People always say noone comes to the forums to praise the good stuff, only to complain about the bad. And on the whole people are right. I’ve been more than vocal about the bad changes they’ve made (bad, IMO at least). But I can also be vocal about good changes I see (again, good IMO).
Todays patch had a couple changes I am glad they made:
-Tequatl. People were complaining about this. Reward not worth the effort. There was 2 options here for Anet to take. The one they took, I am glad for. Rather than nerf it back down to the joke world boss it was before, they raised the rewards. Sunless weapons significantly increased (though we’ve yet to see how high). Better rewards from Tequatl himself. Better rewards from the turrets, and you get this chest every time you do, no matter how many a day. Very good, IMO. Also booted AFK people from turrets is very welcome…..and this kind of thing should be added more into events to prevent leeching.
-new TA path. This is mixed good and bad. This looks to be a permanent change to that TA path. On one side, its finally good to see that a Living Story dungeon is going to remain in the game. Content like this should be left behind as permanent additions.
The bad side is the loss of the path it overwrote. The new path should have been a path 4, or at the choice of paths, having the option to run the old one or the new Aetherblade one.
-increased TA rewards. Kind of goes with the above. For the duration of the LS, you get more Empyreal Fragments and dungeon tokens on a run. This is good IMO because you are still earning stuff for the game beyond the LS while doing the LS and not just farming yet another back skin or mini.
These ones stuck out to me the most. I’m sure there’ll be topics about the bad and complaining and I’m sure I’ll contribute to those as well. But some of these changes are ones I like to see.
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