Hey guys!
I decided to create another topic for the sake of interest and fun, with the theme being “The best and worst skills in the game”. Now, I know the usefulness of a skill can change drastically in various kinds of content, like PvE, WvW, or PvP, so this will be focused mainly in the context of PvE.
The idea is to list what you think is the best and worst skill (for PvE) in each major skill category and why, with the four main categories being weapon skills, healing skills, utility slot skills and elite skills (across all classes). I haven’t included any racial skills, because I think they’re mostly useless anyway, so I focused only on class skills.
As an example, I will list mine here:
Weapon skills
Best: Phoenix (Elementalist scepter skill 3).
Why? Not only does phoenix do quite good aoe burst damage, but it also gives the user 5 seconds of vigor, removes a condition AND acts as a blast finisher. I don’t think there’s any other single weapon skill in the game that brings to much usefulness to the table, and at a relatively low cooldown to boot.
Worst: Hornet’s sting (Ranger 1h-sword skill 2).
Why? There were actually a few skills that came to mind when it came to the topic of “worst weapon skill” but most of the alternatives I thought of, despite being weak, still worked to a degree. Hornet’s sting does work as far as the initial roll back and evade is concerned, but in my experience, the follow-up leap strike NEVER hits its target, even when used from point blank range, which renders this skill largely broken. A broken skill, to me, will always rank lower than any working but weak skill.
Healing Skills
Best: Hide In Shadows (Thief heal skill).
Why? I was actually really torn on this, because there are a few heal skills that are really great, like shelter, ether renewal, and consume conditions to name a few. But to me, Hide in Shadows’ combination of a good heal amount, the removal of some conditions and the bonus regeneration, combined with the fact that it stealths you, was enough to put it slightly ahead of its competitors.
Worst: Litany of Wrath (Guardian heal skill).
Why? The only way to make this healing skill even marginally useful, is to trait the living daylights out of it, and use it in the most absolutely ideal situations. Even then, it’s still outperformed by the guardian’s untraited and more useful alternatives, like shelter.
Utility slot skills
Best: Shadow Refuge (Thief Skill).
Why? Honestly, I think this is very debatable, because there are a lot of super useful slot skills across all classes that can completely change the difficulty of an encounter in PvE. So, I just went with the skill that seemed most universally useful in a variety of situations (as opposed to a more situational skill like wall of reflect, etc). Shadow Refuge can be used to skip mobs in dungeons or even just in world exploration, as a group heal or rescue skill, and as a handy skill to help you or your party revive downed or dead players without risk.
Worst: Spectral Grasp (Necromancer Skill).
Why? I’ll admit, I’m not very experienced with necromancers, but as far as I am aware, this skill was very easy to avoid (thanks to it’s long cast animation and slow projectile speed), or very easily hindered by obstacles. It didn’t seem to be very useful, especially in a PvE situation where other classes sport far superior group pulls.
Elite Skills
Best: Battle Standard (Warrior Skill).
Why? Time warp was also on the cards here, but battle standard just brings so much to the table. The obvious group dps increase and swiftness aside, it also acts as a fast resurrection skill that can resurrect multiple players at once within an area, and can easily save a party from wiping where conventional resurrection is either difficult or impossible (like during Tequatl, or Mai Trin cannon phase, etc).
(EDIT!)
Worst: Mortar (Engineer skill). Changed from Mass Invisibility.
Why? As some have pointed out in the comments, it’s completely useless. XD
(edited by Tenrai Senshi.2017)