The biggest problem with "x" profession is
Thieves run out of initiative too quick, make initiative infinite. Let me spam 2 some moar.
Ävia – Asura Thief
Overseer of Hired Assassins – Sanctum Of Rall
Guardians should no longer run out of endurance, so they can spam dodge heal forever.
Sharks With Lazers [PEW]
Mesmers should have as many clones as they can spam!!
Now Musty Britches since someone decided Shortbus Rider was offensive… [LoS] [NSP]
Backstab should hit twice.
rangers should get... ermm. uhhhmmmm... ya know, it’s hard to pick just one thing to fix. O.o
~o hai there :D~ LONG LIVE ET
The biggest problem with being a staff elementalist trying to run back to the fight is when the thief attacks and you try to switch to weapons.
Nothing happens.
PINK is the new Black
Tarnished Coast (via Tyranny)
(edited by dirtyoldgoat.5496)
I second the infinite dodge heal for guards
[Aia] Amoria- The guild of pleasant love
¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
So much for subtle…
So much for subtle…
When I imagine your example I imagine a mesmer flinging a tiny Asura all the way across the map. I like to think big.
Ävia – Asura Thief
Overseer of Hired Assassins – Sanctum Of Rall
So much for subtle…
When I imagine your example I imagine a mesmer flinging a tiny Asura all the way across the map. I like to think big.
My mesmer is a tiny Asura. Now picture the Norn on the receiving end…
Engineers should be able to carry double supply and have double build speed, because you know, they’re engineers.
Blackgatewvw.com – Website Administrator
1st Generation War Council Leader
So much for subtle…
When I imagine your example I imagine a mesmer flinging a tiny Asura all the way across the map. I like to think big.
My mesmer is a tiny Asura. Now picture the Norn on the receiving end…
Even better
Ävia – Asura Thief
Overseer of Hired Assassins – Sanctum Of Rall
Warriors are to prone to getting the sniffles, which quickly escalate into tuberculosis ending in certain death situations. All of them should come pre equipped with a vaccine IMO.
Critical Impact [Crit]
Engineers should be able to carry double supply and have double build speed, because you know, they’re engineers.
You seen this, right? http://orrator.com/post/39925374985/engineer-swears-he-remembers-how-to-build-seige
:)
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Engineers should be able to carry double supply and have double build speed, because you know, they’re engineers.
You seen this, right? http://orrator.com/post/39925374985/engineer-swears-he-remembers-how-to-build-seige
:)
Now I have, and I can’t stop laughing. Made my day
Blackgatewvw.com – Website Administrator
1st Generation War Council Leader
Mesmer images look like you, smell like you, die like you, but they don’t ACT like you.
I want all of my images to dodge, weave back and forth, turn around in a confused manner, and run away.
Oblyth, Mes ~ Nadeshiko Naito, War ~ Hwertu, Gua
Evenree, Necro (M) ~ Ran Still Died, Thief
Memser needs a hard control. Make Feedback have a 4 second root.
JQQ
Necro – Lich Form /dance is the Carlton… wish it were the Dougie, so intrinsically I would therefore be taught HOW to Dougie
Guardian hammers should have a skill that inflicts chilled. I shouldn’t have to spend extra money on a certain sigil just to make one trait kind of useful.
The Mesmer greatsword sound should not be so painfully bad. Hurts my ears!
Smite on Guardian Scepter should behave like a Symbol.
The biggest problem with the necromancer is we don’t get invited to many parties.
You cast one lousy epidemic on a bartender for serving a badly made bloody mary and you never hear the end of it.
I think the reason you aren’t getting invited is that you order bloody marys
I think the reason you aren’t getting invited is that you order bloody marys
You’d rather s/he order a zombie?
Main? What “main”? I play all of them sooner or later.
The biggest problem with the warrior is the misleading nature of Hundred Blades which only hits 9 times.
It should hit 100 times.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
The biggest problem with thieves in pve/wvw is that there is at no point an animation where I beat the crap out of someone, steal their wallet and run away. Yes there are loot bags etc, but seriously, I’m a thief, I want to rob you…..and I want to olook like those burglers on “Cops” while I do it. I’m ok with the wvw police arresting me afterwards, so long as I get to fraps the animation where "Geotherma tackles (Server Name) Invader, beats with baseball bat, steals wallet, and goes invis and walks away “literally walks”". And before i get hate mail lol.. I would be just fine with this being done to me, because I’d probably let thieves kill me just to see it over and over :P
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
rangers should get… ermm. uhhhmmmm… ya know, it’s hard to pick just one thing to fix. O.o
How about a functional build?
There’s no realism with rangers……we should have to spend years training pets to follow us around and obey commands!
There’s no realism with rangers……we should have to spend years training pets to follow us around and obey commands!
Then rangers are totally realistic, i havent spent years training my pet. As a result it mauls random strangers, runs off, gets lost following me and when it does seem to obey takes a week to do so.
So the fix for rangers would be pets slightly brighter than a bush.
The fix for engineers a turret with twin chain guns and a missile launcher rather than a spit ball gun.
The fix for warriors an alt so they realise how “insane” their Pve specs are so they are prepared when the axe falls.
As I stated previously in a similar thread, the biggest problem with the Ritualist profession is that it doesn’t exist in GW2. The fix, of course, is to make it so that Ritualists do exist in GW2, in which case all other professions could take nice vacations.
(edited by Tachenon.5270)
Necromancer’s should have more deceptive pvp spells such as posing as one of your spawned ghouls. That or better Dps In general, they can’t take warriors at all.
Every Guardian skill should heal because I love to see green numbers.
There’s no realism with rangers……we should have to spend years training pets to follow us around and obey commands!
You’re right, pets should now drop dead and gets deleted from pet list whenever their health reach 0, and then rangers have to find and tame the same kinds of pets again.
Guardian should have a ranged option. Because scepter atm is not an option.
All engineer turrets should have 5sec invinsibility when dropped.
Instead of supply crate dropping a huge crate of turrets on the ground, it should attach every single turret onto the engineer transforming it into Mech.
Also the rifle turret should be a machine gun, the missile turret should actually shoot missiles, the thumper turret should instead be a cannon, the healing turret should poison everybody, and the net turret should shoot superheated glue.
Guardian; Being too perfect.
Warrior; Being Anet’s sugarbaby.
Mesmer; Too faceroll.
Thief; Too much of a scapegoat. Lack of weapon skills. Lack of Assassin Armor. Broken traits~ like Shadow Protector, needs more access to swiftness/speed (which supposedly getting soon?) no 1200 range.
Ranger; Super ultra boring utility skills. Spirits suck. Traps being condition build only (personal sadness). No Karka pets.
Engineer; Feeds enemy team kills too often.
Elementalist; Requires 20 people to kill bunker. Non dagger builds are incredibly boring. Water needs a more viable set for damage/cc and better effects.
Necromancer; Minion Master sucks, AI sucks, no Shambling Horrors from GW1, Blood Fiend Minion needs condition removal on active. Lack of Elite Scar armor.
Ritualist; lack of presence.
Rangers seriously need a nerf because when I meet 4 I can only kill 3 before the 4th downs me.
Also increase drop rate of badges from Ranger class.
The necro’s staff sound should really be louder and more annoying. I can barely hear it
Axe warriors should keep on spinning once they start
Eventually they’ll be hired not just to kill Lupicus, but also drill to the World’s Core. Presumably where they’ll meet Doug McClure. He’d sort out those dragons!
Axe warriors should keep on spinning once they start
Eventually they’ll be hired not just to kill Lupicus, but also drill to the World’s Core. Presumably where they’ll meet Doug McClure. He’d sort out those dragons!
According to that movie I seen months ago, if it keeps spinning it isn’t real. So since this is a virtual world, your idea is completely plausible :P
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu