You walk into Cursed Shore after harvesting nodes in Straits of Devastation, pick up some more mithril/elder/ori/ancient/omnomberries along the way, and Plinx starts. You arrive, consume an omnomberry bar, blast away at mobs, and what do you hope for? At least a couple masterworks to sell off ( Insert “Oh heck yeah!” smiley here) but… find you only got a white and piece of trash for the entirety of phase 1, and managed to get a minute of poison stacked from the risen hyleks to boot (wishes there were a dejected smiley to put here). And to make matters worse, you see a silver medal, despite you being there the entire time (strongest possible crying smiley here). You’ll notice that I’ll give most examples from a thief centered viewpoint, this is because it’s the class I’m most familiar with.
Does this sound like you? Do not fear, for where there is a will, there is a way. We will cover topics ranging from weapon choices, builds, and classes.
1. Classes
This is by far and away the most basic element of farming, your class. Does your class have a reliable spammable high damage AoE (axe 5 for warriors and greatsword 2 for guardians for example)? If not, you may want to level a new class, and I hear Mesmer has it really difficult in this regard.
2. Builds
How do you tag mobs and get a better chance at loot? Why, damage of course! So logically you should put 30 into your precision and power trees and mix berserker gear stats with some magic find pieces. The extra 10 points should go into either vitality or toughness. You won’t be optimized to fight risen abomination or broodmother, so be careful of that. This is also why you shouldn’t do dungeons and farming chains interchangeably, as changing between your farming build and dungeon build would really add up to be quite expensive (adds “gasp!” smiley here). Dungeons go beyond the scope of this post, and you can get away with farming on your dungeon build (for DPS that would be 25-30 in the power tree, full vitality or toughness and between 10-15 of a secondary defensive stat, or for support 30 in both defense stat trees and 10 in the utility, so 30 earth, water, and arcane for support elementalists), it just wouldn’t be optimal.
3. Weapons
What weapons can your class use? As a thief, pistol/pistol is great for single target ranged burst damage… not exactly ideal farming material, sword/dagger on the other hand, has some promise, but the hits with the sword are too weak (medium crying smiley) . That leaves us with… the shortbow! Yes, it is a slow weapon with a charge time and takes too long to reach its target, but it does ricochet, but shortbow 2, clusterbomb, is the star of the show. You’ll need to manage your resources and stay close to your target (or else everything will die before the slow bomb hits =( ) You also have dagger storm, but you need to watch your environment to ascertain the right time to use this. See a bunch of guardians spinning around shooting white light and warriors whirling axes, and see fire in every direction (both magical and from flamethrowers)? Then it isn’t quite time, but I’ll get into elites in the next section. If you have a warrior use that instead, axe/axe 5 is your friend, it does high damage and has mobility.
4. Utilities
Now, how to optimize 7-10 for farming? On a thief, you have haste, assassin’s signet, and the other signet that grants a 15% movement speed buff that never leaves my utilities, and of course dagger storm. You have to not only know how to use utilities, but also when. What is the competition doing? If someone is whirling axes, and is taking damage while it’s being rendered then it’s already too late, you missed the boat. Basically, you want haste and passive damage increase, and elementalist has a glyph of storms that allows it to pump out extra damage too.