The logic behind the rune of speed
The swiftness simply allows you to move faster even when in combat.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
you don’t have to drop an offhand slot.
for warrior:
i run my warrior with greatsword/axe+mace, and with the adept major trait signet mastery i have 30 seconds of swiftness from signet of rage on a on a 48 second cooldown.
for warrior + everyone else:
i always open up my inventory when out of combat to swap my mace with a warhorn to buff swiftness for 10 seconds on a 15 second cooldown (untraited warhorn) for me and my allies as well. put signet of rage and warhorn4 together and you have essentially perma swiftness. before a fight all it takes is a quick hero panel drag and drop to replace my mace with a warhorn.
if i’m in wvw i have warrior’s sprint 25% movespeed with warbanner as my elite.
Then my question… why do you use the runes of speed when you use the warhorn/signet of rage to get swiftness which is more powerful? The 6th rune especially.
Usually, you just don’t use Runes of Speed, especially as a Warrior. However, some professions (Mesmer, for example) suck at applying Swiftness. For them, using a set of those runes may not be such a bad idea.
(edited by dekou.6012)
Yes, but why does the rune buff swiftness then? 2 boni you don’t need in the set then…
Because it’s not a good rune. Even if you really want the movement speed, using Traveler runes is a better option.
Then my question… why do you use the runes of speed when you use the warhorn/signet of rage to get swiftness which is more powerful? The 6th rune especially.
This rune grants a 36s swiftness that no other skills can grant, even the Elite skill Signet of Rage. Unfortunately, that’s all it can really do.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.