Ok guys, I wanted to talk to you about some problems I’ve noticed in Meta Maps, and offer some suggestions. I am a graduate on Media Design and Comunications and I’m making my graduation project about Guild Wars 2, so this came to mind while analyzing the game’s design. Excuse my english, as it’s not my main language.
When I joined Guild Wars 2 about three years ago, I was shocked at the game; I was rewarded for exploring, moving at my own pace, being part of a personal story, discovering new locations and secrets… Doing what, in most other MMOs, is completely ignorable or unexistant content. I still remember the magic of the group events; I still remember the mystery of my first Shadow Behemoth, or the first time I participated on defending Ascalon from the centaurs!
This all changed with the HoT expansion; Hearts were gone, exploration was there, but gated behind masteries, and those colorful group events transformed into a mandatory grind to be able to experience everything, and not only that; you are tied by them, it’s impossible to progress at your leisure, alone or with friends, you depend on timers and the activities of others.
This has been discussed once and over again in various forums and topics, however it seems the tendency to make purely meta based maps still exists during Living Story Season 3, to one or another degree (Berry and Bloodstone farming, for example), and the feedback on said maps in my opinion is quite negative.
Maps shouldn’t depend on a Meta. The Metas placed on maps are means to an end, usually towards gold farming or gearing, but they shouldn’t be the baton that guides the flow of one’s time playing with friends or alone, because sooner or later the Meta dies when another loot game comes out, and the map becomes abandoned, like it’s happening on HoT maps. Tarir meta was nerfed, and less and less people does Octovine. Dragon’s Stand is only full when it comes on Dailies, and pretty much the same with Verdant Brink. And no, LFG is not a real solution, as interest in those maps can wait a person with a mentor tag waiting for hours or getting a very reduced group, not big enough to zerg through the map.
In my opinion, instanced group content IS the way to go, with map meta events divorced from one’s map and character progression. GW2 was branded initially as a “play how you want” game, some people would rather progress alone and join groups for instanced or meta content, some others like the zergs; abandoning Dungeons in favor for developing mandatory open world zerging was in my opinion, a big mistake.
In fact, instanced content is, mostly, the way to go if you want to brand the game as a social activity. It makes it easier to promote Guilds and meeting new people, they are easier to run through, play through and understand. In fact, I met my fianceĆ© on the Nightmare Court Dungeon, so yep, that’s the power Instanced Content can have.
What will the population do when the new expansion comes out and brings a new Meta? How will people progress trough Dragon’s Stand when the map becomes another Orr?