The Southsun Guild Rush
Since the advent of the Southsun living story, the guild rush in Southsun, already the hardest of them all, has gotten a lot harder.
We had two decent sized guilds today, working together and we couldn’t finish it because of the combination of old and new events that made it beyond hard. I’m guessing no one but one of the “mega guilds” could get 15 people through within the time limit.
I think the devs need to look at this, since it’s much harder than it was at inception.
Had this one today and must agree 100% +1.
Mud Bone – Sylvari Ranger
I agree. All my guildies were standing on the starting line waiting for this other guild to finish theirs, which unfortunately only finished at 3/15. We had much more people and I think we got 1/15 lol.
One of the biggest problems is the scaling of events. With all the people in the area, events that are usually doable because much harder. Remember you have to split your guild into those who transform and those who don’t. But I believe those who transform count toward the scaling. That means events scale twice as much as they should for the number of people doing them.
Take for example the worm event, where you have to gather golem parts. The worms are invulernable, you just have to run in and hope to avoid them while grabbing golem parts. But there are far more worms than there should be and you need to gather far more golem parts to finish it.
Without finishing this event, it’s virtually impossible to get from the first half of the route to the second half, because you have to go through a tiny hole in that area where the event spawns.
It is a really hard rush. But I like challenge.
The wurm part can be skipped. Take the checkpoint on the entrance to the wurm section, back off a little, and start climbing the cliff on your left. From there you can drop on the hole and practiclly skip the whole part.
If there’s an event at the driftglass encampment, then it becomes really frustrating. People start rage quitting when they die right next to the goal. All I can say is dodge the small karkas and when the large ones start firing at you use the block. Then hope to god that you can run the to goal without another small karka bombing you.
It is a really hard rush. But I like challenge.
The wurm part can be skipped. Take the checkpoint on the entrance to the wurm section, back off a little, and start climbing the cliff on your left. From there you can drop on the hole and practiclly skip the whole part.
If there’s an event at the driftglass encampment, then it becomes really frustrating. People start rage quitting when they die right next to the goal. All I can say is dodge the small karkas and when the large ones start firing at you use the block. Then hope to god that you can run the to goal without another small karka bombing you.
Thanks for this…I’ll pass this on to the guild.