In the beginning, long before release, I decided I wanted to play the thief. This was mostly due to role play reasons, but I also tend to gravitate to rogue type classes in RPGs. I used a thief in every beta and stress test, and I used a thief in head start and the months following. But then I just couldn’t take it; the vulnerability, the dependence on steal, the dependence on stealth. So I abandoned the thief and re-rolled, becoming an engineer.
Recently I started going back to my first choice. Problems with the engineer were driving me back to the thief, and I began to search for elements of my old Guild Wars ranger within this new profession. I found preparations in the form of venoms, and I knew we had traps already. But the main thing, my greatest joy from the thief, was the shortbow. I was holding out hope, foolishly, that we would see a trap buff to make them viable. And that these traps when combined with a shortbow –and perhaps a venom on occasion- would give me a play style I loved from the profession I wanted to love.
But then June 25th happened.
Traps saw no change, and venoms remain unimpressive. But the worst thing, the deal breaker, was the shortbow nerf. With such limited range I just can’t use it properly, as I was dependent on that range to properly aim the ground targeted skills. Now I can really only reliably hit targets right on top of me, and that defeats the purpose of a ranged weapon. More and more it seems that thieves are simply intended to be melee classes, and more and more I find myself struggling to cope.
So that’s that. No more. I am again abandoning the thief, and this time for good. The last shred of enjoyment I got out of the profession has been destroyed, there is nothing for me here. Goodbye thief, and the thief community. It was fun while it lasted.