The downed system- PVE: yes - PVP: no

The downed system- PVE: yes - PVP: no

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Posted by: Vendetta.8516

Vendetta.8516

This is a pretty discussed topic. I though i’d open a thread about it, to hear some more opinions out there and also post mine.

Firstly, mine are devided as following:

In PVE: the system is very innovating. A great way to give a player who “bit more than he can chew” a way to be able to get back on his feet. Also a breath of fresh air during dungeons. And the fact that other people can ressurect u faster, only makes a party much tighter and brings people together. So A+ for the downed system in pve.

In PVP: The worst possible idea for both SPVP and WvW. It ruins the pvp feel at so many levels. It takes away the sense of acomplishment when killing someone, they just go into a downed state with the possibility of ressurecting . It encourages zerging (to ressurect). It forces some abilities on your skillbar, that would otherwise be useless to your current build (like balance stances, quickness etc). The finishing animation takes too long, sometimes you lose half health or more just by doing it. When finishing some classes, the move is completely useless (ex: thieves and mesmers) i just attack they;re downed corpses (which is annoyingly not fun and stupid), cause i cant risk doing that animation like 3-4 times before they run out of “downed abilities”. Or it gives birth to some awful situations. Like one time there was this dude in spvp with me, very decent player (playing a warrior). At one point he was facing 2 enemies, a thief and a guardian (i think both were glass cannons). By pure skill he actually manages to pull it off and down both players, barely, just to be downed himself in a couple of secs by that auto attack downed ability of the other two. Closely afterwards another adversary comes, he hits the warrior a couple of times, warrior dies, the other 2 immidiately go up. The CONCLUSION? the game actually rewarded situational luck and punished skill. And this is not the only example, the game is full of such scenarios, this wasn’t like a seldom event, as im sure those of u who practice pvp know.

The way i see it there are 2 ways they could fix this:

1.Take out downed mechanic in WvW and SPVP. Which is very plausable and RELATIVELY easy to implement (for those of you who think it’s some kind of core mechanic, that cannot be taken out being the very fabric of time and space and the whole world would colapse). – being ironic.

2.Twick it. Take off some abilities, or make the ending animation much more faster. And i mean MUCH MORE. Take off the ability to be ressurected by some1, or the other way around. Take out the ability to res yourself, and only be ressed by some1 else. Etc , it can go a lot of ways, im going to stop here.

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Posted by: Rolyate.6753

Rolyate.6753

It’s a team game, play as a team. I have no issues with the current system and would not like to see it changed.

Rolyate
How do you pronounce your name?

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Posted by: DanH.5879

DanH.5879

res rushing in pvp must be stopped !!!

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Posted by: Hule.8794

Hule.8794

Only issue with downed state is that it is taking too long to kill one in it.
You can burst somebody in 5 seconds to downed state. But then you need more time to actually kill him.
In WvW its funier because other player can get downed player up even if you are doing damage to both.
resurection should be out of combat only. Even from downed state.

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Posted by: Vendetta.8516

Vendetta.8516

Only issue with downed state is that it is taking too long to kill one in it.
You can burst somebody in 5 seconds to downed state. But then you need more time to actually kill him.
In WvW its funier because other player can get downed player up even if you are doing damage to both.
resurection should be out of combat only. Even from downed state.

An interesting take on this. Yeah, it may be part of a solution. It would be better than the current downed state anyways.

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Posted by: Rhaps.8540

Rhaps.8540

I agree, a change to the downed system in pvp is sorely needed. I find it really breaks the flow of fast pvp and gives already solid classes such as mesmer and thief yet more advantage over others.

Possibly introducing a pvp-only set of downed skills that’s standard for all classes would alleviate this problem. At least it would balance it out a bit.

A flat % reduction in defensive stats when downed in pvp would also help speed up finishing off players as, as Hule noted, often it takes longer to finish off a downed player than it did to down him in the first place. That doesn’t seem quite right to me.

Seafarer’s Rest – Guild Leader The Deamon Army [TDA]

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Posted by: VOLKON.1290

VOLKON.1290

It’s fine in WvW in my opinion. You adapt. You learn to “don’t let them rez!”. No notable needs for change.

#TeamJadeQuarry

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Posted by: chucky.4798

chucky.4798

Only a few thing. Remove the “Rally” system from PvP. Downed system is ok, but don’t rally back. Only way if players revive you or die and teleport.

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Posted by: Hule.8794

Hule.8794

Just look on situation Vendetta wrote. Warrior was very good, and took both enemies to downed. Now it should take max 5 seconds of direct attack to kill them. But mostly it takes 15 seconds to kill one.
In my scenario, warrior down both enemies. Kills one and is downed by second in ds. Because second one was attacking, he lost much from his health. So warrior can easily kill him even in ds, and get up after this kill. Because of lost health of enemy it took only 2 hits to finish him.
If the enemy was not attacking he could save his special ds abilities like stealth, teleport,rally to hold warrior until reinforcements arrive.
Warrior wont have full health,and have penalty for being down, so reinforcements will have easier job to take him down again.
Or what just happend to me yesterday – AC on wall, one player down before gate, i was still firing on that player to finish him. 2 enemies got there and ressed him. They were also on less them half health, but hey,they run and healed. If ds will be punished with lower hp pool, and more dmg from living players, then we will be punushed from running under AC firing on him. You cannot just live when 100 arrows are hitting you.

How to solve this? Downed state need to be shorter and players need do more dmg to downed players so that downed player under direct attack cant last more then 5 seconds. And it doesnt matter if he is attack by ranger or balista.

This is also nozerg solution to WvW. Now it is the best way in WvW to make big zerg,so downed players are quickly up again. In my solution, zerg wont be as effective because they will simply die under fire of siege weapons.

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Posted by: Vendetta.8516

Vendetta.8516

It’s fine in WvW in my opinion. You adapt. You learn to “don’t let them rez!”. No notable needs for change.

VOLKON tbh you rick of fanboy. Downed in WvW is pure zerging. Plus how can you “adapt” when 2 guys ressing a downed is next to imposible to finish. Your whole effort to defeat a player was reduced to nothing. You can’t even finish him off. Not even to mention that large scale battles are made even more chaotic and meaningless when there are a bunch of downed players all over, and you dont know who’s dead, who’s not, who’s reviving, who isn’t. It’s just terrible.

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Posted by: Verdelet Arconia.6987

Verdelet Arconia.6987

i say yes to both, Downed state management is unique and can turn the tide of a battle. Even though its just a tiny aspect of gw2,it helps to contribute to the originality of this game.If i want traditional pvp without downed state management i can play other games without it like Dark souls(parry and riposte ftw)

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Posted by: Moderator.8659

Moderator.8659

Hello,
since this topic is already being discussed in the suggestions sub-forum and to avoid cross-posting, it will be locked.
Thanks.