You know, the pyramid effect of story telling in GW2 isn’t that bad a thing. Still, the fact that the extensive diversity found in the storyline quickly bottlenecks into a singular narrative, it’s a bit of a bummer.
The reason for all this is Orr.
Firstly, the invasion of Orr felt a bit lacking, I mean a unity between all races and the three Orders, all united to battle the greatest enemy Tyria has ever known, well, you don’t really get to see any large offensives. There is no major push into hostile territory, no large scale offensives. The largest battles are around the temples of the gods, true, but still, I’m referring to the orders actually invading the borders of Orr. The Vigil sending large groups to battle undead, the Order of Whispers battling to obtain clandestine footholds that might grant an edge, and the Priory using arcane knowledge of Orrian nature to craft openings in the battle lines.
Something like this. While the interior of Orr should look war torn and the struggling forces battle to gain footholds in the temples. Around the borders the feeling lacks that desperation to gain entrance, especially at the Straits of Devastation. A Normandy beachhead of sorts, if you get my meaning.
Secondly, to get back to my initial point, the personal story. I like the fact that you brought the Orders together, but why does it feel like your character abandons the roots of why he chose his order. I mean, yes, you still make choices of how you’ll approach some missions, but wouldn’t it make more sense for the orders to focus on what makes them special.
For instance, if I joined the Vigil, my order’s purpose will be to push into the heart of Zhaitan’s forces. Take on the toughest of his minions, eliminating his elite while the other orders do their things. If you’re part of another order, then you’ll get to experience the war effort from their perspective.
Like say, the Whispers will track down the Mouth of Zhaitan, playing a cat and mouse game, taking artifacts to sass the creature out. And the Priory will focus on the Eyes of Zhaitan, using their knowledge and arcane incantations to force knowledge out of them.
The storylines can even interact. For example, if you play Vigil, someone can mention that the Priory had pulled valuable information from an Eye of Zhaitan, observing a large attack force on the move, which means the Vigil will deal with it, since that’s their function in the Pact.
I don’t know, this makes a lot of sense to me, and I wish the story had something like this. The Orders have such strong identities, and your foundations in your chosen, as well as what makes each of them potent seems to dissolve during the battle at Orr.
TL;DR
Wouldn’t it be more interesting to have more personalized participation by the orders during the late stages of the game? I.e:
Vigil – combat against large groups of enemies or massive enemies types of DE/story
Priory – arcane/mystical themed DE/story
Whispers – stealth and assassin themed DE/story
(edited by Azjenco.9425)