(edited by Delloro.9873)
The difficulty of choosing a main
Warrior.Anet’s favorite class.
1. Warrior.
2. Warrior/Thief.
3. Debatable.
4. Probably Warrior.
5. What would mean best to you? Healing Signet is the best for sustained combat, but has a really low activated heal on a fairly short CD.
6. Mesmer.
7. Necro (death shroud and plague).
8. Necro.
These are just my opinions. I’ve got about 500 games in SPvP so I’m by no means an expert, just my observations.
Darkhaven Commander
Co-leader of [Sold]
As for me:
-Stomping
Thief (blind on stealth)
-Escaping
Thief
-AOE damage
I’m guessing necro or engi
-Burst damage
I know ele can do a whole lot
-Healing
Ele/banner warrior/guardian
-1v1
Mesmer
-1vX
?
-Solo world/vets/champs
I’m guessing guardian or ranger
I am trying to settle for a main in this game but the grass always looks greener with another profession. I only have insight into Elementalist, Mesmer and Thief.
Can someone give me a tip on a good jack of all trades profession?
I value safe stomping and diversity (ranged/melee and many builds) very highly so I won’t get bored. And complexity is most welcome but not required.For further discussion, what profession would you argue is the best at:
1. Stomping
2. Escaping
3. AOE damage
4. Burst damage
5. Healing burst/sustained
6. 1v1
7. 1vX
8. Solo world/vets/champs
It looks like you are asking for a WvW perspective of the classes. So I’ll give you my ideas on the matter at hand:
1. Stomping: Thief. You can safely stomp all classes with the exception of Elementalists and Mesmers, but no class can stomp them during your first attempt, since their #2 downed skill will prevent any stomp.
Warriors/Guardians are good too due to easy access to Stability but will have a hard time stomping a Thief.
But, if we factor in stomping in an outnumbered fight, the safest class is Elementalist: their MistForm finisher cannot be countered, while Thieves can be interrupted by AoE CCs from other enemies.
2. Escaping: Thief, followed by Warrior. Stealth is the best escape in the game. Warrior has a lot of gap closers but can be outrun by other warriors who are not in combat.
3. AOE damage: in close quarter, small group combat: Engineer, followed by Necro and D/D ele. In open field combat Staff Ele, followed by Necro and Engineer.
4. Burst damage: Thief, then S/D Ele and Warrior. Shatter Mesmer has good burst too, but has a lot of weaknesses.
5. Healing burst/sustained: Warrior, both burst and sustained. Followed by Guardian and D/D Ele.
6. 1v1: I think that the SAFEST class with the less counters to 1v1 with is Warrior. Thief is safe too, but has many counters who will force you to get away.
7. 1vX: Engineer is pretty good in 1vX if you force your opponent to fight in close quarters. Then I’d say Condi Warrior and then Thief.
8. Solo world/vets/champs: the best class at soloing camps is the Guardian or the Engineer. Thief is good too, but lacks the AoE damage to kill the opponents quickly.
Ranger is easy, but could take some time, same for Elementalist and Mesmer. Never tried Necro though.
For Champs, I’d say the Thief is the only class which is capable to kill Tower Champs reliably.
(edited by hihey.1075)
It looks like you are asking for a WvW perspective of the classes. So I’ll give you my ideas on the matter at hand:
1. Stomping: Thief. You can safely stomp all classes with the exception of Elementalists and Mesmers, but no class can stomp them during your first attempt, since their #2 downed skill will prevent any stomp.
Warriors/Guardians are good too due to easy access to Stability but will have a hard time stomping a Thief.
But, if we factor in stomping in an outnumbered fight, the safest class is Elementalist: their MistForm finisher cannot be countered, while Thieves can be interrupted by AoE CCs from other enemies.2. Escaping: Thief, followed by Warrior. Stealth is the best escape in the game. Warrior has a lot of gap closers but can be outrun by other warriors who are not in combat.
3. AOE damage: in close quarter, small group combat: Engineer, followed by Necro and D/D ele. In open field combat Staff Ele, followed by Necro and Engineer.
4. Burst damage: Thief, then S/D Ele and Warrior. Shatter Mesmer has good burst too, but has a lot of weaknesses.
5. Healing burst/sustained: Warrior, both burst and sustained. Followed by Guardian and D/D Ele.
6. 1v1: I think that the SAFEST class with the less counters to 1v1 with is Warrior. Thief is safe too, but has many counters who will force you to get away.
7. 1vX: Engineer is pretty good in 1vX if you force your opponent to fight in close quarters. Then I’d say Condi Warrior and then Thief.
8. Solo world/vets/champs: the best class at soloing camps is the Guardian or the Engineer. Thief is good too, but lacks the AoE damage to kill the opponents quickly.
Ranger is easy, but could take some time, same for Elementalist and Mesmer. Never tried Necro though.
For Champs, I’d say the Thief is the only class which is capable to kill Tower Champs reliably.
Since you have been arguing for warrior I decided to try one out in the mists. I just went with Sword/Shield+GS combo and built for lots of toughness and vitality. I was chocked at the damage! It feels like I’m doing almost as good damage as my Berserk D/D ele but with 9k hp and lots of toughness more. And this combo of weaponset can outrun anyone, fun!
My ranger main cries a little every time she reads threads like these. Her full ascended weapon/legendary set is insignifant in Tyria. Her pet comforts her sometimes, limping at her side.
I mained a mesmer, I have a lvl80 thief that has a lot of playtime on it and i know a few things about elementalist, so I’m gonna try and answer your question the best way i can:
1. Stomping – mesmer and thief have invis and shadowsteps (blinks) to teleport to targets trying to run away from your stomp
2. Escaping – mesmer has invis and blink and i manage to escape most bad situations in pvp (the traveler runes also help us a lot), elementalists also have awesome mobility but i think a thief that is specced for it is probably the best at it (heartseeker, shortbow5 and invis are all nice)
3. AOE damage – If you’re thinkign of tagging mobs the thief and elementalist are both better here than the mesmer is. However, mob tagging isn’t a huge part of this game anymore, you’ll manage to tag all the champs and veterans now even with a mesmer so don’t let this decide what your main will be
4. Burst damage – all 3 classes can do this you just have to spec for it and go glass canon
5. Healing burst/sustained – elementalist is the best here as far as i know, thief can also heal for a surprising amount but the mesmer is a bit lacking here (not the best self healers atm)
6. 1v1 – I think mesmers are the best in 1v1 but that’s just personal opinion, it really depends on your playstyle. I chose the mesmer because clones allow us to avoid a lot of damage and we’re more evasive that way while thieves and elementalists have to ’’confront’’ their enemies head on.
7. 1vX – well, look now, you will never be able to 1vx against people who know their stuff, but if this is really of interest of you then i think the thief is best here, followed by the mesmer (you’d be surprised at how much people tend to throw away their burst skills on your clones, leaving themselves vulnerable)
8. Solo world/vets/champs – a well played staff mesmer can solo almost any champ and i know this from personal experience. Thieves are not as good at it as a mesmer is (even though they’re better at soloing groups of normal meele mobs with their shortbow) and i’m really not sure for the ele, even though i think they’re better at soloing champs than the thief.
Ok so I recently started thinking about the engineer. The engineer has access to lots of different mechanics and playstyles.
1. Stomping
You can blind stomp very frequently and also stealth and stability stomp.
2. Escaping
Some very good escape moves with rocket boots and rifle jump thingy as well as super speed and stealth.
3. AOE damage
Spammable range AOE with grenades and spammable close range AOE. This is on pair with elementalist that basically can spam AOE unlike necros that have higher cooldowns and fewer skills at their disposal.
4. Burst damage
Not really sure here as I’ve only seen the confusion builds and they are strong when facing bad opponents.
5. Healing
Impressive healing with water fields and access to some blast finishers for additional healing.