The eradication of static access nodes.
This game was founded on the philosophy that content should be dynamic. Why then does it have so many static features?
They don’t believe in that anymore. And it’s been like this for a long time. Remember when world bosses weren’t on a bus schedule?
It looks like you created a problem (static features) in an effort to pass off your suggestions as the solutions. I do not see why any of those should be accessible when in proximity of the NPC. You never specified what you considered an area either. Oh, you’re also not getting rid of dynamic since all you’re doing is changing them from being static at the location of the NPC to being static at a position (area) on the map.
Edit: I will point out that I’m not taking issue with your suggestions. Just the way that they were presented.
(edited by Ayrilana.1396)
The goal is make the NPC character animated. That is why access would be better tied to an area. If the character moved access to the merchant service would move as well. If tied to the area then the character could move without affecting the player’s access to the service.
I want to make all the NPC character animations in the game dynamic. I also want to eliminate inappropriate graphics like anvils for cloth repair. Eliminating gold heart NPC’s, for example, who provide merchant services in extremely dangerous area’s (where they just stand, forever), would make the game look infinitely better to me. I would rather go to the BLTP interface (in the area associated with the heart) to gain access to the gold heart karma merchant. The gold heart character could then run around and get into trouble, maybe spawning dynamic events.
In short it is not the access I want to make dynamic but the associated animation. Eventually I would like to see an “enter action” button developed which allows for really cool interactions between player characters and non-combat NPC’s (maybe playing music at a festival or working on a lathe). The closest approximation I can think of is a Sims world where NPC outcomes are dependent on player choices.
Are you interested in a GW2 world where animated characters replace static characters?
The OP is saying that NPCs are currently uninteresting, poorly animated, dull and (as somewhat of a side effect) obsolete in utility.
I would like to see merchants decked out with a greater variety of useful goods and services, rather than the same old mundane crap that no one ever buys.
(edited by Pure Heart.1456)