The Now What Syndrome, with dynamic events.

The Now What Syndrome, with dynamic events.

in Guild Wars 2 Discussion

Posted by: Logun.2349

Logun.2349

I was going to post this in the suggestion area of the forums but would like to get others feedback on this.

The real gem of this game is how the dynamic events bring the player base together to work on mutual objectives, but often there seems to be a lack of active Dynamic events in certain parts of the world.

I’m now on my second pass of the game and I’ve seen all the Heart quest so my personal challenge this time through is to play as many of the dynamic events as I possibly can, but they can be somewhat a challenge to find and understand.
There seems to be hot spots for one-off dynamic events at some points in the game and other areas just seem void of them.

As I understand it many dynamic events are a push system. If players are not there to affect the event it pushes to the next step and then the next. As a result shouldn’t these chaining events always be active at some stage as they chain up and down their event latter?

As it is now it seems I can wander some maps for 30 min. or more looking for an event to join and then sometimes either be too late for it or have to wait for it to catch the attention of other players in the area.

Are events not being properly conveyed to the player’s maps? On my second pass of the game I’m noticing some changes, (towns on fire some camps now occupied by mobs that had NPC’s in them) but no queues on my map indicating that there is an event to push back against? Is this working as intended?

Now that the player base is fanning out wouldn’t it be a good idea to increase the visibility of dynamic events on the player’s mini map?

As another suggestion to hold the spontaneous player groups together long enough for the next chain event to start it would be cool to have a one-off champion mob event spawn in the area. This would help to keep the group working together between the dead zones between chaining events.

The Now What Syndrome, with dynamic events.

in Guild Wars 2 Discussion

Posted by: gricks.1897

gricks.1897

This is something I have noticed as well. After fighting with my level 80 through the Straits of Despair, and Melchor’s Leap, I missed the constant conflict. I love the game for the dynamic events, its so addicting. I sat down at Straits of Despair and lost hours, running with the zerg.

At the lower levels, there aren’t these areas. While its probably best, I leveled like a rocket in Orr. I think it would be best at the upper levels of a zone. I get the shelf at the top of the zone and become busy hunting down the dynamics to push me over into the next zone. I think the ending areas need more dynamism.

The Wrecking Krewe[NYE] – [Maguuma] Arum Bloodclaw

The Now What Syndrome, with dynamic events.

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Posted by: Xericor.9103

Xericor.9103

Check out the official GW2 wiki, it lists the events in the areas and the meta events.

www.auroraglade.eu – Community Site for Aurora Glade!

The Now What Syndrome, with dynamic events.

in Guild Wars 2 Discussion

Posted by: Logun.2349

Logun.2349

The Wiki is great and all, but I’d like to see in-game improvements that would better help players find the event s through the UI.

As a thought it might be cool to have a green circle pop up on your map a set time ahead of the event starting, then change to orange when the event is in progress.

The other thing I think could be improved on is you will often see an (X) through a Gate waypoint indicating it’s being contested but players often don’t pick up on the fact that that’s a dynamic event because they don’t get an orange circle on their map.

I would also like to see dynamic events map wide especially if I have the map 100% completed.

As it is now, and what I’ve done and I see many others doing is finding an area were 3 to 5 events start and just rerunning them for 5 to 10 levels.

I’ve put on 10 levels in an evening just bouncing between the same 3 or 4 events, but that’s what happens when players can run around a map for 15 to 20 min’s and come up dry on dynamic events.

They end up taking a bit less XP and Karma and doing the events they know of as a trade off from running around a map aimlessly hoping to bump into a new event and getting Zero Xp and Zero Karma.