The difference between Need and Want

The difference between Need and Want

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

It’s not unreasonable for a game to require BIS gear to be just a tiny bit hard to get. Exotics really weren’t. My dog could have gotten exotics just by saving her daily karma boosts.

And that was a great thing that set this game apart from others that a lot of people here don’t want to play. It was the game anet heavily advertised it to be.

This whole need vs want argument is preposterous and dishonest at its core. There’s no reason to deliberately misinterpret people. There are things I want from this game or else I’m gonna stop playing. That makes no sense. You know what sentence does make sense? There are things I need from this game or else I’m gonna stop playing. Ignoring the context and sticking to one of the many definitions of need only to try to invalidate complaints is the most dishonest part of this argument.

In PvE you don’t need Ascended gear for the strictest sense of the word. In the 1% of the game where it matters (Fractals 10+), it’s not just Ascended gear but Agony Resistance. And for some of that 1% you can still get by. Badly, but you can get by. Overall, it’s (almost) a non issue. This can change in the future but four months later it hasn’t changed.

In sPvP all stats on gear are normalized. There’s no issue here.

In WvW it’s a sticky problem and the potential boost of Ascended gear is somewhat lost when you consider the current metagame. Zerg swarm tactics are very popular and individual boosts are lost in the mess; small-squad tactics are not used often where I am, and even so they generally are used in a method (hit camps/towers where nobody is at) which negates any PvP type combat. I’m not going to say the potential issue absolutely isn’t important, but it’s definitely overblown in my opinion.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

The difference between Need and Want

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Actually as a hardcore WvW player I do NEED to spend all of this time doing these things. That 8% stat increase is significant enough to be the determining factor in a fight between myself and an equally skilled player. There’s been several times where one of my builds perfectly counters another and said fight turns into a never-ending battle. If I’m hitting 8% harder, or taking 8% less damage or have 8% more health the numbers keep going up, and that balanced fight tips in favor of me winning. I don’t know if the OP has ever played a game with a gear treadmill before, but essentially higher stats are a need if you’re in the competitive world.

If you truly think that your not “hardcore WvW player” as you put it because you should know its not about the one person its about the group in wvw. Your trying to turn WvW into a 1v1 pvp game and that will never work out in the open nature of wvw.

Or are you using that as an excuse why your losing in fights?

Add note
You getting full ascended gear not going to do any thing to stop your server from losing this week. (losing that major guild is going to very much dropped your power i am sry that it happened please do not take it out on not having the top gear i know a lot of FA wvwer do not have ascended level gear)

That major guild we lost was TL, the one in my signature. Ascended gear on one guy in WvW isn’t going to help the collective, and you’re right. However, if many people do as I’ve done and gather 6 ascended trinkets on top of their normal build, it adds to the collective. An entire zerg that’s 8% better than the enemy zerg is going to win, no contest.

So every one will zerg harder!!! I though it was WM that you guys lost hmmm odd. Any way i am tired trying to sell you this game (that you bought and play often) if you want to think Ascended gear going to make it all better once you get them think so no one can talk you out of it.

Oh you must be talking about WM’s recent split due to internal conflicts. Nobody’s really sure what went on in Kaineng to be honest xP

All I know is that when my small guild who all have 6 ascended trinkets run havoc we last a kitten long time against zergs. I’m nearly a glass cannon. This shouldn’t happen ._.

The difference between Need and Want

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Posted by: Vayne.8563

Vayne.8563

Actually as a hardcore WvW player I do NEED to spend all of this time doing these things. That 8% stat increase is significant enough to be the determining factor in a fight between myself and an equally skilled player. There’s been several times where one of my builds perfectly counters another and said fight turns into a never-ending battle. If I’m hitting 8% harder, or taking 8% less damage or have 8% more health the numbers keep going up, and that balanced fight tips in favor of me winning. I don’t know if the OP has ever played a game with a gear treadmill before, but essentially higher stats are a need if you’re in the competitive world.

If you truly think that your not “hardcore WvW player” as you put it because you should know its not about the one person its about the group in wvw. Your trying to turn WvW into a 1v1 pvp game and that will never work out in the open nature of wvw.

Or are you using that as an excuse why your losing in fights?

Add note
You getting full ascended gear not going to do any thing to stop your server from losing this week. (losing that major guild is going to very much dropped your power i am sry that it happened please do not take it out on not having the top gear i know a lot of FA wvwer do not have ascended level gear)

That major guild we lost was TL, the one in my signature. Ascended gear on one guy in WvW isn’t going to help the collective, and you’re right. However, if many people do as I’ve done and gather 6 ascended trinkets on top of their normal build, it adds to the collective. An entire zerg that’s 8% better than the enemy zerg is going to win, no contest.

So every one will zerg harder!!! I though it was WM that you guys lost hmmm odd. Any way i am tired trying to sell you this game (that you bought and play often) if you want to think Ascended gear going to make it all better once you get them think so no one can talk you out of it.

Oh you must be talking about WM’s recent split due to internal conflicts. Nobody’s really sure what went on in Kaineng to be honest xP

All I know is that when my small guild who all have 6 ascended trinkets run havoc we last a kitten long time against zergs. I’m nearly a glass cannon. This shouldn’t happen ._.

I know people who were doing that before ascended gear and all throughout. Let me ask you. How do you know those zergs don’t have ascended gear too, or what percentage of them do?

Long before ascended gear was an issue, we had a team of guys that used to fight off much larger zergs, just by speccing better and knowing what they were doing. That you can do it now doesn’t mean ascended gear is the reason.

The difference between Need and Want

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Posted by: marnick.4305

marnick.4305

Because sometimes a compromise is called for. The questions are these…how many people left the game because of them? How many people would have left the game without them? I don’t think we’ll ever know.

But Anet apparently saw a lot of dissatisfied people that wanted “end game”. That takes a lot of time to make. Content was burned through fast. And Anet was scrambling for an answer. Any really “good” answer would have taken a lot more time. How many people would have left during that time?

Anet, in my mind, was caught between a rock and a hard place. The really believed most people would be satisfied with just cosmetic gear upgrades. And most Guild Wars 1 players certainly would have. But this game isn’t just made of GW 1 players. We have people coming in from other MMOs, who are used to numbers going up. Take that away from them and they feel that their character isn’t going anywhere. It’s a psychological thing.

Anet didn’t want to add a stat increase that would completely break the game, but they had to do something (in my opinion) to keep those people in the game. After all, more people in the game doesn’t usually hurt most MMOs. And fractals seem to have been popular with certain people. A lot of people played a lot of them.

So yeah, the upgrade is low, because Anet had to appease both groups of people. There are people at the edges of both groups, the die hards, who did leave. There’s no question about it. But I’m pretty sure more people stayed because of ascended weapons than left because of them.

Pretty much my stand on the whole issue. I know why a.net did it. I know why they shouldn’t do it. Choosing between doom and damnation is a pretty tough nut to crack.

I’m starting to appreciate ascended gear because it rolls out so slowly. 3 pieces in November, 1 in January and 2 in February. In that time we’d have had 2 substantial tier increases.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto