The death of harvest node mapping

The death of harvest node mapping

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Posted by: wildcode.5403

wildcode.5403

Ever since I got my 1st character to cursed shore I’v been mapping resource nodes in google draw so I can remember where they are and save time by not having to search for them each time. This also allowed me to map with my strongest character and then race my weaker characters through without having them die a lot.

The introduction of the megaserver has put a stop to that. Yesterday I mapped resources with a number of characters and each time a different character hit a map that I had already mapped previously I had been placed on a different megaserver forcing me to map the resources yet again.

Megaservers mean I am not even guaranteed the same server for the same map during the same login if I just switch characters which is what happened yesterday

While I love that megaservers are a great bot fighting tool, it does unjustly punish those of us who work hard for the cash gained from resource farming, and makes mapping resources for the benefit of other players pointless.

(edited by wildcode.5403)

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Posted by: Belzebu.3912

Belzebu.3912

I know your pain, my main source of income in game was farming nodes in FS, I had 6 lvl 80 toons parked there + my main toon, I checked gw2nodes to find the best node layout and usually in 15~20 mins I could get 3~4 nodes per toon, now it will take WAY longer, not making it a viable way to make gold.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: ObsidianSaint.1079

ObsidianSaint.1079

Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.

The more random the better. I enjoy searching maps for nodes and killing enemies along the way.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I put down my own harvesting banner and couldn’t even reliably get my own characters to the banner for the buff. This megaserver system is not working.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Lockon.5312

Lockon.5312

Nodes are supposed to be random in the first place. They are now “slightly” working as intended.

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Posted by: Wasbunny.6531

Wasbunny.6531

Another thing to keep in mind is that as nodes become harder to farm and thus increase scarcity the prices will go up. If people are farming half as many nodes the prices should double, so ultimately it should all even out.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

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Posted by: Algoran.3719

Algoran.3719

People in the map call out where the t6 nodes are so it’s not like you have to remap the whole area. Less convenient – yes. As bad as it could be – no.

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Posted by: Bunter.3795

Bunter.3795

Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.

The more random the better. I enjoy searching maps for nodes and killing enemies along the way.

Where is your red tag to show you’re a dev? I mean since you obviously know all about what’s intended in the game you must be a dev, right? I don’t think so.

This change is horrible for those of us who liked to harvest multiple nodes on multiple characters. It was (and to a point still is) a way to make money that in most respects is much better than playing the trading post as when we’re out gathering we’re out in the zone helping others, completing events and actually playing the game unlike the trading post flippers.

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Posted by: Mojo Gris Gris.5941

Mojo Gris Gris.5941

On the bright side, all those rich nodes are no longer once a day.

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Posted by: Stooperdale.3560

Stooperdale.3560

These megaservers have left me a bit confused. Today I played for a while on my ranger, collecting and events in Cursed Shore, then logged to my elementalist to get the Gates of Arah trait. The elementalist went into a different megaserver, presumably, and the event for the trait was not active. Not good. I did notice some new ori nodes so I mined those and logged back to the ranger.

The ranger logged into the same megaserver I was just in with the elementalist (same players standing afk) and I could immediately see one of those new ori nodes again. I went to look for the rest, that I hadn’t mined before with the ranger, and they weren’t there. How did that happen?

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Posted by: Lothirieth.3408

Lothirieth.3408

Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.

The more random the better. I enjoy searching maps for nodes and killing enemies along the way.

The prices were holding steady. There was absolutely nothing damaging about them being in the same spot for a week or two until the next patch.

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Posted by: JohnLShannonhouse.1820

JohnLShannonhouse.1820

You can still map nodes and share them across all your characters. It just requires a bit of teamwork. Here is how:
1. Party with a friend.
2. Go to Cursed Shore, Malchor’s Forstgorge, whatever
3. Map and harvest nodes.
4. One of you changes characters and joins their partner’s map.
5. The other one changes characters and joins their partner’s map.
6. Visit all your mapped nodes.
7. Repeat steps 4-6 as needed.

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Posted by: ObsidianSaint.1079

ObsidianSaint.1079

People in the map call out where the t6 nodes are so it’s not like you have to remap the whole area. Less convenient – yes. As bad as it could be – no.

This is also what I like. It brings the community together, I was in ganderran fields not long ago and there were so many people socialising in chat. One person even put up a list of dyes asking if anyone needed any of them and I unlocked a dye I didn’t have.

Mega servers are fantastic and really randomising nodes is just a bonus. People now communicate and assist eachother in the maps.

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Posted by: Dean Calaway.9718

Dean Calaway.9718

Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.

The more random the better. I enjoy searching maps for nodes and killing enemies along the way.

Where is your red tag to show you’re a dev? I mean since you obviously know all about what’s intended in the game you must be a dev, right? I don’t think so.

This change is horrible for those of us who liked to harvest multiple nodes on multiple characters. It was (and to a point still is) a way to make money that in most respects is much better than playing the trading post as when we’re out gathering we’re out in the zone helping others, completing events and actually playing the game unlike the trading post flippers.

He has a point, and the fact that nodes were placed differently depending on the server, and that they have a rotation is more than enough to back up the point.

Victoria Cross [VC] – Desolation [EU]

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Posted by: Khal Drogo.9631

Khal Drogo.9631

On the bright side, all those rich nodes are no longer once a day.

Anyone time how often they respawn?

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Deamhan.9538

Deamhan.9538

Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.

The more random the better. I enjoy searching maps for nodes and killing enemies along the way.

Where is your red tag to show you’re a dev? I mean since you obviously know all about what’s intended in the game you must be a dev, right? I don’t think so.

This change is horrible for those of us who liked to harvest multiple nodes on multiple characters. It was (and to a point still is) a way to make money that in most respects is much better than playing the trading post as when we’re out gathering we’re out in the zone helping others, completing events and actually playing the game unlike the trading post flippers.

It’s still playing the game with the goal of lining your character’s pockets. It’s what many people do and it’s what creates inflation making the game less enjoyable by those whose focus of play is on many things other than gold/hour. It does so by making things in the game less affordable by those same people. It forces them to follow suit just for affordability sake.

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Posted by: Astral Projections.7320

Astral Projections.7320

Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.

The more random the better. I enjoy searching maps for nodes and killing enemies along the way.

Where is your red tag to show you’re a dev? I mean since you obviously know all about what’s intended in the game you must be a dev, right? I don’t think so.

This change is horrible for those of us who liked to harvest multiple nodes on multiple characters. It was (and to a point still is) a way to make money that in most respects is much better than playing the trading post as when we’re out gathering we’re out in the zone helping others, completing events and actually playing the game unlike the trading post flippers.

It’s still playing the game with the goal of lining your character’s pockets. It’s what many people do and it’s what creates inflation making the game less enjoyable by those whose focus of play is on many things other than gold/hour. It does so by making things in the game less affordable by those same people. It forces them to follow suit just for affordability sake.

It’s us farmers keeping supply high and prices low so that non farmers don’t have to pay as much for the mats they need and non farmers get to keep more money in their pockets.

Mining and logging doesn’t create gold and doesn’t cause inflation.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.

The more random the better. I enjoy searching maps for nodes and killing enemies along the way.

Where is your red tag to show you’re a dev? I mean since you obviously know all about what’s intended in the game you must be a dev, right? I don’t think so.

This change is horrible for those of us who liked to harvest multiple nodes on multiple characters. It was (and to a point still is) a way to make money that in most respects is much better than playing the trading post as when we’re out gathering we’re out in the zone helping others, completing events and actually playing the game unlike the trading post flippers.

It’s still playing the game with the goal of lining your character’s pockets. It’s what many people do and it’s what creates inflation making the game less enjoyable by those whose focus of play is on many things other than gold/hour. It does so by making things in the game less affordable by those same people. It forces them to follow suit just for affordability sake.

It’s us farmers keeping supply high and prices low so that non farmers don’t have to pay as much for the mats they need and non farmers get to keep more money in their pockets.

Mining and logging doesn’t create gold and doesn’t cause inflation.

Lol as if Anet couldnt just release millions of whatever mat they wanted to decrease in price into the TP or vice versa buy up whatever mat. Anyway, gold per hour is fun for me – its about optimization / problem solving in a game that has very little content updated. And no I dont try to manupliate the TP (don’t have the capital to do so anyway)

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Astral Projections.7320

Astral Projections.7320

Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.

The more random the better. I enjoy searching maps for nodes and killing enemies along the way.

Where is your red tag to show you’re a dev? I mean since you obviously know all about what’s intended in the game you must be a dev, right? I don’t think so.

This change is horrible for those of us who liked to harvest multiple nodes on multiple characters. It was (and to a point still is) a way to make money that in most respects is much better than playing the trading post as when we’re out gathering we’re out in the zone helping others, completing events and actually playing the game unlike the trading post flippers.

It’s still playing the game with the goal of lining your character’s pockets. It’s what many people do and it’s what creates inflation making the game less enjoyable by those whose focus of play is on many things other than gold/hour. It does so by making things in the game less affordable by those same people. It forces them to follow suit just for affordability sake.

It’s us farmers keeping supply high and prices low so that non farmers don’t have to pay as much for the mats they need and non farmers get to keep more money in their pockets.

Mining and logging doesn’t create gold and doesn’t cause inflation.

Lol as if Anet couldnt just release millions of whatever mat they wanted to decrease in price into the TP or vice versa buy up whatever mat. Anyway, gold per hour is fun for me – its about optimization / problem solving in a game that has very little content updated. And no I dont try to manupliate the TP (don’t have the capital to do so anyway)

Are you actually thinking that ANet is going to whip up millions of mats out of thin air or set up some sort of computer program to buy excess mats just to adjust the prices on the TP? (Silk prices in the past before ascended crafting ring a bell to you?) I think you don’t understand ANet’s policy toward the TP if you believe that.

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Posted by: pdavis.8031

pdavis.8031

I actually don’t the nodes and megaserver. I was still able to farm over 100 mithril ingots in just a couple of hours. Yeah they are not always in the same place. But there are still some permanent ones that haven’t changed. I’ve noticed that while the nodes have moved, they are still in the same general area as before. Yeah you might have to explore a little bit, but it’s not that bad. I’ve discovered some really cool places searching for nodes in Straights of Devastation. Keep them random, it doesn’t make sense to have them static all the time.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Bunter.3795

Bunter.3795

You folks are deluded to think that ANET doesn’t manipulate the market. They’ve done it many times already. Don’t believe me? Check the updates. They changed the number of soft wood logs needed to make a plank from 3 to 4 thereby increasing demand and therefore changing the market. They changed silk scraps from needing two to needing three per bolt of silk. This changed the market especially since the change was done around the time of asceneded armor. They can change the salvaging tables for armors as they choose and any change will affect prices on the TP. ANET doesn’t need to introduce or reduce any amount of materials to change the market as long as they can make changes to refining and salvaging. Think for a moment on what would happen to the price of ori if they changed the refining from 2 ore to 3 ore to make an ingot. The price would shoot up. The introduction of another use for an item would also cause the price to shoot up.

The megaserver change to gathering nodes is a market manipulation by ANET as the longer it takes to gather, the less gathering that will take place and therefore less material on the market which means that as long as the demand stays the same, the price will go up. With all the Chinese players coming into the game and needing materials to level their crafting, the change to gathering nodes will mean higher prices for everyone that needs the resources until demand begins to diminish which it probably won’t do any time in the near future.

I like playing solo and having to form a party and join in on them to guarantee node placement is a hassle as I am then forced to play according to another persons playstyle/playtime.

An easy fix to this problem would be to make node placement permanent and the same in every megaserver until the next game update. This way no matter which megaserver you log into, you’d know where the nodes were. Being able to map the nodes worked perfectly fine for the first 18 months of the game so I do not see any issue arising if we could continue to do so.

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Posted by: Seera.5916

Seera.5916

Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.

The more random the better. I enjoy searching maps for nodes and killing enemies along the way.

Where is your red tag to show you’re a dev? I mean since you obviously know all about what’s intended in the game you must be a dev, right? I don’t think so.

This change is horrible for those of us who liked to harvest multiple nodes on multiple characters. It was (and to a point still is) a way to make money that in most respects is much better than playing the trading post as when we’re out gathering we’re out in the zone helping others, completing events and actually playing the game unlike the trading post flippers.

It’s still playing the game with the goal of lining your character’s pockets. It’s what many people do and it’s what creates inflation making the game less enjoyable by those whose focus of play is on many things other than gold/hour. It does so by making things in the game less affordable by those same people. It forces them to follow suit just for affordability sake.

It’s us farmers keeping supply high and prices low so that non farmers don’t have to pay as much for the mats they need and non farmers get to keep more money in their pockets.

Mining and logging doesn’t create gold and doesn’t cause inflation.

Lol as if Anet couldnt just release millions of whatever mat they wanted to decrease in price into the TP or vice versa buy up whatever mat. Anyway, gold per hour is fun for me – its about optimization / problem solving in a game that has very little content updated. And no I dont try to manupliate the TP (don’t have the capital to do so anyway)

Are you actually thinking that ANet is going to whip up millions of mats out of thin air or set up some sort of computer program to buy excess mats just to adjust the prices on the TP? (Silk prices in the past before ascended crafting ring a bell to you?) I think you don’t understand ANet’s policy toward the TP if you believe that.

Guess why so much silk is needed for Ascended gear.

ANet can increase the drop rate for things that are low in supply and high in cost.

ANet can generate new crafting/mystic forge recipes for things that are high in supply and low in cost.

~~~

They won’t magically make mats appear or disappear, but do have means to influence price and supply.

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Posted by: Astral Projections.7320

Astral Projections.7320

Dude, this is exactly how the game is supposed to be. Nodes are supposed to be random, if you’ve ever played a game like Runescape you would know how ultimately damaging it is to have the same locations for all the nodes.

The more random the better. I enjoy searching maps for nodes and killing enemies along the way.

Where is your red tag to show you’re a dev? I mean since you obviously know all about what’s intended in the game you must be a dev, right? I don’t think so.

This change is horrible for those of us who liked to harvest multiple nodes on multiple characters. It was (and to a point still is) a way to make money that in most respects is much better than playing the trading post as when we’re out gathering we’re out in the zone helping others, completing events and actually playing the game unlike the trading post flippers.

It’s still playing the game with the goal of lining your character’s pockets. It’s what many people do and it’s what creates inflation making the game less enjoyable by those whose focus of play is on many things other than gold/hour. It does so by making things in the game less affordable by those same people. It forces them to follow suit just for affordability sake.

It’s us farmers keeping supply high and prices low so that non farmers don’t have to pay as much for the mats they need and non farmers get to keep more money in their pockets.

Mining and logging doesn’t create gold and doesn’t cause inflation.

Lol as if Anet couldnt just release millions of whatever mat they wanted to decrease in price into the TP or vice versa buy up whatever mat. Anyway, gold per hour is fun for me – its about optimization / problem solving in a game that has very little content updated. And no I dont try to manupliate the TP (don’t have the capital to do so anyway)

Are you actually thinking that ANet is going to whip up millions of mats out of thin air or set up some sort of computer program to buy excess mats just to adjust the prices on the TP? (Silk prices in the past before ascended crafting ring a bell to you?) I think you don’t understand ANet’s policy toward the TP if you believe that.

Guess why so much silk is needed for Ascended gear.

ANet can increase the drop rate for things that are low in supply and high in cost.

ANet can generate new crafting/mystic forge recipes for things that are high in supply and low in cost.

~~~

They won’t magically make mats appear or disappear, but do have means to influence price and supply.

The guy I was responding to was saying that ANet will make mats appear out of thin air and sell them on the trading post, or that they will make money appear out of thin air and that ANet will then buy mats from the trading post from players. I wasn’t arguing that they don’t influence supply by other ways. Obviously they have in the past influenced supply by changing crafting and with magic find, the drop rates.

(edited by Astral Projections.7320)

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Posted by: Paulytnz.7619

Paulytnz.7619

I have 8 chars that I usually jump in on in Frostgorge (edited due to error from being tired :P) whom all mine ori or cut ancient wood If they are near any near a certain waypoint (the NE one). From my experience it’s usually only 1 or 2 different mega server maps and I seem to alternate between the 2 of them. It does not bother me too much I just locate the nearest source of either ori/ancient and just farm that on whichever class gets on the map near it. This usually works for the varied mega server maps.

Of course in your case where I guess you roam around gathering ALL the ori/ancient wood on ALL characters I can see how this would be a pain. For me however I like it like this, it gives the feeling that things are different for each char of mine and they need to explore a bit for that resource, if only a teeny bit. So I don’t mind it at all.

Ps, you can also try jumping in on each char a few times near known resources that you have found on one char/map and try and get lucky to gain that resource for them all, just alternate logging in and out. Do this near a few known spots and you could gain a lot (possibly more in the long run) of resources faster than your old way perhaps?

Example if you notice there are 2-3 different megaserver maps going, locate one resource and park all your chars there and log in and out on them all until they all have got it. Note all the nodes for all the 3 different maps, do this and bingo you have hit the jackpot and have MORE ori/ancient than you would your old way doing 1 map 8 times. This is pretty much doing 2-3 maps 8 times….

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

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Posted by: dkspins.4670

dkspins.4670

Looks like we really had it good before, when one could set a route for our toons to go and gather items required for ascended gear. Now it is find, gather, send one’s toons to same area and nothing is there to gather. Frustrating to say the least.

7k hr, 13k AP, 16 char, all classes 80 Sadly, 3.5k hr. Ranger

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Anet can and does regularly manipulate the game’s economy. People that believe everything is left up to chance are living in fantasyland.

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Posted by: Raolin Soulherder.3195

Raolin Soulherder.3195

Here’s a theory. Maybe they are trying to make it harder for hackers to bot and abuse harvesting. I remember hearing people say they would see players just appear right next to nodes, mine it, then vanish (not sure how this is possible, but I’ve heard it reported). if the nodes are in slightly different locations, it might prevent that tactic since the hacker wouldn’t be able to map out the precise node locations for his bots to teleport to

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Talking to an scout should show you all nodes within its area an allow you to pay for a small buff that will show you all nodes in the current map and in the world map for half an hour

Pay 2 silver or something like that, harvest more comfortably, and with less aimless wandering around.

As it is, harvesting feels like a waste of time. Like you can only do dungeons and buy it off the TP if you want to get a reasonable amount of the material in less than half an eternity, like it or not.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Seera.5916

Seera.5916

Here’s a theory. Maybe they are trying to make it harder for hackers to bot and abuse harvesting. I remember hearing people say they would see players just appear right next to nodes, mine it, then vanish (not sure how this is possible, but I’ve heard it reported). if the nodes are in slightly different locations, it might prevent that tactic since the hacker wouldn’t be able to map out the precise node locations for his bots to teleport to

Simple answer to that:

Player left a character at that location. Logged into the character simply to mine the node then switched to a different character. Doesn’t mean a bot was used just because a character suddenly appeared out in a map, gathered a node, and then disappeared.

Now if the player 5 seconds later appeared at a node that was not on top of a waypoint, then you’d have an argument for teleporting.

There is an orichalcum node that will pop up at a waypoint in Frostgorge Sound for those that do not know.

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Posted by: DeWolfe.2174

DeWolfe.2174

Here’s a theory. Maybe they are trying to make it harder for hackers to bot and abuse harvesting. *I remember hearing people say they would see players just appear right next to nodes, mine it, then vanish (not sure how this is possible, but I’ve heard it reported). *

Ummm…. considering most nodes respawn in an hr, you’d just leave your character at a node. Thus, when you relog to that alt, pop…. there you are next to that node. You gather it and leave again. Besides, the lead developer said he used a node website everyday and it was boring to him. So those of us whom didn’t use them, got shafted for it.

Either way, this Mega Server is certainly a nerf economically. I haven’t gathered at all since it hit. It’s just not worth the aggravation to hunt down nodes, only to have them change within minutes. To be honest, gathering never made much sense when irl, we have this industry called FARMING! There’s not one Tyrian smart enough to plant a seed?? GG

Yes, run around in the wilderness was peaceful in some zones and a nice thing to do. Now that wilderness feeling is gone due to the Mega Server piling people into a zone.

[AwM] of Jade Quarry.

(edited by DeWolfe.2174)

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Posted by: Beauty.3798

Beauty.3798

I’m doing Orichalcum gatherning for almost year and what is happening now is…. ugh… on Gw2Nodes now is little mess because false materials locations doesn’t disappear. I can give you my own map. Like for this moment I’m getting on “my” materials locations.

http://orrmaps.com/maps/14526 GANDARA

Have fun Feel free to catch me In Game

(edited by Beauty.3798)

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Posted by: Raolin Soulherder.3195

Raolin Soulherder.3195

Here’s a theory. Maybe they are trying to make it harder for hackers to bot and abuse harvesting. I remember hearing people say they would see players just appear right next to nodes, mine it, then vanish (not sure how this is possible, but I’ve heard it reported). if the nodes are in slightly different locations, it might prevent that tactic since the hacker wouldn’t be able to map out the precise node locations for his bots to teleport to

Simple answer to that:

Player left a character at that location. Logged into the character simply to mine the node then switched to a different character. Doesn’t mean a bot was used just because a character suddenly appeared out in a map, gathered a node, and then disappeared.

Now if the player 5 seconds later appeared at a node that was not on top of a waypoint, then you’d have an argument for teleporting.

There is an orichalcum node that will pop up at a waypoint in Frostgorge Sound for those that do not know.

Look, I’m not saying it is for sure botting every time something like that happens. But whoever observed the behavior seemed to indicate that they felt that it was in their situation. Even if some people are legitimately parking toons there, it does not mean that having nodes in the same location does not assist botters in abusing the practice.