The Now What Syndrome, with dynamic events.
This is something I have noticed as well. After fighting with my level 80 through the Straits of Despair, and Melchor’s Leap, I missed the constant conflict. I love the game for the dynamic events, its so addicting. I sat down at Straits of Despair and lost hours, running with the zerg.
At the lower levels, there aren’t these areas. While its probably best, I leveled like a rocket in Orr. I think it would be best at the upper levels of a zone. I get the shelf at the top of the zone and become busy hunting down the dynamics to push me over into the next zone. I think the ending areas need more dynamism.
Check out the official GW2 wiki, it lists the events in the areas and the meta events.
The Wiki is great and all, but I’d like to see in-game improvements that would better help players find the event s through the UI.
As a thought it might be cool to have a green circle pop up on your map a set time ahead of the event starting, then change to orange when the event is in progress.
The other thing I think could be improved on is you will often see an (X) through a Gate waypoint indicating it’s being contested but players often don’t pick up on the fact that that’s a dynamic event because they don’t get an orange circle on their map.
I would also like to see dynamic events map wide especially if I have the map 100% completed.
As it is now, and what I’ve done and I see many others doing is finding an area were 3 to 5 events start and just rerunning them for 5 to 10 levels.
I’ve put on 10 levels in an evening just bouncing between the same 3 or 4 events, but that’s what happens when players can run around a map for 15 to 20 min’s and come up dry on dynamic events.
They end up taking a bit less XP and Karma and doing the events they know of as a trade off from running around a map aimlessly hoping to bump into a new event and getting Zero Xp and Zero Karma.