(edited by lothefallen.7081)
The future of skills and combat design.
Agree.
i’am saying it since the begining that the GW2 skill system is VERY bad compare to GW1 possibilities and diversity.
NEVER in GW1 you saw some many ppl saying “what next after lvl 20” because you always had new challenge, new discovery because of the skill diversity and build creation.
The dev just made the worse lazy job every for this game for this point.
Mike Obrien
Legen – Wait for It – dary joke
I don’t think there is anything wrong with the “Holy Trinity” what I thought GW2 was going to do was allow anybody to do anything w/o forcing them into that role permanently.
Every class should be able to viably Tank, Heal, or Deal Damage.
The battle system is very shallow indeed.
INB4 “This game isn’t for you”.
Removing the trinity was a bad idea. Opening up the trinity would have been a better solution. They say time and time again that they have a “new” trinity of damage, control and support, and that every class can fulfil each role, but they can’t. It simply isn’t feasible. Making anyone be able to fill a role in the trinity when required would have been perfect, but effectively removing it entirely prevented any kind of sound combat structure.
I’ll admit, I hated the trinity. I hated being pigeon-holed in to certain roles if I invested in to a character. However, I would have preferred to be able to build around any element of the trinity at will rather than have that structure ripped away completely and just telling me to dodge/hit defensive utilities.
Resident Thief