The New Dailies -- Feedback welcome

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Posted by: azizul.8469

azizul.8469

lol it is funny how people make fuss about the new daily system. the dailies are not that hard. even if you don’t like WvW you’ll laugh at the daily requirement for WvW, and wish all the dailies are like that. for example Land Claimer (cap 1 sentry), Ruin Claimer (or whatever the name, cap 1 Ruin), those are easy as kitten dailies….

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Posted by: Lyssan.3768

Lyssan.3768

I personally was using the dailies for my alts exp.

Assuming you did all 8 non-WvW/PvP dailies on your alt you’d have gotten 40% of a level (5% of a level per daily completion). Over 28 days that would be 11.2 levels with you doing every single PvE daily.

Now logging in every day for 28 days gets you 10 levels worth of tomes. I suspect you can pick even more tomes with the 28th day bonus.

I have my issues with this change, but experience for your alts should be the least of your worries.

And you also lose the laurels you would have otherwise earned by choosing to get those tomes, if I remember the article correctly, it is one or the other at that 28th day mark. So, once again, less is more how exactly? You get the added experience of doing events in the area while working on those dailies, gathering (which gets you a little bit of exp ea one, plus money by selling them if you are so inclined), and yet somehow we are supposed to feel that getting less choices is somehow better than more choices, and how we want to play is perfectly fine, if it is how someone else thinks we should.

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Posted by: Amurond.4590

Amurond.4590

I imagine they have level/experience-based categories of basic, intermediate and advanced achievements in their system for each of these tiers. Kryta wood is probably the PVE one, capture a point probably the sPvP one, maybe sentry point for WvW.

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Posted by: Pino.5209

Pino.5209

For those of you arguing that the new system is more restrictive, why do you feel compelled to do the dailies at all? This is a serious question by the way. You’re obviously not AP hunters, as AP hunters have been begging for a change like this for years. Why can you not simply forgo the daily achievements?

Because it’s fun to have a target when playing game, AP is one of them. Hence, i want to have fun while hunting for AP.
The problem with new system is: it is restrictive, which suck the fun out of it.

So… you want to “Hunt AP” while doing absolutely nothing outside of your norm? That’s not hunting, that’s being spoonfed.

What are you smoking? On the contrary, this new system actually more synonymous with your “spoonfed” term. Log in do nothing for rewards, do less, more restriction for more rewards.

You have to do and can do more things while hunting for AP on old system. You can choose where and how to complete them. Dungeons, WvW, spvp, fractals, roaming world event. It certainly not spoonfed and more flexible.

Do I really need to go back and quote how many times you and Lyssan said it takes you 0 minutes of effort because you’re just doing your own thing and happen to get the AP under the old system?

Keep drinking the koolaid. It does take effort to do dailies under the old system.
For instance,
1. Given the stage of the game where players are more likely to be efficient, good group in dungeons, i wouldn’t be able to finish daily revive even of 3 path of AC. I would purposely go to find a map with down npc or have the CHOICE to head to WvWvW where revive is more common.
2. I don’t really farm any nodes anymore these days, when i see daily i will purposely go out to farm, i can CHOOSE whatever map i wanted.
etc.
It does take effort, though it feels you get it effortlessly, the thing is you get to choose.

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Posted by: Amroth.2170

Amroth.2170

Also, can we please stop with the “LOLNEWPLAYERTRYINGTOGETTOSILVERWASTE” argument? You don’t need to go to Silverwaste to complete the daily for a newplayer, because a newplayer only needs to complete 1 of the achievements to get credit. That could be looking at a vista, or gathering some wood.

Of the two achieves that you could possibly do as a low level character, each was set in a specific map that many lowbies might not have and might not even be feasible for them to get to if they’re just starting out. Having only four very specific tasks for PvE dailies is incredibly restricting any way you look at it. Yeah, you can supplement with PvP or WvW, but why build a system that forces players into content? They should discover and experience those aspects of the game at their own pace. It seems like a lot of the adventure and discovery of the game has disappeared, only to be replaced with ANet’s heavy handed attempts to shepherd us through areas of the game that they feel need more traffic.

And honestly, that’s what bugs me the most: that I’m being coerced into something. I can even ignore the dailies, to be honest, but its the login rewards that have me eyeing the uninstall option. I mean, getting former daily rewards, that required actual effort… just for logging in? It just feels like a ploy to boost logins, and I really don’t want to be a part of it.

…What are you talking about? A level 1 player can both gather wood in Kryta (Queensdale) and look at a Vista in Ascalon (Plains of Ashford, or even Black Citadel). And a new, level 1 player, only needs to complete 1 item from the entire list to receive the 10AP.

If they’re human or charr… or figure out to use the gate system in their home city.

There’s always google, or the wiki, but I’d recommend you do a little experiment instead. Stand in any starter zone or town, and type in mapchat, “I’m new, how do I get to Kryta?” Then tell us how long it takes for someone to tell you, or even show you the way.

If I have to leave the game to search the web, or another player has to lead me through content to show me how it works, then that aspect of your game has failed. And here ANet has failed.

It completely breaks immersion. Not only that, but expecting low level characters to schlep all the way across Tyria to gather wood for a daily just seems ridiculously awkward. Talk about not playing how you want. Why can’t I gather materials in the area I’m progressing through now?

(edited by Amroth.2170)

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Posted by: saalle.4623

saalle.4623

I like new dalies,this is what i was asking for since long ago.This game needs content that force you to do them.If we dont have content that we must do,even if we dont like it,then we will all become spoiled whiners as many of this community already are.

Anet spoiled us wayyyy too much…

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Posted by: Dave.2536

Dave.2536

And you also lose the laurels you would have otherwise earned by choosing to get those tomes

And I assure you, over the course of many months (where you can mix up your choice of tomes and laurels), you’ll get at least the same amount of both. Additionally, not getting achievements for gathering, events, etc, does not prevent you from doing so and getting the experience anyways.

Seriously, why are you arguing with me when it should be crystal clear what my general opinion of these changes are?

I simply pointed out that mathematically the guy is not losing exp by not being able to do the full daily on his alt, and in fact may even gain more in the long run.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

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Posted by: Lyssan.3768

Lyssan.3768

I did the dailies today and i think they are better than the previous ones. Sure I have to do a couple odd things I normally would never do, but it beats the heck out of doing the 10 that would be required for the 10ap before. It only took me like 20 mins to get more ap and rewards for the same amount of time it would have taken me previously.
If you’re into collecting ap, this is hardly a mark on the time it takes to do most other achievements in the game.

I play a lot of WoW and this is nothing compared to the things I have to do daily/weekly(like ashran conquest).

You were only required to do the 10 to get the 10 AP points if you were hunting APs before, and the AP is still not the issue with it as much as the total lack of choice Anet is trying to force on their customers (us, the people who play this game).

(edited by Lyssan.3768)

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Posted by: Subdue.5479

Subdue.5479

I personally was using the dailies for my alts exp.

Assuming you did all 8 non-WvW/PvP dailies on your alt you’d have gotten 40% of a level (5% of a level per daily completion). Over 28 days that would be 11.2 levels with you doing every single PvE daily.

Now logging in every day for 28 days gets you 10 levels worth of tomes. I suspect you can pick even more tomes with the 28th day bonus.

I have my issues with this change, but experience for your alts should be the least of your worries.

And you also lose the laurels you would have otherwise earned by choosing to get those tomes, if I remember the article correctly, it is one or the other at that 28th day mark. So, once again, less is more how exactly? You get the added experience of doing events in the area while working on those dailies, gathering (which gets you a little bit of exp ea one, plus money by selling them if you are so inclined), and yet somehow we are supposed to feel that getting less choices is somehow better than more choices, and how we want to play is perfectly fine, if it is how someone else thinks we should.

You earn more laurels over time without factoring in the 28th chest. Nice try though.

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Posted by: Ashen.2907

Ashen.2907

I for one do not appreciate the efforts Anet has made to try to force me and others into other parts of the game, starting with, I believe, requiring the WvW maps to be done for 100% map completion.

Anet has made not one single effort to force you into anything. Ever.

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Posted by: Subdue.5479

Subdue.5479

Also, can we please stop with the “LOLNEWPLAYERTRYINGTOGETTOSILVERWASTE” argument? You don’t need to go to Silverwaste to complete the daily for a newplayer, because a newplayer only needs to complete 1 of the achievements to get credit. That could be looking at a vista, or gathering some wood.

Of the two achieves that you could possibly do as a low level character, each was set in a specific map that many lowbies might not have and might not even be feasible for them to get to if they’re just starting out. Having only four very specific tasks for PvE dailies is incredibly restricting any way you look at it. Yeah, you can supplement with PvP or WvW, but why build a system that forces players into content? They should discover and experience those aspects of the game at their own pace. It seems like a lot of the adventure and discovery of the game has disappeared, only to be replaced with ANet’s heavy handed attempts to shepherd us through areas of the game that they feel need more traffic.

And honestly, that’s what bugs me the most: that I’m being coerced into something. I can even ignore the dailies, to be honest, but its the login rewards that have me eyeing the uninstall option. I mean, getting former daily rewards, that required actual effort… just for logging in? It just feels like a ploy to boost logins, and I really don’t want to be a part of it.

…What are you talking about? A level 1 player can both gather wood in Kryta (Queensdale) and look at a Vista in Ascalon (Plains of Ashford, or even Black Citadel). And a new, level 1 player, only needs to complete 1 item from the entire list to receive the 10AP.

If they’re human or charr… or figure out to use the gate system in their home city.

There’s always google, or the wiki, but I’d recommend you do a little experiment instead. Stand in any starter zone or town, and type in mapchat, “I’m new, how do I get to Kryta?” Then tell us how long it takes for someone to tell you, or even show you the way.

If I have to leave the game to search the web, or another player has to lead me through content to show me how it works, then that aspect of your game has failed. And here ANet has failed.

It completely breaks immersion. Not only that, but expecting low level characters to schlep all the way across Tyria to gather wood for a daily just seems ridiculously awkward. Talk about not playing how you want. Why can’t I gather materials in the area I’m progressing through now?

Asking for assistance from other players in a multiplayer game “breaks immersion?” Do you play this game like it’s a single player game?

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Posted by: Pino.5209

Pino.5209

Also, can we please stop with the “LOLNEWPLAYERTRYINGTOGETTOSILVERWASTE” argument? You don’t need to go to Silverwaste to complete the daily for a newplayer, because a newplayer only needs to complete 1 of the achievements to get credit. That could be looking at a vista, or gathering some wood.

Of the two achieves that you could possibly do as a low level character, each was set in a specific map that many lowbies might not have and might not even be feasible for them to get to if they’re just starting out. Having only four very specific tasks for PvE dailies is incredibly restricting any way you look at it. Yeah, you can supplement with PvP or WvW, but why build a system that forces players into content? They should discover and experience those aspects of the game at their own pace. It seems like a lot of the adventure and discovery of the game has disappeared, only to be replaced with ANet’s heavy handed attempts to shepherd us through areas of the game that they feel need more traffic.

And honestly, that’s what bugs me the most: that I’m being coerced into something. I can even ignore the dailies, to be honest, but its the login rewards that have me eyeing the uninstall option. I mean, getting former daily rewards, that required actual effort… just for logging in? It just feels like a ploy to boost logins, and I really don’t want to be a part of it.

…What are you talking about? A level 1 player can both gather wood in Kryta (Queensdale) and look at a Vista in Ascalon (Plains of Ashford, or even Black Citadel). And a new, level 1 player, only needs to complete 1 item from the entire list to receive the 10AP.

If they’re human or charr… or figure out to use the gate system in their home city.

There’s always google, or the wiki, but I’d recommend you do a little experiment instead. Stand in any starter zone or town, and type in mapchat, “I’m new, how do I get to Kryta?” Then tell us how long it takes for someone to tell you, or even show you the way.

If I have to leave the game to search the web, or another player has to lead me through content to show me how it works, then that aspect of your game has failed. And here ANet has failed.

It completely breaks immersion. Not only that, but expecting low level characters to schlep all the way across Tyria to gather wood for a daily just seems ridiculously awkward. Talk about not playing how you want. Why can’t I gather materials in the area I’m progressing through now?

Asking for assistance from other players in a multiplayer game “breaks immersion?” Do you play this game like it’s a single player game?

Googling as per your adviced, alt-tab out, does break immersion. Asking for help from other players ingame, does not.

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Posted by: Lyssan.3768

Lyssan.3768

Keep in mind everyone, that one of the WvW dailies doesn’t require you to fight players at all. Most achievement hunters have some badges of honor hanging around.

Go into WvW, you’re perfectly safe in your base, and spend a few laurels. Takes a minutes. Then you only need 2 dailies.

Except those people who (for whatever reason) choose to not do WvW, and are not less of a person or player than anybody else for not wanting to.

All except newer players should have some Badges of Honor unless you spent them all. The AP chests have Badges of Honor in them.

Doesn’t require any real playing of WvW to do so.

Not talking about any real playing, talking about not even going there at all, which even if they did get some WvW badges from PvE rewards still negates having to go to WvW to spend them, unless there is another way I am not aware of.

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Posted by: Dave.2536

Dave.2536

Googling as per your adviced, alt-tab out, does break immersion. Asking for help from other players ingame, does not.

And “/wiki [item to look up]?”

Surely the game tabbing itself out to load a web page officially related to and sanctioned by the game is okay too? It’s almost like your character is looking thigs up in his/her own smartphone and the focus is shifting to what he/she sees!

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

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Posted by: Halthur.9654

Halthur.9654

Anyone know what achievements are available today for players with characters only under level 10?

~~~

The number of available achievements per day is based on the highest-level character on an account:

Levels 1 – 10: 1 achievement per category
Levels 11 – 30: 3 achievements per category
Levels 31 – 80: 4 achievements per category

Is it pegged to your level or is it any random achievement on the list? People were saying you wouldn’t have to go to the Silverwastes at lvl1.

Doubt they would do that, but you never know.

But do you really think that someone with a level 31-75 could really get the 3 need from PvE only? I mean you have to run Fractles 11-20 or Silverwastes.

I said it before I’ll say it again, prior to this fiasco you could do the PvE tasks at any level.
Now you can’t.

ANet 2012 – Play how you want to play.

ANet 2014 – Play how we tell you to play.

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Posted by: Subdue.5479

Subdue.5479

I’m just going to sum up the ridiculous opposition here:

1. We don’t care that we’re getting rewarded more. That’s not the point.
2. We don’t care that it takes less time to get those greater rewards. That’s not the point.
3. We don’t care long-time marginalized groups benefit greatly from the changes (AP Hunters, PvPers, to a slightly lesser extent, WvWers). That’s not the point.

So what’s the point?

1. We want to never be pushed outside our comfort zones. That’s the point.

2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.

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Posted by: Pino.5209

Pino.5209

Googling as per your adviced, alt-tab out, does break immersion. Asking for help from other players ingame, does not.

And “/wiki [item to look up]?”

Surely the game tabbing itself out to load a web page officially related to and sanctioned by the game is okay too? It’s almost like your character is looking thigs up in his/her own smartphone and the focus is shifting to what he/she sees!

Yes, even by design from anet to link you out. You are contradicting yourself right there. It sure does break immersion, from the analogy you’ve given, there are no smartphone in gw2. Lol. Hence, it breaks immersion.

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Posted by: Seka.5647

Seka.5647

This thread made me giggle, really like giggle out loud. My dearhearts I’m one of those “AP-farmers”, even thought I had half year break at one part (I could have been on first page of leaderboard if hadn’t) I still hold 22,6k AP- and how? For the last whole year I had been farming daily achievements like a mad man, all the daily achievements every day + 6 extra dailies during halloween using usually up to 2 hours of time for it. I got up to 9,5k daily achievements now right before the patch. And I have to say, this is a relief for me – even it would be 2 less AP per day – it’s way less work, more rewarding and way faster to do.

Really you don’t have to be a pro PVPer or WvWer to pick a quick achie to do from either as PVEr if some PVE achi seems too much work for. Honestly you don’t even need to like either of those categories to just quickly hop into WvW to claim a sentry which would take max 3-4 mins, hop into hotjoin match to capture a point – which takes less than 2 mins. – No need to fight enemy players at all if you choose it right.

This new system needs way less work, even it might be more specific, in exchange for more rewards. Exp for alts, progression for reward track (who knows maybe you might want to be farming the maguma wastes track for amberite collection), little WvW exp which you can save for days where WvW ranker would take a place, even leveling tomes and full pristine relics. Also some of the achievements are basically same as old – but with halved effort, just sayin.

I am the first Chronomancer and God of Lag.

(edited by Seka.5647)

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Posted by: Amroth.2170

Amroth.2170

Also, can we please stop with the “LOLNEWPLAYERTRYINGTOGETTOSILVERWASTE” argument? You don’t need to go to Silverwaste to complete the daily for a newplayer, because a newplayer only needs to complete 1 of the achievements to get credit. That could be looking at a vista, or gathering some wood.

Of the two achieves that you could possibly do as a low level character, each was set in a specific map that many lowbies might not have and might not even be feasible for them to get to if they’re just starting out. Having only four very specific tasks for PvE dailies is incredibly restricting any way you look at it. Yeah, you can supplement with PvP or WvW, but why build a system that forces players into content? They should discover and experience those aspects of the game at their own pace. It seems like a lot of the adventure and discovery of the game has disappeared, only to be replaced with ANet’s heavy handed attempts to shepherd us through areas of the game that they feel need more traffic.

And honestly, that’s what bugs me the most: that I’m being coerced into something. I can even ignore the dailies, to be honest, but its the login rewards that have me eyeing the uninstall option. I mean, getting former daily rewards, that required actual effort… just for logging in? It just feels like a ploy to boost logins, and I really don’t want to be a part of it.

…What are you talking about? A level 1 player can both gather wood in Kryta (Queensdale) and look at a Vista in Ascalon (Plains of Ashford, or even Black Citadel). And a new, level 1 player, only needs to complete 1 item from the entire list to receive the 10AP.

If they’re human or charr… or figure out to use the gate system in their home city.

There’s always google, or the wiki, but I’d recommend you do a little experiment instead. Stand in any starter zone or town, and type in mapchat, “I’m new, how do I get to Kryta?” Then tell us how long it takes for someone to tell you, or even show you the way.

If I have to leave the game to search the web, or another player has to lead me through content to show me how it works, then that aspect of your game has failed. And here ANet has failed.

It completely breaks immersion. Not only that, but expecting low level characters to schlep all the way across Tyria to gather wood for a daily just seems ridiculously awkward. Talk about not playing how you want. Why can’t I gather materials in the area I’m progressing through now?

Asking for assistance from other players in a multiplayer game “breaks immersion?” Do you play this game like it’s a single player game?

Googling as per your adviced, alt-tab out, does break immersion. Asking for help from other players ingame, does not.

Sure, but the point is you shouldn’t need extra direction just to complete a daily. And it still doesn’t address the inconvenience. I would add that having to jump to a different starter zone would break immersion as well for some players.

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Posted by: Pino.5209

Pino.5209

Also, can we please stop with the “LOLNEWPLAYERTRYINGTOGETTOSILVERWASTE” argument? You don’t need to go to Silverwaste to complete the daily for a newplayer, because a newplayer only needs to complete 1 of the achievements to get credit. That could be looking at a vista, or gathering some wood.

Of the two achieves that you could possibly do as a low level character, each was set in a specific map that many lowbies might not have and might not even be feasible for them to get to if they’re just starting out. Having only four very specific tasks for PvE dailies is incredibly restricting any way you look at it. Yeah, you can supplement with PvP or WvW, but why build a system that forces players into content? They should discover and experience those aspects of the game at their own pace. It seems like a lot of the adventure and discovery of the game has disappeared, only to be replaced with ANet’s heavy handed attempts to shepherd us through areas of the game that they feel need more traffic.

And honestly, that’s what bugs me the most: that I’m being coerced into something. I can even ignore the dailies, to be honest, but its the login rewards that have me eyeing the uninstall option. I mean, getting former daily rewards, that required actual effort… just for logging in? It just feels like a ploy to boost logins, and I really don’t want to be a part of it.

…What are you talking about? A level 1 player can both gather wood in Kryta (Queensdale) and look at a Vista in Ascalon (Plains of Ashford, or even Black Citadel). And a new, level 1 player, only needs to complete 1 item from the entire list to receive the 10AP.

If they’re human or charr… or figure out to use the gate system in their home city.

There’s always google, or the wiki, but I’d recommend you do a little experiment instead. Stand in any starter zone or town, and type in mapchat, “I’m new, how do I get to Kryta?” Then tell us how long it takes for someone to tell you, or even show you the way.

If I have to leave the game to search the web, or another player has to lead me through content to show me how it works, then that aspect of your game has failed. And here ANet has failed.

It completely breaks immersion. Not only that, but expecting low level characters to schlep all the way across Tyria to gather wood for a daily just seems ridiculously awkward. Talk about not playing how you want. Why can’t I gather materials in the area I’m progressing through now?

Asking for assistance from other players in a multiplayer game “breaks immersion?” Do you play this game like it’s a single player game?

Googling as per your adviced, alt-tab out, does break immersion. Asking for help from other players ingame, does not.

Sure, but the point is you shouldn’t need extra direction just to complete a daily. And it still doesn’t address the inconvenience. I would add that having to jump to a different starter zone would break immersion as well for some players.

Tbh, Amroth, switching different zone break immersion has long sailed with the design where every map is instanced. Loading screen for every different map already pretty much broke immersion.
The good old break immersion problem right there, loading screen.

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Posted by: Subdue.5479

Subdue.5479

Also, can we please stop with the “LOLNEWPLAYERTRYINGTOGETTOSILVERWASTE” argument? You don’t need to go to Silverwaste to complete the daily for a newplayer, because a newplayer only needs to complete 1 of the achievements to get credit. That could be looking at a vista, or gathering some wood.

Of the two achieves that you could possibly do as a low level character, each was set in a specific map that many lowbies might not have and might not even be feasible for them to get to if they’re just starting out. Having only four very specific tasks for PvE dailies is incredibly restricting any way you look at it. Yeah, you can supplement with PvP or WvW, but why build a system that forces players into content? They should discover and experience those aspects of the game at their own pace. It seems like a lot of the adventure and discovery of the game has disappeared, only to be replaced with ANet’s heavy handed attempts to shepherd us through areas of the game that they feel need more traffic.

And honestly, that’s what bugs me the most: that I’m being coerced into something. I can even ignore the dailies, to be honest, but its the login rewards that have me eyeing the uninstall option. I mean, getting former daily rewards, that required actual effort… just for logging in? It just feels like a ploy to boost logins, and I really don’t want to be a part of it.

…What are you talking about? A level 1 player can both gather wood in Kryta (Queensdale) and look at a Vista in Ascalon (Plains of Ashford, or even Black Citadel). And a new, level 1 player, only needs to complete 1 item from the entire list to receive the 10AP.

If they’re human or charr… or figure out to use the gate system in their home city.

There’s always google, or the wiki, but I’d recommend you do a little experiment instead. Stand in any starter zone or town, and type in mapchat, “I’m new, how do I get to Kryta?” Then tell us how long it takes for someone to tell you, or even show you the way.

If I have to leave the game to search the web, or another player has to lead me through content to show me how it works, then that aspect of your game has failed. And here ANet has failed.

It completely breaks immersion. Not only that, but expecting low level characters to schlep all the way across Tyria to gather wood for a daily just seems ridiculously awkward. Talk about not playing how you want. Why can’t I gather materials in the area I’m progressing through now?

Asking for assistance from other players in a multiplayer game “breaks immersion?” Do you play this game like it’s a single player game?

Googling as per your adviced, alt-tab out, does break immersion. Asking for help from other players ingame, does not.

Sure, but the point is you shouldn’t need extra direction just to complete a daily. And it still doesn’t address the inconvenience. I would add that having to jump to a different starter zone would break immersion as well for some players.

You’re stretching there and you know it. I didn’t even know the dailies existed until I was well into the 20s and 30s on my first character, but had I known about it, I would not feel bad about having someone give me a tour of Tyria starter zones to get it, and I doubt many new players would either.

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Posted by: Dave.2536

Dave.2536

there are no smartphone in gw2. Lol. Hence, it breaks immersion.

That’s quite an assumption you’re making here. I’m sure smartphones in the GW2 world would be like caveman technology given the technology they seem to be capable of. It seems only reasonable that there is something equivalent.

That said, there may still be an argument why /wiki breaks immersion. I just don’t believe you’ve offered a valid one yet.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

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Posted by: Seera.5916

Seera.5916

Keep in mind everyone, that one of the WvW dailies doesn’t require you to fight players at all. Most achievement hunters have some badges of honor hanging around.

Go into WvW, you’re perfectly safe in your base, and spend a few laurels. Takes a minutes. Then you only need 2 dailies.

Except those people who (for whatever reason) choose to not do WvW, and are not less of a person or player than anybody else for not wanting to.

All except newer players should have some Badges of Honor unless you spent them all. The AP chests have Badges of Honor in them.

Doesn’t require any real playing of WvW to do so.

Not talking about any real playing, talking about not even going there at all, which even if they did get some WvW badges from PvE rewards still negates having to go to WvW to spend them, unless there is another way I am not aware of.

Then I honestly have no sympathy for you if you’re not willing to hop over to WvW to buy something worth 25 badges of honor and instead choose to do the daily option which you knew beforehand would take you a few hours to do. What else are you going to spend them on? You obviously don’t do fractals often so the Ascended gear you can with them is useless as you likely have what you need for the levels you do (you’ve obviously done them 11 times at least given what I heard in chat in game). I highly doubt dungeons as well so you wouldn’t get the boost there to add to your DPS contribution. So I don’t see why the aversion to spending the Badges of Honor and then deleting the thing you bought or consuming it if it’s a consumable.

It requires absolutely 0 amount of actually doing WvW. And I can see why you wouldn’t want to do the others as they involve actually playing. WvW isn’t everyone’s cup of tea. But spending Badges of Honor you’d otherwise never spend isn’t something that can be excused with the same excuse.

You chose to not do the quick ones and put yourself into the situation where it took you 3 hours to do the Daily.

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Posted by: Pino.5209

Pino.5209

there are no smartphone in gw2. Lol. Hence, it breaks immersion.

That’s quite an assumption you’re making here. I’m sure smartphones in the GW2 world would be like caveman technology given the technology they seem to be capable of. It seems only reasonable that there is something equivalent.

That said, there may still be an argument why /wiki breaks immersion. I just don’t believe you’ve offered a valid one yet.

It’s not really assumption. It’s pretty much the analogy itself. On the contrary it’s actually you that assuming smartphone exist. Regardless caveman or not technology lol.

Anything that take you away from ingame playing experience pretty much breaks immersion.
I still remember that day AoC, lol …. loading ………………………………………………………………………………….
Long long long loading screen.
Good thing GW2 loading screen is quite quick. Otherwise yarr …

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Posted by: Pulgogi.7619

Pulgogi.7619

I’m just going to sum up the ridiculous opposition here:

1. We don’t care that we’re getting rewarded more. That’s not the point.
2. We don’t care that it takes less time to get those greater rewards. That’s not the point.
3. We don’t care long-time marginalized groups benefit greatly from the changes (AP Hunters, PvPers, to a slightly lesser extent, WvWers). That’s not the point.

So what’s the point?

1. We want to never be pushed outside our comfort zones. That’s the point.

2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.

The point is that Anet gave us “Go to ‘insert map’ and do 4 events.” “Go to ‘insert map’ and view a vista.”

So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.

My view on this new daily system is this:

Login rewards: Great, very nice.
3 dailies for 10 AP: Again, that’s great
Making me go to specific areas: Not so great.

Honestly though, after thinking about it, it’s not that big of a deal. Assuming Anet doesnt tweak (which is a VERY MINOR, simple tweak) the system in the future, we’ll all just simply adapt to it.

edit;

Totally forgot about these godkitten loading screens. Again, minor inconvenience, but why put us through it?

(edited by Pulgogi.7619)

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Posted by: Dave.2536

Dave.2536

Anything that take you away from ingame playing experience pretty much breaks immersion.

If this is our new standard then I suspect most of the negative connotation behind “broken immersion” is no longer there.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

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Posted by: Lyssan.3768

Lyssan.3768

Exactly what would you lose if you did not do the daily achievement period? It takes much less time to get 10 AP than it did before the update. AP is the only reward now for doing the 3 dailies as the laurels and random gem store items got moved to the daily login reward system. If you did not go out of your way before to get all of the AP prior to the update, it’s reasonable safe to assume that AP is not really that important to you. Especially that it seems a lot of people liked to casually play the game doing their own thing and get the AP as they played rather than do tasks that directly rewarded the AP.

If don’t care about the AP you get from doing the daily, why are you doing it? If you do care about the AP from the daily, why didn’t you farm them all before the update?

Doing the daily before the update would reward 5 AP as you did 5 achievements that awarded 1 AP each. Now, you can do 3 achievements and get 10 AP. You do a fraction of the achievements that you had to do before and quite a number of those achievements are actually easier and quicker to do than they were before.

Deleted the previous quotes before this one for space.

Going to try to make this clear, as it seems you are getting closer to hitting that cow with the barn, but somehow still missing it.

I never said I didn’t care about APs, I just don’t have an issue not earning 10 every day like some. It just means they can get more stuff than I can quicker, which I am fine with. That is the whole point for it, that is why they are called ACHIEVEMENT POINTS. It means you achieved something worthy of getting that point or points.

By them making it all or nothing, and such a hassle to get the requirements, it means that less people who would have earned those 1-10 points before are less likely to do so now.

Them making less choices than before is my main complaint. In addition to that, putting the ridiculous location specifics on them as well is just adding salt to the wound, imo. And before you try to pull out “well you only have to do 3 now instead of 5” argument again, you have to do a higher percentage of the available selection than ever before. If people like me are just into PvE, and have a new character, only a new character, they have limited availability in fractals, especially 11-20 (presuming they start at 1, IDK don’t play them) and they sure as hell have no chance in hell of getting that char to level 80 to do Silverwastes.

My issue is with the lack of choice on them, with Anet trying to force people into other areas of the game they have no interest in trying, with them constantly adding new bells and whistles instead of fixing known bug issues, and stupid mistakes like your character being so stupid that they forget they are attacking if a mob walks behind them. Stuff like that needs to be fixed at least at the same pace as the alleged improvements are being added.

What I would lose by not doing them is ALL of the APs that I would have earned from the system before, I could care less if I earned 10 a day, to be honest I really could care less if I earned 5 a day some days. I know that people who do more can get more stuff than those that don’t. That is the purpose of it, to reward those that put in that extra effort.

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Posted by: Subdue.5479

Subdue.5479

I’m just going to sum up the ridiculous opposition here:

1. We don’t care that we’re getting rewarded more. That’s not the point.
2. We don’t care that it takes less time to get those greater rewards. That’s not the point.
3. We don’t care long-time marginalized groups benefit greatly from the changes (AP Hunters, PvPers, to a slightly lesser extent, WvWers). That’s not the point.

So what’s the point?

1. We want to never be pushed outside our comfort zones. That’s the point.

2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.

The point is that Anet gave us “Go to ‘insert map’ and do 4 events.” “Go to ‘insert map’ and view a vista.”

So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.

My view on this new daily system is this:

Login rewards: Great, very nice.
3 dailies for 10 AP: Again, that’s great
Making me go to specific areas: Not so great.

Honestly though, after thinking about it, it’s not that big of deal. Assuming Anet doesnt tweak (which is a VERY MINOR, simple tweak) the system in the future, we’ll all just simply adapt to it.

Your main qualm about the new system is that you maybe have to take a WP or an Asura gate or two…

Yea I’m just going to quote myself.

“2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.”

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Posted by: Pino.5209

Pino.5209

Anything that take you away from ingame playing experience pretty much breaks immersion.

If this is our new standard then I suspect most of the negative connotation behind “broken immersion” is no longer there.

Lol, it’s not new standard it’s just the way it is. It has always been.
Playing, wife telling you to do chores, continue playing later …. breaks immersion.
Starring @ long loading screen, breaks immersion.
Alt tab out to search for recipe, breaks immersion.
Etc.

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Posted by: Magic Learner.8953

Magic Learner.8953

Never saw so many selfish and self centered people in one place like there are in this “discussion” – on both sides.

For all of you attacking people whose “world is broken” because of daily system change, one day Anet will change part of game you like in manner it will be broken for you in same manner this change broke part of game these people like and there won’t be anyone to sympathize with you because they were all “chased away” by other “negative changes” done by Anet or by your highly toxic responds to their more or less valid thoughts about this or other changes.

Same can be applied to people who attack those who like this change, don’t attack them for liking this change even if their posts are highly toxic, just don’t do it, there is report button for a reason – use it if they were toxic/offensive but don’t abuse it.

You should be all ashamed, this is game and we are supposed to have fun here, not to use it to build up our own insecure egos by attacking others just because their opinions differ from ours, leave that out of this place, we should be able to take a break from such things here, thank you.

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Posted by: Pulgogi.7619

Pulgogi.7619

I’m just going to sum up the ridiculous opposition here:

1. We don’t care that we’re getting rewarded more. That’s not the point.
2. We don’t care that it takes less time to get those greater rewards. That’s not the point.
3. We don’t care long-time marginalized groups benefit greatly from the changes (AP Hunters, PvPers, to a slightly lesser extent, WvWers). That’s not the point.

So what’s the point?

1. We want to never be pushed outside our comfort zones. That’s the point.

2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.

The point is that Anet gave us “Go to ‘insert map’ and do 4 events.” “Go to ‘insert map’ and view a vista.”

So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.

My view on this new daily system is this:

Login rewards: Great, very nice.
3 dailies for 10 AP: Again, that’s great
Making me go to specific areas: Not so great.

Honestly though, after thinking about it, it’s not that big of deal. Assuming Anet doesnt tweak (which is a VERY MINOR, simple tweak) the system in the future, we’ll all just simply adapt to it.

Your main qualm about the new system is that you maybe have to take a WP or an Asura gate or two…

Yea I’m just going to quote myself.

“2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.”

You’re godkitten right that’s my qualm. You ignored this though.

“So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.”

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Posted by: Lyssan.3768

Lyssan.3768

Oh. I just did the daily (3 achievements) and finished it in 2.5 minutes. Such a grind and out of my way.

I did:

  • Ascalon Vista
  • Krytan Gatherer
  • Badge of Honor Spender

I’m sure there may have been quicker ones. The PvP point capturer one would probably have been quicker than the lumber/gather one.

Good for you. Some people do not do WvW or PvP, so now they are supposed to feel like less of a player than you because they don’t want to do those areas? New players can get to (and survive) in Silverwastes to get the PvE daily for that to make their 3? No come back? Oh wait, that’s right, they don’t count because they have a different view than you do.

That, and new players might not have all of the areas explored where they can get to all the needed areas or even know how to get to the needed areas for that, while before, just doing the personal story stuff, or exploring the starter map their char is on now, they could have done the 5 dailies before without even knowing about it.

Why confine yourself to one area simply because they’re labeled as PvE achievements? You want more options when the other modes of the game have plenty. The focal point of the daily system was to get people to try new things. Many non-PvE achievements actually require less effort and time than the PvE achievements. If you want to pigeon-hole yourself to just PvE achievements then that’s your own prerogative but you can’t blame anyone else but yourself for being stubborn and not trying out the other achievements.

I have no interest in the other areas of the game, and I know that limits my choices, but that is my choice to make for myself. Once again, trying to force someone into another area of the game they do not want to play is not “more options” when taking away the options they did have in their chosen area of play is being done, it is still less options. I am not blaming anyone else but me for me not choosing to try other areas of the game I have no interest in, I am blaming Anet for totally kittening up what was the available options before in an effort to force people into other areas of the game.

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Posted by: Lyssan.3768

Lyssan.3768

Exactly what would you lose if you did not do the daily achievement period? It takes much less time to get 10 AP than it did before the update. AP is the only reward now for doing the 3 dailies as the laurels and random gem store items got moved to the daily login reward system. If you did not go out of your way before to get all of the AP prior to the update, it’s reasonable safe to assume that AP is not really that important to you. Especially that it seems a lot of people liked to casually play the game doing their own thing and get the AP as they played rather than do tasks that directly rewarded the AP.

If don’t care about the AP you get from doing the daily, why are you doing it? If you do care about the AP from the daily, why didn’t you farm them all before the update?

Doing the daily before the update would reward 5 AP as you did 5 achievements that awarded 1 AP each. Now, you can do 3 achievements and get 10 AP. You do a fraction of the achievements that you had to do before and quite a number of those achievements are actually easier and quicker to do than they were before.

That’s some pretty ridiculous black-and-white strawman you’ve got.

He got 5-8 with his “normal play”, and now that same normal play gets him 0. Are you really trying to tell him he has no right to complain about grind since he didn’t grind beyond his normal play before?

I think their complaint is basically “why don’t you see things the same way I do?” and “you are stupid for not seeing it my way”. I do not have anything against how they want to play, it is fine for them, not for me is all.

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Posted by: Subdue.5479

Subdue.5479

I’m just going to sum up the ridiculous opposition here:

1. We don’t care that we’re getting rewarded more. That’s not the point.
2. We don’t care that it takes less time to get those greater rewards. That’s not the point.
3. We don’t care long-time marginalized groups benefit greatly from the changes (AP Hunters, PvPers, to a slightly lesser extent, WvWers). That’s not the point.

So what’s the point?

1. We want to never be pushed outside our comfort zones. That’s the point.

2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.

The point is that Anet gave us “Go to ‘insert map’ and do 4 events.” “Go to ‘insert map’ and view a vista.”

So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.

My view on this new daily system is this:

Login rewards: Great, very nice.
3 dailies for 10 AP: Again, that’s great
Making me go to specific areas: Not so great.

Honestly though, after thinking about it, it’s not that big of deal. Assuming Anet doesnt tweak (which is a VERY MINOR, simple tweak) the system in the future, we’ll all just simply adapt to it.

Your main qualm about the new system is that you maybe have to take a WP or an Asura gate or two…

Yea I’m just going to quote myself.

“2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.”

Your godkitten right that’s my qualm. You ignored this though.

“So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.”

That’s easy. The goal of the daily achievement system to expose players to different parts of the game. I imagine that’s the reason why they separated the laurels from it too, so that stubborn, whiny people who dislike anything new, different, or challenging would not find themselves terribly disadvantaged by more aggressive positioning of dailies.

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Posted by: Dave.2536

Dave.2536

1. We want to never be pushed outside our comfort zones. That’s the point.

2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.

You know what would push us outside of our comfort zones?

  • Win an Arena match in PvP
  • Capture a keep in WvW
  • Successfully defend 4 objectives times in WvW
  • Fully complete a map (home cities and LA excluded)
  • Obtain a Pristine Fractal Relic
  • Obtain 100 dungeon tokens
  • Successfully complete a Breach event in the Silverwastes
  • Defeat the Skritt Queen in Dry Top
  • Defeat Tequatl or the Great Jungle Wurm (even Karka Queen if enough QQ)
  • Complete a personal story arc
  • Craft an exotic or ascended quality armor, weapon, or trinket

This is how you push players out of their comfort zones. Not “Come to this specific area and collect your special snowflake medal for showing up”.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

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Posted by: moiraine.2753

moiraine.2753

I would like to join in the “don’t like it” crowd. It’s too specific, too confining, having to do 3/4 options that are each very specific. No. For this new system to be functional, they need to either:

A. Vastly increase the amount of available achievements, instead of needing 3/4 it should be more like 3/6 or even 3/9 of these new options, giving you some flexibility to ignore more of the ones you might have zero interest in doing.

OR

B. Greatly expand the flexibility of each achievement. Instead of “Kill the Jungle Wurm,” make it “kill any World Boss.” Instead of “Harvest 4 plants in Maguuma Jungle,” make it “Harvest 20 things, anywhere you like.”

You have a choice.It is 3 out of 12.Before PvE had 6 PvP and WvW x2 each.Which was unbalanced.Now each category as x4 so it is much more equal.Now there are a lot more choices than before.Yes PvE dailies are changed a bit but the WvW and PvP are improved a lot.

Before i had to do 5 dailies for full reward and if you were a complitonist you had to do all the dailies.Now i have to do only 3 achievements for full 10AP.That is alot more than the previous daily AP reward.

Also by spliting the daily on 2(one reward for loging and another for the dailies is great),removing the 1AP per daily is a good decision.Because i don’t feel forced to farm to much.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Pulgogi.7619

Pulgogi.7619

I’m just going to sum up the ridiculous opposition here:

1. We don’t care that we’re getting rewarded more. That’s not the point.
2. We don’t care that it takes less time to get those greater rewards. That’s not the point.
3. We don’t care long-time marginalized groups benefit greatly from the changes (AP Hunters, PvPers, to a slightly lesser extent, WvWers). That’s not the point.

So what’s the point?

1. We want to never be pushed outside our comfort zones. That’s the point.

2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.

The point is that Anet gave us “Go to ‘insert map’ and do 4 events.” “Go to ‘insert map’ and view a vista.”

So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.

My view on this new daily system is this:

Login rewards: Great, very nice.
3 dailies for 10 AP: Again, that’s great
Making me go to specific areas: Not so great.

Honestly though, after thinking about it, it’s not that big of deal. Assuming Anet doesnt tweak (which is a VERY MINOR, simple tweak) the system in the future, we’ll all just simply adapt to it.

Your main qualm about the new system is that you maybe have to take a WP or an Asura gate or two…

Yea I’m just going to quote myself.

“2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.”

Your godkitten right that’s my qualm. You ignored this though.

“So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.”

That’s easy. The goal of the daily achievement system to expose players to different parts of the game. I imagine that’s the reason why they separated the laurels from it too, so that stubborn, whiny people who dislike anything new, different, or challenging would not find themselves terribly disadvantaged by more aggressive positioning of dailies.

That’s your answer? So you imagined? Everyone that is doing world completion is already going around different parts of the world. By default, we’re exposing ourselves to different areas just by playing the game.

Try again.

“So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.”

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Posted by: Subdue.5479

Subdue.5479

1. We want to never be pushed outside our comfort zones. That’s the point.

2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.

You know what would push us outside of our comfort zones?

  • Win an Arena match in PvP
  • Capture a keep in WvW
  • Successfully defend 4 objectives times in WvW
  • Fully complete a map (home cities and LA excluded)
  • Obtain a Pristine Fractal Relic
  • Obtain 100 dungeon tokens
  • Successfully complete a Breach event in the Silverwastes
  • Defeat the Skritt Queen in Dry Top
  • Defeat Tequatl or the Great Jungle Wurm (even Karka Queen if enough QQ)
  • Complete a personal story arc
  • Craft an exotic or ascended quality armor, weapon, or trinket

This is how you push players out of their comfort zones. Not “Come to this specific area and collect your special snowflake medal for showing up”.

I wouldn’t mind any of these. I wouldn’t necessarily do all of them, but I would not mind if this is what the dailies consisted of. I doubt A.Net could pull that off though, especially the more time consuming ones. Just look at the outrage that’s going on in this thread, and they actually made dailies -easier-.

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Posted by: Ashen.2907

Ashen.2907

Why cant I do events at my current location. Why can’t I view that vista that’s just down the road."

There is nothing preventing you from doing events at your current location. There is nothing preventing you from viewing that vista just down the road. You will even be rewarded for doing so.

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Posted by: Subdue.5479

Subdue.5479

I’m just going to sum up the ridiculous opposition here:

1. We don’t care that we’re getting rewarded more. That’s not the point.
2. We don’t care that it takes less time to get those greater rewards. That’s not the point.
3. We don’t care long-time marginalized groups benefit greatly from the changes (AP Hunters, PvPers, to a slightly lesser extent, WvWers). That’s not the point.

So what’s the point?

1. We want to never be pushed outside our comfort zones. That’s the point.

2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.

The point is that Anet gave us “Go to ‘insert map’ and do 4 events.” “Go to ‘insert map’ and view a vista.”

So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.

My view on this new daily system is this:

Login rewards: Great, very nice.
3 dailies for 10 AP: Again, that’s great
Making me go to specific areas: Not so great.

Honestly though, after thinking about it, it’s not that big of deal. Assuming Anet doesnt tweak (which is a VERY MINOR, simple tweak) the system in the future, we’ll all just simply adapt to it.

Your main qualm about the new system is that you maybe have to take a WP or an Asura gate or two…

Yea I’m just going to quote myself.

“2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.”

Your godkitten right that’s my qualm. You ignored this though.

“So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.”

That’s easy. The goal of the daily achievement system to expose players to different parts of the game. I imagine that’s the reason why they separated the laurels from it too, so that stubborn, whiny people who dislike anything new, different, or challenging would not find themselves terribly disadvantaged by more aggressive positioning of dailies.

That’s your answer? So you imagined? Everyone that is doing world completion is already going around different parts of the world. By default, we’re exposing ourselves to different areas just by playing the game.

Try again.

“So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.”

It’s not the same thing. When you make an area a daily, you draw a population of players into that area. Caledon Forest, for example, is not the same experience when there’s numerous people running about, as compared to you being the only person you’ve seen in the last 10 minutes. By making the dailies, “Go here,” they’re able to create a more community active experience. This is especially true for the “Do X events in Y Area” achievements, where you’ll actually find people interacting, calling out in map chat when they’ve found an event.

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Posted by: Dave.2536

Dave.2536

Just look at the outrage that’s going on in this thread, and they actually made dailies -easier-.

I think that’s why people are miffed. ANet went and made the things annoying and specifically trivial so the whole activity feels like a grind. Combined with the NPE, it just makes it look like the game is going in a backwards direction.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

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Posted by: Lyssan.3768

Lyssan.3768

@Lyssan

What purpose do you believe daily achievements should serve, if any?

Edit: Also, new players only need to complete one achievement for the daily. That’s literally walking into Queensdale and chopping down a few trees.

This time around, and if that is actually the case that they only need to do 1 to get the daily achievement, then they really are kittening up the earned value.

I believe that dailies should be an added benefit to game play, that the 1 point per daily item was fine. If people choose to earn more than others, that is their choice to make, and they should be rewarded appropriately. Just as in most jobs, if you work more hours, you get a bigger paycheck at the end of the week.

I do feel that this all or nothing attitude about them is not good, that the artificially limiting restrictions that Anet is putting on both the quantity available to select from, and the specifics of the individual items is ridiculous. A map boss item like fire ele or shadow behemoth has no place on the list ever. Making a high level area such a large percentage of the available options should not ever be done as well, specifically the Silverwastes on today’s.

Region of Orr has been on there before, true. However, there were more than enough available to be done elsewhere that that never became an issue for new players. Anet can, and should (if they feel the need), cap the earnable achievement points per calendar period, be it day or month, but open up both the quantity of options available, and the specific items themselves more, and let the players decide what it is they want to do.

If they want to encourage people to play other parts of the game, allow them to earn more past that cap if it is from a different area of the game. Just for numbers let’s say 8 total daily points from PvE, but if they go to WvW, then they could earn possibly up to another 8 points, and so on.

But I do think that the easier earning of achievement points and the restrictions on how many and what specifics have to be done in PvE, and possibly the other ones too, I don’t play them, need to be removed.

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Posted by: Subdue.5479

Subdue.5479

Just look at the outrage that’s going on in this thread, and they actually made dailies -easier-.

I think that’s why people are miffed. ANet went and made the things annoying and specifically trivial so the whole activity feels like a grind. Combined with the NPE, it just makes it look like the game is going in a backwards direction.

The dailies were never particularly challenging. They were always trivial, and far more grindy than they are now. If anything, they just took the grind out of it.

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Posted by: Pino.5209

Pino.5209

I’m just going to sum up the ridiculous opposition here:

1. We don’t care that we’re getting rewarded more. That’s not the point.
2. We don’t care that it takes less time to get those greater rewards. That’s not the point.
3. We don’t care long-time marginalized groups benefit greatly from the changes (AP Hunters, PvPers, to a slightly lesser extent, WvWers). That’s not the point.

So what’s the point?

1. We want to never be pushed outside our comfort zones. That’s the point.

2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.

The point is that Anet gave us “Go to ‘insert map’ and do 4 events.” “Go to ‘insert map’ and view a vista.”

So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.

My view on this new daily system is this:

Login rewards: Great, very nice.
3 dailies for 10 AP: Again, that’s great
Making me go to specific areas: Not so great.

Honestly though, after thinking about it, it’s not that big of deal. Assuming Anet doesnt tweak (which is a VERY MINOR, simple tweak) the system in the future, we’ll all just simply adapt to it.

Your main qualm about the new system is that you maybe have to take a WP or an Asura gate or two…

Yea I’m just going to quote myself.

“2. We want to expend absolutely no additional effort in order to attain any daily achievements. They should come as a natural byproduct of what we happened to be doing anyway. That’s the point.”

Your godkitten right that’s my qualm. You ignored this though.

“So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.”

That’s easy. The goal of the daily achievement system to expose players to different parts of the game. I imagine that’s the reason why they separated the laurels from it too, so that stubborn, whiny people who dislike anything new, different, or challenging would not find themselves terribly disadvantaged by more aggressive positioning of dailies.

That’s your answer? So you imagined? Everyone that is doing world completion is already going around different parts of the world. By default, we’re exposing ourselves to different areas just by playing the game.

Try again.

“So tell me what’s wrong with the previous system? Why cant I do events at my current location. Why can’t I view that vista that’s just down the road.”

It’s not the same thing. When you make an area a daily, you draw a population of players into that area. Caledon Forest, for example, is not the same experience when there’s numerous people running about, as compared to you being the only person you’ve seen in the last 10 minutes. By making the dailies, “Go here,” they’re able to create a more community active experience. This is especially true for the “Do X events in Y Area” achievements, where you’ll actually find people interacting, calling out in map chat when they’ve found an event.

And where exactly is the fun? it is extremely crowded to the point, everything dropping 1-2sec flat. Yah more ppl, lots of standing waiting to tag an event, especially @ lowbie zone.

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Posted by: Ashen.2907

Ashen.2907

The dailies were never particularly challenging. They were always trivial, and far more grindy than they are now. If anything, they just took the grind out of it.

Agreed.

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Posted by: Dave.2536

Dave.2536

The dailies were never particularly challenging. They were always trivial, and far more grindy than they are now. If anything, they just took the grind out of it.

It used to be you’d get the daily done after doing a few rounds of what you normally do.
Kill Tequatl = daily done.
Do 1-2 dungeons = daily done.
Do 3-5 rounds of PvP = daily done.
Spend 30-60 min in WvW = daily done.
Champ train for 15-30 mins = daily done.

For most players this wasn’t grindy, because those activities were a part of their normal routine. When you waypointed to Splintered Coast you were going to accomplish something (kill a big dragon).

Now you’re waypointing to a level 1 area to gather carrots, and I presume they are not used to power the Vigil Megalaser.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

It rewards people who enjoy all areas of content, incentivizes players to try other forms of content, and is possible for people who refuse to expand their horizons.

And it punishes people who want to enjoy their game time.

And maybe those players already tried PvP and WvW during the last two years and didn’t like it.

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Posted by: Ashen.2907

Ashen.2907

The dailies were never particularly challenging. They were always trivial, and far more grindy than they are now. If anything, they just took the grind out of it.

It used to be you’d get the daily done after doing a few rounds of what you normally do.
Kill Tequatl = daily done.
Do 1-2 dungeons = daily done.
Do 3-5 rounds of PvP = daily done.
Spend 30-60 min in WvW = daily done.
Champ train for 15-30 mins = daily done.

For most players this wasn’t grindy, because those activities were a part of their normal routine. When you waypointed to Splintered Coast you were going to accomplish something (kill a big dragon).

Now you’re waypointing to a level 1 area to gather carrots, and I presume they are not used to power the Vigil Megalaser.

I am sure it was like that for some but Underwater kills, kill variety, laurel vendor visiting, event mentoring, reviving, and others were all things I stopped doing what I wanted in order to complete.

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Posted by: Rin Shian.1932

Rin Shian.1932

I have to say that I did liked the old system of te dailies better. Of course, this comes from the way I played, exploring the map and doing the daily on the side, happy about the fact that almost all of it could be done in whatever location of the world I happened to be. I usually also just tend to play one or two of my characters for a time before switchig to some others when I feel like progressing with the personal story of them (I like the story).

The new change takes this away and while I am not hunting for AP or anything, the daily has so far been a small but integral part of my gameplay. And since I exclude anything PVP or WvW and absolutely does not care about this part of the game, the options are not only very liited, they also take part in other places of Tyria that … and I try to use the portals only when there is no other way or I have no time. So moving to those zones just for the daily and to interrupt what I am doing would be time consuming to the point of disruption of my … very causal … gameplay.

The main point of this is of coure ‘my’ gameplay, what means that of course I wish everyone lots of fun to everyone who likes this change and will have to adjust my playstyle somehow (maybe even deciding to stop doing the daily … actually I think it would not be ‘maybe’ but ‘most likely’).

But overal I hope that this will be changed again soon or adjusted to being more similar to how it has been, making it possible to complete it everywhere with more options to choose from.

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Posted by: Dave.2536

Dave.2536

I am sure it was like that for some but Underwater kills, kill variety, laurel vendor visiting, event mentoring, reviving, and others were all things I stopped doing what I wanted in order to complete.

And if we kept the old dailys and simply gave everyone 10 AP for completing 5 of them, I suspect most of the QQ in this thread would be gone.

Content in this game will always seem
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.