I’m extremely angry about Arena.net insulting their core public like this with ascended items, but since I’m an intelligent being (or at least pretend to be) I’ll try some constructive criticism. My job is to solve impossible problems so let’s try it here. There will be 3 important things to ascended items to make them work as currently presented.
1/ This is final. There is no stat increase after this one. This has to be firmly stated by the development team. We all knew something was coming for armor so this better not be tiered. This is the final stat increase for gear. This is muddy since they imply another progression to legendary? I’m okay with that if and only if there’s no stat increase from ascended to legendary.
2/ The current implementation you give up flexibility for stats. Because you don’t have a rune slot, it might make you weaker against people who slotted more relevant stats even though overall you have a higher “gearscore” (I hate that word). I agree with that on the notion that infusions don’t carry stats for themselves that influence regular pve or WvW. Any +9 against ogres I’m okay with, I’m not okay with +9 power on infusions.
3/ In the same vein, the level cap has to be affirmed once and for all. A.net is deliberately vague about this, but they should come out of the closet and state whether an expansion will go up to eleven or the cap will remain 80 for the lifetime of the game. For the core public of this game, the GW1 fans and people with a life who aim extremely long term, that’s a dealbreaker.
I love this game. I love it primarily because of the GW1 philosophy where I happily grinded for Obsidian armor that didn’t have a single point of higher stats. If the core philosophy of the game is thrown out……. I guess I will keep playing the game for some more time. I’m not leaving just yet. I expected to play this game for years like I did with GW1, but when the manifesto is abandoned, I will leave a bit sooner and not return. And that doesn’t make me happy.