The movement & strafing!

The movement & strafing!

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Posted by: Eviscera.9703

Eviscera.9703

This is something i would like to talk about. The movement in this game seems so…. slow, stale and clunky for some reason?. It was the first thing i noticed when i first started to play but i kept ignoring it untill now. Don’t get me wrong… i love this game so much and i think the combat is perfect! But the movement seems so weird IMO.
Just wondering if anyone else had this feeling while playing Gw2?. Yes i’m an old WoW player and i admit i’m attached/used to the WoW movement, but i really want to get used to the Gw2 movement but for some reason i can’t.
Please share your thougts about this?

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Posted by: Karizee.8076

Karizee.8076

Open your Options tab and set the Camera Rotation Speed slider all the way to the right.

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Posted by: Awesome.6120

Awesome.6120

What race are you playing? A huge norn feels really slow and lethargic compared to an asura since they both need to move at the same speed and their sizes are so different.

[SFD] – Maguuma

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Posted by: Halanna.3927

Halanna.3927

Open your Options tab and set the Camera Rotation Speed slider all the way to the right.

Just out of curiosity I tried that, having had mine set at the default, and whoa! Holy headspin Batman!

I moved it to the middle. Default seemed to be on the far left.

To the OP, I have had some trouble with the camera angels too, but after some time you get used to it. I logged into another game yesterday because I’m trying to shut down my guild, and I kept pressing “F” to try and get things to work :p

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Posted by: Lukhas.1962

Lukhas.1962

Each time you enter combat movement speed is reduced. I’ll never understand why this game has this mechanic. It’s horrible. Whenever my Norn enters combat, is like watching a giant 500kg bag of potatos move around the map. If you have no speed blessings, of course …

(edited by Lukhas.1962)

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Posted by: hharry.1967

hharry.1967

hahahaha ya the game could use a little bit of speed. The reason behind the speed increase/decrease is that so you can move quickly from place to place while not in combat, but imo combat speed should be the non combat speed and non combat speed maybe a little bit faster.

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Posted by: Eviscera.9703

Eviscera.9703

Even with the rotation speed higher it still feels clunky. When im moving from side to side using ’’A’’ and ’’S’’ or ’’E’’ and ’’Q’’ it feels like it’s slower then walking forward.

Watch this video from 11:00 to the end and you will know what i’m talking about, i had the exact same reaction at the start.

(edited by Eviscera.9703)

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Posted by: Rukia.4802

Rukia.4802

It’s because you do move slower when side strafing. You want to go forward while strafing to keep you forward run speed. The combat speed reduction is simply ridiculous though, it feels like ANet is simply trolling you. So disgusting.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

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Posted by: Eviscera.9703

Eviscera.9703

I want to hear what Anet has to say about this. Because this is something that affects the combat and PvP alot.

(edited by Eviscera.9703)

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Posted by: hharry.1967

hharry.1967

I bet you come from WoW where strafing and forward speeds were the same, well here strafing is A LOT slower, it is almost as slow as moving backwards, i wish they made strafing speed a little bit faster.

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Posted by: Sleel.8365

Sleel.8365

I never use the A, E keys to turn. That what holding the Rmouse button down is for. Don’t really like that tho. Seems painful how slow you turn using just keys.

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Posted by: Doggie.3184

Doggie.3184

Open your Options tab and set the Camera Rotation Speed slider all the way to the right.

Just out of curiosity I tried that, having had mine set at the default, and whoa! Holy headspin Batman!

I moved it to the middle. Default seemed to be on the far left.

Heh, I’m a speedy Thief and have mine on max. I spin my camera all over the place when I play. :P
‘specially when I’m using death blossom.
Guess I’d have to move it less if they did fix the side strife.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
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Posted by: Ganzicus.1426

Ganzicus.1426

Just wanted to add another note to the discussion: if you have any sort of movement speed boosting effect (swiftness, certain signets, etc), this will only affect your forward movement – not backward movement or strafing.

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Posted by: Villious.8530

Villious.8530

To know why the combat speed is reduced, all you have to do is a little deductive reasoning. By moving slower in combat, you have a harder time running if you need to get away = a greater chance of dying = more money for repairing = less money on your character = ????

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Posted by: Eviscera.9703

Eviscera.9703

Just wanted to add another note to the discussion: if you have any sort of movement speed boosting effect (swiftness, certain signets, etc), this will only affect your forward movement – not backward movement or strafing.

This is something i don’t understand… Why did Anet even consider this in their game? IMO strafing should be as the same speed as moving forward and all the speed boosts should affect strafing also.

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Posted by: maddoctor.2738

maddoctor.2738

This is something i don’t understand… Why did Anet even consider this in their game? IMO strafing should be as the same speed as moving forward and all the speed boosts should affect strafing also.

Well it works exactly like the vast majority of games out there, maybe all of them except MMORPGs. I don’t know any other RPGs or FPS games or even any third person action game that strafing has the same speed as walking forward, I never had a problem with it.

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Posted by: joneb.5679

joneb.5679

In the original Guild Wars high level players would speed run low levels through high levels zones to areas where they could buy the better armour (as I’m sure it wasn’t level restricted). This may influence GW2 but as it is so different in game mechanics I don’t know why.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: Genewen.2415

Genewen.2415

This is something i don’t understand… Why did Anet even consider this in their game? IMO strafing should be as the same speed as moving forward and all the speed boosts should affect strafing also.

Well it works exactly like the vast majority of games out there, maybe all of them except MMORPGs. I don’t know any other RPGs or FPS games or even any third person action game that strafing has the same speed as walking forward, I never had a problem with it.

Not only that, the whole concept of being able to face and shoot sideways while being just as fast as somebody who only concentrates of running forward is silly. Dunno how people get such ideas.

I do remember what is was like when strafing was just as fast as running forward, this was something that was still in their early demos on conventions. One could circlestrafe around each and everything that was not a ranged attacker. It did not matter how many foes there were, they’d never catch up to you and you could whittle down even the most ridiculous amounts of enemies if given the time. It was just like everything was Risen Brutes – you can happily run around them, shoot them down with ranged weapons and they will never ever be able to touch you.
I fully support reduced strafing speed.

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Posted by: wildcode.5403

wildcode.5403

Another thing which can help improve the “lethargy” in movement, or more accurately the lag time between you pressing the key and your character doing something is lower the screen resolution to reduce the cpu load, and set graphic options to best performance.

(edited by wildcode.5403)

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Posted by: BroScientist.9875

BroScientist.9875

Each time you enter combat movement speed is reduced. I’ll never understand why this game has this mechanic. It’s horrible. Whenever my Norn enters combat, is like watching a giant 500kg bag of potatos move around the map. If you have no speed blessings, of course …

I hate this mechanic with a passion. I wish they would just take it out of the game.

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Posted by: emikochan.8504

emikochan.8504

WHAT?! The movement is so slick, you can do complicated jumping puzzles at a full run, so responsive.

You move slower in combat because out of combat is like mounted/travel speed. If you want to move the same speed in combat, use swiftness

I also love how only running forward is the fastest, it means you have to be more tactical with your movement, not just circle strafe like some vehicle with a turret.

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Each time you enter combat movement speed is reduced. I’ll never understand why this game has this mechanic. It’s horrible. Whenever my Norn enters combat, is like watching a giant 500kg bag of potatos move around the map. If you have no speed blessings, of course …

I hate this mechanic with a passion. I wish they would just take it out of the game.

With movment being such a facter in combat it stands to reason that doing this would brake the game