no, it means their encounter design punishes the diversity they wanted to create, mesmer has
Mesmer still has a lot of stuff to help out the group. Sadly, due to various reasons they are less desired compared to guardians, but the options are still there.
swaths of traits and skills, fairly useless for any important fight.
As far as dalanor saying that a lot of these skills arent useful, having one static answer for every situation, is not imo a good idea as far as building diversity and entertainment go. Even if it is the case that all these skills are useless, and best not existing(which i am not saying is true) that isnt the way they should be, thats a flaw in the skills.
So you linked PvP traits and ones that destroy your phantasms, your only real damage source and wonder why they aren’t viable in PvE. Ahem. Let it sink down.
PvE is static, with a few exceptions the situation you have to deal with is always the same, so you need reliable tools to kill the enemy. That is the same reason (and the balance of course) that you can use active defenses very effectively instead of forced to use passive defenses to mitigate damage everytime. System works as intended.
And honestly you shouldn’t expect that everything work everywhere. This game has a lot of different type of content which requires different approaches. For example WvW roaming is completely different than wandering around a PvE map and leveling.
also as to movement, enemies should move around. I know you guys hate moving enemies because they slow down your dps, but when well executed, enemies that move make the fight much more entertaining. See most games outside of mmos, where an enemy is expected to move.
if handled well, movement can make a fight very interesting.
You can stop with my insulting, thanks.
I guess than you have never encountered Shoggroth in Arah p1. That fight is exactly what you wish for and it isn’t challanging, isn’t fun (for me at least) nor interesting. It’s annoying. Before it get changed you could easily cheese the fight with a consumable called Underwater net, now you have to take 1-2 skills to cheese the fight. Hurray!
Anyways, the biggest and simplest change they could do is to make PvE monster skills go on full cooldown when interrupted.
That would be a good start, but bosses needs more attacks that needs to be interrupted in the first place. Big nasty ones that worth the effort, whatever system we have for CC.
What if… and this is just a simple suggestion, we didn’t have constant defiant uptime? What if, what we had instead, was a small time window in which key-skills on bosses could be interrupted with CC. If your timing was off, that’s when he would start to gain temporary stacks of Defiant. These stacks could naturally wear off, but the more stacks he got, the longer it would take.
It wouldn’t be vastly different from the current system, it’s just less forgiving if you screw up and can’t do anything about it. Which is even more pug unfriendly.
Or: Bosses only gained temporary defiant as soon as they got hit by any CC skill, which would wear off naturally. This would stop players from just spamming it, because spamming CC would only cause higher stacks.
This is what we have now. You spam. You get punished. You keep CC for the right moment, hurray interrupt. Try to read what you write please. Look at the situation Otaur wrote.
Currently the defiant system doesn’t specifically punish spamming CC skills.
Kohler.
In fact, it encourages spamming CC skills to peel off the stacks of Defiant, while demanding players to do so before they want to land their interrupt. But what this system would do is give bosses defiant stacks based on the number of CC skills hitting them within a few seconds time. It would discourage CC spamming.
You see spamming, i see coordinated effort. Pug less.
The current system discourage CC spamming too. Working as intended.
You can’t figure out a better system than we have now. Bad groups should be punished if they just spam their stuff mindlessly, HOWEVER and it’s a really big however, that most of the time it isn’t worth the effort, because sometimes you can just sidestep or other stupid reasons. That needs to change.