The battle for the Temple of Balthazar.

The battle for the Temple of Balthazar.

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Posted by: asuran.2178

asuran.2178

I wanted to get Obsidian Shards so could make some clovers, my homeserver is Desolation and so I saw that the Temple of Balthazar was contested, so I decided to help in hope we might succeed in retaking from the undead, several days went by without any luck. I decided to go the wiki and search for answers. And saw this:

Each set of troops makes it easier to move the Pact troops along the path to the final encounter.

Every time me and everyone was just focused on the south path and so decided to try and get the northern squad joining it as well. I have never done those events before and so I failed at retaking the camp, I then started to use the mapchat and ask for help to secure the northern camp and so increase our chances in retaking the temple. After around 10 minutes and more failed attempts by others to retake the temple I received help and slowly more and more started to ask why help the middle and northern paths, after explaining that it would increase the chances of retaking the temple. Then something happened that I have never experienced before in GW 2 or in any other game, more and more players started to co-operate on the entire map, in the beginning only a small amount of players started to try and retake the 3 camps. But after each failure of players who tried to retake the temple more and more joined us, and once each path had enough players. We captured all 3 camps, a small amount stayed at each camp to make sure the camps won’t be retaken by the risen. 2 squads made it to the rally area, but someone started it too soon and left without the southern squad, when this event was active some of us still guarded the camps just to be sure. Luckily they made it to the temple and then all of us joined up and finally we retook the temple.
I am sharing this story because this is one of my best game experiences in GW 2 so far, almost all players co-operating to achieve the same goal, I heard from others that the map even became a overflow for a short while, I am not sure if that’s true but I do know I have never seen this map so occupied since the first weeks at launch. Many came to join since wanted to enjoy all the action and co-operation. The way everything was going was just a great experience and I am hoping I will experience it more and I hope Arenanet will make more of those maps like the strait of devastation with such great dynamic events.

The battle for the Temple of Balthazar.

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Posted by: ArchonWing.9480

ArchonWing.9480

I’ve always liked this series of meta events. Straits is a terrible zone to solo, but it changes when Balth chains start going. It is far more involved then the rest of Orr where you just kinda do random events and then spam the map when you’re near the temple. Coordination helps get this over much more smoothly.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

The battle for the Temple of Balthazar.

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Posted by: digiowl.9620

digiowl.9620

Sounds like how they intended the Orr maps to be played from day one. Just wish there was a bigger incentive regarding staying put, be it XP, gold, or whatever other they can think of.

Would perhaps be interesting if people could leave more lasting notes on the world map, so that large scale, cross zone coordination were possible. Not even sure if most even know they can draw on the map.

The battle for the Temple of Balthazar.

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Posted by: NoodllZ.8376

NoodllZ.8376

Temple chains are really fun. Balth in particular takes a lot of cooperation.