone app), and he didn’t even bother to log on after I told him about the daily choices.

We used to be able to get on, hang out, explore, and generally play the way we wanted AND complete our daily achievements in the process. The old daily system had choices that flowed with our natural gameplay. Now, even when the choices are things we like doing, they still feel like a chore or running errands, or some similar. Coupled with the trait system change, it’s just hard for me to like GW2 any more. Let alone recommend it to friends (at least not if I want to keep them as friends).

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Posted by: Worblehat.8697

Worblehat.8697

Is there a way to customize the UI so that dailies don’t show at all?

It’s perfectly correct that one doesn’t have to do the dailies, and indeed I often don’t, particularly since hitting 80. But I think there would be much less complaining if there was a way to make them go away, rather than having that big purple box intruding on your peripheral vision for the entire time you’re logged in. I looked in the options panel but all I could find was a way to alter or disable the little arrow thing pointing towards the nearest unexplored map area/poi/vista/personal story etc.

It would also be nice if the dailies could be coded to check whether an account is even capable of doing them. For example, someone whose first character hit 80 a couple days ago, and is still working on unlocking key traits, acquiring decent gear, and looking for a guild is in no position to be doing fractals, let alone the higher tier fractal from the second fractal daily. I’d like to do fractals someday, but I’ll need more/better traits and gear plus a guild before that’s feasible.

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Posted by: Broom.2561

Broom.2561

There’s been a lot of stuff the past year that decreased my enjoyment of the game, like the new trait system and the NPE, but this is pretty much the straw that broke the camel’s back. I’m still logging in, sure, but I’m not really playing. Since I play PVP/PVE/WVW, I have no problem getting the daily done, but I’m just not having fun anymore. I hate the way I am told in a quite unsubtle way what the devs want me to do and I hate the fact that they’re ruining my guildmates’ (pure PVE) fun with stuff like two daily fractals.

Pretty much comes down to this: I’m not a child, I’m not braindead, and I don’t need the devs taking me by the hand and telling me what to do.

Devs, if your statistics tell you some areas of your game are being used (a lot) less than expected, you might want to have a good look at WHY this is the case, in stead of forcefeeding it to your playerbase.

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Posted by: HtFde.3856

HtFde.3856

You know, you are right. I am limiting myself.

I’ll just hop into PvP matches I don’t want to be in, kitten around and be completely inept as I won’t know what to do or care, and generally drag down my team just to get dailies done faster. Not like I know how to fight other players, nor do I have any desire to learn as I don’t want to be there.

I’m sure everyone involved will enjoy that.

(a) You’re omitting WvW Capturing an empty ruin, killing a NPC guard or killing 5 NPC guards + Dolyaks (in case of capturing a camp) has NOTHING o do with PvP, letting teams down and whatnot. Actually – it is PvE – with the added danger, of course, that you might run into enemy players. So do it in your homelands or near your own spawn points to make it a short run in case you do. I haven’t encountered a single enemy when I did those 3 dailies since they were introduced (ruins, land claimer, camp flipper).

(b) For regular PvP I agree with your statement, although matchup is done by experience and I guess you’d be surprised how many people will probably be worse than you. But then there’s rank farming servers – noone does serious PvP on those. You either take turns flipping the middle capture point (no fighting) or you all meet under point B – hit each other and jump down, rinse and repeat. Who wins is predetermined so your performance does not have any impact.

PMI – Dzagonur Rallybot :)

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Posted by: Vayne.8563

Vayne.8563

You know, you are right. I am limiting myself.

I’ll just hop into PvP matches I don’t want to be in, kitten around and be completely inept as I won’t know what to do or care, and generally drag down my team just to get dailies done faster. Not like I know how to fight other players, nor do I have any desire to learn as I don’t want to be there.

I’m sure everyone involved will enjoy that.

(a) You’re omitting WvW Capturing an empty ruin, killing a NPC guard or killing 5 NPC guards + Dolyaks (in case of capturing a camp) has NOTHING o do with PvP, letting teams down and whatnot. Actually – it is PvE – with the added danger, of course, that you might run into enemy players. So do it in your homelands or near your own spawn points to make it a short run in case you do. I haven’t encountered a single enemy when I did those 3 dailies since they were introduced (ruins, land claimer, camp flipper).

(b) For regular PvP I agree with your statement, although matchup is done by experience and I guess you’d be surprised how many people will probably be worse than you. But then there’s rank farming servers – noone does serious PvP on those. You either take turns flipping the middle capture point (no fighting) or you all meet under point B – hit each other and jump down, rinse and repeat. Who wins is predetermined so your performance does not have any impact.

Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.

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Posted by: HtFde.3856

HtFde.3856

It just seems since the World Tournament in China that the desire of GW2 is try to push everyone into player vs player through fractals.

Call me stupid … what do fractals (PvE in its purest form) have to do with PvP?

PMI – Dzagonur Rallybot :)

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Posted by: HtFde.3856

HtFde.3856

Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.

Yes you can – and I can fall off in a jumping puzzle and die, I can get killed by a champ … I really can’t understand the problem some people seem to have with being killed by players while aparently having no qualms about being killed by NPCs or the environment.

As I said before – I haven’t encountered any enemy while doing the WvW dailies (just don’t try capture a tower or keep – that does increase the chance of an encounter) and on the PvP farming servers you don’t die to enemies, you die because you jump (or in case of the Kyhlo map because there’s a troll at work which happens rarely and it’s usually 1 troll against your team of 5 which makes those guys very short lived).

PMI – Dzagonur Rallybot :)

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Posted by: Vayne.8563

Vayne.8563

Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.

Yes you can – and I can fall off in a jumping puzzle and die, I can get killed by a champ … I really can’t understand the problem some people seem to have with being killed by players while aparently having no qualms about being killed by NPCs or the environment.

As I said before – I haven’t encountered any enemy while doing the WvW dailies (just don’t try capture a tower or keep – that does increase the chance of an encounter) and on the PvP farming servers you don’t die to enemies, you die because you jump (or in case of the Kyhlo map because there’s a troll at work which happens rarely and it’s usually 1 troll against your team of 5 which makes those guys very short lived).

That’s the beauty of it. It doesn’t matter if you understand the problem.

I don’t understand how some people have a fear of heights, but it doesn’t change the fact that they have a fear of heights. You may see no difference between being killed by AI or being killed by a player but I do.

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Posted by: Nidome.1365

Nidome.1365

  • for WvW: ensure we can do all of them in EOTM. I’m on a bad server so WvW is not an option for me.

Towers, Keeps, objective defender and daily defender can be done in EOTM.
Ruins, Dolyaks & Camps require you to go to a “proper” WvW map, but none of these require you to be on a “good” WvW server.
Snipe a dolyak or claim a ruin – both quick & easy.
A camp is a little more difficult but can be soloed by most people – takes a little longer which means there is more chance for hostiles to make an appearance.
Of course the thing I don’t understand is why you need 2 camps, but only one ruin or Dolyak.

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Posted by: Beldin.5498

Beldin.5498

Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.

Yes you can – and I can fall off in a jumping puzzle and die, I can get killed by a champ … I really can’t understand the problem some people seem to have with being killed by players while aparently having no qualms about being killed by NPCs or the environment.

A champion doesn’t laugh at you and dances on your dead body, or whatever else
some ganking kids in MMOs do after they jumped you from behind while you were
fighting against other mobs.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Udolpho.1209

Udolpho.1209

Another day when I log in and can’t achieve the dailies.

There is too much being lumped in with the broad category of PVE. There should be at least two PVE categories and/or a PVX category.

PVE 1/Advanced: Dungeons, Fractals, Jumping Puzzles > highly specialized
Requiring some or all of the following: skill and patience, high level characters, special equipment, and decent computers in the real world

PVE 2/Normal: Leveling, exploring, events, gathering, vistas, etc or any PVE not included in above, that can be done at any level > NORMAL STUFF

PVX: Things you can do in any category across PVE, PVP and WVW: Reviving, salvaging, kills, dodging, etc

I feel like Anet thinks this is like Green Eggs and Ham. If only I try them, I will like them. Nope, sorry. I do not like them. Not in this game or in the next.

…Ironically, what I DID like doing in the game was DAILIES.

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Posted by: echo.2053

echo.2053

Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.

Yes you can – and I can fall off in a jumping puzzle and die, I can get killed by a champ … I really can’t understand the problem some people seem to have with being killed by players while aparently having no qualms about being killed by NPCs or the environment.

As I said before – I haven’t encountered any enemy while doing the WvW dailies (just don’t try capture a tower or keep – that does increase the chance of an encounter) and on the PvP farming servers you don’t die to enemies, you die because you jump (or in case of the Kyhlo map because there’s a troll at work which happens rarely and it’s usually 1 troll against your team of 5 which makes those guys very short lived).

That’s the beauty of it. It doesn’t matter if you understand the problem.

I don’t understand how some people have a fear of heights, but it doesn’t change the fact that they have a fear of heights. You may see no difference between being killed by AI or being killed by a player but I do.

Lol I kill alot of players by dragging more mobs into fights, or giving switness at a critcal part of a jp or illusioning of life a downed player with the only creature around being a world boss at 95% life. It doesn’t matter where you run or where you hide — players are out there to take and feed upon your soul !!!!!

You cant deal with a few players will trying to capture 1 out of 15 ruins, maybe eotm is more your alternative go to place when you handicap your pve achievements as well. Its not actually pvp since 90% of the players there are upscales. believe it or not you can earn wvw achievments there – like land claimer, keep claimer, tower capture, badge spender. Servers are merged so you don’t have to worry about being on a lower populated server.

Keep up the handicap daily achievement salt over the need for 10 mesely ap — i have been thoroughly amused so far XD.

Bender the offender – Proud violator of 17 safe spaces –

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Posted by: Vayne.8563

Vayne.8563

Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.

Yes you can – and I can fall off in a jumping puzzle and die, I can get killed by a champ … I really can’t understand the problem some people seem to have with being killed by players while aparently having no qualms about being killed by NPCs or the environment.

As I said before – I haven’t encountered any enemy while doing the WvW dailies (just don’t try capture a tower or keep – that does increase the chance of an encounter) and on the PvP farming servers you don’t die to enemies, you die because you jump (or in case of the Kyhlo map because there’s a troll at work which happens rarely and it’s usually 1 troll against your team of 5 which makes those guys very short lived).

That’s the beauty of it. It doesn’t matter if you understand the problem.

I don’t understand how some people have a fear of heights, but it doesn’t change the fact that they have a fear of heights. You may see no difference between being killed by AI or being killed by a player but I do.

Lol I kill alot of players by dragging more mobs into fights, or giving switness at a critcal part of a jp or illusioning of life a downed player with the only creature around being a world boss at 95% life. It doesn’t matter where you run or where you hide — players are out there to take and feed upon your soul !!!!!

You cant deal with a few players will trying to capture 1 out of 15 ruins, maybe eotm is more your alternative go to place when you handicap your pve achievements as well. Its not actually pvp since 90% of the players there are upscales. believe it or not you can earn wvw achievments there – like land claimer, keep claimer, tower capture, badge spender. Servers are merged so you don’t have to worry about being on a lower populated server.

Keep up the handicap daily achievement salt over the need for 10 mesely ap — i have been thoroughly amused so far XD.

You got the wrong guy I’m level 350 something in WvW. Thanks anyway.

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Posted by: DrDoobious.4203

DrDoobious.4203

Am I the only one who’s barely playing the game now since the new daily system was brought in?
I have 3 level 80 characters…and find myself being forced to run around level 1-15 areas chasing events that are over in the blink of an eye because hoards of 80s are all trying to complete their daily on events that were originally designed for small groups of low level players? Even with the leveling down we’re vastly overpowered for those events in large numbers.
Worst of all though, the rewards are utterly terrible. It leaves you with the choice of monotonously grinding the same content endlessly or buying your way through the game via the gem store.
I tried for a couple of weeks but really cannot play this game anymore

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Posted by: echo.2053

echo.2053

Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.

Yes you can – and I can fall off in a jumping puzzle and die, I can get killed by a champ … I really can’t understand the problem some people seem to have with being killed by players while aparently having no qualms about being killed by NPCs or the environment.

As I said before – I haven’t encountered any enemy while doing the WvW dailies (just don’t try capture a tower or keep – that does increase the chance of an encounter) and on the PvP farming servers you don’t die to enemies, you die because you jump (or in case of the Kyhlo map because there’s a troll at work which happens rarely and it’s usually 1 troll against your team of 5 which makes those guys very short lived).

That’s the beauty of it. It doesn’t matter if you understand the problem.

I don’t understand how some people have a fear of heights, but it doesn’t change the fact that they have a fear of heights. You may see no difference between being killed by AI or being killed by a player but I do.

Lol I kill alot of players by dragging more mobs into fights, or giving switness at a critcal part of a jp or illusioning of life a downed player with the only creature around being a world boss at 95% life. It doesn’t matter where you run or where you hide — players are out there to take and feed upon your soul !!!!!

You cant deal with a few players will trying to capture 1 out of 15 ruins, maybe eotm is more your alternative go to place when you handicap your pve achievements as well. Its not actually pvp since 90% of the players there are upscales. believe it or not you can earn wvw achievments there – like land claimer, keep claimer, tower capture, badge spender. Servers are merged so you don’t have to worry about being on a lower populated server.

Keep up the handicap daily achievement salt over the need for 10 mesely ap — i have been thoroughly amused so far XD.

You got the wrong guy I’m level 350 something in WvW. Thanks anyway.

and your talking to a lvl 575 only because the combined all character wvw levels. MAOR excuses plox

Bender the offender – Proud violator of 17 safe spaces –

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Posted by: Carighan.6758

Carighan.6758

Yeah, I don’t enjoy fractals either (nor hamster-wheel maps like Dry Top and Silverwastes). No more GW2 for me today.

So what is it?

  • No WvW
  • No sPvP
  • No Fractals
  • No Maguuma Wastes anything

What dailies would you enjoy? Mystic Forger, Exotic Crafter, Laurel and 10 minutes AFK in LA? :P

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Beldin.5498

Beldin.5498

Yeah, I don’t enjoy fractals either (nor hamster-wheel maps like Dry Top and Silverwastes). No more GW2 for me today.

So what is it?

  • No WvW
  • No sPvP
  • No Fractals
  • No Maguuma Wastes anything

What dailies would you enjoy? Mystic Forger, Exotic Crafter, Laurel and 10 minutes AFK in LA? :P

Or maybe just something like the old daylies with more choices ?

5 Events where ever you want
4 events in Shiverpeaks, Kryta, Maguuma, Ascalon
kill 50 mobs wherever you want
harvest 20 times .. maybe even 100+
apply 20 conditions .. also maybe 100+

And so on ..

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: khani.4786

khani.4786

I duoed a lvl 1 fractal with a friend, got to the third fractal’s boss then posted a LFG and let 3 random people join us so they could get their daily. One had never set foot in fractals before, another said at the end of the boss fractal that they’d never been able to kill the Jade Maw before….so I helped three people who likely would not have been able to do that on their own. And I plan on doing the same anytime “Daily Fractal” appears. I don’t do them often myself, but I know how and can carry a few folks through a level 1.

I don’t mind the new pve dailies and I don’t think it will hurt anyone to stretch themselves just a little to try something different. If you want map completion you’ll eventually have to venture into WvW, so why not zone in and see if there are people at the spawn area and follow some folks, kill a yak, take two camps. Most of the time you won’t find any other player resistance and it’s just more pve kind of stuff.

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Posted by: HtFde.3856

HtFde.3856

Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.

Yes you can – and I can fall off in a jumping puzzle and die, I can get killed by a champ … I really can’t understand the problem some people seem to have with being killed by players while aparently having no qualms about being killed by NPCs or the environment.

A champion doesn’t laugh at you and dances on your dead body, or whatever else
some ganking kids in MMOs do after they jumped you from behind while you were
fighting against other mobs.

And this actually bothers you? Seriously?

In PvP farming arenas (and ranking arenas) NOONE dances on you – (a) they have better things to do and (b) you respawn way too fast for that to actually happen.

In WvW it happens but (a) I love it when they do that because it gives me enough time to direct people to them and it’s a resurrected me that dances on them a few moments later and (b) if you do ruins and guard killer your chances of running into someone is really, really small and most of the time (when you do those in your homelands) those guys have better things to do because of (a).

I have had VERY bad PvP experiences mself in some games – you left the town and were insta-ganked by people who camped there all day and had nothing better to do than to kill people leaving town – kitten poor game design. GW 2 is much, much better designed in this aspect.

PMI – Dzagonur Rallybot :)

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Posted by: Slacker.2679

Slacker.2679

In regards to the Fractals 21-30 daily, there is absolutely NO reason that this should be included in the rotation. A very small portion of the player base is even of a high enough level to complete them, and all it does is cause problems for people who are trying to run them normally.

We had one guy in a level 21 run last night that had absolutely no agony resist, and this wasn’t apparent until the second fractal. We felt too bad to kick him, but his logic was that he “needed” the daily and thus it was okay to be carried through the fractals. And he was indeed carried; by the end of the run he had no armor left intact. I hate doing gear checks and generally try to be laid back about things, but this is getting ridiculous.

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Posted by: Vayne.8563

Vayne.8563

Can you be killed by other players attempting those dailies? If so, it has something to do with PvP. It only has nothing to do with PvP if no one chances upon you.

Yes you can – and I can fall off in a jumping puzzle and die, I can get killed by a champ … I really can’t understand the problem some people seem to have with being killed by players while aparently having no qualms about being killed by NPCs or the environment.

As I said before – I haven’t encountered any enemy while doing the WvW dailies (just don’t try capture a tower or keep – that does increase the chance of an encounter) and on the PvP farming servers you don’t die to enemies, you die because you jump (or in case of the Kyhlo map because there’s a troll at work which happens rarely and it’s usually 1 troll against your team of 5 which makes those guys very short lived).

That’s the beauty of it. It doesn’t matter if you understand the problem.

I don’t understand how some people have a fear of heights, but it doesn’t change the fact that they have a fear of heights. You may see no difference between being killed by AI or being killed by a player but I do.

Lol I kill alot of players by dragging more mobs into fights, or giving switness at a critcal part of a jp or illusioning of life a downed player with the only creature around being a world boss at 95% life. It doesn’t matter where you run or where you hide — players are out there to take and feed upon your soul !!!!!

You cant deal with a few players will trying to capture 1 out of 15 ruins, maybe eotm is more your alternative go to place when you handicap your pve achievements as well. Its not actually pvp since 90% of the players there are upscales. believe it or not you can earn wvw achievments there – like land claimer, keep claimer, tower capture, badge spender. Servers are merged so you don’t have to worry about being on a lower populated server.

Keep up the handicap daily achievement salt over the need for 10 mesely ap — i have been thoroughly amused so far XD.

You got the wrong guy I’m level 350 something in WvW. Thanks anyway.

and your talking to a lvl 575 only because the combined all character wvw levels. MAOR excuses plox

But I do have thousands of player kills. I’m not arguing for me. I’m seeing other people’s points. You should try it sometime.

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Posted by: Rin.1046

Rin.1046

Why are you still going on about being forced to do things? The dailies do not offer unique rewards anymore, so there really isn’t any reason to do them, other than to get a little extra something that you can get in the game anyway without doing them.

Missing the dailies is such a small sacrifice, if you can call it that, that it really doesn’t warrant all this hostility towards Anet.

You are talking like Anet are some kind of evil corporation bent of making our lives a misery, while all I see is a game developer trying to give incentives to try other things. They are not being malicious or controlling, they are providing activity options and rewards. If they catered to every type of player the daily list would be several hundred lines of options and there’d be absolutely no point in having them, because all it would essentially be doing is increasing the rewards for every conceivable activity.

You complain because the activity is not something you enjoy, but the daily is not there to reward you for doing what you already do, its there to reward you for doing something different.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Magister Greg.7169

Magister Greg.7169

Lets face it, many people love to do accomplishments like the dailies… it gives you that little surge of satisfaction that keeps many people coming back to the game on a daily basis.

I am only disappointed in that I am forced to find events on a particular map instead of a region… the issue is that everyone is forced onto the same map so there are groups of people who wipe out the events very quickly. I am a veteran player, but even I am forced to spend 15-25 minutes chasing after events hoping to tag something and get credit. The fun of actually playing the game and completing events is replaced with hoping to get enough hits to get credit plus the frustration of finding a event, then realizing that it is almost done and you can’t reach it in time.

Some people would reply, “just do WvW or PvP then”. That is not the point. The point is that I used to really enjoy the PvE dailies, and now they are less fun. I have done the dailies every single day for over 2 years… with this change, I might not… its less fun being stuck chasing events in Snowden or Bisbane.

I love the game and hate to complain, but I dislike this particular change.

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Posted by: Rin.1046

Rin.1046

I am only disappointed in that I am forced to find events on a particular map instead of a region… the issue is that everyone is forced onto the same map so there are groups of people who wipe out the events very quickly. I am a veteran player, but even I am forced to spend 15-25 minutes chasing after events hoping to tag something and get credit. The fun of actually playing the game and completing events is replaced with hoping to get enough hits to get credit plus the frustration of finding a event, then realizing that it is almost done and you can’t reach it in time.

I agree with you here, and I think this is a valid concern. You, and others, are trying to do the daily as intended, but its not always possible to do and can sometimes end up being frustrating. That is why, a page or so back, I suggested adding 1-2 more zones to the event daily.

I do not think changing the zones to a whole region would be good, because it seems to me that they changed from regions to zones in the first place because regions were not achieving their purpose. Some zones were still remaining empty. By changing to regions again players will congregate to what they feel are the easy zones for that region and leave the others.

So while I agree, we need some way to reduce this problem, and I feel simply adding an extra zone or two would be enough to remedy that.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.