The elite specialization weapons

The elite specialization weapons

in Guild Wars 2 Discussion

Posted by: Rikimaru.7890

Rikimaru.7890

I think using already existing weapons for the specializations isn’t a very good idea.
Most notably because there is a disbalance among professions on how many weapon types they can use. A Warrior and Guardian has 11 types available while an Engineer only has 4.
That is why the Dragonhunter phahahahaha “dragonhunter” hahahaha ehm got one of the things thats left i.e. a longbow.
Now lets look at the Warrior – the only thing left for them is a short bow, torch, pistol and dagger. As a Warrior will certainly not get a caster weapon into his hand – that would be absurd.
While the Engineer will now whield a hammer as it’s the only weapon kinda related to his theme.

But wouldn’t it be better if each elite specialization gave the ability to whield a completely new weapon which would be unique?
Like the Chronomancer rather than a shield would whield an hourglass – in fact I have no idea how a shield can be more related to time than a focus?
The Reaper could whield an actual scythe.
The Dragonhunter phahaha “dragonhunter” hahaha would get a crossbow rather than a bow – no couldn’t think of anything better on the spot.
While the Engineer would get a bazooka or a machine gun.

And same with the rest – you get my drift right?

The elite specialization weapons

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Posted by: Cyninja.2954

Cyninja.2954

You forgot a couple there (see https://wiki.guildwars2.com/wiki/Weapon):

- pistol
- scepter
- focus
- torch
- short bow
- staff
- trident

Your argument about caster weapons is absurd. Mesmer use pistols and swords, Guardians use scepters, foci and staves. Just because you don’t consider a weapon choice valid does not mean the class can not benefit from it.

The reasons they went with available weapons are simple:

- easier to implement and balance
- already enough variety to chose from
- benefit of crossclass shared weapons (for ascended and legendary for example)

If I had the choice between well designed traits and weapon skills around existing weapons and new weapons with worse design, I pick better design over more useless choice.

Edit:

I’m not even going to address the issue of other classes having a smaller weapon selection since that is one of the warriors signature things. Read up on how many skills engies or eles have access to with weapon kits and summon weapons. Then we can talk.

The elite specialization weapons

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Posted by: Pockets.3201

Pockets.3201

I know ranger is getting staff, but I’d love to see warriors get it at some point…and hit people with it.

The elite specialization weapons

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t have any problem with reusing existing weapons for the new specializations nor with the number of weapons to which each class has access. I don’t agree that there is a problem that needs a solution.

John Smith: “you should kill monsters, because killing monsters is awesome.”

The elite specialization weapons

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Posted by: Electro.4173

Electro.4173

Its fine for the time being. There isn’t a single class in the game without a handful of weapons they could add and fit the theme of said class.

In the future, yah, they may need to use specs to add brand new weapons to some professions.