These words are not mine, they are from Blackcat7 on massively. I always found it annoying that people would make such great comments on websites that devs seemingly would miss. So I decided I’d copy-paste it here for you guys (and with a higher chance of Anet actually seeing it) for your viewing pleasure
Why is the left weapon bar locked down?
This has been a question since I started playing and I’ve seen it brought up in the forums. Many of the weapon powers in this title share the same types of attacks( AoE, Bleeds, Cripple, etc.), but the player can’t move their weapon powers around to make them match when they switch them. Overall, it’s not a big concern, but one may question why this can’t be done:
Liberate the Left Bar!
In this new year, with ArenaNet’s want to be an e-sport, adding some functionality to their left bar could help (bonus points if they allow players to save key configs per character.)
Why is a third party site handling Guild Wars 2’s grouping?
Here’s a number that’s missing. Over 6 million. That’s around how times users have used Guild Wars 2 – LFG to find a group for content like dungeons. That should probably cue the developers to move working on their own solution a little sooner rather than later. That site and the others like it help the bottom line of ArenaNet. Depending on your server, you could die of old age before you’d ever find a group to run a dungeon with.
Being able to find like minded users to play content with should seem like priority number one for an MMO that has such a spread out dungeon structure. Hopefully the developer response on an upgraded in game tool means that the feature won’t die on the vine.
Developers talk of a living world, but why does it seem like a progression expansion?
Now we’re going to talk manifesto. Yes that manifesto:
http://youtu.be/b_FskSWHLgE?t=1m42s
ANet developers don’t get to run away from this one because they hyped it back and forth between press releases up until the game released. This living story. It’s not cutting it. I can bring a guild mate to the game after being away for a year and they would find the game world changed in a very minor fasion. That’s not a living world. That’s more along the lines of a progression expansion that gets yanked away after a certain time.
The living story is surrounded by a largely static world. Why is that? The Hearts…Users do them once and then… nothing? Several of these Hearts seem to be things that should be constant daily happenings in the world. Yet the player only has to concern themselves with them once. It seems like a massive missed opportunity that should instead have the Hearts feed off of one another and trigger events.
Speaking of events, in some events, and in the world in general. There seems to have been some kind of push in certain areas to have them match up to the manifesto description. In some you actually have objects change to match the outcome of an event.
This begs the question: Why wasn’t more of this type of dynamic change expanded throughout the world instead of going on this living story tangent? Being able to watch a town become more than a static set piece that mobs rampage through from time to time would add more to overall game. Seeing a town reflect being made into a centaur stronghold and having a real consequence associated with it would pay more dividends than a fly by night progression story.
The voting of Keil in her current position is good step. However, the player very much remains dragged along for these living story moments. Having nothing they do matter. For the only true changes are in the closed story’s characters and very rarely in the world itself. However, this is ANet’s baby, and it easy to say ideas. In the end it’s what they can get implemented that matters. Though they should look to the horizon and realize new competition may actually fulfill the parts of their manifesto that they failed to implement.
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