The New Dailies -- Feedback welcome
Meh.
There’s twelve dailies. You need to do 3. Most of the dailies happen so far you barely notice you had a daily for that (Ruins, PvP kills, point captures, gathering, etc).
I have yet to see a day where I even remotely thought the daily was in any way an effort to get. Also, even then it’s not like the new dailies offer anything which depends on doing the meta every day (specifically).
some of us “gasp” play this game for pve aspect.
before the change, when it was 5 dailies to get meta, I had NO problems getting it done, just by playing in whatever area I was playing in at the time. a lot of the time it would be gathering daily (just gathering ANYWHERE, not this specific mining only or logging only in specific area deal we have now), I’d get another point just by salvaging all those scraps and occasional gear I got from participating in events I came across. becasue everyone was playing everywhere – finding events was easier, since they didn’t end in 5 seconds from everyone zerging everything in the same area. I’d get a daily done by raising fallen players or npcs, I’d get one done simply becasue I’ve been playing long enough to gain a skill point (or found a skill challenge)
personally, I never went out of my way to complete EVERY daily. but I also had no problem completing 5 daily meta. not so much anymore.
oh I’m sure its nice for pvpers. other then having to win on specific class, you guys have no restrictions to speak of. if you already pvp, you can just go ahead and continue pvping at will.
but it absolutely SUCKS for pveers right now.
… all those scraps and occasional gear I got from participating in events I came across. becasue everyone was playing everywhere – finding events was easier, since they didn’t end in 5 seconds from everyone zerging everything in the same area. …
but it absolutely SUCKS for pveers right now.
Oh yes that is true! So many have complained in chat about events ending before they can get to them and it costing them more for waypointing (remember low level new players do not have all that gold yet or some even more than 1 silver yet if even that). Some players have even recommending NOT telling anyone about an event just so that their group of friends can actually get to it in time to get at least a couple hits in before it ends.
HOT is NOT for the Casual (My Sentiments exactly)
I haven’t finished a daily since the new system was put in place, starting to get annoying
as others have mentioned, if people would creep out from their comfort zones, they may be surprised how much fun other games are.
In terms of the pve-only folks, it can be tough if you get a double-fractal day and your not into fractals. But, most of the wvw dailies can be done in EotM. And EotM is like pve anyway. Follow the zerg, get a tower/keep, gets some karma/champ bags, etc.
Only thing i can see that would be a negative is for new folks that do not have the level character needed for pve resource/events/champ dailies. But i’ve only seen one Orr dailiy, the rest are in the low level zones (a couple were in the 55 ones).
some of us “gasp” play this game for pve aspect.
before the change, when it was 5 dailies to get meta, I had NO problems getting it done
Yes, and before the change you had to do the meta to get your laurel and coin. You no longer do. It’s no wonder the two are rather incomparable: the replacement for the old dailies is the daily log-in reward system.
Not the new dailies. Those are separate.
as others have mentioned, if people would creep out from their comfort zones, they may be surprised how much fun other games are.
In terms of the pve-only folks, it can be tough if you get a double-fractal day and your not into fractals. But, most of the wvw dailies can be done in EotM. And EotM is like pve anyway. Follow the zerg, get a tower/keep, gets some karma/champ bags, etc.
Only thing i can see that would be a negative is for new folks that do not have the level character needed for pve resource/events/champ dailies. But i’ve only seen one Orr dailiy, the rest are in the low level zones (a couple were in the 55 ones).
I’ve tried all modes, i don’t find PvP fun in this game, not at all. WvW is alright, but not so much when your server is getting stomped. People should want to try these things, if they want to, not because the developers decided to nudge them into it.
There’s nothing fun about getting your kitten handed to you at level 18 in PvP, when you’re new and don’t even know how to play your profession.
If i need to switch area, i am going to notice. If i need to go PvP for the daily, i will definitely going to notice. If i get double fractals daily (like today… again), i’m kitten well going to notice that.
Amen.
As I recall it, the original reason that dailies existed was to produce some parity in rewards for players with limited play time vs. those who can play hours every day. The original dailies allowed a player to get rewards just for doing what s/he would ordinarily be doing in the place s/he would ordinarily be doing it. Almost all of the of the dailies could be done anywhere at any time. It didn’t matter if you were in Queensdale or Cursed Shore, you could still do X events, revive X players or npcs, etc. Even if you only had an hour to play you could generally complete the dailies.
Now, however, you have to be in specific zones, specific maps of specific zones, and/or playing at a specific time rather than the time that is convenient to you. If the hour you have free to play doesn’t overlap one of the appearances of the daily world boss, too bad. If the hour you have to play isn’t enough time to finish a whole round of fractals, too bad. If you want to spend an hour in Dry Top collecting geodes but the daily says you must do events in Frostgorge, too bad. If you want to spend your hour working on map completion in Kessex while increasing your supply of iron but the daily says you have to do your mining in Ascalon or lumbering in Maguuma, too bad.
The new dailies seem diametrically opposed to the original purpose of dailies. Now they don’t reward everyone just for playing, but only reward people who play in specific ways and places and times. The rewards are greater, but less accessible to the players the dailies were originally intended to serve. This seems like a bad move.
Double fractal BS again last night.
And WvW was a clusterkitten. I got real lucky finding a tower rush on another server’s borderland, since SoR has taken every plot of land on its own BL map. Then a random dolyak kill, though I killed 5v2. (Thanks to whoever actually slapped that yak. :P)
WvW isn’t fun, by the way. Unless there’s active commanders pointing things out, it’s a lot of boring wandering. EotM wasn’t any better, since my assigned group was getting spanked and couldn’t zerg. #notfun
So, instead of doing interesting things, I chased bad dailies, finished, and logged out. The overlying system is fine, but the tasks need to change.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
The overlying system is fine, but the tasks need to change.
Definitely the bottom line of it. But it seems we are not being listened to. We have high level long time players telling us to shut up while new players are feeling intimidated and leaving for other games. Sadly most of my guild has went back to WoW since the changes. The only thing that might bring them back is the expansion, if they buy it.
All that is needed to fix the current daily system is understanding for low levels and more options, even if there needs to be a separate daily just for the under 22 level players who haven’t learned their way around yet and don’t have all their weapon skills unlocked yet.
What we are asking for is NOT ridiculous. Consider the new users who do NOT know how to get to pvp or WvW because it is locked for them unless they make their way to Lion’s Arch (which you don’t get to without leveling past 10 anyway).
If Anet wants to really understand our point of view, make a brand new character on a new account (Anet can do anything in the name of testing right?) and see how if it is your first character, everything is locked. If you already have one character who unlocked things, then things are unlocked (some) for the new toon (such as if you did WvW, your new toon will see it up there even if they are only level 3).
HOT is NOT for the Casual (My Sentiments exactly)
(edited by Katiekaboom.1980)
The overlying system is fine, but the tasks need to change.
Definitely the bottom line of it. But it seems we are not being listened to. We have high level long time players telling us to shut up while new players are feeling intimidated and leaving for other games. Sadly most of my guild has went back to WoW since the changes.
The only thing that might bring them back is the expansion, if they buy it.
All that is needed to fix the current daily system is understanding for low levels and more options, even if there needs to be a separate daily just for the under 22 level players who haven’t learned their way around yet and don’t have all their weapon skills unlocked yet.
What we are asking for is NOT ridiculous. Consider the new users who do NOT know how to get to pvp or WvW because it is locked for them unless they make their way to Lion’s Arch (which you don’t get to without leveling past 10 anyway).
If Anet wants to really understand our point of view, make a brand new character on a new account (Anet can do anything in the name of testing right?) and see how if it is your first character, everything is locked. If you already have one character who unlocked things, then things are unlocked (some) for the new toon (such as if you did WvW, your new toon will see it up there even if they are only level 3).
Gah, I can’t even imagine how punishing this system is for a new player. I’ve got access to everything, and it’s still terrible to the point of me spending half my days abandoning the game to go do doofy achievement things in WoW.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
As I recall it, the original reason that dailies existed was to produce some parity in rewards for players with limited play time vs. those who can play hours every day.
Ofc, that only goes to fuel the idea that log-in rewards are the replacement for the old dailies, “freeing up” the daily system to actually work on rewarding you to go out of your way. Which it does, see: this thread. And people complaining about it doing that. :P
Ofc, that only goes to fuel the idea that log-in rewards are the replacement for the old dailies, “freeing up” the daily system to actually work on rewarding you to go out of your way. Which it does, see: this thread. And people complaining about it doing that. :P
The big question is: is obedience to a random system – and “going out of your way” is really about obedience and nothing else since the tasks are not challenging in any other way – really worth rewarding? Is this really the intended effect? That we waste time for an immaterial reward just because we are told so to nobody’s benefit?
In a worst case scenario the answer is “yes” and the only explanation for this would be that Anet is tasked with preparing a part of humankind for the autocratic rule of evil alien overlords or a scientology-esque sect whose orders might appear just as random.
I do not habitually wear tin foil hats, so I guess the answer is “no”. Otherwise it would be worse than having a second job, because with a job at least you know that somebody profits from you completing a given task for a reward. The Daily system is probably supposed to steer players in the direction of neglected content in order to show them how fun those parts of the game are, improving the experience for those involved. “Here is a little something. Look at this! You might like it.”
And in that case it is an abject failure:
- Many people do not enjoy being coerced, so their playing experience is diminished if they still want the achievement points.
- Truly neglected content, expecially big dynamic events with daily rewards but no fixed time schedule (Foulbear Kraal, Dredge Commissar et.al.), do not appear in the Dailies at all. Actually, with players running errands for the Daily achievement point reward those events are bound to become even more neglected since people have less time for those shenanigans.
- Flooding zones with players for a single day at a time (Daily XY Events) with hordes of them teleporting all over the zone in search of active events and spamming the map chat with requests fixes a symptom for that one day but the causes for the zone being mostly empty at other times remain unadressed. Also, the experience is far more stressful than enjoyable for practically everybody involved (“Will I be in time to get contribution?”, “Where is the next event?”, “Why do people link waypoints in map chat when the event is almost done and only those who are already there will get contribution?”) and therefore very unlikely to attract players to spend more time in that zone on other days.
- The tasks are just as repetitive as the more generic ones we had before, which leads to players being sent to the same zones every couple of days and inconvenient concentrations of Dailies promoting basically the very same thing on a given day further reducing variety (for example “Daily Fractal” and “Daily Fractal 11-20” or similar ones). You get force-fed the very same content again and again. The resulting feeling is much less appreciation than something akin to Stockholm Syndrome.
To be very clear: all these negative effects that make the new system a failure are due to the tasks being too specific. If it was “Daily Kryta Events” instead of “Daily Queensdale Events” and if some of the older, more generic tasks replaced some of the other unnecessarily, pointlessly specific ones (“Daily Ascalon Vista”… Really? What gives?) the new system would actually be better than the old one. For everybody. Oh, and please get rid of double-dipping Fractal Dailies. It’s not funny.
(edited by Locce.8405)
God I love double Fractal daily days. All dem Agony infusions.
Subjectivity, how do you work?
some of us “gasp” play this game for pve aspect.
before the change, when it was 5 dailies to get meta, I had NO problems getting it done
Yes, and before the change you had to do the meta to get your laurel and coin. You no longer do. It’s no wonder the two are rather incomparable: the replacement for the old dailies is the daily log-in reward system.
Not the new dailies. Those are separate.
did the old dailies provide achievement points? yes.
do the new dailies provide achievement points? yes.
was it possible with old dailies to stick to soloish pvp and get meta daily done? yes
is it possible now? no.
its not merely about laurel rewards.
what do you have against more, wider pve options exactly? they literally took a system where you had variety of options of how to enjoy your pve while getting a daily done, and turned it into a very narrow funnel.
… all those scraps and occasional gear I got from participating in events I came across. becasue everyone was playing everywhere – finding events was easier, since they didn’t end in 5 seconds from everyone zerging everything in the same area. …
but it absolutely SUCKS for pveers right now.
Oh yes that is true! So many have complained in chat about events ending before they can get to them and it costing them more for waypointing (remember low level new players do not have all that gold yet or some even more than 1 silver yet if even that). Some players have even recommending NOT telling anyone about an event just so that their group of friends can actually get to it in time to get at least a couple hits in before it ends.
Yes there are many complaints in map chat and for new players running the maps for the first time its a genuine turn off I would say when they are constantly unable to get involved in the events when they are near because with a few swings of the zergs arms the events are over .
However, the same whinning is seen from veteran players also getting shut out of events and all I will say to that is…. you should of paid more attention a whiles back.. if you choose to sit there and cry" where the events" and rely on others to link you waypoints, then expect to be disappointed.
Here’s a novel idea, get of one’s backside and go d find events and quit whinning you can’t get credit cos da zerg is too hungry for blood and you blinked.
But in general I firmly believe all this map shuffling is so poorly thought through, almost to the point of laziness. This zerg mullarkey they keep dreaming up for the game is beginning to make GW2 a waste of time.. there is a reason why many of us prefer instanced events and a scaling system that actually works to good effect.
No event should be able to be face rolled so quick you cant even see the mobs spawn, its a totally lazy way of game design and I bet other MMO’s are laughing so loud right now seeing all this negative feedback around a change that was never needed, wanted or thought through.
Sure the dailies are not hard, but hey are limiting for low levels and its making maps a complete trainwreck zergfest every day. ANET couldn’t even be bothered to promote the events to scale even though they knew they were going to be channelling large numbers of players into them over and over.. well the one’s that are not actually bugging out repeatedly that is.
It’s nothing but a train wreck and I think players will get bored of it sooner than they think. Sure we can decide not to bother with the dailies but the maps, gamemodes etc that it involves will still be a mess regardless of whether we’re running dailies or not.
(edited by Bloodstealer.5978)
It’s mind boggling that people would be so stubborn and argue against something so simple as adding more choices. How does this affect you again? Oh yeah, it doesn’t. While such a change would improve QoL for others.
So I don’t know how many people this applies to, but thought it might be interesting…. Yesterday the four PvE dailies were: Maguuma Miner, (some area) Events, and two different Fractal things. I got the first two no problems, tried diving into a Level 1 Fractal by myself and got SMASHED consistently.
So I tried PvP. Surprisingly, it wasn’t as bad as I feared it would be. There were two PvP dailies I thought I could maybe get: Capture a point (figured this would be easy) and kill three players (to be honest, I thought getting this one, since I’d never played PvP before was going to be a hard ask).
So I jumped into the PvP zone, set up my Engi pretty much exactly as I do in PvE (because that’s the build I know how to use!) and looked for a game. 2 minutes later (not too bad) we’re off. I select a map that I think has waypoints on it (but honestly I have no idea), but I get outvoted and we are playing, as far as I can tell, a “kill the other team” map. Unsurprisingly I get my kitten handed to me to begin with, but by the end of the game (our team got STOMPED, can’t remember the score but the other team got something like 4x the points we got) I had actually managed to kill two people, so I was 66% of the way towards the last daily.
Jumped into another map, waited a bit longer to join (like, 3 minutes, it still wasn’t a huge wait) and this time we did get a point-capture map. So 30 seconds into the map I had my point capture, and my daily achievement. Finished the map off (we lost again, but not by nearly as much), and managed to get 3 more kills, so actually got that achievement as well.
PvP isn’t something I’m going to do a lot of; it was very chaotic and most of the time I wasn’t really sure what was going on. But as a way to get that third achievement for your Daily Completionist, it’s not nearly as bad as I thought it would be.
Fractals, on the other hand, can go and get….
My level 2, new account ranger, only had one daily from each of the baskets.
The mystic coins will be nice starting $ once I get enough to pay the AH listing fee.
I already stated my opinion (WvW ones are great, PvP ones are good except “x profession” winner, PvE ones are bad).
I’m coming back to this thread because I witnessed unfriendly behaviour and unnecessary tension among players in the map hosting the “4 events in x map daily”.
A lot of people seem to be in a craze to get the daily done, and it creates a bad atmosphere in-game.
After what I read concerning the Quuensdale train, I can’t believe “4 events in x map daily” was implemented… Wasn’t it foreseeable that the interaction among players would suffer from something like this daily?
Personally, I think we exchanged a vastly superior system for something that not only is clunky, but also bad for the community.
I wish the dailies for the PvE category went back to the previous iteration.
The big question is: is obedience to a random system – and “going out of your way” is really about obedience and nothing else since the tasks are not challenging in any other way – really worth rewarding? Is this really the intended effect? That we waste time for an immaterial reward just because we are told so to nobody’s benefit?
Well, as a general concept, I’d say yes in a MMO it is worth it.
The reason is that MMOs of a theme-park variety need players to evoke the theme-park-ish feel they strife for. One way of doing that is making sure that all players are exposed to the maximum number of gameplay elements to see which stick, potentially engaging them more and if not, at least making them vary their time spent more.
The idea here is not to train someone to jump like a lap dog each time a daily comes up. Curiously enough it seems a lot of players who mind the new dailies trained themselves to do exactly that with the old dailies, which is… worrying. But hey, at least those had a currency you couldn’t get anywhere else.
Anyhow, the idea is instead to get players to try things they haven’t considered much yet. Is Gendarran a good place for events? Is WvW-running with a zerg and taking a tower fun for me? Do I enjoy my Thief in sPvP?
Do this a few times, fueled by dailies, and either you start ignoring the daily, or engaging the activity on your own even without the daily. Either is a good outcome for the devs.
Do this a few times, fueled by dailies, and either you start ignoring the daily, or engaging the activity on your own even without the daily. Either is a good outcome for the devs.
It is a little hard to ignore the dailies when they’re the primary source of achievement points. Under the original system you got to keep what you earned. If you only did two of them, you got your two points. If you did seven, you got seven points. Now, it’s all 10 points or nothing, which may drive some to do things they don’t like to do just because it’s the only way to get any achievement reward for the other things.
Perhaps it balances out. I get 10 points I didn’t really earn on most days, and no points on days when I refuse to be baited into full participation (like double-fractal days). But somehow it doesn’t feel as satisfying as being rewarded for what I did achieve, no more and no less, on a particular day. It feels like first-place ribbons are handed out to everyone who completes the race, regardless of their actual place, and bags of doggie doo to everyone else. The balance between effort and reward is out of whack.
Anyhow, the idea is instead to get players to try things they haven’t considered much yet. Is Gendarran a good place for events? Is WvW-running with a zerg and taking a tower fun for me? Do I enjoy my Thief in sPvP?
Do this a few times, fueled by dailies, and either you start ignoring the daily, or engaging the activity on your own even without the daily. Either is a good outcome for the devs.
This gives me an idea.
I believe that dailies should be something that feels natural (you get them while playing normally), but that doesn’t mean there can’t be another achievement category that encourages players to try something new.
I know that monthlies were just taken out, but I feel that a monthly (or weekly) format lends itself better to the idea of “trying out something new”, so please hear me out!
My proposal can be divided in two parts: Natural dailies (which is something that I believe needs to happen) and Try this out weekly (which is just an idea).
Natural dailies
In the first place, I would like the dailies to go back to feeling natural and not clunky, which for me means making the following changes:
- WvW dailies: The ones we have right now are perfect, nothing to change here.
- PvP dailies: Remove “x class winner” and make it into “Daily winner”.
- PvE dailies: The worst offender is definitely “4 events in x map”, which I would like to see changed to “x events anywhere”. I already explained a few posts back why I believe this one needs to go.
In addition to that, I’d like to see any daily that is now valid in a specific region (miner, harvester, Vista viewer…) become valid worldwide, but I don’t see this change as important as removing “4 events in x map” is.
“Daily activity” and “Daily world boss” in my opinion are fine.
I would like to see added “Kill x enemies” and “Daily costume brawl”, like in the old dailies. I miss the costume brawls you saw during Halloween.
“Check this out!” weekly/monthly
Now that the important improvements are out of the way, I’ll throw around some ideas to get players to try something new.
The idea behind this achievement category is “Hey, during this week (or forthnight, or month, or whatever period of time), while you are at it, why don’t you try this thing?”.
To me a more extended period of time is key here. You should try something new only if and when you feel like it, and my reasoning is that in a longer period of time people are more likely to want to try new things.
Think about it: daily is something that goes together with the idea of routine, and doing things you are comfortable with. A longer timespan goes together with doing new things. For example, you go to work daily, but in the span of a month you may try rock climbing.
So, in a weekly category (or biweekly, or monthly… From now on I’ll only write “week” and you guys will know what I mean) I would put stuff like:
- This week, try these 5 Jumping puzzles
- This week, try the Obsidian Sanctum
- This, week try Elementalist and Thief in PvP (win x matches while playing these classes)
- This week, try Fractals
- This week, try these 4 dungeons in explorable mode
- etc…
That’s all at the moment, let me know what you guys think
But if you have natural dailies, that is, they’re expected to be completely anyhow, why not just remove the needless complexity and either completely remove the need for the rewards + the dailies, or just give them… on logging in?
I mean, that’s kinda how the current log-in rewards work. They replace the old, automated, dailies, with something automated and less complex.
Far fewer choices in pve for those who only do pve. This is an amazingly crappy change. I thought we were going to get more options not less. You already did Less and people HATED it. You can’t be that clueless Anet.
Add more options!
It’s a good change.
It rewards people who enjoy all areas of content, incentivizes players to try other forms of content, and is possible for people who refuse to expand their horizons.Yes, but not all people enjoy all areas of content. I hate wvw since I never get in a good map. I hardly do any pvp, since it doesnt add to my PVE progression as much as doing PVE only would give me. I don’t need an incentive to try WvW for example when my only experience with it has been negative and mainly lonely. I’ve tried every area of the game and I’m doing the one area that I like most if I want to keep playing enjoyable.
If you’re intent on only doing PvE, then you’ve got a self-imposed restriction that is making it more difficult than it needs to be for you.
Self imposed restriction or not it’s not a valid reason to take away content for people to do. This isn’t Skyrim that we have to imposed restrictions when the game doesn’t do it for us.
Note that this message comes to you from a guy who pretty much ONLY does PvE and who will need to expand his own horizons now.
If you want to be forced to expand your horizon be my guest, but I’m not the kind of guy who needs to be fed other types of content which I have already tried myself and aren’t liking too much.
But if you have natural dailies, that is, they’re expected to be completely anyhow, why not just remove the needless complexity and either completely remove the need for the rewards + the dailies, or just give them… on logging in?
I mean, that’s kinda how the current log-in rewards work. They replace the old, automated, dailies, with something automated and less complex.
I have this nagging feeling that you don’t understand people’s concerns becasue as a pvper, you still complete your dailies naturally.
things of note.
1. achievement points. yes we get reward boxes for logging in. we do NOT get achievement points.
2. dailies were not automated. you still needed to participate in activities. what they WERE however – is more organic. current dailies for pve require you to do the same things you used to do before. but you have fewer options AND they are restricted to specific areas. and instead of being spread across the entire world, people start congregating in specific zones. this is NOT a good design.
yesterday its just so happened that even daily was in the same zone as the one I was working on full completion of. and because I was out exploring, I ran into couple events that haven’t been touched yet. one of those events was a champ. I called out in zone chat, seconds later a bunch of people showed up and few seconds more? it was dead. and people in chat started talking how there was no champ. no, there was, it just got zerged that quickly. with the old system, becasue people WEREN’T concentrated in a single area, sure events took longer. but you had higher chances of participating in them, getting to them in time. now. its either super fast zerg in daily zone or practically crickets everywhere else.
its easy to sit there smugly saying dailies are fine, when YOU are not restricted in any way. but you cannot deny the truth, and it IS objective truth, not merely my opinion, that pve dailies are too restrictive and have too few options.
edited to add. I do not need or want to be pressured into trying other activities through removal of my options for activities I do enjoy. REMOVAL. like.. they used to be there for me to enjoy, and now they are not because… why exactly? I’ve been playing MMO’s for a long time and in that time I have learned that I do NOT like pvp. and its not combat mechanics, its idea of pvp in general. pressuring me into trying it by removing most of my pve options will NOT get me to suddenly enjoy pvp. it MIGHT however get me to quit playing that particular MMO all together. (including spending cash on it)
(edited by jeweledleah.2840)
Meh.
There’s twelve dailies. You need to do 3. Most of the dailies happen so far you barely notice you had a daily for that (Ruins, PvP kills, point captures, gathering, etc).
I have yet to see a day where I even remotely thought the daily was in any way an effort to get. Also, even then it’s not like the new dailies offer anything which depends on doing the meta every day (specifically).
This
I LOVE the new dailies, there’s enough choice if you look through all of them, if you want..pick the quickest/easiest.
PVP for example, you can be terrible at pvp and still get your “gain 50rank points” or “capture a point”.
The wvw get a ruin is really easy…. otherwise just join the zerg, you’ll get a daily or 2 in there quickly enough".
That’s not to talk about world boss, just set a timer to remind you to log in and get that easily..the gathering dailies are super easy.
The events are the biggest nuisance in the pve dailies imo, but again, they aren’t that bad. I don’t often bother “chasing” events. I just walk/hang around the areas I know events pop up/need to be activated.
you only 3…it’s not hard or long to get 3 dailies. and IF they are a chore…then don’t do them…it’s not like you need them anymore.
I absolutely LOVE the log in rewards! They’ve got me logging in daily…and then I’m like mmmh think I’ll just do x or y…and then I do a bit more and then I’m like “ooops, I have to study….” XD
(edited by Taygus.4571)
But if you have natural dailies, that is, they’re expected to be completely anyhow, why not just remove the needless complexity and either completely remove the need for the rewards + the dailies, or just give them… on logging in?
I mean, that’s kinda how the current log-in rewards work. They replace the old, automated, dailies, with something automated and less complex.
Actually, the modifications I suggested are not that huge as to warrant saying that the challenge is removed. On the contrary, they would make content more challenging since there wouldn’t be a train melting every mob.
My suggestion for natural PvE dailies really boils down to:
- Make event completion worldwide instead of map based
- If possible make also the other map based things worldwide
- Add some stuff, like “Kill x mobs” and “Daily costume brawl”. More variety is good.
The weekly thing is just an idea.
But “Do x event in this map” needs to go.
I’m happy if a player asks me for help or information in-game. I like reading funny stuff or helpful stuff in mapchat.
It saddens me to read unpleasant stuff, and seeing people on edge or unnecessarily rude.
Also, as I stated before, that achievement is super clunky.
EDIT: I corrected a typo
(edited by Maxwell.7843)
So I was going to make a new thread asking players if they are getting there dailies done or even bothering any longer. I know for me, I did my dailies religiously since launch. Now that Wintersday is over, I’m really not doing them much at all.
Here’s my issue with the dailies, I’ve been playing for 3 hours now since reset and I’m still at 0 for the daily. I’ve followed the PvE World Bosses train, been gathering, etc. And yet, not one item on the daily. I think if you actively play for 3 hours you should be getting AP for it. AP should increase as players put in work in the game. Right now the AP is too gated and narrow in scope.
Dev’s, it doesn’t feel good to play and not get AP for it. The daily profession for sPvP pretty much encourages rerolling a character each day. The WvW aren’t bad just, it doesn’t encourage players to work together. In fact, if people want the daily they’ll just go straight for the objective they want. None of which is good for the game imho.
I absolutely LOVE the log in rewards! They’ve got me logging in daily…and then I’m like mmmh think I’ll just do x or y…and then I do a bit more and then I’m like “ooops, I have to study….” XD
Yep, but the reverse is possible too. I used to at least play enough to complete the daily fairly regularly. Now I mostly log in, loot the chest, look over the 4 PvE dailies, and just log out without playing.
Come to think of it, I don’t think I’ve actually played at all since the new dailies started…
I absolutely LOVE the log in rewards! They’ve got me logging in daily…and then I’m like mmmh think I’ll just do x or y…and then I do a bit more and then I’m like “ooops, I have to study….” XD
Yep, but the reverse is possible too. I used to at least play enough to complete the daily fairly regularly. Now I mostly log in, loot the chest, look over the 4 PvE dailies, and just log out without playing.
Come to think of it, I don’t think I’ve actually played at all since the new dailies started…
Are dailies really the issue or rather the lack of content within the game?
I absolutely LOVE the log in rewards! They’ve got me logging in daily…and then I’m like mmmh think I’ll just do x or y…and then I do a bit more and then I’m like “ooops, I have to study….” XD
Yep, but the reverse is possible too. I used to at least play enough to complete the daily fairly regularly. Now I mostly log in, loot the chest, look over the 4 PvE dailies, and just log out without playing.
Come to think of it, I don’t think I’ve actually played at all since the new dailies started…
Are dailies really the issue or rather the lack of content within the game?
Well, I answered a similar question earlier, and for me the issue is mostly that I’m not usually intending to settle in and play as much as I am trying to sneak in the stuff that is time gated to once a day. Since the daily rewards previously required actually playing for a bit, I’d start trying to make progress on new characters or get a little further on map completion and sometimes I’d play past the daily completion for quite a while.
Now I get the most important rewards as soon as I log in and before I’ve even started doing anything. At that point, if the daily tasks don’t look like fun stuff to do just for the sake of doing them (and they never do) then it is pretty easy to just log out before I even start playing and just get on with work, or doing stuff around the house, or with my girlfriend, or whatever instead of starting to play.
Here’s my issue with the dailies, I’ve been playing for 3 hours now since reset and I’m still at 0 for the daily. I’ve followed the PvE World Bosses train, been gathering, etc. And yet, not one item on the daily. I think if you actively play for 3 hours you should be getting AP for it. AP should increase as players put in work in the game. Right now the AP is too gated and narrow in scope.
Again, dailies are not supposed to be automated. That’s what log-in rewards are.
So what you – and a lot of people – seem to truly lament is the loss of daily AP gain for basically “just” playing the game, right? I mean, if you had those AP for just playing, you wouldn’t mind the dailies being something to try get you out of your way?
So I would offer one of two solutions. I prefer the former:
- Remove daily AP gain entirely, rebalance reward tiers to compensate.
- Add AP to log-in rewards.
Total garbage for casual PvE players, which I’m tippin a LOT of us are.
For ref, I spent over an hour the other day in the Mists running around like a spazz with the zerg & didn’t get a single daily. And I don’t want to have to do WvW or PvP or world bosses every/any day if I don’t want to, ever, period. That is all ANet.
Total garbage for casual PvE players, which I’m tippin a LOT of us are.
For ref, I spent over an hour the other day in the Mists running around like a spazz with the zerg & didn’t get a single daily. And I don’t want to have to do WvW or PvP or world bosses every/any day if I don’t want to, ever, period. That is all ANet.
Then ignore the dailies? They no longer give laurels or coins, you don’t really lose out. If the rewards don’t entice you to do the things you’re not already doing, fine, but then the system simply isn’t targeted at you.
The old dailies were replaced with the log-in rewards: you’re still free to play however you want to.
Total garbage for casual PvE players, which I’m tippin a LOT of us are.
For ref, I spent over an hour the other day in the Mists running around like a spazz with the zerg & didn’t get a single daily. And I don’t want to have to do WvW or PvP or world bosses every/any day if I don’t want to, ever, period. That is all ANet.Then ignore the dailies? They no longer give laurels or coins, you don’t really lose out. If the rewards don’t entice you to do the things you’re not already doing, fine, but then the system simply isn’t targeted at you.
The old dailies were replaced with the log-in rewards: you’re still free to play however you want to.
See that’s the problem. Some people, probably many, who ignore the dailies, log out. Without that old roadmap, they can’t, or haven’t or don’t want to make their own in game goals.
The dailies gave them a list of stuff to do, and that was fine for them. Right now, that list is less convenient. I get that. I really do.
The problem is that I have my own goals that require me to do stuff, so I get the dailies done fast and get on with doing my own goals. But it seems a lot of people play this game without goals. To them, doing the daily was the game.
Then ignore the dailies? They no longer give laurels or coins, you don’t really lose out. If the rewards don’t entice you to do the things you’re not already doing, fine, but then the system simply isn’t targeted at you.
The old dailies were replaced with the log-in rewards: you’re still free to play however you want to.
But not to get any daily APs unless I grind like a hamster. No thanks.
How I’d like to play is the old way & get 5APs daily, rather than this ridiculous system where most days 2 out of the 4 PvE categories are fractals or world bosses & therefore demand 1-2 hours of multiplay grinding, or waiting up to 2 hrs to run the world boss on the timer, bleh. So, 5 fun APs per day or 0 most days – tough choice. :-/
But yes, if ANet was trying to discourage it’s largest player base segment from completing dailies, then mission accomplished.
Traits, NPE, New Dailies.
New Dailies are the straw that broke my camels back.
Like many others I used to enjoy dailies on my alt’s (which traits and new breakinsteadofcreate experience killed) as it allowed an nice little level boost each day for my alt’s.
Now dailies might as well not exist for me and I have, god, 8-11 level 80’s (uninstalled because, it’s a chore to play alt’s which is my main reason to play outwith world boss farming so can’t check how many).. It’s too much of a "Though shalt go here and do this very thing, not similar, this EXACT thing, do not deviate from our path or though shall not be rewarded! Oh BTW though shall have invasive top right nag screen until though does what we demand non stop for ever, NAG, NAG, NAG! "
Fun = Over.
Ps. Reducing the amount of harvest zones in areas that dailies require, how underhanded and cheap do you want to be Anet because you are borderline laughable with this.
(edited by Paul.4081)
See that’s the problem. Some people, probably many, who ignore the dailies, log out. Without that old roadmap, they can’t, or haven’t or don’t want to make their own in game goals.
The dailies gave them a list of stuff to do, and that was fine for them. Right now, that list is less convenient. I get that. I really do.
I sort-of get that (in that I can accept it as a fact), but I am still absolutely baffled how that works.
I mean, if I lack a drive to play the game of its own, why would a simple checklist then motivate me to do the exact same thing, just with little tick-boxes filling?
I guess one could integrated both systems by simply adding more achievements, but they’re not worth points. Every 5 events done in Gendarran, get an achievement-popup. Every 25 enemies killed, get a popup. A bit like Agent of Entropy, only way more frequent, for ~everything, and not worth AP.
Here’s my issue with the dailies, I’ve been playing for 3 hours now since reset and I’m still at 0 for the daily. I’ve followed the PvE World Bosses train, been gathering, etc. And yet, not one item on the daily. I think if you actively play for 3 hours you should be getting AP for it. AP should increase as players put in work in the game. Right now the AP is too gated and narrow in scope.
Again, dailies are not supposed to be automated. That’s what log-in rewards are.
I wager no one wants dailies to be automated.
A lot of people just want PvE dailies to be as natural (not automated) as PvP and WvW dailies.
If you defend the current state of PvE dailies, than you must dislike WvW and PvP ones, since these two categories are gained through normal playing.
Do you dislike the current PvP and WvW dailies? :-)
So what you – and a lot of people – seem to truly lament is the loss of daily AP gain for basically “just” playing the game, right?
Nope.
I play all of the 3 game types, I get my dailies quickly.
I just want this game to be great all around, for all kinds of players.
The current system could go back to being for everyone with just a couple minor changes. No major overhauls are needed.
(edited by Maxwell.7843)
The problem with the new dailies is that it actually discourages a single playstyle to complete.
i.e. if I want the dailies, it’s best to play 1 PvP game and be done (even if you only get 1 or 2 of the 5 available) because it’s quicker to go to PvE game mode and do the easy one/two (vistas or material collection), then go to WvW and do the easy modes there (Ruins or follow the zerg occurs). If you want as many of the dailies as possible, you have to do this so it forces the wrong depth of play as you want.
Here’s what I think. The salvage-10 items, the defeat veterans, the daily healer, the daily kills, daily crafter, daily dodger, daily laurel vendor, daily kill ambient, etc. ALL need to be on the daily chart without rewards. Then take the specific game-mode rewards as they are right now and have the chests added to them.
It’s a simple hybrid of what is best of both types of dailies.
I dont really like it as i have not completed the new daily once. On the other hand the old daily i could log in and complete it in 15 minutes and go about my business.
I dont really like it as i have not completed the new daily once. On the other hand the old daily i could log in and complete it in 15 minutes and go about my business.
Except that’s how long it takes me to complete the new dailies.
I’ve just come back to GW2 after a few months off and initially I was excited by the new dailies. But I came to realise very, very quickly that this is not a change for the better.
I like the idea that it’s different every day and it gives the incentive to go and explore different areas than your current grind, but it just doesn’t work. You end up with dozens and dozens and dozens of players charging around a small area hunting down events that just aren’t aimed at that amount of players. There’s a certain amount of community support as players link the WPs in /m but more often than not the target of an event is dead before you can get from the WP to the event area. I was lucky enough to be right by the Sharman in Snowden when he spawned and he was downed in 4.6 seconds. There wasn’t even time for someone to link the WP. Meanwhile two of the other events had been bugged out for an hour or so which made it all the more frustrating.
I think this style of dailies has potential, I really do but I don’t think how it is at the moment is really defensible. It just doesn’t work. It’s massively frustrating.
Perhaps if across the server people had different areas to grind events in? Or there was a wider variety of things to achieve that day?
It could be good if it was balanced out and thought through better, but until then it’s nearly unplayable.
In doing the “4 events in Gendarren Fields” task a day or three ago, I stumbled onto the Nebo Terrace meta event. So far, that is the only event I’ve done while doing the “events” task in a zone where there are lots of down-scaled players that worked for me.
Why? Because the mobs did not melt instantly. Because there was some amount of challenge. Because it was more engaging than standing at a mob spawn point or trailing invulnerable mobs to their attack point while spamming attacks because if you wait until the mobs appear or go vulnerable, it’s too late.
To be fair, I’ve been avoiding the “4 events” task except when I play with friends who like to “do ’em all” because events under those circumstances are neither fun nor immersive for me. Thus, I may have missed another event or two that is similar to Nebo. However, after 2+ years in the game, I’ve seen most of them.
Had another “funnel the entire level 80 player base into one low level zone” daily last night.
Sigh.
So, again, I logged in, intending to play with my warband, but got burned out from how much of a chore it was to look through the zone and find no events, until a chain started and I got lucky. Finished daily, logged out in frustration.
I like the system, on the surface. Devil’s in the details, and the details suck. What I’d like to see instead:
- Zone events becomes regional events. (A compromise easily echoed here on the thread.)
- Zone [specific gather], instead of regional. If you want folks to visit less populated zones, that’s your incentive. It also hedges out using home instances as a quick gather.
- Zone vista. Again, this gets people into specific zones. It also hedges out using capital cities to get vistas.
- Daily Recycler. I know what you’re thinking: “Why bring that back?” Answer: Parity. There are daily logger, miner, and harvester achievements, which give comparable rewards. There is nothing that gives leather/cloth in a similar fashion. It could even be more specific as Trophy Salvager or Armor Recycler, if it needed to stay specific.
- Do not, DO NOT, combine Daily Fractal and Level X Fractal. Put them on the same list for one slot.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
…The other night we had low level, new players complaining in chat about all the level 80’s in the starter zone zerging all the events. I don’t blame them either. I remember disliking it when one or two would dominate an event, let alone a level 80 zerg where new players are lucky to get in a hit on a mob before it dies.
I agree.
This is Anets backwards, kittened thinking (or they’ve forgotten what it’s like to be a new player). They have these dailies in low level areas as they think it will look good to new players, seeing so many other people.
But to a lot of people it won’t make the game look good, in fact it will have the opposite affect, (when I was new to the game I also hated when some lvl 80’s would come to an event and 1 hit things, leaving it difficlut for me to get credit, or even enjoy the event because they were wiping things out so quickly). What new players will see is that there are too many people for each event, they’ll try to take part, but won’t be able to hit anything, and might not even get credit for events. This won’t look good to new players and it won’t be fun to a lot of them.
Total garbage for casual PvE players, which I’m tippin a LOT of us are.
For ref, I spent over an hour the other day in the Mists running around like a spazz with the zerg & didn’t get a single daily. And I don’t want to have to do WvW or PvP or world bosses every/any day if I don’t want to, ever, period. That is all ANet.
umm, nah, mists isn’t a great place for dailies, WvW borderlands is where you want to go.
but really there’s no need to do the dailies..they aren’t big deal, they don’t take long if you choose your 3 carefully.
but like I aim to do the 3 dailies every day., mostly pve ones because I’m after the experience…but if I don’t do them…then I don’t do them. If I only have 30minutes to play, and I want to do a dungeon stead of dailies, then that’s what I’ll do.
(this is why I like the log in rewards so much, you don’t HAVE to do anything.)
…The other night we had low level, new players complaining in chat about all the level 80’s in the starter zone zerging all the events. I don’t blame them either. I remember disliking it when one or two would dominate an event, let alone a level 80 zerg where new players are lucky to get in a hit on a mob before it dies.
I agree.
This is Anets backwards, kittened thinking (or they’ve forgotten what it’s like to be a new player). They have these dailies in low level areas as they think it will look good to new players, seeing so many other people.
But to a lot of people it won’t make the game look good, in fact it will have the opposite affect, (when I was new to the game I also hated when some lvl 80’s would come to an event and 1 hit things, leaving it difficlut for me to get credit, or even enjoy the event because they were wiping things out so quickly). What new players will see is that there are too many people for each event, they’ll try to take part, but won’t be able to hit anything, and might not even get credit for events. This won’t look good to new players and it won’t be fun to a lot of them.
I do agree the event daily needs looking into…
Should probably be more generally..like do 4 events in maguuma, whther that’s in caledeon or metrica etc , should be up to you.
It would help, I think.
as others have mentioned, if people would creep out from their comfort zones, they may be surprised how much fun other games are.
Or they may not. What makes you think i haven’t tried those game modes i dislike?
(a side note, done snowdrift events daily today. Took me an hour to tag 4 events. Most events melted before i could even get close to them, or had so few mobs that tagging was a lottery. This overzerging of everything, when you add broken events on top of that, makes the whole experience truly sickening.)
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