The dungeon re-run penalty on rewards.
Dungeons are the most neglected aspect of GW2 so the dungeon community isn’t anywhere near a priority for the developers.
It unbalances the economy as speed runners became too good in finding the fastest path to repeatedly run.
RIP City of Heroes
You weren’t around in the days of COF farming were you? That is why dungeon reward DR exists, and dungeon loot as a whole was changed.
As someone who runs strictly dungeons and would love to spend all day in CM & Arah, it’s absolutely a good thing you can’t.
If you really want to run that dungeon multiple times in a day, you shouldn’t need a reward as an incentive to you, it sounds like OP is just after SE P1 spam to super profit.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
Dungeons are the most neglected aspect of GW2 so the dungeon community isn’t anywhere near a priority for the developers.
The Open World loot system would like to have a word with you on that. You get 4-5 times the loot from story dungeons even than you do in the open world even with DR.
Dungeons are the most neglected aspect of GW2 so the dungeon community isn’t anywhere near a priority for the developers.
The Open World loot system would like to have a word with you on that. You get 4-5 times the loot from story dungeons even than you do in the open world even with DR.
At least open world receives updates. The last dungeon update was TA aetherpath, and even then that was just replacing an existing path so overall dungeon content didn’t even increase.
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
At least open world receives updates.
Considering that lately all the “updates” to drops in open world are straight out nerfs, you might want to rethink that “at least”.
Remember, remember, 15th of November
Dungeons are the most neglected aspect of GW2 so the dungeon community isn’t anywhere near a priority for the developers.
The Open World loot system would like to have a word with you on that. You get 4-5 times the loot from story dungeons even than you do in the open world even with DR.
At least open world receives updates. The last dungeon update was TA aetherpath, and even then that was just replacing an existing path so overall dungeon content didn’t even increase.
Yes and the only updates we get is temporary content that typically ends with a dungeon, how’s that for open world only gameplay as a choice when you actively have to search for a 5 man team and sit back worrying over whether or not you’re getting yourself into a pug of elitist zerkers who like to boot people? because that’s fun right?
And that’s not including the nerfs to loot that Open World events have suffered or the attempts at converting perfectly fine events into Raid events which never work out because people aren’t organized.
This game so needs a rewards makeover in the open world it’s not even funny. Everything is either concentrated in Dungeons or in WvW. Where’s the option to play as you like for Open World PVE players?
(edited by tigirius.9014)
Yes and the only updates we get is temporary content that typically ends with a dungeon, how’s that for open world only gameplay as a choice when you actively have to search for a 5 man team and sit back worrying over whether or not you’re getting yourself into a pug of elitist zerkers who like to boot people? because that’s fun right?
When was the last time we even had a temporary dungeon? At least open world PvE still has people working on new content. The dungeons are neglected except when they think we’re exploiting them. Then they are “fixed” and forgotten about again.