The problem with GW2’s loot/reward system and why I’m not happy with it:
The problem is that loot comes in quantity but not in quality. By playing GW2, no matter how I play it, I get a lot of loot and that’s fine if the loot was actually worth something. But the loot in GW2 basically comes down to a whole lot of nothing. And a whole lot of nothing is still nothing.
Sure, you can salvage loot for materials and luck, or you can sell it for a bit of gold. But with the amount of useless loot you get thrown at you by simply casually playing this game you’ll eventually get so much materials that you don’t even know what to do with them other than sell them at the Trading Post. Usually the prices for these materials are super low though and won’t get you a whole lot of gold. At the end of the road after salvaging and selling all your loot, you’ll be left with a very meager amount of gold and maybe a small handful of useful crafting mats.
For me, getting gold isn’t an issue. So I’m not complaining about that. Getting the materials I need isn’t an issue either because I can simply buy everything from the TP, so I’m not complaining about that either.
What I’m complaining about is that this quantity-over-quality loot system feels incredibly unrewarding and if you play a lot it’s actually feels like a burden. It’s not fun. Dealing with all the loot you’ve accumulated is sometimes a long and tiresome process with many mouse clicks involved (it actually gave me RSI at one point). And for what? A few silver, some crafting mats which you already have too much of and some worthless items that you can’t even sell? Not once did I actually get a weapon or item that was actually useful for me. Everthing I need and everything I use is all bought from the TP or crafted using mats that are mostly bought from the TP.
The biggest offenders are bloodstone bricks, dragonite ore and empyreal fragmets. These materials fill up your inventory bags faster than you can blink your eyes and for what? Not even the most dedicated ascended crafter needs that many bloodstone bricks/dragonite ore/emyreal fragments. So these materials are literally just glutter that take up precious inventory space and are of no use at all past a certain point. They only serve as an annoyance. Making these materials sell-able would not fix this problem, but it would still be better than having to ‘rightclick > destroy’ on all of the stacks after every hour or so.
Now with Wintersday it has become even worse…
By doing Wintersday events I get handed out literally hundreds of Wintersday Gifts. You can easily accumulate a full stack of them by playing 1 or 2 hours worth of Wintersdays events. That sounds good right? Well it’s not so good if half of the rewards inside these gifts are useless and the other half can’t be sold. Going through a full stack of Wintersday Gifts and dealing with all the junk that comes out of them by having to ‘rightclick > destroy’ on all of it (because I can’t even sell it to a vendor or on the TP) is not fun.
It has become so bad that I rather just sell my Wintersday Gifts on the TP and let some other poor sodd open them and deal with the junk that comes out of them. The money that I get from selling the Wintersday Gifts, as little as it is, actually feels more rewarding.
When selling presents feels more rewarding than opening them you know that something is not right.
Conclusion + Possible Solution:
So basically, what all this comes down to, is quality versus quantity. I would love to see a lower quantity of loot and a higher quality of loot. Give us less loot, but make the loot better or more interesting, for example items with unique skins or new armors specifically designed after certain world bosses, which can then only be obtained by defeating that world boss multiple times, or something along those lines.
The same thing could be done with Wintersday. Instead of making that cool new winter outfit a gemstore thing, why not turn it into an actual armor set and put the different armor pieces in the gift boxes? Or design another winter-themed armor set for heavy, medium and light, put them in the gift boxes and allow players to either use, salvage, sell or trade them so they can collect all the pieces of each set through opening a ton of gifts or simply trading duplicate skins with other players.
But I don’t know, maybe I’m the only person who feels this way. Or not? Does anyone else feel this way? And if so, what does Anet have to say about it?
(edited by LucosTheDutch.4819)