The logic behind the rune of speed

The logic behind the rune of speed

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Posted by: Shirk.6421

Shirk.6421

Hello there,

so I was looking around for some ways to enhance my movement speed without dropping an offhand-weapon for a horn or a slot for a movement speed skill, and then the rune of speed came to my mind.

http://wiki.guildwars2.com/wiki/Superior_Rune_of_Speed

The only thing I don’t get with these is the logic behind the proc-chance/swiftness duration. A full set provides 25% movement speed all the time, 8% less speed than swiftness. So why does this rune-set buffs and provides swiftness when you (and me and most of the players using this rune to get a movement speed bonus without dropping weapons/slots for this purpose) use the rune to avoid having to take swiftness? Why would I need to buff this 8% more movement speed, when most players using this runes are using it because they “don’t want” swiftness?

Is it just me who thinks like that? If yes, please illuminate me :P

The logic behind the rune of speed

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The swiftness simply allows you to move faster even when in combat.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

The logic behind the rune of speed

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Posted by: Shisehise.3154

Shisehise.3154

you don’t have to drop an offhand slot.

for warrior:
i run my warrior with greatsword/axe+mace, and with the adept major trait signet mastery i have 30 seconds of swiftness from signet of rage on a on a 48 second cooldown.

for warrior + everyone else:
i always open up my inventory when out of combat to swap my mace with a warhorn to buff swiftness for 10 seconds on a 15 second cooldown (untraited warhorn) for me and my allies as well. put signet of rage and warhorn4 together and you have essentially perma swiftness. before a fight all it takes is a quick hero panel drag and drop to replace my mace with a warhorn.

if i’m in wvw i have warrior’s sprint 25% movespeed with warbanner as my elite.

The logic behind the rune of speed

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Posted by: Shirk.6421

Shirk.6421

Then my question… why do you use the runes of speed when you use the warhorn/signet of rage to get swiftness which is more powerful? The 6th rune especially.

The logic behind the rune of speed

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Posted by: dekou.6012

dekou.6012

Usually, you just don’t use Runes of Speed, especially as a Warrior. However, some professions (Mesmer, for example) suck at applying Swiftness. For them, using a set of those runes may not be such a bad idea.

(edited by dekou.6012)

The logic behind the rune of speed

in Guild Wars 2 Discussion

Posted by: Shirk.6421

Shirk.6421

Yes, but why does the rune buff swiftness then? 2 boni you don’t need in the set then…

The logic behind the rune of speed

in Guild Wars 2 Discussion

Posted by: dekou.6012

dekou.6012

Because it’s not a good rune. Even if you really want the movement speed, using Traveler runes is a better option.

The logic behind the rune of speed

in Guild Wars 2 Discussion

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Then my question… why do you use the runes of speed when you use the warhorn/signet of rage to get swiftness which is more powerful? The 6th rune especially.

This rune grants a 36s swiftness that no other skills can grant, even the Elite skill Signet of Rage. Unfortunately, that’s all it can really do.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.