Hello forum,
This is my first post on here, and it is regarding something that is core to the game, but is, in my opinion, hurting the game. The downed state. I understand that the downed state can provide a lot of “Holy crap that was epic!” moments, especially in sPvP, but on the whole, I believe it is damaging the build versatility in this game. Most of this post will be PvE related, but please feel free to comment in regards to sPvP and WvW also.
Please read everything I have to say before posting your replies. Thank you.
Guild Wars 2 has many great combat mechanics that aid in the versatility of build design, some of these could do with some changes of their own (e.g. in my opinion there are too many boons and condis that can be flung around by players who aren’t even specced into boons and condis at all), but on the whole, the combat mechanics provide a fairly solid foundation for versatility in build creation.
Unfortunately, as we all know, in PvE build versatility flies out the door. “AC P3. Exp 80s only. ZERKER.” “Link gear please.” “No necros.” etc. In PvE, if you aren’t running zerker, you aren’t as viable for the team. I understand that there will always be the want to kill enemies as fast as possible to clear a dungeon asap, and also the less time an enemy is alive, the less time they have to hurt you. But I feel that there is not enough consequence for players running a full zerker build. This is due to many factors, including the ever prevalent stacking tactics in a lot of PvE content.
But I propose this to you: How many times have you been stacked in a corner, bursting down an enemy with all of your zerker friends, when all of a sudden, one or two or even three of your party get put into the downed state (after all, you are all standing on that big boss and taking all of his damage), only to be immediately rallied off a nearby low level enemy, or speed ressed by the rest of the party? The party finishes off the boss, collects rewards and moves on. There was no real consequence for those players ‘dying’.
What if, those players had actually DIED? Defeated. Deaderoony. No downed state, just dead. Now all of a sudden, the team is one or two or three players down, and have potentially lost 20, 40, or 60% of their DPS. The boss is quite likely too hard to kill now, as the DPS has been lowered, AND the boss focusses targets more often, and the team most likely wipes. Now we have some real consequence for the team running a full zerker setup.
Of course, they could instead not stack, and fight the boss ‘properly’. This would decrease their overall damage done, but if they are actually good players, they could still kill the boss while surviving themselves, all still while being full zerker. But in this scenario, the only reason they were able to run glassier builds is because they are good players (which makes sense).
So now, we’ve removed the downed state, and all of a sudden people are finding that dungeon runs are too hard to do with a full zerker setup (aside from the good players potentially), so people start trying out tankier builds. Builds that give them more health, more armour, more healing power, so that they don’t die so easily. Now our lfg post says “AC P3. Exp 80s only. Looking for dps” or “… Looking for healer” or even “AC P3. Exp 80s only.”
I know ArenaNet stated very early on that they didn’t want people to have to depend on a certain role and potentially have to wait around for that role to be filled, but I think they overestimated how long it would take for that role to be filled with an active player base, and also, as can be seen with my 3rd lfg example above, I personally don’t believe a team would ‘have’ to depend on any role, they might find that it’s easier when they have a healer in their group, but that doesn’t mean that they could not finish the content without one, they would just have to play smarter.
I do not believe that the downed state will be removed from the game, it has been there for too long. I only wish they had never come up with it in the first place. I would love if it was removed, but I just can’t see it happening. At least a minor tweak they could make would be to remove the rally from kill mechanic, as this comes under ‘exploit’ in my books in most scenarios (especially PvE). At least with the rallying gone teams would actually have to revive downed players rather than just burst down a weak enemy, but it wouldn’t be as grand a fix as removing the downed state completely.
Of course, as I stated earlier, there are other mechanical issues that need fixing, and removing the downed state would not be the be all and end all solution to the (in my opinion) toxic zerker meta, but it would certainly be a step in the right direction.