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The thing is, I’m not saying the dungeon shouldn’t exist or that ascended gear needs to be removed. What I am saying is that ANET panicked and dropped the ball. They presumably had more players than they were ready for and several of them wanted more vertical progression than was present currently, and it wasn’t a completely unreasonable request (though it was often worded so). So they opened up their pocket-watch and examined the gears inside to see how they could solve the problem and decided to spread a bunch of jam all over it (+1 internet to every one that gets that).
Now here’s the other thing. I am of the understanding that ANET is releasing Ascended gear pieces for every weapon/armor/trinket slot. If they are going to continue introducing more gear with higher stats beyond that then as a player I am effectively unable to ignore it. It doesn’t matter if it’s a dungeon, crafting or WvW, the things I did for fun will be required of me in order to not fall behind the progress of those around me and if I stop having fun along the way, that’s too bad for me. ANET said this outcome was not okay and I sincerely hope they meant it and that Ascended is simply a new gear cap and not the beginning of a perpetual power creep. A lot of people have already stated that they don’t have the time or patience to put up with a 180 in design philosophy like this where fun is no longer just fun, but work to be done in order to have fun. If this design trend continues with more power creep and Endless Grinds, ANET will lose quite a few of the people that moved over from GW1, those that were attracted to the game based on the advertisement of “no gear treadmill,” and those that would rather play World of Warcraft for their vertical progression fix.
This thread from the start was not about the dungeon being optional or not, but that its design is in blatant contradiction to the original design of the game and the original philosophy of its developers. I have not discussed it from a personal standpoint. Nowhere have I said that I do or do not run Fractals or that I do or do not enjoy running Fractals. I am merely discussing how and why the Fractals are poorly designed and have even gone so far as to give an example of a way to make the grind less demanding as I see no way to stop it from being a grind without altering the nature of the dungeon itself (i.e. giving it a clear end/goal/final reward).
-edit-
And of course, none of this huge double-post even addresses all the other collateral damage the Fractals dungeon has caused in-game. There are even fewer people exploring the world in favor of grinding the dungeon which on smaller servers is essentially a death-of-fun-sentence for those exploring the higher level zones and especially Orr. Elitism, impatience and intolerance are going stronger than they ever did before the introduction of the dungeon which itself is causing groups to be harder to find for any given level below that of the Elitists. The Fractals design has tangibly punished the game world itself.
(edited by Archmortal.1027)