The New Shatterrer! What about Zhaitan?
Zhaitan is dead.
Zhaitan is a Personal Story boss, not a World Boss. And the fight takes place in a 1 to 5 player instances, so they’re limited in what they can do. Yes, the fight has always been disappointing, but what can they do, make him a World Boss? Then you’d finish your Personal Story at a World Boss event, that you’ve probably already done.
Zhaitan is a Personal Story boss, not a World Boss. And the fight takes place in a 1 to 5 player instances, so they’re limited in what they can do. Yes, the fight has always been disappointing, but what can they do, make him a World Boss? Then you’d finish your Personal Story at a World Boss event, that you’ve probably already done.
I had fought Shadow of the dragon in living story season 2 and I found it interesting fight. I think dev can rebuild Zhaitan that way.
I think I can only deal with people having yet another reason to power trip over having a commander or mentor tag every 6 months or so. I’m barely looking forward to Shatter because it means dealing with another round of children getting high and mighty and barking orders (or what they think is “being helpful”,) over a game and the pixels you’re standing on.
I can see two problems with this suggestion:
Each character can only do the Zhaitan fight once because it’s a story instance. Which means upgrading it has very limited benefit compared to a world boss fight that many people do every single day and even people like me who don’t bother unless it starts while I’m there have done multiple times.
Secondly ever since Victory or Death was made soloable some people have been complaining that it’s too difficult (particularly the Mouth of Zhaitan fight which involves ‘phases’ and special tactics similar to the upgraded world boss fights). Even when it was a 5-man instance some people had real trouble with it. So upgrading it to make it harder or more complicated for those people who find it easy is going to exclude even more of the people at the lower end of the skill spectrum. I know some people’s response to this will be various forms of ‘learn to play’, maybe backed up by arguments that it would be good for them to learn. But I don’t think it’s unreasonable to expect that everyone should be able to to complete their personal story.
“Life’s a journey, not a destination.”
Zhaitan is a Personal Story boss, not a World Boss. And the fight takes place in a 1 to 5 player instances, so they’re limited in what they can do. Yes, the fight has always been disappointing, but what can they do, make him a World Boss? Then you’d finish your Personal Story at a World Boss event, that you’ve probably already done.
Sovereign Eye of Zhaitan, Toxic Hybrid, Shadow of the Dragon (both times), Faolain, Mordremoth
Those were all boss fights that were far more interesting than Zhaitan in a 1-5 player story instance. Just because it’s a 1-5 player story instance doesn’t mean that it has to be a “spam 1 to win” fight.
Even the Mouth of Zhaitan fight in the same instance is more interesting, and probably closer to what I’d expect.
I can see two problems with this suggestion:
Each character can only do the Zhaitan fight once because it’s a story instance. Which means upgrading it has very limited benefit compared to a world boss fight that many people do every single day and even people like me who don’t bother unless it starts while I’m there have done multiple times.
Secondly ever since Victory or Death was made soloable some people have been complaining that it’s too difficult (particularly the Mouth of Zhaitan fight which involves ‘phases’ and special tactics similar to the upgraded world boss fights). Even when it was a 5-man instance some people had real trouble with it. So upgrading it to make it harder or more complicated for those people who find it easy is going to exclude even more of the people at the lower end of the skill spectrum. I know some people’s response to this will be various forms of ‘learn to play’, maybe backed up by arguments that it would be good for them to learn. But I don’t think it’s unreasonable to expect that everyone should be able to to complete their personal story.
Your first issue is legit. Until/unless they go and make the personal story replayable, their desire to improve it will be limited due to the amount of effect it has.
Your second issue is not legit. No one is saying to improve all fights in that story instance – just Zhaitan. Though I think the three dragons should be improved too. I would like something more akin to Hearts and Minds – you have some easy mobs (the three champions and their adds), then a couple mini bosses (Mouth and three dragons), then the Elder Dragon.
Make the airship move faster from fight to fight to shorten the duration of the waiting, and make the non-three champions/Mouth of Zhaitan fights (aka the valley of giants, the three dragons, and Zhaitan) more interesting than press 1/2 to win (I suppose the three dragons is more interesting just due to adds, but still). That’s all that’d be needed. But primarily fighting Zhaitan himself.
But the Mouth of Zhaitan can be left alone, no one ever said to buff the entire instance, just Zhaitan.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Zhaitan isn’t selling expansions using the jealousy tactics of gliding, Shatterer will probably get a few, Zhaitan won’t be updated.
I can see two problems with this suggestion:
Each character can only do the Zhaitan fight once because it’s a story instance. Which means upgrading it has very limited benefit compared to a world boss fight that many people do every single day and even people like me who don’t bother unless it starts while I’m there have done multiple times.
Secondly ever since Victory or Death was made soloable some people have been complaining that it’s too difficult (particularly the Mouth of Zhaitan fight which involves ‘phases’ and special tactics similar to the upgraded world boss fights). Even when it was a 5-man instance some people had real trouble with it. So upgrading it to make it harder or more complicated for those people who find it easy is going to exclude even more of the people at the lower end of the skill spectrum. I know some people’s response to this will be various forms of ‘learn to play’, maybe backed up by arguments that it would be good for them to learn. But I don’t think it’s unreasonable to expect that everyone should be able to to complete their personal story.
May be they can make the fight more interesting if u do not want it to be more difficult. Add some AOE projectile-may be death ray/laser, Make Zhaitan make a melee attack on the fleet, Make Zhaitan grasp and board the fleet and roar or shoot death breath, then summon a champion minion to fight. Not let The Elder Dragon fly aimlessly like a firefly and get shot by stupid cannon.