The future of Guild Wars 2

The future of Guild Wars 2

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Posted by: ClaviculaNox.8762

ClaviculaNox.8762

First I want to say sorry if this post disagrees with others.

I would like to know the future of Guild Wars 2, recently there were changes made & the “notable” part was the journal update. “repeatable” you guys are changing the concept of meta events to a “private instance that we need to repeat play it to get achievements”

Ok apart from this, why isn’t there any talks or discussions about an expansion
To me, and it’s just my opinion living story is losing its glory
With the silly Zerg play style. As some if not many might disagree but it’s really getting odd
The content you are adding are mainly achieved in a couple of hours after release
And we repeat it all over
Or it’s just a timely event that it’s done by a Zerg

Living story part one is over, it had its good and bad
Will we get an expansion? Will we get new classes?

I for myself have been an old guild wars fan
I’ve created several characters, some of them more than 2 times
I made 4 mesmers, 2 necros & 2 eles
All reached lvl 80 and every other class level 80
Yes I’m a hardcore player
And the new leveling system, traits acquiring is bad

I know it sounds weird & different how I’m having all these characters
But it’s been a year & I’ve done everything in game
Not once or twice, but I have over 8 characters lvl 80
Fully equipped

Ok back to the point
How long did it take to release guild wars 1 first expansion?
Let’s start by dates
Guild wars was released 2005 FULL classic map
Guild wars factions was released April 2006 FULL map with new classes
Guild wars night fall was released October 2006 FULL map with new classes
Guild wars eye of north was released 2007

Now I’m sorry, I know guild wars 2 is different but it’s not progressing like old guild wars
We still have the same class bugs after more than a year
We don’t have the FULL map yet
We don’t have any news about any expansions
Just small works, private zones of “living story”

I know u guys are working hard “if that’s the case” but you are not introducing much content worth long term enjoyment

I’m sorry if I’m upsetting any of you guys
This is just my personal opinion
Sorry for the long post
Hope nothing gets deleted

I’m not Obsessed , I’m POSSESSED!

The future of Guild Wars 2

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Posted by: JustTrogdor.7892

JustTrogdor.7892

Long poem dude.

The Burninator

The future of Guild Wars 2

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Posted by: Mazdan.2071

Mazdan.2071

I too would like an expansion, and would not mind paying for it. I think it would breathe new life into the game. I’m not talking a subscription, but maybe a $35-50 Xpac with some new areas, dungeons, classes, races, skins, skills, and weapons would not be a negative thing. I think it would entice new players and retrieve some old players as well. It would also make some money for Anet as well.

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Posted by: Galphar.3901

Galphar.3901

The reason that you will receive on these forums will most likely be “Because Guild Wars 2 is a totally different game than Guild Wars was.” The real reason is because most of the devs who made GW are no longer with ANet. After GW was such a success NCSoft started taking more of an interest in ANet and GW2. And now we have a cash-shop game that is nothing like the game we expected.

The future of Guild Wars 2

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Posted by: chemiclord.3978

chemiclord.3978

This is an argument that has been iterated quite a few times OP.

Arena.net doesn’t want to fragment their player base with boxed expansion sets. Apparently, they felt there were problems with how some people had Prophecies, Factions, or Nightfall, or any combination of the three.

I guess there were enough people who had one game, but couldn’t play the other because they didn’t have that campaign. They also don’t want a long line of expansions, and creating a barrier for new players. “You mean, I have to get this… then this… then this… then this… then I can play all the content?”

Those are their cited reasons. I don’t think they are entirely invalid (though I also think that it’s not nearly as big of a hurdle as they claim it is). My main suspicion however, is that it’s a matter of money.

It is FAR cheaper to develop digital only content than boxed expansions (I mean to the degree of for every dollar spent for physical disc content, it’s ten cents to do it digital only)… and if they were to sell a digital expansion, you better believe that players would be demanding a physical disc set.

So this is what they hope will maximize their profits. Gradually released digital content that serves the purpose of an expansion at a fraction of the cost. They likely feel they can suffer the loss of players who demand traditional expansion sets because the cost of developing that content is far less.

The current barrier I see is that their Living Story has yet to demonstrate it can deliver that expansion pack level of content that sticks. It can in theory, but until they demonstrate that theory in reality, they’re going to continue to face skepticism from a market that is NOTORIOUS for resisting changes to the traditionally accepted business model.

tl;dr version: I believe Arena.net thinks this will make them more $$$ at the end of the day.

(edited by chemiclord.3978)

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Posted by: Vayne.8563

Vayne.8563

To a degree I think you’re right Chemiclord. They are definitely trying to make money but not for the reasons you’re stating or in the way you’re stating.

I think the thought process here is to keep people playing which keeps them buying in the cash shop, which is a steady influx of money. As opposed to people leaving and giving them no money at all until an expansion comes out.

But it’s more than that. They’re competing an in arena were everyone does the same thing. So by doing something different, they have no competition in that area. I like the 2 week content thing. I’d like an expansion as well, but I don’t think I’d like it more. It would be very exciting for a month or two and then I’d be waiting 10 months for something new.

This is better for me and people like me. Better to have some new stuff to do every two weeks for a period of time. I can’t really get that in most MMOs.

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Posted by: Teon.5168

Teon.5168

I like the LS method in GW2 just fine. Am glad it is a completely different sort of mmo than GW1.

I also agree with a lot of what Vayne posted above.

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

(edited by Teon.5168)

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Posted by: Cuddy.6247

Cuddy.6247

Ok back to the point
How long did it take to release guild wars 1 first expansion?
Let’s start by dates
Guild wars was released 2005 FULL classic map
Guild wars factions was released April 2006 FULL map with new classes
Guild wars night fall was released October 2006 FULL map with new classes
Guild wars eye of north was released 2007

By releasing the expansions so close together, ANet also exhausted most of their aces and had to rush development of Guild Wars 2 in 2011.

I do think, however, having an expansion every other year or so would make for a better game. Plus, it would offer a huge monetary cushion. In between years could have Living Story – similar to how Guild Wars Beyond played out.

I highly doubt ANet will be able to profit if everyone decides the slow digital releases aren’t worth waiting for anymore.

(edited by Cuddy.6247)

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Posted by: Im Mudbone.1437

Im Mudbone.1437

Long poem dude.

It’s called an ODE to a HO-HUM game compared to GW1.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger