The future of conditions.

The future of conditions.

in Guild Wars 2 Discussion

Posted by: afk.8230

afk.8230

I’m an avid condition user (let the flames begin). This said I mostly play WvW, doing some PvE content every once in awhile. I love the control that conditions give you over an enemy and I love being able to retreat or focus another player with my conditions still ticking away on the first. I’m posting this thread to talk about the future of condition based builds in GW2.

I’m fine with conditions dealing less damage than power builds in the cases of X damage over Y seconds due to my love of the gameplay, I’m more concerned with the fact there is little to no mechanical support for condition builds

Currently I can use the following boons or conditions to increase direct damage:
Vulnerability
Quickness
Fury
+varied class mechanics such as warrior banners

In the future they’re adding resistance which will completely negate all negative condition effects while active, this boon will also be able to presumably be cast on allies as well.

Now I’m really hoping they don’t forget about us condition users and the fact that we’re well overdue for a boon or condition that helps our gameplay. I’m wondering what the community thinks is fair, since I see conditions and boons stacked in the favor of power builds with little or no reciprocity for conditions.

I have a few suggestions off the top of my head:

New Condition:
Deals X damage when cleansed prematurely. (prioritizes first on all condi cleanses)

New Condition:
Increases damage dealt by conditions by 2% (stacks intensity)

New Boon:
All conditions you inflict tick 50% faster on enemies.

thoughts/feedback?

The future of conditions.

in Guild Wars 2 Discussion

Posted by: Aidan Eighthrain.8612

Aidan Eighthrain.8612

This. Conditions should get buffed (don’t laugh, I’m serious) the same way stability was nerfed.