The condition, Slow

The condition, Slow

in Guild Wars 2 Discussion

Posted by: LTREEVEY.2348

LTREEVEY.2348

Not sure if this has been brought up already, but does anyone else feel slow should have been part of a ‘chill’ rework? Chill just got a bump in availability(although already accessible) with some of the elite specs, but as far as I can remember has not been part of our normal rotation in pvp or pve. Yes, it does get used for its primary/first effect which is slowing down movement, but the second effect (slows cool-downs) is somewhat underwhelming, considering chills base application is typically less than 3s. Had slow been part of chill, there are already runes, sigils, and consumable to support it. I just don’t understand(or maybe like) it.

Someone educate me. Is chill a regular part of any class/build rotation? Should slow’s effect, have replaced chills second effect or merged together? Is it because I hate the name of the condition? “Slow”? Help me.

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The condition, Slow

in Guild Wars 2 Discussion

Posted by: Curunen.8729

Curunen.8729

Well it is thematically different from Chill given the skills and class that applies it.

It’s like saying roll burning and bleeding into one condition – although they are also thematically different.

I agree there should be more unique effects so conditions don’t feel like they overlap each other in function.

The condition, Slow

in Guild Wars 2 Discussion

Posted by: LTREEVEY.2348

LTREEVEY.2348

Well it is thematically different from Chill given the skills and class that applies it.

It’s like saying roll burning and bleeding into one condition – although they are also thematically different.

I agree there should be more unique effects so conditions don’t feel like they overlap each other in function.

I think bleeding and burning was a bad example as the effects of slow and chill arent thematically different (impairing movement) They are very similar. Slow reduces action/skill speed. Chill reduces movement /cool down speed. To me, if chill reduces movement speed, it should be all movement, including actions and activation. The cool down reducer effect fits confusion far better than it does chill. Chill should be GW1 equivalent of dazed and slow just sounds…stupid

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(edited by LTREEVEY.2348)

The condition, Slow

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

In PvE, Chill is mediocre except for a slightly stronger soft CC ability. So yah, if you’re coming at it from a PvE perspective, its not really a “main” ability most people aim for in that mode.

Its significantly more deadly in PvP / WvW, though, because there it also slows down enemy skill recharge. And if you’ve ever been hit with massive chill, you know how detrimental that can be to your own rotations.

The condition, Slow

in Guild Wars 2 Discussion

Posted by: Curunen.8729

Curunen.8729

Well it is thematically different from Chill given the skills and class that applies it.

It’s like saying roll burning and bleeding into one condition – although they are also thematically different.

I agree there should be more unique effects so conditions don’t feel like they overlap each other in function.

I think bleeding and burning was a bad example as the effects of slow and chill arent thematically different (impairing movement) They are very similar. Slow reduces action/skill speed. Chill reduces movement /cool down speed. To me, if chill reduces movement speed, it should be all movement, including actions and activation. The cool down reducer effect fits confusion far better than it does chill. Chill should be GW1 equivalent of dazed and slow just sounds…stupid

The effects may not be thematically different (slow and chill), but the principles are:
- slowed down and debilitated through being too cold
- slowed down due to supernatural time dilation effecs

What about Weakness – surely then Chill should also incorporate endurance regen reduction and glancing blows because if you’re cold you’re not going to be able to dodge as frequently or hit as hard?

They should remain separate conditions – although I do appreciate there being so many conditions and the condition system is a mess in terms of application, effects and cleansing.

The condition, Slow

in Guild Wars 2 Discussion

Posted by: LTREEVEY.2348

LTREEVEY.2348

Correct but I’ve played a fair amount of pvp/wvw and can’t say my rotations have been screwed by chills secondary effect often. Also, per tool tip, for 1 second of additional cool down, you would need 3s of chill on you. Chills duration barely exceeds 3s unless traited for(my necro) per application. I’m not arguing that the secondary can’t have effect, but the amount chill you need, w/o being removed, is rarely an issue. I could be wrong. But from my experiences using and against chill is mostly used to stop kiters and cover dmg condis.

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The condition, Slow

in Guild Wars 2 Discussion

Posted by: LTREEVEY.2348

LTREEVEY.2348

Well it is thematically different from Chill given the skills and class that applies it.

It’s like saying roll burning and bleeding into one condition – although they are also thematically different.

I agree there should be more unique effects so conditions don’t feel like they overlap each other in function.

I think bleeding and burning was a bad example as the effects of slow and chill arent thematically different (impairing movement) They are very similar. Slow reduces action/skill speed. Chill reduces movement /cool down speed. To me, if chill reduces movement speed, it should be all movement, including actions and activation. The cool down reducer effect fits confusion far better than it does chill. Chill should be GW1 equivalent of dazed and slow just sounds…stupid

The effects may not be thematically different (slow and chill), but the principles are:
- slowed down and debilitated through being too cold
- slowed down due to supernatural time dilation effecs

What about Weakness – surely then Chill should also incorporate endurance regen reduction and glancing blows because if you’re cold you’re not going to be able to dodge as frequently or hit as hard?

They should remain separate conditions – although I do appreciate there being so many conditions and the condition system is a mess in terms of application, effects and cleansing.

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The condition, Slow

in Guild Wars 2 Discussion

Posted by: LTREEVEY.2348

LTREEVEY.2348

Lol for the sake of the argument, no weakness and endurance don’t have to be affect directly by chill(under the slow merge) because they would be affected indirectly. If under the effects of chill, your movements/actions/attacks/activations would be slower, so you wouldn’t be able to hit as frequently and thus lowering your attack capabilities. For endurance, if you want to be literal, yea it might reduce your frequency, but per this game, chills movement effect would(or probably should?) affect dodge speed/timing. Also, thief just got a skill(beta) that inflicts slow. Nothing supernatural about throwing daggers.

Trust me I hear your points and I’m not trying to be a kitten.

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