The SW-effect?
I like Silverwaste better than the HoT zones personally because it’s mostly flat and you could dig chests between or sometimes even during events if your gold rank is secure and things seem safe in your spot for some extra coin purses and obsidian shards. Verdant Brink at least has some claustrophic event chains where space is too little and you have little space to maneuver in. Snipers aren’t bad themselves, but put them with punishers in a closed space and you’ll dodge their bullet just to land in a punisher’s knockdown field, which always seemed timed for the worst possible moment…where you need to be in a closed space to finish the event. Not only closed spaces, but closed spaces with a risk of falling. The big problem with even a single one of these elements is restricting freedom of movement and positioning, combine these elements and you simply won’t dodge everything effectively. Your escape paths are very narrow, and you’re much easier to hit when you have to run for a door instead of a random direction in an open field since you need to aim your character towards the door. Though on a positive since you’d likely be chased if you make it out then you could take advantage of choke points with traps.
HoT is mostly only good for flax, guild hall, gliding, and story achievements. Other areas (Silverwaste and Orr for example) seem far more rewarding.
Yes, the times I have been to HOT zones were …. meh. So much is gated, almost everything there can 1-shot you, and so on. I tend to prefer single-plane maps, putting it layered just seems too gimmicky and like a platformer.
I consider the SW fun. DT … not so much. The platformer thing again.
These are exactly the things that make me love the new HoT expansion! Difficult mobs, narrow spaces, not a bland flat map, but actual platforming, they might not generate the same returns as would something like SW, but they bring a challenge, new elements to the game. I hope this is the direction they keep moving in for future expansions, as we already have plenty of flat and bland maps to go around. By all means, enjoy them, but I support the variation.
SW is like a small adren boost from orr events, catering to all players. SW also lived longer due shovels and crest dropping from event rewards, at some point during a CF map it would result in an event map.
I find the new maps just the same as after each meta the event chains start over again, every 2nd hr or so. Difference is map verticality and harder mobs. The overall incentives to do them is to get machetes though due to crystalline orbs, whereas CF SW farm is more of a money maker
I used to be a power ranger, now not sure anymore