I’ve been a long term Guild Wars fan since the days of pre-seering. I have just decided to log onto the forums because I’m just about fed up with this all. I know I’m going to be coming off as a bit ranty. I really love Guild Wars 2 and I know it can be so much better then it currently is.
There are a few problems that are really killing what would otherwise be my most played game since Phantasy Star Universe.
1) Pay off. I don’t mean gold, karma, or experience. I mean that throughout my entire experience with Guild Wars I’ve felt a lack of reward. Where after everything is all said and done there is only a few items and some silver jingling in my pocket. After going through a tough challenge, I’m left with 30 tokens that I can only use once I have ~170 more. It gives me this sense of defeat. I’m feeling drained by the day to day activity. When I do something hard, or find something cool, I really want to feel like that. Right now I feel like I’m running around on a mouse wheel then going for a few bites to eat then right back on it. Another thing is that map completion rewards have almost never given me something that I could use. Over my 85% map completion there has been only 1 item that I’ve used and it was an exotic great sword.
2) The bugs, oh god the bugs. At first when I was leveling the bugs really didn’t get to me. There were just small things, that some of the time could be fixed with a little bit of thinking. But the more and more I experience of this game, the more and more seems to be broken. I have at least a full 1% I can’t complete because of dungeon bugs, skill point bugs, event bugs. When you get to see all the game has and it keeps having these hiccups it really breaks my pace and once again I feel like it’s a draining experience. Given it’s only about a month or so, but you would think some of the really polished things like event would be the one thing that always worked.
3) Crafting is not really there for profit. Now there may be exceptions, but for the most part crafted goods are really not necessary. This is good for the non-crafters, but bad for people who wanted to make goods to sell to people. Now you can say this is fault of supply and demand, but the supply is directly made by Anet. The spawn rate of rare mats is slightly higher than gear. Making it so crafting gear is expensive and has no advantage over the alternative. I’ve killed myself trying to buy, sell and otherwise make money in this game and after about 230 hours or so I have a wonderful heap of 16 gold pieces… There have been only a few things that really turn a profit for me and even then it takes forever.
4) Anet’s constant “rethinking”. I know they are still working out the kinks of the game to make this a long term success, but with all eyes on the horizon what about what’s right in front of you? Every new patch brings new bug fixes (YAY!), but it always has this small hit to something. Like Anti-bot code, or more recently the Dungeons. They made a game for the player 4 months down the road, but I think they forgot all about the today. They keep trying to push the market their way with odd gimmicks instead of going to the root problem. It seems like they keep making band aid fixes to the problems.
5) Spawn rates. They are often fine for an area, but some time when I complete an area and collect X thing for Y person, I have to fight both ways because they’re spawning so fast. I always feel stuck in combat when I just need to get to my destination. Which leads to me teleporting, which leads to poor me X.X Given that it is my fault and I “don’t” have to, but it really pushes me in that direction.