I will take some time to post about the lack of a server community feeling that
GW2 is struggling with, and what it will mean for the longetivity of the game.
In WoW when Vanilla launched they did a great job of building a sense of
Server community, in the end of the levelling process i had 25-30 friends on
my freinds list. And those stayed good friends of mine for the next 4-5 years of
playing the game.With time in WoW my friends list grew and grew.
At the end of the GW2 leveling process i still had Zero friends on my friends list. Why is that?
Because in GW2 you simply dont need friends or a guild to complete the content, its easy enough
to get a group for anything you want to do that is currently ingame. To this date from release i have not
felt the need or urge to add anyone to my friends list, aint that strange for an MMO?
That is both good and bad. It means that at any time you can get a group up and
running for the content you want to do, but it also means that the people you will
do the content with will be complete randoms, and the sense of community wont be there.
What further built the sense of community in WoW was of course the PvP and the PvE raids. In the beggining there
there was no Battlegrounds at all, just Alliance vs Horde World pvp, you got to know the fighters of
your own server, both on your own side and on the other side. Then when the battlegrounds came along
you were still Alliance vs Horde on your own server duking it out, so it was easy to get to know everyone in the scene, both
friends and foes.
In GW2 the people running beside you feels like randoms, i havent made a single friend in WvW yet, and ive been
playing it alot. The lack of seeing the competitions names in WvW makes it even more unpersonal so to speak. It could just aswell be
NPCs im fighting against.
The lack of a /inspect commmand to just check other people out gearwise and traitwise is another hit against the server community, just
hanging out by the AH checking your friends out was a big part of the other MMO.
Being able to duel other players in the PvE gameworld furthermore detracts from
trying to create an active server community, in WoW people met in the PvE world
dueled eachoter at set meet up points, compared equipment, speccs, enchants and gems with eachoter, here Arena teams and Battleground
teams were created aswell.
There were no problems with duel spamming as people here suggests from having an /duel command implemented.
People wonder why people all the time is going back to WoW? well it for sure aint the game in itself that people are going back
to, its the player community, and the friends you made that makes people going back time after time. If you fail with the task of creating
a server community then it doesnt matter what features you have in your MMO, it will be dead in a couple of months.
You are creating an online world, please do it properly, with small simple features that enchances the server community feel.
Below are two simple commands that would help to implement a further sence of server community :
/inspect xxxx
/duel xxxx