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Posted by: Lostyus.4250

Lostyus.4250

…(a side note, done snowdrift events daily today. Took me an hour to tag 4 events. Most events melted before i could even get close to them, or had so few mobs that tagging was a lottery. This overzerging of everything, when you add broken events on top of that, makes the whole experience truly sickening.)

I honestly think Anet Devs etc only play WvW. If they had played PvE they would realise how bad this zerg problem is, that has gotten a lot worse since megaservers were brought in.

They don’t seem to want to lower the soft cap on maps, (or it seems, scale the mobs) and then they introduce this, which shows off how bad this problem is to its worse degree.

As I’ve mentioned before. this zerg, this ‘too many people at each event’ (whether it be on a daily map or anywhere else in the PvE game) changes the game, it takes all skill out of the game, because there’s no reason or need to do anything other than ‘press 1’. No need to heal, buff or dodge.

Maybe that’s what Anet wants, maybe it’s part of NPE to simplify the game.

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Posted by: azurrei.5691

azurrei.5691

…(a side note, done snowdrift events daily today. Took me an hour to tag 4 events. Most events melted before i could even get close to them, or had so few mobs that tagging was a lottery. This overzerging of everything, when you add broken events on top of that, makes the whole experience truly sickening.)

I honestly think Anet Devs etc only play WvW. If they had played PvE they would realise how bad this zerg problem is, that has gotten a lot worse since megaservers were brought in.

They don’t seem to want to lower the soft cap on maps, (or it seems, scale the mobs) and then they introduce this, which shows off how bad this problem is to its worse degree.

As I’ve mentioned before. this zerg, this ‘too many people at each event’ (whether it be on a daily map or anywhere else in the PvE game) changes the game, it takes all skill out of the game, because there’s no reason or need to do anything other than ‘press 1’. No need to heal, buff or dodge.

Maybe that’s what Anet wants, maybe it’s part of NPE to simplify the game.

Scaling and map caps has nothing to do with it – it is the design of the encounters. For example, capping Wayfarer Foothills at 12-15 players is going to do nothing but frustrate people…it would just make The Frozen Maw (a simple fight, rightfully so as it is in a starting zone) take 5x longer than it needs to take.

While triple worm doesn’t work well imo, (the revamped) Tequatl Event and Vinewrath (or even Breach) exemplify good encounter design within the GW2 framework. They require all participants to work together towards common goals (often times in smaller groups in whole or in part) and can NOT be zerged. Maps can and will fail if there is zero organization or too many afk players (or even too many players who do not understand the mechanics.) I really hope Anet uses these encounters (and the whole of Silverwastes in particular…didn’t care for the Dry Top design) as a base framework for map design in the upcoming expansion and beyond.

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Posted by: Rauderi.8706

Rauderi.8706

…(a side note, done snowdrift events daily today. Took me an hour to tag 4 events. Most events melted before i could even get close to them, or had so few mobs that tagging was a lottery. This overzerging of everything, when you add broken events on top of that, makes the whole experience truly sickening.)

I honestly think Anet Devs etc only play WvW. If they had played PvE they would realise how bad this zerg problem is, that has gotten a lot worse since megaservers were brought in.

They don’t seem to want to lower the soft cap on maps, (or it seems, scale the mobs) and then they introduce this, which shows off how bad this problem is to its worse degree.

As I’ve mentioned before. this zerg, this ‘too many people at each event’ (whether it be on a daily map or anywhere else in the PvE game) changes the game, it takes all skill out of the game, because there’s no reason or need to do anything other than ‘press 1’. No need to heal, buff or dodge.

Maybe that’s what Anet wants, maybe it’s part of NPE to simplify the game.

Scaling and map caps has nothing to do with it – it is the design of the encounters. For example, capping Wayfarer Foothills at 12-15 players is going to do nothing but frustrate people…it would just make The Frozen Maw (a simple fight, rightfully so as it is in a starting zone) take 5x longer than it needs to take.

While triple worm doesn’t work well imo, (the revamped) Tequatl Event and Vinewrath (or even Breach) exemplify good encounter design within the GW2 framework. They require all participants to work together towards common goals (often times in smaller groups in whole or in part) and can NOT be zerged. Maps can and will fail if there is zero organization or too many afk players (or even too many players who do not understand the mechanics.) I really hope Anet uses these encounters (and the whole of Silverwastes in particular…didn’t care for the Dry Top design) as a base framework for map design in the upcoming expansion and beyond.

Which has nothing to do with dailies or dynamic events in other zones. The reason the Zone Events daily is such a kitten bother is because of poor scaling for events that were never intended to handle 50 people in one spot.
Not to malign Dry Top or Silverwastes for event schema. I actually kind of like Silverwastes because there’s always something to do. …unlike most of the other launch zones. Wandering and waiting 15 minutes in a zone I didn’t want to be in, praying for an event thread, and then still having to mob-camp so the zerg wouldn’t kill all my things is not a fun experience.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Astral Projections.7320

Astral Projections.7320

Snowden drifts again.

Huge crowd of people at the first event I found. A handful of weak mobs that spawn and die before they take more than a few steps. (Bad scaling).

Then I found an escort event. People are getting testy in map chat because they can’t find events or get to them fast enough. So I was at the escort, reading the irritated map chat posts telling others to ping waypoints, and I didn’t bother. Why? Because the event was a longish run from the nearest wp and if I did call it out, by the time they got there it would be over. (Again bad scaling).

Another problem tied with bad scaling and events ending fast, is that there is usually (as far as I can tell by looking at the map) only one event going on at a time. This concentrates the zerg (which, by Dwayna, is the last thing needed) and further frustrates those who can’t get there on time. (Bad scaling in terms of event frequency when so many are trying to do events and only events).

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Posted by: Athrenn.9468

Athrenn.9468

Here’s my personal take on the new dailies as someone who started a month before the NPE.

As a casual gamer, I only do content that appeals to me. I won’t go out of my way to play content that brings me zero joy in doing just to get a few achievement points. What I liked about old dailies was the feeling that I could meet their requirements regardless of where I was in the world and get a little extra exp each day from completing them. What I distinctly dislike about the new dailies is that they target specific map content, even if I’m completely under leveled for that map. I was getting “daily Orr gatherer” when my highest character was level 40.

Ironically, my ‘new player experience’ was 4x better before the NPE. Again, this is just my 2 copper.

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Posted by: Zeddicus.4802

Zeddicus.4802

Here’s my personal take on the new dailies as someone who started a month before the NPE.

As a casual gamer, I only do content that appeals to me. I won’t go out of my way to play content that brings me zero joy in doing just to get a few achievement points. What I liked about old dailies was the feeling that I could meet their requirements regardless of where I was in the world and get a little extra exp each day from completing them. What I distinctly dislike about the new dailies is that they target specific map content, even if I’m completely under leveled for that map. I was getting “daily Orr gatherer” when my highest character was level 40.

Ironically, my ‘new player experience’ was 4x better before the NPE. Again, this is just my 2 copper.

Amen to the poster above. I usually don’t post in forums but I completely agree with the poster above.
I am a casual player. some weeks I have more time to play than others but it was always nice to know i could login, choose an area and get my dailies in.
Trying to level an alt and get dailies in is a fail now…i can’t do fractals(and possible don’t want to do fractals at level 35.

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Posted by: HtFde.3856

HtFde.3856

Snowden drifts again.

Huge crowd of people at the first event I found. A handful of weak mobs that spawn and die before they take more than a few steps. (Bad scaling).

Then I found an escort event. People are getting testy in map chat because they can’t find events or get to them fast enough. So I was at the escort, reading the irritated map chat posts telling others to ping waypoints, and I didn’t bother. Why? Because the event was a longish run from the nearest wp and if I did call it out, by the time they got there it would be over. (Again bad scaling).

Another problem tied with bad scaling and events ending fast, is that there is usually (as far as I can tell by looking at the map) only one event going on at a time. This concentrates the zerg (which, by Dwayna, is the last thing needed) and further frustrates those who can’t get there on time. (Bad scaling in terms of event frequency when so many are trying to do events and only events).

That map is pretty unpopular for a reason … there are quite a few events going on in parallel if you invest into a lot of silver to jump across the map. The problem is, though, that they’re really far apart (lousy map design – it is too wide) so that when you’re in one part of the map which has no events the next event is too far away to be displayed in your minimap/cursor.

It also seems to lack fast respawning meta events like other areas do where you can basically do some inventory cleanup and selling after the chain is over and while you’re still at it the event chain starts again. No so in Boredom Rifts.

PMI – Dzagonur Rallybot :)

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Posted by: Lazuli.2098

Lazuli.2098

Snowden drifts again.

That map is pretty unpopular for a reason …
It also seems to lack fast respawning meta events …

The firefly infestation event respawns very quickly. You can probably do it 4 times in a row in the amount of time or quicker than it would take to find 3 additional events. Also a lot less effort.

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Posted by: Kitty.6219

Kitty.6219

I love the new daily system, but it needs improvements.

Like when we get Snowden drifts events, all mobs insta-melts, events don’t scale properly, and other problems making the daily of getting 4 events in [insert low level area] a tedious chore and a pita without taste.

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Posted by: Mojo Gris Gris.5941

Mojo Gris Gris.5941

I’ve read a lot, but not all of this thread, and I’ve done a couple dailies now, so here’s my feedback:

I love the rewards (daily login and individual dailies), but like many others, I’d like to see more options to go after. Hard cap the rewards to the total number of current dailies, if necessary, but more options in all categories would be preferable. You can also add me to the list of those asking for less specific options (i.e. Kill a world boss rather than kill fire ele; Gather in Kryta rather than Gather in Queensdale).

Overall, I like the change more than I expected to, and it’s certainly better than the original daily system, but I feel it is a small step back in terms of available choices. I also enjoyed the previous change that made the dailies feel like they just happened when I ran around doing my thing, rather than having to seek out a particular event or area.

At least, most of the rewards seem to be worth some of the hassle.

After more reading, and the passage of a lot more time, I’ve decided to return and update my opinion.

I love the login rewards. I’m pretty well enjoying the rewards for completing individual dailies. And, yes, I’ve been getting the dailies done relatively a lot more quickly since the new system came out.

But you know what? As many other players have said, though not exactly in these words, perhaps:

They are boring.

There were some old daily categories I always thought should have been toned down to be a bit quicker, but all in all, I enjoyed doing them under the last system because of the natural way they were completed. I usually didn’t have to go to any particular zone to complete them, or any particular mode. I went where I wanted to, and did my dailies while I had FUN!

Nearly every person who says this system is better and is posting the same arguments, time after time, in response to different players who do not like it, discount the complaint of the player who is just not enjoying this system.

I don’t want to just be handed rewards and AP. Anyone who states that, “it’s an achievement. You should have to work for it,” is being disingenuous, in that it takes zero effort to go view a vista or chuck four things into the forge. Likewise, the argument that Anet want to encourage other modes of play holds no real water either. As others have stated, those who actually decide to go into those modes they weren’t planning on playing run straight to the objective, get what they need and then leave. As if that helps my server in WvW, or any team dealing with “too many noobs who don’t know what they’re doing” in PvP. So automation is NOT what I crave.

I crave the same thing I’ve seen so many others complaining about.
I want my fun back.

Then ignore the dailies? They no longer give laurels or coins, you don’t really lose out. If the rewards don’t entice you to do the things you’re not already doing, fine, but then the system simply isn’t targeted at you.

The old dailies were replaced with the log-in rewards: you’re still free to play however you want to.

See that’s the problem. Some people, probably many, who ignore the dailies, log out. Without that old roadmap, they can’t, or haven’t or don’t want to make their own in game goals.

The dailies gave them a list of stuff to do, and that was fine for them. Right now, that list is less convenient. I get that. I really do.

The problem is that I have my own goals that require me to do stuff, so I get the dailies done fast and get on with doing my own goals. But it seems a lot of people play this game without goals. To them, doing the daily was the game.

I have my own goals too. The old system allowed me to work on those goals and the dailies at the same time. Now, I do what Vayne is saying. I go out of my way, to modes I don’t enjoy (I know you didn’t say you don’t enjoy certain modes, Vayne), just to get the dailies done quickly. But that isn’t fun. It’s too much like work (even though it doesn’t take much work). Then, when I’m done with the dailies, I have been less inclined to go work on some of the goals that I used to go after. Maybe it’s as someone else says, and the game is just lacking content. Maybe I’m just getting burned out. I can say this, though. The old system made it more enjoyable to work on some of the tasks that now seem to me like endless grind. I never got burned out doing them, and I was always making progress on another goal at the same time.

All of us who dislike the change have lost something that we had before. Something that can’t be quantified by how much time or effort an achievement takes to complete. I’m 100% certain that all of the arguments by those who prefer the current system won’t give that back.

Anet giveth, and Anet taketh away.

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Posted by: jeweledleah.2840

jeweledleah.2840

I’ve read a lot, but not all of this thread, and I’ve done a couple dailies now, so here’s my feedback:

I love the rewards (daily login and individual dailies), but like many others, I’d like to see more options to go after. Hard cap the rewards to the total number of current dailies, if necessary, but more options in all categories would be preferable. You can also add me to the list of those asking for less specific options (i.e. Kill a world boss rather than kill fire ele; Gather in Kryta rather than Gather in Queensdale).

Overall, I like the change more than I expected to, and it’s certainly better than the original daily system, but I feel it is a small step back in terms of available choices. I also enjoyed the previous change that made the dailies feel like they just happened when I ran around doing my thing, rather than having to seek out a particular event or area.

At least, most of the rewards seem to be worth some of the hassle.

After more reading, and the passage of a lot more time, I’ve decided to return and update my opinion.

I love the login rewards. I’m pretty well enjoying the rewards for completing individual dailies. And, yes, I’ve been getting the dailies done relatively a lot more quickly since the new system came out.

But you know what? As many other players have said, though not exactly in these words, perhaps:

They are boring.

There were some old daily categories I always thought should have been toned down to be a bit quicker, but all in all, I enjoyed doing them under the last system because of the natural way they were completed. I usually didn’t have to go to any particular zone to complete them, or any particular mode. I went where I wanted to, and did my dailies while I had FUN!

Nearly every person who says this system is better and is posting the same arguments, time after time, in response to different players who do not like it, discount the complaint of the player who is just not enjoying this system.

I don’t want to just be handed rewards and AP. Anyone who states that, “it’s an achievement. You should have to work for it,” is being disingenuous, in that it takes zero effort to go view a vista or chuck four things into the forge. Likewise, the argument that Anet want to encourage other modes of play holds no real water either. As others have stated, those who actually decide to go into those modes they weren’t planning on playing run straight to the objective, get what they need and then leave. As if that helps my server in WvW, or any team dealing with “too many noobs who don’t know what they’re doing” in PvP. So automation is NOT what I crave.

I crave the same thing I’ve seen so many others complaining about.
I want my fun back.

I have my own goals too. The old system allowed me to work on those goals and the dailies at the same time. Now, I do what Vayne is saying. I go out of my way, to modes I don’t enjoy (I know you didn’t say you don’t enjoy certain modes, Vayne), just to get the dailies done quickly. But that isn’t fun. It’s too much like work (even though it doesn’t take much work). Then, when I’m done with the dailies, I have been less inclined to go work on some of the goals that I used to go after. Maybe it’s as someone else says, and the game is just lacking content. Maybe I’m just getting burned out. I can say this, though. The old system made it more enjoyable to work on some of the tasks that now seem to me like endless grind. I never got burned out doing them, and I was always making progress on another goal at the same time.

All of us who dislike the change have lost something that we had before. Something that can’t be quantified by how much time or effort an achievement takes to complete. I’m 100% certain that all of the arguments by those who prefer the current system won’t give that back.

Anet giveth, and Anet taketh away.

all of this.

I actualy do have goals when I log in. current goal is exploration and map completion on my main (yes I’m very casual, plus I stopped playing for a year, so I’m still at 60% completion on her)

old dailies? allowed me to not only work on my personal goals, but they allowed me to augment them organically with daily goals and gave me a sense of accomplishment by gaining those achievement points as I played. its not at all the case right now.

there is NO sense of accomplishment in log in rewards. and no, giving point for logging in is NOT a solution either.

I don’t know why people seemed to have had different experience from me or something, but with old system? there were people all over the place. now? they are just zerging that one daily zone. so if I come across a group event elsewhere? tough luck >_>

reducing amount of daily options and limiting them to specific areas was a VERY bad idea.

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Posted by: Astral Projections.7320

Astral Projections.7320

^

Sometimes I did the old dailies as a checklist (but it gave me the freedom to check them off in the way best suited for me) or I completed them while pursuing my other goals.

These new dailies are checklist only and they don’t even allow me to check them off in the way that’s best for me. Doing the new dailies is “playing” according someone else’s specifications, which is not playing but work.

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Posted by: Kairen.4068

Kairen.4068

I don’t really like the way they’ve changed the dailies, but my myself could handle it. All my characters are 80 and can get to where I have to go. But for my friends who have just started playing, putting a daily like “Orr Vista Viewer” or a certain specific map for “Events” is absolutely worthless to them! I wanted a change but I still wanted to be able to do my normal exploring while getting said dailies on the way. This makes it not even fun for my friends as I have to leave them to finish my daily…or bring them with and hope they don’t die. I also HATE that the dailies are SUPER few now in PVE and more focused now on PVP and WVW. In which I can’t stand either. All I can say is I hope HoT fixes this, or I’m just going to ignore dailies. It’s just not worth it. With this new daily system newer players are completely left in the dust.

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Posted by: Ayrilana.1396

Ayrilana.1396

I don’t really like the way they’ve changed the dailies, but my myself could handle it. All my characters are 80 and can get to where I have to go. But for my friends who have just started playing, putting a daily like “Orr Vista Viewer” or a certain specific map for “Events” is absolutely worthless to them! I wanted a change but I still wanted to be able to do my normal exploring while getting said dailies on the way. This makes it not even fun for my friends as I have to leave them to finish my daily…or bring them with and hope they don’t die. I also HATE that the dailies are SUPER few now in PVE and more focused now on PVP and WVW. In which I can’t stand either. All I can say is I hope HoT fixes this, or I’m just going to ignore dailies. It’s just not worth it. With this new daily system newer players are completely left in the dust.

The daily is based on the highest level character on their account. New players will not get anything for high level maps until they themselves are high level on a character.

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Posted by: Kentaine.4692

Kentaine.4692

I’ve leveld 2 characters in WvW (meaning, yes, I’ve tried it). Don’t like it. I have the balthazar back piece (because I wanted it and meaning I’ve tried sPvP). Hate it.

All this new daily has done is remind me how much I bloody hate PvP. I missed Jormag by 10 minutes today after getting home from work so I jumped- against my better judgement and desire- into PvP. Yeah, I finished my dailies, but halfway through the challenge we were winning (barely) and they magically captured all three points without having someone at at least one of them (I was there, alone). HOW THE HELL! If that’s a mechanic in the map itself, kitten that ANET. Your PvP is crap on top of putting me in a mind set and emotional state I hate being in.

All of this because I missed Jormag by 10 minutes. Get rid of defeat ‘x’ world boss and replace it with defeat world boss (any of them) so I can finish it on my time without stressing about missing a 15 minute window every two hours. The new dailies royally kittened casuals over.

Pardon my french, this is the mindset PvP puts me in whether I win OR lose- hence why PvE is my preferred play style. It makes me feel like the times I’ve been in a car accident, it isn’t comfortable and takes hours to cool down after.

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Posted by: naiasonod.9265

naiasonod.9265

I’ve leveld 2 characters in WvW (meaning, yes, I’ve tried it). Don’t like it. I have the balthazar back piece (because I wanted it and meaning I’ve tried sPvP). Hate it.

All this new daily has done is remind me how much I bloody hate PvP. I missed Jormag by 10 minutes today after getting home from work so I jumped- against my better judgement and desire- into PvP. Yeah, I finished my dailies, but halfway through the challenge we were winning (barely) and they magically captured all three points without having someone at at least one of them (I was there, alone). HOW THE HELL! If that’s a mechanic in the map itself, kitten that ANET. Your PvP is crap on top of putting me in a mind set and emotional state I hate being in.

All of this because I missed Jormag by 10 minutes. Get rid of defeat ‘x’ world boss and replace it with defeat world boss (any of them) so I can finish it on my time without stressing about missing a 15 minute window every two hours. The new dailies royally kittened casuals over.

Pardon my french, this is the mindset PvP puts me in whether I win OR lose- hence why PvE is my preferred play style. It makes me feel like the times I’ve been in a car accident, it isn’t comfortable and takes hours to cool down after.

I hear ya there. MMO pvp has that same horribad anxiety-inducing effect on me too. Dunno why, but I wind up physically exhausted and with a crushing headache for it, every time.

One is only the smartest person in the room if they are alone.

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Posted by: DavidH.7380

DavidH.7380

as others have mentioned, if people would creep out from their comfort zones, they may be surprised how much fun other games are.

Or they may not. What makes you think i haven’t tried those game modes i dislike?

I’ve agreed with you, but with all the condescending admonishment that I should try PvP because I just might discover how fun it is, I’m actually starting to come around.

Mind you, I have absolutely no intention of ever even attempting to fight another player, but I’m really starting to think that rolling a level one, joining ranked PvP, and practicing my /dancing just might be fun.

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Posted by: Nostromo.4126

Nostromo.4126

as others have mentioned, if people would creep out from their comfort zones, they may be surprised how much fun other games are.

Or they may not. What makes you think i haven’t tried those game modes i dislike?

I’ve agreed with you, but with all the condescending admonishment that I should try PvP because I just might discover how fun it is, I’m actually starting to come around.

Mind you, I have absolutely no intention of ever even attempting to fight another player, but I’m really starting to think that rolling a level one, joining ranked PvP, and practicing my /dancing just might be fun.

Can I join your guild mate?

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Posted by: HtFde.3856

HtFde.3856

Snowden drifts again.

That map is pretty unpopular for a reason …
It also seems to lack fast respawning meta events …

The firefly infestation event respawns very quickly. You can probably do it 4 times in a row in the amount of time or quicker than it would take to find 3 additional events. Also a lot less effort.

Do you mean: “Cull the furfly population devouring the pinesol woods”?

If so … it’s funny … I did that zone three times for map completition and never once ran into it … will look for it … this zones seems to come up pretty often.

PMI – Dzagonur Rallybot :)

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Posted by: Astral Projections.7320

Astral Projections.7320

as others have mentioned, if people would creep out from their comfort zones, they may be surprised how much fun other games are.

Or they may not. What makes you think i haven’t tried those game modes i dislike?

I’ve agreed with you, but with all the condescending admonishment that I should try PvP because I just might discover how fun it is, I’m actually starting to come around.

Mind you, I have absolutely no intention of ever even attempting to fight another player, but I’m really starting to think that rolling a level one, joining ranked PvP, and practicing my /dancing just might be fun.

Ask your teammates questions like, “how do I weapon swap?” and “how do I set my skill bar?” PvP people are a friendly bunch and if you ask questions like that, they will tell you things you ain’t never heard before.

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Posted by: DavidH.7380

DavidH.7380

as others have mentioned, if people would creep out from their comfort zones, they may be surprised how much fun other games are.

Or they may not. What makes you think i haven’t tried those game modes i dislike?

I’ve agreed with you, but with all the condescending admonishment that I should try PvP because I just might discover how fun it is, I’m actually starting to come around.

Mind you, I have absolutely no intention of ever even attempting to fight another player, but I’m really starting to think that rolling a level one, joining ranked PvP, and practicing my /dancing just might be fun.

Ask your teammates questions like, “how do I weapon swap?” and “how do I set my skill bar?” PvP people are a friendly bunch and if you ask questions like that, they will tell you things you ain’t never heard before.

Or I could play what I enjoy and find interesting, not play what I find utterly pointless and uninteresting, and not give a flying kitten how you or anyone else thinks I ought to play.

I play for my own reasons, none of which involve filling my need for challenge and competition by measuring kittens with internet strangers or getting satisfaction or pleasure from being better than someone else at a video game.

<sarcasm> However, I did enjoy the implication that people who don’t care about PvP probably haven’t figured out how to even swap weapons. </sarcasm>

(edited by DavidH.7380)

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Posted by: jeweledleah.2840

jeweledleah.2840

as others have mentioned, if people would creep out from their comfort zones, they may be surprised how much fun other games are.

Or they may not. What makes you think i haven’t tried those game modes i dislike?

I’ve agreed with you, but with all the condescending admonishment that I should try PvP because I just might discover how fun it is, I’m actually starting to come around.

Mind you, I have absolutely no intention of ever even attempting to fight another player, but I’m really starting to think that rolling a level one, joining ranked PvP, and practicing my /dancing just might be fun.

Ask your teammates questions like, “how do I weapon swap?” and “how do I set my skill bar?” PvP people are a friendly bunch and if you ask questions like that, they will tell you things you ain’t never heard before.

Or I could play what I enjoy and find interesting, not play what I find utterly pointless and uninteresting, and not give a flying kitten how you or anyone else thinks I ought to play.

I play for my own reasons, none of which involve filling my need for challenge and competition by measuring kittens with internet strangers or getting satisfaction or pleasure from being better than someone else at a video game.

<sarcasm> However, I did enjoy the implication that people who don’t care about PvP probably haven’t figured out how to even swap weapons. </sarcasm>

I think that might have been a joke? its hard to tell in written word sometimes, but it sounded like sarcasm. you know since /dancing is basically rebelling against the whole you should try pvp deal. deliberately asking basic questions like that will cause pvpers who tend NOT to be a friendly bunch from experience, to introduce you to a variety of curses and insults you might still be unfamiliar with.
at least that was the way I understood it.

honestly, it almost enough to convince me to go and do pvp and troll the hell out of people who think its ok that pve doesn’t have nearly as many daily options and we all should just try pvp. maybe, just maybe once THEIR preferred playstyle is disrupted, they will finally understand out side. or.. not, but complaining about disruptions caused by pveers might be that last nudge needed for arenanet to come to their senses.

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Posted by: CeNedro.7560

CeNedro.7560

I dislike those preset goals. The original dailies were annoying but tolerable, since I could ingore them, play how i wanted and still got the reward. Since the change I never got the daylies, instead they are even more pushed into my face everytime i log in…

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Posted by: sorudo.9054

sorudo.9054

you know what i don’t get, what part of “i don’t like PvP” do ppl not understand, is it the extra “n’t” that confuses ppl or are you ppl so ignorant that all you think about is your own stuff.

you know what would be fun, minding your own business and let ppl play the game the way they like it, if there is something they don’t like then let them play what they do like.
really, is it so difficult to comprehend the possibility that other players then you might not like (or hate) your part of gameplay, is it such an end of the world to let them be.

we ask for more option for all game modes and yes, this includes more PvE and PvP options.

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Posted by: Astral Projections.7320

Astral Projections.7320

as others have mentioned, if people would creep out from their comfort zones, they may be surprised how much fun other games are.

Or they may not. What makes you think i haven’t tried those game modes i dislike?

I’ve agreed with you, but with all the condescending admonishment that I should try PvP because I just might discover how fun it is, I’m actually starting to come around.

Mind you, I have absolutely no intention of ever even attempting to fight another player, but I’m really starting to think that rolling a level one, joining ranked PvP, and practicing my /dancing just might be fun.

Ask your teammates questions like, “how do I weapon swap?” and “how do I set my skill bar?” PvP people are a friendly bunch and if you ask questions like that, they will tell you things you ain’t never heard before.

Or I could play what I enjoy and find interesting, not play what I find utterly pointless and uninteresting, and not give a flying kitten how you or anyone else thinks I ought to play.

I play for my own reasons, none of which involve filling my need for challenge and competition by measuring kittens with internet strangers or getting satisfaction or pleasure from being better than someone else at a video game.

<sarcasm> However, I did enjoy the implication that people who don’t care about PvP probably haven’t figured out how to even swap weapons. </sarcasm>

Lol. That was a joke. If you were going to troll your team by dancing then I thought you would appreciate ways to troll more.

But, I guess not. Oh well.

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Posted by: Eurhetemec.9052

Eurhetemec.9052

We need more PvE options, but that’s really all we need, I’d say.

Other than that, it’s a good system. Just up us to say, 5-6 PvE options. I’d also suggest that requiring one to do 4 events in a place, whilst not unreasonable, is a bit impractical at times. Especially in lower-level zones. I ended up having to do 6 events one area because I just didn’t get credit for two, as mobs got vaporized instantly by max-level characters. So if it’s a lower-level area, maybe less events required?

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Posted by: Lazuli.2098

Lazuli.2098

Snowden drifts again.

That map is pretty unpopular for a reason …
It also seems to lack fast respawning meta events …

The firefly infestation event respawns very quickly. You can probably do it 4 times in a row in the amount of time or quicker than it would take to find 3 additional events. Also a lot less effort.

Do you mean: “Cull the furfly population devouring the pinesol woods”?

If so … it’s funny … I did that zone three times for map completition and never once ran into it … will look for it … this zones seems to come up pretty often.

Yes, that’s the one. I did it once then ran around north and east and got a few more then came back and it was up again. Then when my sister came over with her laptop I went out with her to get the Snowden Drifts map completion. Same thing happened. She did the firefly event twice too.

Kessex Hills has no problems with events. Last night I took a character that hadn’t quite finished the map, got 4 events and then getting the last few hearts and WP and POI I needed I must have gotten another 10 events or so. When you’re not looking for them, events seem to pop up everywhere.

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Posted by: DavidH.7380

DavidH.7380

I think that might have been a joke? its hard to tell in written word sometimes, but it sounded like sarcasm. you know since /dancing is basically rebelling against the whole you should try pvp deal. deliberately asking basic questions like that will cause pvpers who tend NOT to be a friendly bunch from experience, to introduce you to a variety of curses and insults you might still be unfamiliar with. at least that was the way I understood it.

Lol. That was a joke. If you were going to troll your team by dancing then I thought you would appreciate ways to troll more.

But, I guess not. Oh well.

Gah! Yes, of course it was. I was tired and cranky and apparently I trolled myself! The friendly bunch reference really should have been a clue….

(edited by DavidH.7380)

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Posted by: azurrei.5691

azurrei.5691

Which has nothing to do with dailies or dynamic events in other zones. The reason the Zone Events daily is such a kitten bother is because of poor scaling for events that were never intended to handle 50 people in one spot.
Not to malign Dry Top or Silverwastes for event schema. I actually kind of like Silverwastes because there’s always something to do. …unlike most of the other launch zones. Wandering and waiting 15 minutes in a zone I didn’t want to be in, praying for an event thread, and then still having to mob-camp so the zerg wouldn’t kill all my things is not a fun experience.

Oh I see, you mean just the small events (my point still stands for large events!) I only do those if it is Metrica (FE chain,) Wayfarer (Maw Chain,) Sparkfly (TEQ) – although if you are not in a rush find an escort chain in the daily zone and just do it 4 times (did this in Brisbane worked out fine – took maybe 20-25 min? idk I talked to friends and gathered while waiting) Or do what I normally do and do a fast WvW quest (or 2) in lieu of the 4 events – land claimer, guard killer, big spender, and even tower capture are all < 10 min max in EoTM at the start time.

On scaling – the issue is how to scale – an event scaling to 20 level 80 characters fully geared out downscaled to the zone level is worlds different than 20 of the zone level characters with greens and blues (and empty slots even.) An event HAS to be balanced for the latter, so there is nothing that could be done for the former to not be considered “a zerg” unless they get some super fancy dynamic scaling tech rolling.

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Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

I do love the changes, but I feel like the PvE versions are too specific. I feel the need to go to PvP to do the dailies instead because it’s just more natural and faster than do the PvE ones. They should review the PvE ones and maybe make them just a bit more generic. The one I feel like doing the most in PvE is the daily forager/miner/lumber in a region (which contains 5-6 maps), in addition to the PvP ones. I don’t hate it, since it gives me more opportunity to level up my reward tracks, but I’d like to have a bit more freedom on the PvE side.

That’s just my 2 cents, but I do love the changes anyway. I feel like doing the dailies more often than ever now.

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Posted by: Skalez.5964

Skalez.5964

I felt how my brain cells went into hibernation just from joining Kessex Hills today… The PvE Event Completition Daily causes havoc in low-level areas (and is boring on higher maps – and feels kinda forced too) taking every chance away from new players and alts to complete those events because everything dies the second mobs spawn…It’s also an inferior experience for lvl 80 characters zipping around like a herd of lemmings.

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Posted by: Ayrilana.1396

Ayrilana.1396

I felt how my brain cells went into hibernation just from joining Kessex Hills today… The PvE Event Completition Daily causes havoc in low-level areas (and is boring on higher maps – and feels kinda forced too) taking every chance away from new players and alts to complete those events because everything dies the second mobs spawn…It’s also an inferior experience for lvl 80 characters zipping around like a herd of lemmings.

Why not try out one of the other dailies instead of doing the events? I went to EotM, for example, and spent 25 badges. Alternatively, I could’ve hopped onto a borderland and killed a single yak with ease.

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Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

I felt how my brain cells went into hibernation just from joining Kessex Hills today… The PvE Event Completition Daily causes havoc in low-level areas (and is boring on higher maps – and feels kinda forced too) taking every chance away from new players and alts to complete those events because everything dies the second mobs spawn…It’s also an inferior experience for lvl 80 characters zipping around like a herd of lemmings.

Why not try out one of the other dailies instead of doing the events? I went to EotM, for example, and spent 25 badges. Alternatively, I could’ve hopped onto a borderland and killed a single yak with ease.

That’s what I do. I feel like 4 events in a specific map when you can’t tag anything is too much. Doing one match of PvP takes me about 10 minutes and gives me 2 dailies on 3 (if I don’t get the class winner one). Much more faster and you still get plenty of loot by progressing a reward track! In my case, I’m doing Silverwastes. In 2 matches I got about 13% completed.

The Event PvE daily is BAD. Very BAD. Don’t do it until they rework it.

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Posted by: Skalez.5964

Skalez.5964

Why not try out one of the other dailies instead of doing the events?

Thanks for your advice! Thats what I did the other days. But unfortunatly I was on my quest for map completition. Anyway. Does ignoring one problem solve it?

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Posted by: Rauderi.8706

Rauderi.8706

Which has nothing to do with dailies or dynamic events in other zones. The reason the Zone Events daily is such a kitten bother is because of poor scaling for events that were never intended to handle 50 people in one spot.
Not to malign Dry Top or Silverwastes for event schema. I actually kind of like Silverwastes because there’s always something to do. …unlike most of the other launch zones. Wandering and waiting 15 minutes in a zone I didn’t want to be in, praying for an event thread, and then still having to mob-camp so the zerg wouldn’t kill all my things is not a fun experience.

Oh I see, you mean just the small events (my point still stands for large events!) I only do those if it is Metrica (FE chain,) Wayfarer (Maw Chain,) Sparkfly (TEQ) – although if you are not in a rush find an escort chain in the daily zone and just do it 4 times (did this in Brisbane worked out fine – took maybe 20-25 min? idk I talked to friends and gathered while waiting) Or do what I normally do and do a fast WvW quest (or 2) in lieu of the 4 events – land claimer, guard killer, big spender, and even tower capture are all < 10 min max in EoTM at the start time.

On scaling – the issue is how to scale – an event scaling to 20 level 80 characters fully geared out downscaled to the zone level is worlds different than 20 of the zone level characters with greens and blues (and empty slots even.) An event HAS to be balanced for the latter, so there is nothing that could be done for the former to not be considered “a zerg” unless they get some super fancy dynamic scaling tech rolling.

Ah, sorry if there was misunderstanding in there. I promised to use my snark for good instead of evil.

I’ll be honest, it’s not a matter of how to scale the events. Toss in enough veterans and elites for whatever level is happening, and people can at least tag a mob before it melts. The problem is that the actual code work doesn’t seem to have happened for the events that get zergrolled by the new zone daily task.
We see this improvement, a little, with Fire Elemental. Occasionally, veterans or treasureless champs show up during the final clean-up period. (Which should be shorted and have many, many more spawns… c’mon, Anet..) Unfortunately, that seems a prohibitive amount of work to check and re-check each event for large group viability.
It’d be easier and less rigid to change Zone Event to Region Event and let the players spread out. If they want to draw people to zones, change Region Vista and Gather to Zone Vista and Gather, and it solves two problems in one swoop.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: aspirine.6852

aspirine.6852

Avoid the event zerg and you will be fine, unless you are a new char. IN that way you are kinda screwed to level that day in that map where the zerg meets the events.

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Posted by: Lostyus.4250

Lostyus.4250

Scaling and map caps has nothing to do with it – it is the design of the encounters. For example, capping Wayfarer Foothills at 12-15 players is going to do nothing but frustrate people…it would just make The Frozen Maw (a simple fight, rightfully so as it is in a starting zone) take 5x longer than it needs to take…

Of course it does.

And I mentioned nothing of capping maps so low.

There is well too many people on these maps, therefore having less people on the map (because of a lower cap) would spread the playerbase, meaning there wouldn’t be as many people at each event.

Scaling the enemies better would mean they had a lot more health, they wouldn’t die before they had even loaded on screen, therefore more people would actually get to hit it, and so more people would get credit for the event.

How do you not understand this?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Why not try out one of the other dailies instead of doing the events? I went to EotM, for example, and spent 25 badges. Alternatively, I could’ve hopped onto a borderland and killed a single yak with ease.

That’s what I do. I feel like 4 events in a specific map when you can’t tag anything is too much. Doing one match of PvP takes me about 10 minutes and gives me 2 dailies on 3 (if I don’t get the class winner one). Much more faster and you still get plenty of loot by progressing a reward track! In my case, I’m doing Silverwastes. In 2 matches I got about 13% completed.

The Event PvE daily is BAD. Very BAD. Don’t do it until they rework it.

The old “5 Events” or “4 Shiverpeaks Events” tasks started going downhill for me with the onset of megaservers. On my lower pop server, I could find events pretty much at will. Once there were more people on the maps, that reliability was reduced. There were plenty of days where I did 5 other tasks and didn’t complete 5 events at all. I know, EotM, yadda, yadda, world boss chains yadda, yadda, etc. Not a big fan of herd content.

So, with this new iteration of dailies, I skip the 4 events sometimes. I’m fine with that. However, I have to wonder if the ultimate trivialization of their low to mid-level zone events was part of ANet’s intent.

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Posted by: azurrei.5691

azurrei.5691

Scaling and map caps has nothing to do with it – it is the design of the encounters. For example, capping Wayfarer Foothills at 12-15 players is going to do nothing but frustrate people…it would just make The Frozen Maw (a simple fight, rightfully so as it is in a starting zone) take 5x longer than it needs to take…

Of course it does.

And I mentioned nothing of capping maps so low.

There is well too many people on these maps, therefore having less people on the map (because of a lower cap) would spread the playerbase, meaning there wouldn’t be as many people at each event.

Scaling the enemies better would mean they had a lot more health, they wouldn’t die before they had even loaded on screen, therefore more people would actually get to hit it, and so more people would get credit for the event.

How do you not understand this?

Oh I understand – you are saying that you want an event to take significantly longer for a group (of the level) toons in the normal course of playing on any given day so that when it happens to be the daily once or twice a month, more powerful level 80’s don’t make it impossible to get to an event in time to get credit. I feel that a better solution than scaling would be to make the “complete events” daily to be regional like the gathering dailies as has been mentioned several times in this thread.

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Posted by: HtFde.3856

HtFde.3856

Scaling and map caps has nothing to do with it – it is the design of the encounters. For example, capping Wayfarer Foothills at 12-15 players is going to do nothing but frustrate people…it would just make The Frozen Maw (a simple fight, rightfully so as it is in a starting zone) take 5x longer than it needs to take…

Of course it does.

And I mentioned nothing of capping maps so low.

There is well too many people on these maps, therefore having less people on the map (because of a lower cap) would spread the playerbase, meaning there wouldn’t be as many people at each event.

Scaling the enemies better would mean they had a lot more health, they wouldn’t die before they had even loaded on screen, therefore more people would actually get to hit it, and so more people would get credit for the event.

How do you not understand this?

And that’s why it would be a bad idea – you’re looking at from your level 80 perspecive with nice armour, a good build, good runes and nice sigils – maybe even yummy food.

Now image that upscaling hitting those that actually are of the level of that area … it would be very frustrating – imagine a mob scaled to withstand damage from a level 80 berseker class … even downscaled still 40+ percent cc + cd. And now our true level 9 has 6% cc …

So if a bunch of 80ies hack 5 minutes at a mob, the true level 6es would hack about 20 minutes at the same guy …

PMI – Dzagonur Rallybot :)

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Posted by: Quae.5431

Quae.5431

@ Quae … In one part your complaining that the new system is too cumbersome and that the other system was easier becuase it had easier choices but then you complain about some choices being too easy, this is then followed by choices being too hard like a fractal. Then complaints about rewards which are are same what we got from the last system. I can tell that you are extremely satisfied by this change ( no sarcasm)

Hmmm. That’s not really a correct paraphrasing of my point(s). I didn’t say I liked the previous system because it had, in your words, “easier choices”. What I said was that there were more choices, and more types of choices (daily lvl, personal story, daily kills, etc), which made it easier for an individual to pick dailies that fit with his/her play style. The individual tasks that one might perform to complete the daily are a different matter, but you seem to be confusing those two points. It’s understandable; I wrote a lot! It can get confusing.

But as to the second point — at least if I understand where your confusion lies — it’s pretty simple: doing the daily SHOULD take time, but I feel like the time spent on each category/task should be more balanced. I believe I specifically mentioned this in my previous post: having a 10 second vista in a lowbie zone and then a 40 minute daily Jormag or Fractal is … odd. Unbalanced.

It means we are spending 90% of our time on 1/3 of the total daily. Whaaat?

To me, that doesn’t make sense. And viewing a vista I’ve seen at least once across 6 characters so far, even if it only takes 10 seconds, is not very challenging or rewarding. With the previous system, however, the different tasks needed to complete the daily felt more equal to each other. There were fewer “freebies” like the vista, but nothing extremely time consuming either. It was more evenly paced/balanced.

The rewards, aside from additions appearing in the login reward panel, are pretty much the same. You’re right. What I complained about, what I said was very cumbersome, is largely how they are packaged. That has definitely changed with the new system.

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Posted by: Underdark.3726

Underdark.3726

For the last 28 days I was collecting the date of how much a profession is chosen for the daily winner pvp. And the results are not good. In the attachment you can see the results. If the rotation was fixed after 28 days all classes should have been picked for dailies 7 times, but as you can see that is not the case. The problem wouldn’t be big if the reward for that daily is two potions of pvp awards so some professions got a lot more then others. There are people who play only one class (I play only necro so you can see my disappointment) and not getting those 2 potions (which is one part of the tier and one award in the award track) are a big set back.
Anet should change the way the professions are selected. Make it or fix or change your rng formula to be more equal.

Attachments:

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Posted by: Loiterer.4235

Loiterer.4235

The daily is based on the highest level character on their account. New players will not get anything for high level maps until they themselves are high level on a character.

That is either false or the algorithm is bugged. I purchased a brand new account around Christmas, deciding that I want to give the game another chance with a completely fresh start. My first and so far only character on this account has, multiple times, received daily objectives in zones that are above its level.

Unless someone like you cares a whole awful lot, nothing is going to get better. It’s not.

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Posted by: Ayrilana.1396

Ayrilana.1396

The daily is based on the highest level character on their account. New players will not get anything for high level maps until they themselves are high level on a character.

That is either false or the algorithm is bugged. I purchased a brand new account around Christmas, deciding that I want to give the game another chance with a completely fresh start. My first and so far only character on this account has, multiple times, received daily objectives in zones that are above its level.

My level 3 has had 3 choices all of which were doable. I bought the account a little over a week ago so that’s about 8 straight days.

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Posted by: Loiterer.4235

Loiterer.4235

My level 3 has had 3 choices all of which were doable. I bought the account a little over a week ago so that’s about 8 straight days.

So I should file a bug report for getting Harathi Highlands at level 30?

/edit

Something also came to mind. You don’t unlock the asura gates until something like 18 with this new NPE nonsense. So can’t exactly travel to other low level areas unless you strip naked and drag yourself across high level zones with multiple deaths. Are you supposed to get, let’s say, Caledon Forest events at level ten as a charr?

/edit /edit

The second example I haven’t experienced myself but a friend of mine did. Asked them just now to make sure I remembered correctly. We started together, both as charrs, but I leveled somewhat quicker and when I suggested that we look at the dailies and see what we can do she did indeed have a task in the Sylvari area. Her character was around ten. Most likely thirteen. I apologize but neither of us can recall the exact number.

If that’s not a bug, it should be looked at. As for my example, if getting Harathi Highlands at level 30 isn’t intended, I’ll definitely submit a bug report next time something like that comes up.

Assumed it was normal, given how trait unlocks function the same nonsensical way. As in directing you towards exploring areas way above the level where you get access to the trait slot. Or sending you off to fights champions that you can’t possibly solo or even duo at that point.

I’m going off-topic here but good grief… the NPE is bad.

Unless someone like you cares a whole awful lot, nothing is going to get better. It’s not.

(edited by Loiterer.4235)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

So, as I understand it:

  • On a new account, the daily tasks cannot be seen on the main UI until they are unlocked at level 11, but can be seen in the Achievements Tab in the Hero Panel.
  • While the account’s highest level character is L10 or under, there is one task per game mode, and one would have to do all three to get Daily Completionist.
  • Once the account’s highest level character reaches L11, the account has 3 tasks in each game mode (9 total) to choose from.

If any of that is incorrect, let me know.

What’s not clear to me is the issue of tasks being level-appropriate. Obviously, things like Shiverpeaks Vista or Maguma Forager are doable at any level. However, let’s say one’s highest level character is a L11. Does that account get things like “4 Snowden Drifts” events, does it only get the region-based tasks, or does it get an “Events in a starter zone” task.

My intent here is to collect facts so that the complaints around these issues can be either debunked or demonstrated.

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Posted by: Ayrilana.1396

Ayrilana.1396

My level 3 has had 3 choices all of which were doable. I bought the account a little over a week ago so that’s about 8 straight days.

So I should file a bug report for getting Harathi Highlands at level 30?

/edit

Something also came to mind. You don’t unlock the asura gates until something like 18 with this new NPE nonsense. So can’t exactly travel to other low level areas unless you strip naked and drag yourself across high level zones with multiple deaths. Are you supposed to get, let’s say, Caledon Forest events at level ten as a charr?

That’s a little different than say FGS on a level 30. I don’t know how exactly they distribute dailies. The map level ranges are quite variable but you will not get dailies that are far beyond your level such as FGS for a low level.

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Posted by: Mystic.5934

Mystic.5934

My opinion: most of the new dailies are too specific. “Defeat a world boss” would be good, but “Defeat the Svanir Shaman” is just silly. Odds are, you’ll have to wait 3 hours before you’re able to complete it, assuming you keep an eye on an outside source to be notified when it comes up.
the “Gather ore in Kryta”, for example, is decent. I’m just glad you didn’t make it “Gather ore in Queensdale”, or even “Gather ore in The Heartwoods in Queensdale” (which is how specific some of the other ones are).
My chance-of-doing-daily-completion dropped from about 90% to about 5% thanks for this specificity.
The WvW and most of PvP ones are pretty good

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Posted by: jovian.2805

jovian.2805

I like what the new dailies are trying to do. Events in specific maps have definitely dragged me to places I had almost forgotten about, and only having to do three definitely speeds dailies up for me. But I agree that it’s prohibitive to new players, especially since I’ve seen Orr and Frostgorge Sound up there.

Also, I feel like the “events” PvE dailies specifically aren’t very fun. Everyone zergs on the map specified and events are over very quickly. It’s hard to get participation when there are many players about, killing enemies as soon as they appear. It becomes more of a chore to run around and hope to find an event that isn’t already almost done.

Thus, I feel like the event PvE dailies should be vaguer, like the gathering ones. Shiverpeaks instead of Frostgorge Sound, for example. That way it spreads players out and new players can get them done, too.

teachers live in schools, garbage men live in garbage, and firemen live in fire.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: naiasonod.9265

naiasonod.9265

I haven’t bothered with the dailies more than perhaps a half-dozen times since they changed it all to the current system. Not because I can’t or even dislike this iteration of the system, buuuuuuuut…I don’t give a flying flap about achievement points.

At all. Not even slightly. Couldn’t tell you how many I even have – I never check and I wouldn’t care even if I did.

I like laurels though. Specifically, what I can buy with them. I used to do dailies for laurels. Now? Pff.

More time to do the things I actually wanted to do rather than trundle around doing my list of chores before I could get on with whatever I had planned for my gametime.

One is only the smartest person in the room if they are alone.