The future for Essence of Luck?
True. I’m sure they didn’t tought about this. Perhaps EoL could be used in future crafting recipes. Who knows. But past 300% the essence becomes junk.
Was thinking the same thing, even though im a long way off 300% ( which anet has set to max ) they could have easily just made it that when you get past 300% each 1% after than requires 50k luck, and just scale it way up this way people who salvage will not have to throw away masses of these essences,
300-350 – 50k luck per level
350-400 – 75k luck per level
I hope they NEVER make these items tradable as that will just defeat the purpose.
I’ve been working on Magic Find and can barely see the end of the tunnel. But I can see it! It hit me that once I’ve maxed out MF I’ll have no use for Essence of Luck. Has Anet indicated that there may be a future use for this rather specific currency?
At this point you could just sell your greens/blues.
Currently playing Heart of Thorns.
I have a feeling we will probably get a recipe to turn a stack in to a consumable for extra MF.
At this point you could just sell your greens/blues.
There are drops that are worth more as salvage. I expect that situation will remain static. So selling them to merchant or other players would be unwise.
At this point you could just sell your greens/blues.
There are drops that are worth more as salvage. I expect that situation will remain static. So selling them to merchant or other players would be unwise.
Unless you’re talking about a few copper here and there, this is largely untrue. The market adjusts fairly quickly to reduce the profitability of buying items for their expected salvage results.
Unless you’re talking about a few copper here and there, this is largely untrue. The market adjusts fairly quickly to reduce the profitability of buying items for their expected salvage results.
We disagree. The market changes and different items spike in value. A good current example is an level 24 Acolyte Coat worth 20c is selling at the spread of 5s 88c to 6s. there is over 100 pieces of that armor on order at 5s 88c. Someone is buying, salvaging and making a profit. It’s not flipping Legionaries but it’s more that a few coppers.
Things change and then they change again. I think that there will always be profit in salvaging the correct items. LOL I’ve hijacked my own thread. It will be interesting to see if Anet comes up w/ a use for the Essences.
Unless you’re talking about a few copper here and there, this is largely untrue. The market adjusts fairly quickly to reduce the profitability of buying items for their expected salvage results.
We disagree. The market changes and different items spike in value. A good current example is an level 24 Acolyte Coat worth 20c is selling at the spread of 5s 88c to 6s. there is over 100 pieces of that armor on order at 5s 88c. Someone is buying, salvaging and making a profit. It’s not flipping Legionaries but it’s more that a few coppers.
Things change and then they change again. I think that there will always be profit in salvaging the correct items. LOL I’ve hijacked my own thread. It will be interesting to see if Anet comes up w/ a use for the Essences.
That Acolyte Coat salvages into 1-3 Wool Scraps. Each Wool Scrap sells for between 2.27s and 2.82s. If you assume you get on average 2 Wool Scraps each salvage, and sell what you get at the seller’s price, that’s on average 5.64s per salvage, which is just a few copper off from the price of the Acolyte Coat.
Same qustion here. I would hate to have bank full of luck and having to delete it because there is no use for it ….if I could at least send it to my friends. Making it tradable would be the easiest solution and I don’t think I would be against it….there is really no difference between masterwork being tradable and luck being tradable. It only forces you to work for it a bit more and I would love to work for others if it means I would get a hefty sum of cash…
@Subdue: I guess that person gives some value to luck so he is willing to go above the price. Moreover, this is just one example…honestly most of the items are different.
(edited by McJAC.4739)
Once you cap luck you just sell all your loot. That’s kind of how they intended it to work. But they put a super high ceiling on luck so most regular players will probably never get anywhere near the cap.
This is a subject I was hoping someone would bring up. At this point I am crafting them to exotic and putting in bank. Hoping they will do something like a recipe or 2 that can be used with them. Or increase MF later on.
@Subdue, for the most part it did seem the majority of the salvageable items on tp were either at a few copper cost for the luck after selling mats back. Or was pretty much breaking even.
I did find a great many items that was profitable for those working mf. Of course I had to watch the prices of mats on a daily basis to make sure what I was buying was worth it. There is absolutely no doubt in my mind mf can be done for free. For those who are a little more patient there is profitability, not a great deal but enough to make it worth the time if they are working mf.
Hmm … it would make sense as a cooking ingredient.
I’d always just assumed I would start selling my loot for cash instead of salvaging it.
provide a service that I’m willing to purchase.” – Fortuna.7259
I’d always just assumed I would start selling my loot for cash instead of salvaging it.
No you dont. Its not as if you where just trading a green/blue for a essence. Along with the essence, you also get Crafting mats that lot of times are too much more worth that sell the green/blue itself =)
Once you cap luck you just sell all your loot. That’s kind of how they intended it to work. But they put a super high ceiling on luck so most regular players will probably never get anywhere near the cap.
Considering the drop rate for salvage gear, most people will get cap MF within 6 months of playing. If they’re purely WvW players, a bit longer. Either way, it is ridiculously easy to get 300% MF. I’m currently sitting at 128% and I rarely do PvE stuff. In WvW, I do a lot of scouting and stuff that don’t earn you rewards. Way too easy to get.
Remember that with the mats you get from salvaging, you can level up alts via crafting and salvage those crafted items for even more EoL. That’s how I’ve gotten most of my luck I think
Beastgate | Faerie Law
Currently residing on SBI
Hmm … it would make sense as a cooking ingredient.
Sounds good to me.
The more essences you throw in your lucky soup, the more temporary + Magic Find it gives
And if it can’t surpass the +300% MF hard cap…….. + gold find food or something
Reverence, not trying to troll, if you have not checked the numbers to max you may want to. 128% is less than 10% of the amount needed to max. Base at 226%-227% is the half way mark on amount of points needed to max base.
Base mf at 218% and on, requires 30k luck per point.
I kept track on 3k greens salvaged, its was approximately 30k points of luck per 1000 salvages. Or approximately 82,000 greens salvaged to go from 218% to 300%
I cannot say how many blues or rares it would require. I do not know.
Of course others may have been more successful with the amount of luck received from salvages, those are just the numbers I dealt with when working mf.
I agree, it was easier to get than I thought. But far more time consuming than I had imagined as well.
(edited by danielrjones.8759)
Essence of luck might work in crafting or mystic forge recipes as an additional component. Using it might improve chances to get something better than usual.
Hmm … it would make sense as a cooking ingredient.
Sounds good to me.
The more essences you throw in your lucky soup, the more temporary + Magic Find it gives
And if it can’t surpass the +300% MF hard cap…….. + gold find food or something
The cap it higher than that although this has made me think of another question.
If anyone here has +300% from luck already does that render the +MF from AP useless or do they still get added up so you could have something like 307% MF account bound MF?
If anyone here has +300% from luck already does that render the +MF from AP useless or do they still get added up so you could have something like 307% MF account bound MF?
Account-based MF is only limited by the amount of food, items and other bonuses (like those from AP) you can get to improve it. Just the amount of MF you get from luck essences can’t exceed 300%.
Iirc, there was just this or last week a thread somewhere here where someone said that he reached over 500% MF. Temporary of course, as he was also using the buff from the birthday booster.
(edited by Saturn.6591)
@Saturn, that was me, actually I buffed it up to 562% to do some testing. But the 562% wasn’t easy to maintain cause I had to seek out the right buffs to keep it up. So ended up doing my testing with 507%.
@Khisanth, The max base you can have is 300% the mf you get from ap is in addition to base. So whatever mf you have from ap is above the 300% for example, I have 307% the 7% is from ap. but since I also have the +20% amulet I run 327% all the time. If I want a little extra I will use a cookie for 30% hit a banner for another 10-15%
So no the mf from ap is not useless.
(edited by danielrjones.8759)
@Saturn, that was me, actually I buffed it up to 562% to do some testing. But the 562% wasn’t easy to maintain cause I had to seek out the right buffs to keep it up. So ended up doing my testing with 507%.
@Khisanth, The max base you can have is 300% the mf you get from ap is in addition to base. So whatever mf you have from ap is above the 300% for example, I have 307% the 7% is from ap. but since I also have the +20% amulet I run 327% all the time. If I want a little extra I will use a cookie for 30% hit a banner for another 10-15%
So no the mf from ap is not useless.
Thanks. I was expecting that but the original blog post said something along the lines that “account bound MF is capped at 300%”.
Khisanth, Yes I read that as well. And thought the same thing, since even on wiki it says maximum possible is 565%, When in fact the maximum possible is 565% plus the amount of mf one gets from ap. I tried buffing it using the food which is +40% while under boon. However that buff did not show up on the bar. Anet said it was there in a bug report…… Just invisible. I’m one that wants to see the numbers so opt for the 30% which did show up on bar.
I had to find out cause I just had to know. Did the points from luck continue to be added to bar after 300% was max. Yes it does. Since it also requires 30k points of luck to gain one point, I had to see if the points would go to 30k and reset, They do not. It continues to show how many are being added beyond the 30k point reset. Even if they aren’t gaining… which is why this thread was an interest to me. Once I seen points exceed the 30k mark without resetting was hoping there may be something more in the future with mf.
(edited by danielrjones.8759)
You can continue using essences after hitting 300%?
I for one am not Sure the MF is worth it. I have ~70% now, and I mostly find Blue items. Greens are pretty rare, Rare and Exotics I don’t really find.
So far I have been recycling any item that costs under 70copper, and selling the rest. I saw that the cost of the mats is even less (than 70 copper) 90% of times, so even this is a loss of money.
What would you advise?
I guess “worth it” is debatable. I salvage for convenience. Being able to crushing everything into stacks then deposit them is very convenient compared to having to keep running to merchants.
Higher MF does seem to result in a very slight increase in rares dropping. Having exotics drop is still in the realm of rumors and fabrications. This is at 191% MF.
Once enough people get near the cap, Anet will likely raise the cap and then decrease loot drop rates to compensate for everyone having higher MF. Treadmill at it’s best!
Reverence, not trying to troll, if you have not checked the numbers to max you may want to. 128% is less than 10% of the amount needed to max. Base at 226%-227% is the half way mark on amount of points needed to max base.
Base mf at 218% and on, requires 30k luck per point.
I kept track on 3k greens salvaged, its was approximately 30k points of luck per 1000 salvages. Or approximately 82,000 greens salvaged to go from 218% to 300%
I cannot say how many blues or rares it would require. I do not know.
Of course others may have been more successful with the amount of luck received from salvages, those are just the numbers I dealt with when working mf.I agree, it was easier to get than I thought. But far more time consuming than I had imagined as well.
My point was that it doesn’t take effort to raise MF. If I started playing the TP, it would take all of 1 month to get to max MF (ok, this is an exaggeration, but you get the idea).
Beastgate | Faerie Law
Currently residing on SBI
They’re listed as crafting material for artificing. Keep that in mind.
@Khisanth, Yes you can continue to use them after you cap, however all it does is accumulate points. At this time it does nothing for you to continue to use them.
I just found it odd it didn’t reset after hitting the 30k, from 218% and on it would reset to 0, I assumed once it was capped when you hit 30k again it would reset. It does not.
@rogerwilko, I was under the impression mf did very little as well, This belief continued until my base was around 250% and I was using amulet, cookie. It was around that number I really started noticing a difference. I am just one voice on this matter and I am sure many others have capped as well. From my experience. I highly advice to continue to build mf.
@Reverence, your absolutely correct, it doesn’t take much effort, it does take a lot of time. imho time and effort are very different things. As far as If you played tp, it would take all of a month. that is not an exaggeration. Depending on how much time you put in. I know from experience it can take considerably less than 1 month.
@Volkon, thank you for pointing that out, as much as I crafted those to exotic to reduce clicking. That one just went right over my head. kitten me.
(edited by danielrjones.8759)
At this point you could just sell your greens/blues.
There are drops that are worth more as salvage. I expect that situation will remain static. So selling them to merchant or other players would be unwise.
Unless you’re talking about a few copper here and there, this is largely untrue. The market adjusts fairly quickly to reduce the profitability of buying items for their expected salvage results.
For several weeks the main source of income for me was buying white light armor and salvage that for wool, linen and silk. It is still occasionally profitable though not as it was in the first weeks after ascended armor was introduced. And I made that profit (catapulting me from 630 gold to over 1000 now) while paying 2 or even 3 silver for any white light armor piece in the level range from 18 to 33, which is much, much more than the vendor value.
Btw you could also buy profitably blue and green light armor gear, giving you the additional advantage of Essences of Luck. Oh, those days…
@rogerwilko, I was under the impression mf did very little as well, This belief continued until my base was around 250% and I was using amulet, cookie. It was around that number I really started noticing a difference. I am just one voice on this matter and I am sure many others have capped as well. From my experience. I highly advice to continue to build mf.
That is interesting. Was that difference at 250% for rares or exotics? I started noticing a difference for rares at around 90% but haven’t really notice any change since then. The amount of rares from drops is still in the insignificant range when compared to the amounts you can get from world bosses.
Khisanth, At 250% base I noticed the biggest change in amount of rares dropped per day. Once I started running 357% I notice exotics were more common. Not real common but certainly more than I was getting when I was in the 150%-250% range.
Some days I don’t get any. If I was to average amount per week I would estimate at least 8-10 exotics. None of them have been great. I think the best one was only worth 5g. Yesterday I got 3 but highest value was only 1.1g Day before I got zero. So its really a hit/miss thing on those.
I don’t believe its just about rares and exotics though. It seems overall drops have really improved. I get far more greens than blues. maybe one in 5 is a white.
I know there are different opinions of DR, as much farming I do. I am pretty convinced it exist. But with rng, its really hard to just pin numbers down as I would like to do. If not impossible.