Best MMOs are the ones that never make it. Therefore Stargate Online wins.
The "need" to grind for ascended
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Can you actually verify that. I’m not sure if checking the tooltips is enough.
I remember when people check the effects of potions on different type of mob, they need to actually manually check the damage output.
My concern is less with ‘ascended’ in and of itself and more the fact that they were willing to introduce more vertical progression, with ascended being the precedent.
The second part to that concern is determining “how much is too much”: I wouldn’t be too encouraged to work towards a set of gear that’s 5% better than my previous, but what if it’s 10%? 15%? 30%? How strong would a new tier of gear have to be for it to warrant itself above “fluff”?
Things may currently be stabilized and there may not be any need to introduce more VP, but I don’t have access to their metrics. I’m certainly not going to complain if they keep at as is, but I’m also not going to be terribly surprised should they decide to add more onto it.
(edited by Smith.1826)
Interesting. Good thing I only crafted a few easy pieces but otherwise everything else were drops from fractals.
Btw.: just checked it with armor .. the armor is also the same when mentored down.
Used a medium and exotic Wupwup coat and hat 20 more armor in Hoelbrak but only 1 more in Dredgehaunt that comes from the little more toughness.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Thanks, Beldin, for the tests.
I guess they need to release the new Placebo Illustrous Armor set.